playing a game, making a game: the experience(s) of prince of persia
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the Experience(s) of the Prince of Persia
Drew Davidson Francois Emery James Paul Gee
Narrative Development Game Design
Design Development
Literacy and Mastery of Gameplay
Played the game 2 times PS3 Some GameFAQs & Wikipedia Talked with Francois Spoiler Alert!
Introduction
Playing the Game Making the Game
Throughline -‐ Themes Platform and Combat
Mulligans Endings
5 areas The Vale, Royal Palace, City of Light, Ruined Citadel Temple
20 levels 6 boss battles Light Seeds and 4 Power Plates Multi-‐Linear, @ 10-‐15 hours PS3, XBOX360, PC
Show World Map
Ubisoft Montreal Design and Development
Role of Level Design Director Team Building World Building 08 Holiday Release Awards, Nominations and Lists
Reboot of Series Art Direction After Previous Incarnation
Prince of Persia: Sands of Time
Destiny vs. Free Will Fate vs. Choice Corrupt vs. Healing Elika
Moving through Space Combos Two Way
4 Power Plates Hand, Breath, Wind, Step
Corruption and Healing Teleport Elika
Platforming into an area
Corrupted Bosses
Hunter, Warrior, Concubine, Alchemist King/Father, Ahriman
Combos Sword, Gauntlet, Acrobatic, Aerial, Throw Quick Time Events
Elika
Boss battle
Can’t Die Controversy Opens up Game to more Players Elika Integrate rules with fiction
PoP: SoT
Power Plates
Choice at End Undo all You’ve Done
PoP: SoT Ultimate Mulligan True Choice? Elika & Epilogue
Endings
Interpret & Analyze Design & Develop Narrative & Gameplay Flow & Meaning
Ludic Narrans Well Played
http://etc.cmu.edu/etcpress/wellplayed1.0/
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