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TRANSCRIPT
SAVING . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
INTRODUCTION . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
CONTROLS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
DISPLAY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
MAIN MENU . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
QUICK GAME . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
QUICK GAME OPTIONS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
CAREER . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
APPENDICES . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
CRÉDITS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
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SAVINGOBUT ® PETANQUE 2 automatically saves your progress. The game is saved at key moments, during which the system must not be turned off.
INTRODUCTIONWelcome to OBUT® PETANQUE 2, the pétanque simulation reference.
Pétanque is a sport played between two teams of one to three players. Each player has three boules (pétanque balls), except in the case of a team of three where the players only have two.
At the beginning of a game, the jack (sometimes called the bouchon or cochonnet), is thrown between 6 and 10 metres away, at a minimum of one metre from all obstacles or pitch edges. One player from the team that throws the jack then throws the fi rst boule and places it as close as possible to the jack.
The team with the closest boule to the jack “leads” the game. The team that does not have the lead therefore continues to throw until they are closest.
When a team has no more boules to throw, it is automatically the opposing team’s turn, and they fi nish the game.
When all of the boules have been thrown, the points are counted. The number of points won is equal to the number of boules that the winning team has placed nearer the jack than any of the opposing team’s boules.
The team that wins the end begins a new one by throwing the jack from where it was played in the previous end. The game fi nishes when the total number of points required for a team to win the game is reached.
Three are two ways to throw the boules, each adapted to different game strategies and having a specifi c purpose.
POINTING
To pointer, the player (pointer) crouches and the boule fl ies through the air in a big arc. This kind of shot lets the player place the boule as close as possible to the jack, and it doesn’t roll too much on landing.
SHOOTING
To shoot, the player (shooter) stays upright and the boule is thrown fast at a low trajectory through the air. This kind of shot strikes and clears one of your opponent’s boules, leaving your boule in its place. If your boule remains in the exact spot where your opponent’s boule was, you have done what is called a carreau.
CONTROLSACTION XBOX®360 CONTROLLER
MenusNavigate through the menus . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Left StickConfi rm . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . A buttonBack. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . B button
During the gameAim/Control the deviation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Left StickThrow/Confi rm power . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . A buttonTest throwing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . X buttonSwitch Shoot/Point . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . B buttonStrategic view. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Y buttonPause . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .START button
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To use the KINECT™ system, wave your hand at the main menu in order to activate the movement recognition.
MOVEMENT RECOGNITION WITH KINECT™
To move and select an object using the Kinect™, stretch your arm out and move the on-screen cursor with your hand open until you reach the object in question. Then keep your hand closed on it in order to select it. To cancel a selection, quickly move your left hand in front of the screen (in a sweeping motion).
If you need help during the game, you can activate the Kinect™ Guide by stretching out your left hand towards the lower left corner to open the menu. Then select the option “Kinect™ Guide”.
ON-SCREEN DISPLAYThere are 6 parts to the on-screen display:
1 Recap of boules played: Shows the player how many boules have been played and what order they are in with respect to the jack.
2 Points, teams and remaining boules display: Shows the number of points each team has scored, their respective names and the boules they have not played.
3 Character portrait: Portrait of the character who is currently playing. His/her level of concentration and any concentration bonuses or penalties are also displayed.
4 Throw and deviation power gauge: Lets the player measure the power of his/her throw. The small white slides on the gauge display the ideal throwing power. If you are playing with a traditional controller, you must keep the circle in the centre of the disk using the left stick in order to minimise the deviation of the throw.
5 Trajectory button: Shows the player if his/her throw (to the point) will be a lob, medium arc or slide.
6 In-game help and tips display area.
Remember that for KINECT™, an icon in the form of a hand appears in the top right of the screen to tell the player if he/she is testing his/her force or if his/her next movement will be a throw.
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MAIN MENUQUICK GAME
This mode lets you start a game, tournament or accuracy contest, alone or with others, by quickly confi guring the game settings.
CAREER MODE
You create your character and he/she progresses by winning championships. Recruit team-mates and become the best pétanque team in the world !
THE LEADERBOARD
This option lets you look at the on-line leaderboard and compare your scores with your friends.
OPTIONS
This is where you confi gure the game and display the credits. We recommend that beginners start with this step before starting a game.
QUICK GAMEMATCH
This is for starting a traditional game by quickly selecting the different game settings.
TOURNAMENT
This is for starting a tournament. In this game mode, several teams meet in an elimination tournament: the winning team is the one that wins each match. Players can participate in two matches maximum in a 4-team tournament, and up to four matches in a 16-team tournament.
ACCURACY
In this game mode, players meet in a series of contests designed to test each player’s accuracy and skill.
TUTORIAL
This is for launching the game’s tutorial, to quickly learn the basics of OBUT® PETANQUE 2. We recommend that beginners start with this step before starting a game.
