patient zero
Post on 14-Apr-2017
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TRANSCRIPT
Edge Of Humanity
Created by Team Patient ZeroDavid Chase, Kaulin White Zack Brendlen, Cristopher Palmer-Rojas
Edge Of Humanity
“This inhuman place makes human monsters.” ― Stephen King
Edge Of Humanity
This is the story of JACK’s survival, as the world around him collapses he struggles to cling to his last moments of sanity
Synopsis
Edge Of Humanity
JACK accidentally spreads a genetic virus everyone
Jack is immune so the virus does not affect him
JACK searches for clues and plans a way to defeat the beasts
JACK finds a way to kill the beasts and accidentally kills his son
JACK must make a choice on what to do with the information
Long Story Short
Edge Of Humanity
Short Story LongACT 1
Biogenetics Lab
Home, time with friends and family
Things go wrong
JACK gets arrested
Police Station, Private Investigator, Hospital
Edge Of Humanity
A note on Monsters“Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you.” ― Friedrich Nietzsche
The word “monster” is used as a placeholder for the next evolutionary step humanity takes. In the game we will take pains to not describe it, so it will be your own fear that motivates you.
Edge Of Humanity
ACT 2
All signs of human life have vanished
the monster that attacked you in act 1 is following you
Conflict between JACK, BRUCE, and SARAH
Decision to kill the monster following you
JACK and BRUCE kill the monster, the monsters turn out to be human
Edge Of Humanity
ACT 2 Cont.
The one that was following JACK was his son protecting him
JACK realizes that BRUCE, SARAH are not real
Psychotic break after car accident that killed his wife
SARAH is a projection of his dead wife
Coat brought home from work and worn through game is cause of the outbreak
Edge Of Humanity
ACT 3
Jack coming to terms with his actions and his past
Has to either deal with his demons or fall into complete insanity
BRUCE will goad him into his fall
SARAH will try to lead him back
Player makes a choice to follow BRUCE or SARAH
Edge Of Humanity
JackQuiet Indecisive Introspective Unstable Smart
Edge Of Humanity
How the Player Experiences Jack
HallucinationsAuditory cuesVoice Attraction
Edge Of Humanity
BruceAggressive Brash Clumsy Lazy Darkly funny
Edge Of Humanity
SarahLogical Loving Outspoken Low Self-esteemArtistic
BRUCE is a good friend of JACK and wants to protect him but not at
the cost of his own life. Is condescending to SARAH
Relationships
JACK is a good friend of BRUCE ands trusts him
Is wary of SARAH’s motivations
SARAH is out to help JACK overcome tragedy and save his humanity
Is quiet around BRUCE, distrusts him.
Set of 8 missions that span the first few days of the outbreak
The mission are linear with the final mission offering a choice between two endings.
Missions
Player wakes up to find their family missing, needs to find them. Not failable.
Searches for clues, interacts with objects and NPCsFind information on missing family, teach player basic mechanicsNo one is quite sure what happened to the family.Players motivation to look for answersBegins to become frightened and paranoid.One moment that features the select a thought mechanic.
Mission 1
During his search the Police show up at the players home and take him to the police station, that night something strange happens at the station and the player must escape. If caught by the monsters it must be repeated.
Player must run and hide from what is in the stationEscape the station and get homeThe knowledge that something is not quite rightThe end of the world is upon you!Makes JACK more anxious to find his familyFirst big action scene of the game, the select a thought mechanic comes into play more towards the end of the escape
Mission 2
The third morning the player is searching for clues in a world that is going crazy, the few townspeople that are left are preparing to leave. Not failable
Interacting with thoughts, objects, and NPCs Looking for more information on his family’s disappearanceLearns that the towns is emptying, people are running scaredThe virus is being spread by the fleeing citizensJacks paranoia deepens as people desert his homeShort mission that will more prominently feature the select a though mechanic becoming the central mechanic now
Mission 3
The nest day the player finds that everyone is gone, the player is directed to the hospital by SARAH, the player searches the hospital for clues on what is going on. Failable.
Search for clues, interact with thoughts and objects, avoid monsters Learns that most people were in the hospital yesterday with some sort of sicknessLearns that JACK, BRUCE, and SARAH are the last people in townJACK could not find any mention of his family in the hospital, with everyone gone its tough to stay positive.Select a thought mechanic is very prominent here, becoming “crazy man thoughts” as the mission progresses.
Mission 4
Player is chased by a monster like those at the police station. Failable.
Run, hideEscape from the monsterLearns that the monsters are followingNeeds to hurry and find answers about his family before the monsters get himJACK is very shaken, relies more heavily on his friends.Last character SARAH is now following you
Mission 5
This mission is a longer one, spanning several game days, it is mostly searching for clues, hiding and dealing with JACK’s thoughts. Can be failed.
Interacting with thoughts, BRUCE and SARAH, and objects.Find out more about what is happening, and decide what to do about the monster following you.Learns that the monsters are actively searching for you now.Jack need to figure out what to do with the monster following him.Select a thought becomes harder to decipher.
Mission 6
Player needs to collect different means to kill the monster and kill it. Can be failed.
Collect things, set up trap, ambush monsterKill the monster following youThe player learns more about the monstersNew spin on the entire set of previous eventsJACK discovers the truth about the monstersOnly violent sequence in the game
Mission 7
Player must make a choice following the revelations of the past day. Cannot be failed.
Interact with NPCsChoices are presented to a player based on actions in the gameEarns an ending to the gamePlayer sees the world in a different lightEffect on JACK differs with the players choice
Mission 8
The End
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