playing a game, making a game: the experience(s) of prince of persia

Post on 02-Nov-2014

762 Views

Category:

Entertainment & Humor

1 Downloads

Preview:

Click to see full reader

DESCRIPTION

With this presentation, we will discuss the experience of playing the latest Prince of Persia video game along with discussing the experience of designing and developing the game. Sequences in the game will be played and analyzed in detail in order to illustrate and interpret how the various components of the game come together to create a fulfilling playing experience. We will look at the narrative development and game design, highlight overarching themes and gameplay mechanics. We are going to alternate between sharing insights from the playing experience, and then explore the design and development process as well. Well Played 1.0 is a recent book with a group of authors performing similar analyses of various video games. The goal of this book is to help develop and define a literacy of games as well as a sense of their value as an experience. Video games are a complex medium that merits careful interpretation and insightful analysis.

TRANSCRIPT

the  Experience(s)  of  the  Prince  of  Persia  

Drew  Davidson  Francois  Emery  James  Paul  Gee  

  Narrative  Development    Game  Design  

  Design    Development  

  Literacy  and  Mastery  of  Gameplay  

  Played  the  game  2  times      PS3    Some  GameFAQs  &  Wikipedia    Talked  with  Francois    Spoiler  Alert!  

  Introduction  

  Playing  the  Game   Making  the  Game  

  Throughline  -­‐  Themes    Platform  and  Combat  

 Mulligans    Endings  

  5  areas      The  Vale,  Royal  Palace,  City  of  Light,  Ruined  Citadel    Temple  

  20  levels    6  boss  battles    Light  Seeds  and  4  Power  Plates   Multi-­‐Linear,  @  10-­‐15  hours    PS3,  XBOX360,  PC  

  Show  World  Map  

  Ubisoft  Montreal    Design  and  Development  

  Role  of  Level  Design  Director    Team  Building   World  Building    08  Holiday  Release    Awards,  Nominations  and  Lists  

  Reboot  of  Series    Art  Direction    After  Previous  Incarnation  

  Prince  of  Persia:  Sands  of  Time  

  Destiny  vs.  Free  Will    Fate  vs.  Choice    Corrupt  vs.  Healing    Elika  

 Moving  through  Space    Combos    Two  Way  

  4  Power  Plates    Hand,  Breath,  Wind,  Step  

  Corruption  and  Healing    Teleport    Elika  

  Platforming  into  an  area  

  Corrupted    Bosses  

  Hunter,  Warrior,  Concubine,  Alchemist    King/Father,  Ahriman  

  Combos    Sword,  Gauntlet,  Acrobatic,  Aerial,  Throw    Quick  Time  Events  

  Elika  

  Boss  battle  

  Can’t  Die    Controversy    Opens  up  Game  to  more  Players    Elika    Integrate  rules  with  fiction  

  PoP:  SoT  

  Power  Plates  

  Choice  at  End    Undo  all  You’ve  Done  

  PoP:  SoT    Ultimate  Mulligan    True  Choice?    Elika  &  Epilogue  

  Endings  

  Interpret  &  Analyze    Design  &  Develop    Narrative  &  Gameplay    Flow  &  Meaning  

  Ludic  Narrans   Well  Played  

  http://etc.cmu.edu/etcpress/wellplayed1.0/  

top related