organizing effective practices 193 table 11.2 scrimmage scoring … · 2012. 10. 26. · organizing...
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Organizing Effective Practices • 193
192
Table 11.2 Scrimmage Scoring System
Points Team 1 Team 2
Pace of game
Slow pace by pitcher and catcher
OT +2
Off the field in 15 (OF) or 7 (IF) seconds
+2
Between innings = 90 seconds
+2
Around infield after strikeout > 5 seconds
OT +2
Pitching
Leadoff or two-out walk
OT +2
No three-ball counts +2
Pick off runner +2
1-2-3-4-5 inning +3
Defense
Less than 2 seconds by catcher between innings
+2
Throw out lead runner with tag
+3
Turn double play +2
No communication OT +2
Mental mistake OT +2
Error OT +2
Offense
RBI +2
Bunt base hit +2
Dirt ball read +1
Two-strike base hit +3
Leadoff batter reaches
+3
First to third +2
Eight-pitch at-bat +2
3-to-8 +2
Draw a walk +2
Stolen base +2
Organizing Effective Practices • 193
192
Two-STrikeThis particular two-strike drill has been modified from my college coach at Eastern Kentucky University, Jim Ward, who made our hitters go to the plate with a 1-2 count and face our ace pitcher. If we struck out we ran to the fence and back. This drill was the most challenging one I ever participated in, and we modified it to teach our players how to compete with two strikes.
Teams of five hitters compete against one another on the main field. The hitters bat twice and the pitcher throws a maximum of 20 pitches and then the sides then rotate. Each hitter starts with a 1-2 count and sees a maximum of two pitches. The hitter’s job is to win two pitches. He does this by fouling off pitches, by putting the ball in play effectively, or by taking a pitch that results in a ball. We use a scoring system that awards points as follows: 1 point for a foul ball, 2 points for getting to a 3-2 count, 3 points for hitting ground-ball RBI, and 4 points for a base hit.
You can also start the drill with a runner at third and the infield back. In this scenario a hitter who can put the ball in play on the ground in the middle of the field will collect the RBI. This drill reinforces the concept that the RBI is more important than getting a base hit.
Points Team 1 Team 2
Compete—toughness, effort, approach
Flinch OT +2
Web gem +2
Nonhustle, failure to dive
OT +2
Strikeout looking OT +2
Two-RBI pop-up OT +2
HBP +
Team battles
Tally of bases advanced
Winner of most bases advanced
+4
Winner of freebie war (add)
+4
Total
OT equals other team.
From T. Guilliams, 2013, High-scoring baseball (Champaign, IL: Human Kinetics).
195
194 • High-Scoring Baseball
Table 11.3 Bunt Scrimmage Scoring Sheet
Team #1 (offense) Team #2 (bench) Team #3 (defense)
C C C
1B 1B 1B
2B 2B 2B
3B 3B 3B
SS SS SS
H H H
H H H
P P P
P P P
P P P
P P P
P P P
Total Total Total
SCoring grid
+2 (other team) +1, +2, +3
Two foul balls and you are out Base-hit bunt, safe +2
Popped-up bunt Ball bunted in triangle +2
Error on the defense Move runner +1
Mental error run scores +2
nonhustle defense gets lead runner +3
From T. Guilliams, 2013, High-scoring baseball (Champaign, IL: Human Kinetics).
