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Orbis Lacteus September 2009
Orbis LacteusGigamalon Forum News Letter
Issue 1st 9/19/09
Cirno Day is over. I had fun. Anyone who
didn't hates kittens. -Gigamalon
EVENTS
9/9/09 Cirno Day! And also Liz
Whalens Birthday
9/11 Memorial of the
September 11 Terrorist
Attacks
9/19/09 FIRST NEWS LETTERYEAH!
Quote of the Month: Each person has an ideal, a hope, a dream
which represents the soul. We must give to it the warmth of love, the
light of understanding and the essence of encouragement.-Colby Dam
Civil War grips the Forum:Weapon of choice is
Trolling
On Monday Sep. 14, 2009 10:57 pm Dr.
Mctrollenstein M.D. began a topic called The
Airing of Grievances with the intent on banning
forum Moderator C.O. Ninja. The Dr.s sister
Schala added further support to the effort to get
Ninja banned. Ninja appealed to the forums
ruler Gigamalon for support, yet little did
anyone know that a massive Xanatos pile up
had just ensued. Over the next 3 hours the topic
grew larger and faster than any one posted
Continued on Pg 6
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Luck & Competition(Continued on pg 7)
One of the most notable things about any competitiveactivity is the role played by random chance in
determining the winner. This can take a variety of
forms, and it is wrong to say that less luck inherently
makes the subject more competitive. Part of theappeal of adding chance to competitive activities is
that it forces participants to adapt to unexpected
circumstances, or to compete without knowing all of
the relevant information and thus giving an advantage
to the participant who is able to act most effectivelyon the information available to them. Luck can ruin
the competitive nature of the subject when it beginsto supplant skill, enabling lesser-skilled individuals to
triumph over better foes, rather than making thedifferences in skill more readily apparent.
There are two main forms of luck to which the above
can apply. I shall call the first "objective luck," wheresome randomly determined outcomes are simply
better than others. This includes, for example, therandom cards which one may be distributed during a
GIGAMALON
There are two main forms
of luck to which the abovecan apply. I shall call the
first "objective luck,"
where some randomlydetermined outcomes are
simply better than others.
KITTEN GENOCIDEGRIPS NATION!Apparently scientist have discovered that the cause for
the mass death of kittens across the United States is not
a new strain of Influenza, but divine retribution for a
nation of double posters. Since this development,
P.E.T.A. has unleashed a myriad of posters similar to
the one on the left pleading for the end of Kitten
genocide. P.E.T.A. refused to comment on the
situation.
C.O. NINJAA Campaign Poster advocating the ill
affects of double posting
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Allies in Warhammer 40KBy Gigamalon
Master Warhammer Player Gigamalon explains the ins andouts of the allies system in Warhammer 40K. He then proceedsto analyze and highlight the strengths of every ally piece in theGame.
Several armies in the Warhammer tabletop game areallowed to use allies from another codex in addition to the
forces that can be found in their own rulebook. The most
notable of these allies are the Inquisitorial armies from
Codex: Daemonhunters and Codex: Witch Hunters;
however, there are several other possibilities which I will
go into later in this article. The rules for using Inquisitorial
allies for other Imperial armies are pretty straightforward
once you get used to them. You may take up to 1 HQ
choice, 1 Elite choice, 2 Troop choices, and 1 Fast Attackchoice from either the Daemonhunters or Witch Hunters
army lists (or both, thus doubling the number of allies you
can take!) as part of the force organization chart for any
Imperial army (Space Marines and their variant chapters,Imperial Guard, Daemonhunters, or Witch Hunters).
There are a few restrictions: the compulsory 1 HQ/2
Troops must come from the primary codex itself i.e.,you may not use a Grey Knight Hero and an Ordo
Hereticus Inquisitor Lord in a Space Marine army, nor
may you use Imperial Guard but only have Sisters of
Battle for your troop choices. Also, you must abide by any
restrictions within the Inquisitorial codices themselves
for example, you cannot take Death Cult Assassins unless
you have an Inquisitor from the same codex (note that this
means that you MUST take an Inquisitor Lord if you wantto use Assassins, as the Assassins use up your single allied
Elite slot that a normal Inquisitor could potentially fill.Additionally, you are not allowed to use an Ordo
Hereticus Inquisitor and an Ordo Malleus Assassin,
despite the fact that their stats are the same; Games
Workshop has ruled that the requirements must be
fulfilled within the same codex. See their Inquisitorial
FAQ for any further clarifications). Finally, note that you
may not take any Heavy Support choices as allies you
must have an Inquisition army as the parent army if you
want to make use of those options. So, why might you
want to use allies instead of the choices within your own
codex? Variety and versatility are major factors here it's alot of fun to have your massed ranks of Guardsmen
backed up by a handful of elite Grey Knights, and such a
combination also does an excellent job of offsetting each
side's normal weaknesses. I'll go over some of the allyingoptions below:
Inquisitor Lord: Inquisitors have a truly staggering
number of options for customization, all of which I won't
go into here (that could be it's own article!). This makes
them able to fulfill a variety of roles in your army, though
you should be careful about going overboard with
upgrades (these guys can easily go over 300 points with
their retinues, but won't perform like a 300-point unit...).These are most notable forunlocking some of theInquisitorial Elite choices; specifically, Assassins andDaemonhosts.
