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    ___ ___ _ _ __ ____ ___ ____ ___ __ _ __| |_) | |_) | | | |\ | / /` | |_ | |_) | |_ | |_) ( (` | | / /\|_| |_| \ |_| |_| \| \_\_, |_|__ OF |_| |_|__ |_| \ _)_) |_| /_/--\

    |THE FORGOTTEN SANDS|

    ________________________________| PoP: The Forgotten Sands Guide || Created by: Axel7174 || FAQ and Walkthrough || Copyright 2010 Ryne Gardner ||________________________________|

    Version History---------------Version 1.00 - 5/21/10 - 5/30

    --Welcome to the guide. I've got the first full version of it completed. I'mhoping to do a bit more as time goes by. Hopefully what I have here willsuffice and prove helpful.

    Table of Contents-------------------------------------------------------

    1. Introduction................................................... [itro]* About This Guide* Using This Guide2. Basics......................................................... [bscs]* Controls....................................................... [bc01]* Combat Basics.................................................. [bc02]* The Prince's Powers............................................ [bc03]* Platforming.................................................... [bc04]3. Walkthrough.................................................... [fs00]* The Ramparts, The Fortress, and The Palace Courtyard........... [fs01]* The Treasure Vault, The Stables, and The Works................. [fs02]* The Palace Courtyard and the Fortress Gates.................... [fs03]

    * The Prison, The Sewer, and the Baths........................... [fs04]* The Royal Chambers and the Observatory......................... [fs05]* The Throne Room, The Terrace, and The Rooftop Gardens.......... [fs06]* The Aqueducts and Solomon's Tomb, and The Ruins of Rekem....... [fs07]

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    * Rekem's Throne Room and the Sacred Fountain.................... [fs08]* The Rekem Resevoir, Solomon's Hall, and The King's Tower....... [fs09]* The Palace and the Final Climb................................. [fs10]4. Extras......................................................... [exra]* Hidden Sarcophagus Locations................................... [ex01]* Challenge Mode................................................. [ex02]* Trophies/Achievements.......................................... [ex03]5. Miscellaneous.................................................. [misl]

    * Frequently Asked Questions..................................... [fak4u]* Credits/Special Thanks* Contact Info* Legal Brouhaha

    ___ ___ _ _____ ___ ___| _ \___| _ (_)_ _| __/ __|| _/ _ \ _/_ | | | _|\__ \=================================================|_| \___/_| (_) |_| |_| |___/ Introduction==============================================================================[itro]

    About This Guide----------------Welcome to the guide. The game is Prince of Persia: The Forgotten Sands and thename is Axel, that is, my name or pseudonym rather. In any case, this is myguide and it's my sincere hope that it is helpful in some way. This marks mysecond guide of 2010 for what that's worth. This new Prince of Persia is aworthwhile experience for PoP fans, though it might not be the most grandexperience in the series. Still, it was enjoyable for me to play and so Ibring this to you.

    Using This Guide----------------If you'd like to navigate quickly around this guide, you can use thequickjumps, those little codes at the end of the items in the Table of Contents(above) and copy them into the ctrl+f function of your web browser to jumparound. You can do this for certain keywords you may wish to look up as well.If you have any questions, please read the Frequently Asked Questions sectionfirst before sending me an e-mail. If you wish to bring something to myattention or request to add something, then I implore you to read the ContactInfo section. I have certain rules on people e-mailing me tips/strategies soplease read this.

    Otherwise, enjoy your stay, whether you're just stopping by for a quick tip,

    or if you plan on going through the walkthrough for a while.

    ___ ___ _ _____ ___ ___| _ \___| _ (_)_ _| __/ __|| _/ _ \ _/_ | | | _|\__ \================================================|_| \___/_| (_) |_| |_| |___/ Basics=============================================================================[bscs]

    ----------------------| Controls || [bc01] |

    ----------------------

    ______________________________________________________________|Action | PlayStation 3 | Xbox 360 |

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    |-----------------------|---------------------|----------------||Movement |Left Analog Stick |Left Stick ||-----------------------|---------------------|----------------||Slash (hold for Power) |Square |X ||-----------------------|---------------------|----------------||Push/Kick |Triangle |Y ||-----------------------|---------------------|----------------||Dodge/Drop from ledge |Circle |B |

    |-----------------------|---------------------|----------------||Power of Memory |L1 |Left Button ||-----------------------|---------------------|----------------||Power of Flow |L2 |Left Trigger ||-----------------------|---------------------|----------------||Power of Time (Rewind) |R1 |Right Button ||-----------------------|---------------------|----------------||Wallrun |R2 |Right Trigger ||-----------------------|---------------------|----------------||Stone Armor |D-Pad Up |D-Pad Up ||-----------------------|---------------------|----------------||Ice Blast |D-Pad Left |D-Pad Left ||-----------------------|---------------------|----------------|

    |Trail of Flame |D-Pad Right |D-Pad Right ||-----------------------|---------------------|----------------||Whirlwind |D-Pad Down |D-Pad Down |'--------------------------------------------------------------'

    ---------------------------| Combat Basics || [bc02] |---------------------------

    COMING SOON

    ----------------------------------| The Prince's Powers || [bc03] |----------------------------------

    Once you get far enough and acquire the powers of the Djinn, the Prince is ableto use new abilities in combat and while platforming. The powers that help himdo platforming sequence I will cover in the next section. This section willcover the four elemental powers the Prince uses in combat.