197196
Tab
le 1
1.4
Team
Pra
ctic
e Sc
hed
ule
#M
on
thD
ate
Day
Prep
ract
ice
Bas
e st
eal
Bre
ak
do
wn
Team
d
efen
seSi
tuat
ion
sLi
gh
tnin
g
bo
ltTe
ach
g
ame
Bat
tle
dri
llIn
tras
qu
adB
PB
ase
run
Post
pra
ctic
e
1Ja
n10
Sun
Insi
de
1BSq
uar
eB
un
t 1s
tSk
ip1s
& 2
s6
stat
ion
s3
spo
t4
stat
ion
s
2Ja
n11
Mo
nB
PSq
uar
eB
un
t 2n
d1B
s1s
& 2
sG
M B
P4
stat
ion
s
3Ja
n12
Tue
BP
Insi
de
2BSq
uar
eB
un
t 3r
d2B
s1s
& 2
sD
ual
4 st
atio
ns
4Ja
n13
Wed
GB
20 m
in1s
t/3r
dSk
ipSM
GM
Stat
ion
s 3
spo
t
5Ja
n14
Thu
BP
at 1
st 5
p
lay
20 m
inD
rill
seri
esSM
GM
IOC
live
6Ja
n15
Fri
GB
at 2
BTr
ail p
icks
1 &
3/
load
SM G
MIO
C li
ve
7Ja
n16
Sat
Off
8Ja
n17
Sun
1.5
run
Pict
ure
s
9Ja
n18
Mo
nB
P1s
t/3r
dPr
egam
ePi
cks
#1 2
KG
M B
P
10Ja
n19
Tue
BP
Preg
ame
Bu
nt
#2 B
un
tG
M B
P
11Ja
n20
Wed
Squ
are
Ru
nd
ow
n/1
-3
GB
GM
#3 S
RG
M B
P
12Ja
n21
Thu
Lift
Pick
sD
rill
seri
es1s
& 2
sSM
GM
Du
al B
P
13Ja
n22
Fri
GB
Preg
ame
Ru
nd
ow
n/1
-3#4
Bu
nt
GM
BP
14Ja
n23
Sat
Bla
z b
uild
1st
& 2
nd
Preg
ame
Bu
nt
#1 2
KD
ual
15Ja
n24
Sun
Bla
z b
last
Off
16Ja
n25
Mo
nG
B#1
4 st
atio
nPr
egam
e
17Ja
n26
Tue
BP
Squ
are
1s &
2s
SM G
M#2
GM
BP
18Ja
n27
Wed
GB
3 sp
ot
Bu
nt/
1-3
Preg
ame
#34
stat
ion
19Ja
n28
Thu
BP
Squ
are
1s &
2s
SM G
M#4
GM
BP
20Ja
n29
Fri
GB
1-3
off
Bu
nt/
1-3
Dri
ll se
ries
IOC
liv
e4
stat
ion
21Ja
n30
Sat
BP
Squ
are
Pick
sPr
egam
e LH
PsG
M B
PSi
gn
s
22Ja
n31
Sun
Off
23Ja
n1
Mo
nG
ame
vs. F
lori
da
Tech
, 1:0
0 p
.m.
24Fe
b2
Tue
Gam
e vs
. Flo
rid
a Te
ch, 1
:00
p.m
.
25Fe
b3
Wed
OFF
Table 11.5 Offensive Checklist
Date: _________________________________________
Philosophy—seven runs
Six elements of offense
Bunting—master four
Baserunning
Base stealing
Hitting, less than two strikes, two strikes
Bat-control skills
Slash
Hit-and-run
Hit-and-run drive
Over and in
Strike-zone discipline
Goal: hit hard line drives, consistently, off the sweet spot of the bat with backspin
Six phases of the swing
Vision and timing
Bat path and hand action
Lower half and balance
Approach: with less than two strikes, sit on what you’re going to get up in the zone and attack the inside part of the ball
Adjustments: “Ask LOUE” late, over, under, early
Outcome: QAB, 3-8
Two-strike adjustments: “Late and on top”
Stress important play
Hitting the curveball
Positive count theory
RBI situations—second, no outs; third, in; third, back; second, two outs; first and third; loaded
Use middle of the field
Cover high
Hit-and-run philosophy—on the ground out of the middle
Bases-loaded drill—keep ball off the ground
THE FOUR PLAyS
1. Get ’em on
2. Get ’em over
3. Get ’em in
4. Keep rally going
From T. Guilliams, 2013, High-scoring baseball (Champaign, IL: Human Kinetics).