Daemonhosts: These Ordo Malleus units prevent you
from using any Grey Knights, and while they are kind of
fun due to their strong melee ability and random psychic
powers, you shouldn't rely on them to be game-changing.
They are the best way to change your army's tone from
mindless drones of the Emperor to a sinister, radical force,though.
Assassins: You can only ever have ONE Ordo Officio
Assassinorm operative in your army, and for a good
reason: these guys are strong and fun. The Vindicare can
target individual models in a squad with a variety of
special sniper rounds, making him ideal for killing off
sergeants and special weapons users; he is even allowed to
fire into melee! Callidus Assassins can pop up right in themiddle of the opponent's army (this is notconsidered deepstriking!) and attack them with her C'tan phase blade,
which ignores ALL saves (this dispatches of those
irritating Eldar Farseers with contemptible ease). Culexus
Variety and versatility are major factors
here it's a lot of fun to have your massranks of Guardsmen backed up by ahandful of elite Grey Knights
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Finally, Eversor Assassins (and their littlesiblings, the Death Cult Assassins, of which
you may take three as a single Elite choice) aresimply berserker units that throw out an awfullot of power weapon attacks in a hurry.
Grey Knights: The Grey Knights are to Space
Marines as Space Marines are to Guardsmen.Boasting Storm Bolters, higher WS,higher S, a sergeant power weapon, and apassive ability that disrupts the ability of distantunits to fire at them, Grey Knights are meleepowerhouses that counter the relative meleeweaknesses of the other Imperial armies quitewell (albeit at a much higher point cost).Additionally, these guys can take Incineratorsand Psycannons, powerful assault weapons thatignore invulnerable saves. The Fast Attackversion can even deep strike. As an Elitechoice, or as a retinue for a Grey Knight Hero,you can also take Grey Knight Terminators,which are amongst the most powerful units ingame, period. A Grey Knight Hero can betaken as an HQ choice.
Battle Sisters: The Adeptas Sororitas are, statwise, equivalent to Veteran Guardsmen, buthave the additions of power armor, bolters, andfaith points for a mere 11 points each.Generally speaking, the Sisters are strongest inabout the 9" and below range so long as theyaren't in melee, as this is where they can bringall of their juicy flamers, meltaguns, and rapid-fire bolters to bear. If you bring a lot of Sistersin your army, you will also accumulate a lot offaith points (you start with one per Adeptas
Sororitas Veteran Superior, plus an extra two ifyou bring a Canoness, and gain the points asecond time if a faithful unit dies). These pointscan be used to fuel a variety of special acts offaiths, which can do such things as giving the
Their armor save to an invulnerable save. You can
take a Canoness as an HQ choice, Celestians for anElite choice, Battle Sisters as Troop choices, and
Dominions as a Fast Attack choice. You can alsotake Seraphim as a Fast Attack choice these
Sisters have jetpacks and dual pistols (including
flamer pistols and melta pistols, odd as that might
sounds), can be upgraded to carry melta bombs, and
give a Leadership boost to nearby friendly units.
Sisters do best when they have transports to get
them to their favored range; use
Rhinos/Immolators from their own codex or savesome leftovers from your own army.
Priests: I wouldn't take these as Imperial Guard, as
their Ministrorum Priests are frankly superior, but a
couple of these sprinkled among your assaultsquads can be very helpful as they allow you to
reroll hits on the charge (in addition to carrying
modestly strong weaponry themselves) at the
exchange of causing the squad to always count as
having moved. They aren't outstanding, but they
also don't take up any force organization slots!Combine with Grey Knights for maximum fun.
Arco-Flagellants: These berserker units are
reminiscent of Eversor Assassins, except that youmay choose when to flip their kill switch, causing
you to lose control of these quite powerful power
weapon/invulnerable save-equipped units in
exchange for making them absolutely vicious. You
need to take at least one Priest to use these OrdoHereticus units.
Sisters Repentia: Ehh... sorry, but these units aren't
very good under the current rules. You're better off
with Arco-Flagellants most of the time, unless youabsolutely need the added strength behindtheir attacks (or just want them for fluffreasons!)
