pirate adventure tool for autism. developing children. · •to establish the average figures for...

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PIRATE ADVENTURE ASSESSMENT TOOL FOR AUTISM. PILOT STUDY IN TYPICALLY DEVELOPING CHILDREN.

Kathleen Scanlon (BSMS) Anokhee Patel (BSMS) Dr Ian Male (SCFT) Dr William Farr (SCFT)

Introduction

• Autism is a developmental disability that can effect a persons social and communication skills.

• Autism affects at least 1.1% of the population

• A diagnosis of Autism takes around 13 hours of professional time, between 6 months and 2 years and costs around £800.

The Pirate Adventure Assessment Tool

• Facial recognition

• Focus

• Theory of mind and false belief

• Higher order strange stories and idioms

• Tile game

The Pirate Adventure Assessment Tool

• Facial recognition

• Focus

• Theory of mind and false belief

• Higher order strange stories and idioms

• Tile game

The Pirate Adventure Assessment Tool

• Facial recognition

• Focus

• Theory of mind and false belief

• Higher order strange stories and idioms

• Tile game

The Pirate Adventure Assessment Tool

• Facial recognition

• Focus

• Theory of mind and false belief

• Higher order strange stories and idioms

• Tile game

The Pirate Adventure Assessment Tool

• Facial recognition

• Focus

• Theory of mind and false belief

• Higher order strange stories and idioms

• Tile game

The Pirate Adventure Assessment Tool

• Facial recognition

• Focus

• Theory of mind and false belief

• Higher order strange stories and idioms

• Tile game

Aims • To establish the average figures for children of

different ages performing each component of the app.

• To identify any specific problems with the apps questions.

• To identify any specific problems with the running of the app.

• To compare the data with two previous data samples from a Community Paediatric Clinic.

• To check the parameters of coverage for the detection of children at risk and not at risk of Autism.

Methodology

• Recruited children from a local primary school

• Excluded those with any special educational needs and those without English as their first language

• 32 children assessed

• Each child's score transcribed onto a scoresheet

• Scores compared with clinic sample

Results

• Average scores

• Comparison with clinic data

• Specific issues with app functionality

0.0

1.0

2.0

3.0

4.0

5.0

6.0

7.0

8.0

9.0

10.0

FR STR 1TOM FOFB 2TOM SS+I

Sco

re

Component of app

60-83 84-107 108-128

Other results

• Some questions were identified that most children struggled with regardless of their age.

• Repetition of pirates names and lack of female characters.

• No randomisation of answers in the testing of sarcasm, lie and idiom.

Going forward…

• Well received in typically developing children

• Requires an adult to play with the child to gain most from the app

• Clear evidence that a larger scale study would be useful and should be feasible

• Screening vs diagnostic use

THANK YOU

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