198
Tab
le 1
1.6
Sam
ple
Pra
ctic
e Pl
anD
ate:
___
____
____
____
____
____
____
____
____
____
__
Stre
tch
(2
:30
-2:5
0)B
aser
un
ing
ch
eckl
ist
(2:5
0-3
:05)
3Th
row
(3
:08
-3:2
0)In
div
idu
al d
efen
se
(3:2
0-3
:40)
3Te
am d
efen
se
(3:4
3-4:
13)
3C
om
pet
itiv
e d
rills
(4
:16
-4:3
6)5
Off
ensi
ve s
tati
on
s (4
:41-
5:56
)Sc
rip
ted
intr
asq
uad
(4
:15
-5:4
5)St
atic
str
etch
(6
min
.)
Ro
pes
Lead
an
d r
etu
rn1s
t2n
d3r
d
60—
90--
120
by
po
siti
on
Infi
eld
____
____
__
____
____
__
____
____
__
Dri
ll se
ries
on
eSm
all g
ame
DP
tee
dri
ll2K
hit
tin
gLi
ve s
teal
s27
ou
tsG
et o
n/o
ver
Off
ensi
ve B
PD
efen
sive
BP
Team
BP
S1__
____
____
S2__
____
____
S3__
____
____
S4__
____
____
Gam
e B
PR
1: S
ac, H
&R
, O/I
R2:
GB
s b
acks
ide
R3:
LD
s o
pp
osi
teR
4: U
TM L
Ds
R5:
3-t
o-8
Exec
uti
on
BP
Free
BP
Off
-set
hit
tin
gIO
CFD
RS
Hit
tin
g r
ota
tio
n1.
Bu
nti
ng
(S,
D,
P, Q
, SS)
2. T
un
nel
13.
Tu
nn
el 2
4.
Tee
s5.
Bat
th
row
s6.
Wh
irly
-bir
d7.
Fro
nt
toss
8. S
ide
toss
9. C
B m
ach
ine
10. S
pec
ial
Day
1 (
LD d
ow
n
“GB
day
”)1.
Dra
g2.
Ove
r/in
3. 3
rd b
ack
4. 2
K (
Bac
k
Day
2 (
LD u
p
“Au
tom
atic
”)1.
Pu
sh2.
1st
/ 3rd
3. L
oad
ed4.
2K
(1s
t/3r
d)
Day
3 (
RB
I day
)1.
Saf
ety
2. 3
rd in
3. 2
ou
t R
BI
4. 2
K (
3rd
in)
Day
4 (
Bat
co
ntr
ol)
1. S
lash
2.
No
bo
dy
on
3. R
un
ner
at
1st
4. 3
-1 s
tart
ru
nn
er
Act
ive
stre
tch
1. F
orm
ru
n•
Low
hu
rdle
s2.
Hu
rdle
s•
Lad
der
•D
ot
3. A
gili
ty•
Bo
x•
Star
•Pr
o•
Shu
ttle
4. A
rm c
are
•Tu
bin
g•
Wei
gh
ted
bal
l•
Fun
go
Seco
nd
ary
22 f
eet
29 f
eet
21 f
eet
Infi
eld
Bo
x d
rills
Ou
tfiel
d__
____
____
__
____
____
__
____
____
Dri
ll se
ries
tw
oR
un
do
wn
sB
un
t d
efen
se1s
t an
d 3
rdPi
cks
Stre
et m
on
key
Play
s at
1st
Se
con
dar
ySt
eal
Del
ayFa
ke b
reak
Hit
an
d r
un
Ou
tfiel
dSi
ng
le c
uts
Do
ub
le c
uts
Pitc
her
s__
____
____
__
____
____
__
____
____
Preg
ame
UN
FG
ame
Cu
toff
s an
d r
elay
sO
utfi
eld
th
row
ing
1st
and
3rd
St
eal p
ullu
pD
elay
ste
alG
et p
icke
dEa
rly
bre
ak
Cat
cher
1st
2nd
3rd
Cat
cher
s__
____
____
__
____
____
__
____
____
Situ
atio
ns
1. N
ob
od
y/1B
2. A
t 1s
t/1B
3. A
t 1s
t –
2nd
/1B
4. N
ob
od
y/2B
5. A
t 1s
t/2B
6. A
t 2n
d/1
B7.