QUICK GAME OPTIONSFor each of the different quick games (except the tutorial) you can confi gure the different game settings.
MATCH MENU
- Select “P1 vs. AI” for a game vs. the console, and “P1 vs. P2” for a game vs. another player.
- Select “Duel”, “Double” or “Triple” to set the number of players in each team (up to 3 maximum).
- Set the number of points to reach to win the match (fi ve, nine or thirteen points).
- Set the type of pitch for the game (N.B.: the boules act differently depending on the pitch).
- Select “Next” to continue to the team selection menu.
TOURNAMENT MENU
- Select one, two, three or four players to set the number of participants in the tournament.
- Select “Duel”, “Double” or “Triple” to set the number of players in each team (up to 3 maximum).
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- Set the number of teams participating in the tournament (up to 16 maximum).
- Select “Next” to continue to the team selection menu.
ACCURACY MENU
- Select “P1 vs. AI” for a game vs. the console, and “P1 vs. P2” for a game vs. another player.
- Set the type of pitch for the game (N.B.: the boules act differently depending on the pitch).
- Select “Next” to continue to the team selection menu.
TEAM SELECTION MENU
In this menu, each player can select his/her team. To do this, scroll through the different available teams and select the one you want using the A button. If you need or want to pick the opposing teams, select “Next” to choose them and start the game.
CAREERMAP OF THE WORLD
The world map is the central navigation screen in Career mode. It contains information on the team members and the different accessible events (tournaments and challenges). Move the cursor between the different events and select the one you want to participate in. Select the headquarters icon if you want to modify your team.
1 Selected championship or challenge indicator.
2 Week indicator: Shows the number of the current week in the player’s career.
3 Ranking: Shows the player’s ranking in career mode and the number of points he/she has.
4 Money: Shows the amount of virtual money the player has.
TEAM MANAGEMENT
In the Team Management menu, you can customise your group and purchase new equipment.
To recruit new members following a victory, select the “Recruit” option when it appears on-screen. If your team is already full, one person must be dropped.
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CONCENTRATION
In career mode, each player has a concentration gauge.
This is located below the player portrait. When it turns red, that player’s characteristics are gradually diminishing. The lower the level of concentration, the less the player will be able to perform.
To regain concentration points, a player must rest.
EXPERIENCE POINTS
In order to win championships against stronger and stronger teams in career mode, you must gain experience points. These are obtained by making amazing shots, at the end of a season, and by winning championships.
To spend the points you gain, go to your team’s headquarters and select the player whose characteristics you want to upgrade from among the four available (shooting skill, pointing skill, accuracy, power).
APPENDICESBOULES AND GAME PITCHES
Over the course of their careers players can unlock new boules with specifi c characteristics adapted to different pitches.
There are four types of boules:
• hard boules, ideal for regular pitches;
• very soft boules, ideal for irregular pitches but with a shorter life-span;
• semi-soft boules, good for all pitch types;
• a-one boules, of superior quality and ideal for all pitches
There are several types of pitch (sand, clay, fi ne gravel, coarse gravel) each with different coeffi cients of elasticity and friction. Players must therefore pay close attention to the type of pitch and choose their set of boules accordingly.
ACHIEVEMENTS
In OBUT® PETANQUE 2, Achievements can be unlocked as rewards for the players’ different accomplishments. To view your list of unlocked Achievements, go to your character’s “headquarters” in career mode.
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CRÉDITSKYLOTONN ENTERTAINMENT
Studio ManagerRoman Vincent
Creative & Art DirectorYann Tambellini
Production ManagerIsabelle Penven
Production AssistantSuzanne Penin
Administrative TeamMaylis ChaudièreDidier Masseret
Technical DirectorBenoit Jacquier
Lead Game ProgrammersMartin BousquetThibault HennequinFrédéric Jeu
Additional Game ProgrammerSimon Guionnière
Engine ProgrammerEric CannetFlorian Pernot
Additional Engine ProgrammerQui-Don Nguyen
Game DesignerGuillaume Becquart
Lead ArtistAmaury Beyris
Environment Artist Matthews GrosboisQuentin Le Calvar
Character Artist Arnaud DarchePierre-Dante DelboulleDani Santos
Lead UI ArtistPascal Pouvereau
UI ArtistAxel CrémontJulien Saliot
Lead AnimatorHugo Touze
Sound DesignerRoman Cabezoz
Music ComposerMarkus Schmidt
QAPaul ChalandJim Alvarez
LocalizationCybione Sébastien Soulier
BIGBEN INTERACTIVE
Head of Software GroupBenoît Clerc
Head of Marketing GroupIsabelle Houzet
Senior Software Product ManagerAntoine Cadoret
Software Product ManagerRégis Fontenay
Trade Marketing ManagerFabrice Poisblaud
Web DesignerDelphine Michaux
Marketing Artist ManagerCaroline Lebrun
Marketing ArtistThomas Lelong
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