Inquisitorial Stormtroopers: These units are often
overlooked, due to being one point cheaper thanBattle Sisters despite having poorer weaponry,
armor saves, and no faith points. They can be useful
as a cheap unit for taking objectives, though. I'd
avoid them as Imperial Guard, since Veteran
Guardsmen are about the same but can take morespecial weapons and normal Guardsmen are better
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At holding objectives. So, all of these options are available to anyone who plays Space Marines,Imperial Guard, or the Inquisition! You might find that Grey Knights make a good shock troop for
Guard armies, or that a couple Priests. Scattered throughout your Space Marines will make themmuch tougher in close combat. Adding an Inquisitor and Assassin will give your army a much
more "special ops" feel, as well. However, you are not limited to using Inquisitorial forces asallies Space Marines and Guard can be taken as allies to Inquisitorial parent armies, as well.This type of allying is much more heavily restricted, unfortunately- there is a very specific list ofunits you are allowed to take, with much more stringent prerequisites. Also, you may NOT useSpace Marines and Imperial Guard in the same army, no matter what (barring a DeathwatchKillteam, that is... more on that later). Do note that some of the numerical restrictions in placefor Inquisitorial allies do not apply to these allies you could take three Space Marine heavysupport choices or four Tactical Squads as allies to the Inquisition! Space Marines may
contribute Tactical Squads and a single Scout Squad as Troop choices; if at least two Troopchoices are from the Space Marines, you may also take a Land Speeder Squadron, an AssaultSquad, a Bike Squadron, a Devastator Squad, a Land Raider, a Predator, and a Dreadnought
(counts as a Heavy Support choice when allied). The Imperial Guard may take any number ofInfantry Platoons; if at least two are taken, they may take a single Leman Russ Battle Tank (no
variants allowed), a Rough Rider Squad, and either a Scout Sentinel Squad or an ArmoredSentinel Squad.
That concludes the myriad allying options offered by the Inquisition. In the next issue,I'll cover the various other options available to other armies, such as Cypher the Fallen Angel,Codex: Kroot, and Codex: Deathwatch. -Gigamalon
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Continued from page 1
Posted before that day. Gigamalon and Ninja began to troll the
enemy faction, which resulted in approximately 2.5 hours ofhacking each others profiles. As the abuse of Moderator powers
continued Gigamalon saw it fit to ban everyone from the forum.
He then proceeded to redraw the moderator powers. The War
ended 25 minutes past midnight on Tuesday September 15 2009.
The remnants of the battlefield were hilarious. The topic had
inserted photos all over it deriding the moderators who made
angry posts. Dr, Mctrollenstein found himself a moderator,
appointed by Gigamalon after the war. Gigamalon seems to be
the one who had inserted most of the humorous photos in the
topic. The aftermath of the war, as noted above, left the Dr. as anew moderator and Gigamalon as supreme ruler of the forum.
Mr. Gigamalon had proved his power over the forum and thus
brought order to it. -C.O. Ninja
C.O. NINJA
Which resulted inapproximately 2.5hours of hackingeach others profiles.As the abuse ofModerator powerscontinuedGigamalon saw it fitto ban everyone fromthe forum.
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game, where some cards will be
objectively better than others (forexample, 50 points is better than 10
points, or an Ace will usually be better
than a 10), or a game where higher dicerolls are better than lower ones. I shall
call the second "subjective luck," where
a given choice (or outcome) is, on itsown, roughly equivalent to others, buthas a value that differs depending onthe choices of your opponent (this
assumes that you choice was made withno knowledge of your opponent's choice;otherwise, this would not be luck but
rather an exercise in judgment). The
most basic form of this is the children's
game "Rock Paper Scissors." Each of the
three choices is objectively equal to theother two; however, the subjective value
of a given choice varies wildly depending
on the random choice of your opponent.
It will be most helpful to analyze the
nature of these types of luck and their
influence on the competitive nature ofcertain activities by studying severalexamples of competition and observingthe role which luck plays in determining
the victor.
A lottery is probably the most extreme
example of a competition that rides
solely on objective luck. There is zeroskill involved; one person will simply be
declared, at random, the winner. Aseach person involved is not making any
sort of choice, there is no subjective luck
involved; from this, it can be easily
determined that a lottery is hardly a realcompetition in any sense of the word,
and that one seeking to test their skill
should look elsewhere.
A much more interesting example is
chess. One might be tempted to say thatthere is no luck at all in chess, and that
the winner is determined solely on skill
however, that is not entirely true. Theperson who takes the first move (white)is determined at random, and studies ofwhite/black win percentages indicate
that white wins slightly more often(roughly 52-56% of wins, with thedifference being greater at higher skill
levels). Now, that being said, there are a
number of other factors in chess that
mitigate this advantage based on the
player's skill and ability to avoidmistakes, meaning that the better player
will usually win. This is amplified when
considering timed matches that force
players to think under a time limit such matches tend to have a reduced
difference between white/black win
percentages, presumably because theirskill to think and make decisions quicklyis now being measured as well, whichfurther reduces the effect of the initial
chance involved giving one player an
advantage. Because chess has so manyways to reduce the effect of luck when it
does occur, it is still primarily a game of
skill, and a justly respected one at that.
Next week, I'll continue this article,using some examples near and dear to
me as well as some other common ones
with which most readers should be able
to identify. Stay tuned! -Gigamalon
Luck & Competition (Continued from pg 2)
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Lorem Ipsum Dolor September 2009
Former Hillsdale AcademyAlumni develops I.L.L.
I.L.L. stands for Influenza like illness and it has become theprimary source of fear in this country. Since the outbreak of
H1N1 Influenza A this spring, the world has become very
finicky when it comes to I.L.L. Apparently former Academy
Alumni Richard Paul Pewe III has developed an I.L.L, which
he believes to be H1N1. He will report back to us with further
information. We hope he gets better- C.O. NINJA
An undated photo of Richard Paul Pewebefore his illness.
Orbis Lacteus
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