At
3rd
F-7
8. 1
st/3
rd F
ou
lB
aser
un
nin
g1.
On
e b
ase
•H
om
e to
1st
•
Co
nta
ct2.
Tw
o b
ases
•1s
t to
3rd
•2n
d t
o h
om
e
Pitc
her
Pick
s
Slid
esB
ent
Pop
up
Hea
d fi
rst
Late
/tap
Dir
t b
alls
From
T. G
uilli
ams,
201
3, H
igh-
scor
ing
base
ball
(Cha
mpa
ign,
IL: H
uman
Kin
etic
s).
Game Day • 203202 • High-Scoring Baseball
DefenseThe scouting report on the opponent’s defense starts with the catcher’s arm strength and accuracy. If the catcher throws extremely well the offense might use the hit-and-run instead of the steal. We also note whether the catcher likes to throw behind runners and how he blocks and retrieves.
As we go around the field we start with the outfielders. We want to know how strong their arms are and how quickly they unload the ball. Their skills will affect our ability to go from first to third on a single or stretch singles
Table 12.1 Base-Stealing Tendencies Chart
Number Pitcher Team Throws Date Charter
L R
RuNNeR aT fiRST BaSe
LHP RHP
Look at first, pick Off rubber
Look home, pick Onto rubber
Look at first, pitch Going up
Look home, pitch at top
Read Coming down
Step off Set
Delivery tempo, uCLa
Delivery tempo, uCLa
PiTCHeR TimeS aT fiRST
Stretch Slide Step Pick
RuNNeR aT SeCOND BaSe
No look inside move
One look Spin move
Two looks Timing
Two plus two looks No look
PiTCHeR TimeS aT SeCOND
Stretch Slide step
Runner at first and third multiple runners
fake Back pick
PiCkOff aTTemPTS
first Second Third
CaTCHeR
Pop time to second base
accuracy Back picks (first base, second base, third base)
Blocking rating
Game Day • 207
206
Tab
le 1
2.3
Bat
tin
g P
ract
ice
Gam
e Sc
ore
Sh
eet
Dat
e: _
____
____
____
____
____
____
____
____
____
____
Nam
e+5
HR
co
nes
+4
Lin
e L
+23-
to-8
co
nes
+1H
ard
, ou
t
0W
eak,
m
id
−1A
vera
ge
fast
bal
l−
2W
eak,
ou
t−
3Fo
ul,
in−
5Fo
ul,
ou
t−
5C
age
Tota
l
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
SCo
RiN
G G
RiD
0W
eak,
mid
dle
−1A
vera
ge
fair
fly
bal
l, an
ywh
ere
+1H
ard
hit
, ou
tsid
e co
nes
−2
Wea
k, o
uts
ide
con
es
+23
to 8
bet
wee
n c
on
es−
3Fo
ul,
insi
de
the
par
k
+4
Lin
e-d
rive
off
th
e L-
fram
e−
5Fo
ul,
ou
tsid
e th
e p
ark
+5H
R b
etw
een
co
nes
−5
Cag
e co
nta
ct
From
T. G
uilli
ams,
201
3, H
igh-
scor
ing
base
ball
(Cha
mpa
ign,
IL: H
uman
Kin
etic
s).
Game Day • 211
210
Name #1
1
Pitches
Total QAB QAB %
Time 1B/2B
K Pitch
PatternFB/CB/X
Plan
# Name R/L # Name R/L # Name R/L # Name R/L
Under Total 3-to-8 % 3-to-8 % < 2K 3-to-8 % E/U w/2K Big InningsBig Three
Innings At-bats Quality String Runs Comments
1
2
3
4
5
6
7
8
9
10
2
3
4
5
6
7
8
9
QABs Base hit 3-to-8 8 pitches BB RBI HBPWell-placed bunt Advanced runner
#2 #3 #4 #5 Total
Date:Opponent:Grading period/Game: /
Guilliams/E5561/Fig 12.1/446449/KE/R3-alw
Figure 12.2 Quality at-bat chart template.
From T. Guilliams, 2013, High-scoring baseball (Champaign, IL: Human Kinetics).
Team Evaluation • 217
216
Tab
le 1
3.1
Pitc
her
Ten
den
cy C
har
t
Team
:D
ate:
Gam
e n
um
ber
:St
art/
relie
f n
um
ber
:C
atch
er:
Pitc
her
:R
L
Nu
mb
er:
Cla
ss:
Inn
ing
s:N
um
ber
:
Hit
ter
Co
un
tA
hea
d in
co
un
tB
ehin
d in
co
un
tEv
en in
co
un
tFu
ll co
un
tB
ase
- ru
nn
ers
AB
re
sult
0-0
1-0
2-0
2-1
3-0
3-1
0-1
0-2
1-2
1-1
2-2
3-2
1 2 3 4 5 6 7 8 9 PH PH PH PH
Tota
ls
Co
un
tA
hea
d in
co
un
tB
ehin
d in
co
un
tEv
en in
co
un
tFu
ll co
un
t1s
t p
itch
R
BI
1st
pit
ch
emp
ty0
-01-
02-
02-
13-
03-
10
-10
-21-
21-
12-
23-
2
FB CB
CH
Slid
er
Oth
er
DES
CR
IBE
(mO
vEm
ENT,
vEL
OC
ITy
, LO
CA
TIO
N A
ND
CO
mm
AN
D)
FBSl
ider
CB
Oth
er
CH
K p
itch
From
T. G
uilli
ams,
201
3, H
igh-
scor
ing
base
ball
(Cha
mpa
ign,
IL: H
uman
Kin
etic
s).
Team Evaluation • 219
218
Figure 13.1 Game execution chart.
Date/Game:Opponent:
Hitting
Reach base as lead-off 1-9
5+ pitch at-bat
5+ pitch at-bat
Stingers (7)
Execute over and in 100%
RBI 3rd 1-out situation 75%
Execute bases loaded <2
Hit and run/slash execution
Take called 3rd strike
Any pop-up or routine fly ball
Any big hop ground ball
Hit into DP in a positive count
Strikeouts
Early on off speed with 2 Ks
Chase ball out of zone
2 out RBI—groundball/flyball
RBIs— deposit or withdrawal
Earn a free base (BB or HBP)
Execute a big inning (3+ runs)
1 2 3 4 5 6 7 8 9Pitching
Retire lead off man/relief
1st pitch strikes
1st pitch strikes
1st pitch strikes
1st pitch strikes
Strikeout
Run 1st inning/run after we score
0-2 to 3-2 progression
Walk lead off batter
2 walks in one inning
2-out BB
3-ball count
0-2 base hit or hit hand
Walk or HBP
16 pitches or less per inning
1 2 3 4 5 6 7 8 9
Defense
1-2-3 inning
Dive, block, and finish
Execute bunt defense
OF keep DP in order
Turn a DP
Missed cut off or wrong base
2-out error, cost a run
Opponent free base (SB, E)
Allow a big inning (3+ runs)
Baserunning
Not run 100% speed or hesitate
Advancing OF bad throw
Great read reaction
OF tag rules
Bad decision
Back runner not advances
Put head down on bases
2-base advancement
Create a mistake
Dirt-ball read
Steal a base
Game Totals
Hitting
Baserunning
Pitching
Defense
Total
Game Goals
1. Execute big inning
2. Deny big inning
3. “Freebie war” +5
4. 150 pitches or <
Total
Guilliams/E5561/Fig 13.1/446450/KE/R3-alw
From T. Guilliams, 2013, High-scoring baseball (Champaign, IL: Human Kinetics).
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