    [Trail of Flame]

    This power causes a trial of fire to follow the Prince's movements. Enemiesthat step on the trail or get too close to the Prince will be burned, slowlydealing damage for a limited time.

    Level 1

    Level 2

    Level 3

    Level 4

    [Ice Blast]

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    The Prince's sword slashes are charged with an icy cool blast of Ice. Eachslash deals extra damage by sending a blast of Ice toward foes.

    Level 1

    Level 2

    Level 3

    Level 4

    [Stone Armor]

    The Prince calls upon Mother Gaia itself to shield him from his enemies. Hewill become clad in stone that will make you temporarily impervious to allforms of damage. This power does not prevent the Prince from being staggeredor knocked down but it will prevent damage.

    Level 1

    Level 2

    Level 3

    Level 4

    [Whirlwind]

    Blow your enemies away with the Whirlwind power. The Prince hits the groundwith his fist and it sends out a powerful gust of wind that knocks down all

    nearby surrounding enemies. This lets the player get a breather in toughbattles and also lets them perform easy finishers before the enemies get up.

    Level 1

    Level 2

    Level 3

    Level 4

    -------------------------| Platforming || [bc04] |-------------------------

    Defying gravity, making spectacular leaps of acrobatic grace, all whilechallening a player's reflexes. This has become a staple in the Prince ofPersia series. Platforming is still just as satisfying in The Forgotten Sandsbut has a new dynamic.

    [What You'll Deal With]

    Wallrunning gaps----------------Wallrunnings is a staple of the Prince of Persia franchise since Sands of Time.This ability, activated by holding R2 as you run beside a wall, allows the

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    Prince to run along and traverse large gaps.

    Climbing Walls--------------To climb up short wall to a ledge, face the wall and just hit R2 to go straightup. If there's anything in reach that the Prince can grab, he should grab it.

    Getting to greater heights on walls

    -----------------------------------Sometimes you will leap toward a wall straight on from another object such as abeam, pole, or even another wall. You're not yet high enough to get to theledge above, so what do you do? Well, when you hit a wall in mid-air, you canhit R2 just like you would climbing up a wall from the ground and the Princewill go straight up for a few steps before losing momentum. This is enough toreach higher ledges or give the Prince more height to reach other objects byjumping. In the guide, when I say "climb up" after hitting a wall, this isusually what I mean.

    Poles-----Jumping to a pole will allow the Prince to swing. These often serve as an

    interlude between other platforming objects but you can often find many insuccession. To swing, push the Left Stick in the direction the Prince is facingand then you can hit X to jump.

    Beams-----Beams, like swing poles, are usually just steps that link large platformsequences. Tops of walls also count as beams as the Prince behaves the same onthem. There is no balancing act necessary so beams are really self-explanatory.

    Columns-------When you're up high and need to get across, columns will often be there for you

    to use. When the Prince jumps to a column, he then has the ability to shiftaround it. Basically the column has four possible sides and therefore fourpotential directions the Prince can jump to from it. You can move around withthe Left Analog Stick. If you wish to quickly jump, just point the stick towhere you want to jump and hit X.

    Tapestry--------You won't see it quite as much, but tapestry is usually found at the end of aplatforming sequence. You'll usually wallrun or jump to it. That's all you needto do and the Prince will slide down using his sword to cut through it. On afew occasions though, tapestry won't always be the end, requiring you to jumpbefore falling off the tapestry so you can continue platforming.

    [The Powers]

    The Prince will acquire powers from the Djinn that will assist in platforming,accomplishing feats that would be otherwise impossible. These powers make theplatforming in this PoP game rival that of almost any other in the series.

    The Power of Time (Rewind)--------------------------Rewind returns in Prince of Persia: The Forgotten Sands. Holding R1 lets thePrince turn back time and undo a certain stretch of time. The time that canbe undone is displayed by a meter near the Prince's life bar and energy slots.This can be applied to platforming, where mistakes will probably happen

    relatively often. It can also be used in combat too however, allowing you toprevent large losses to your life bar.

    The Power of Flow

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    -----------------Easily one of the most impressive abilities I've ever seen in a Prince ofPersia game. Flow lets the Prince freeze time for water. It therefore freezesthe motion of flowing water, not freezing it into ice, but making itmotionless and somehow, solid.

    Holding L2 activates this power. When you hold L2, a blue meter under thePrince's life bar and energy slots will start decreasing. When it runs out,

    Flow deactivates. It recharges quickly when Flow is not being used. Flow turnsvertical water spouts into columns that the Prince can climb. It turnshorizontal water spouts into poles he can swing from. It also turns waterfallsinto solid walls he can run along.

    The Power of Flight-------------------Earn those Persian flyer miles by using the Power of Flight. Some gaps willjust be too big no matter what acrobatic feats you attempt. Flight allows thePrince to zoom over a large gap. The only requirement is that there issomething on the other side he can lock onto. This will always be an enemy ofsome sort. So therefore, using Flight, the Prince will fly over a large gap ina boosting sort of movement, and collide with an enemy on the other side. This

    traverses the gap and more often than not, kills the enemy.

    The Power of Memory-------------------With the power called Recall, the Prince can materialize sections of thefortress and underground city that were once standing in the past but are nowgone. This merely recreates other platforming objects but the skill is in doingthis on the fly when there are mutliple objects to Recall. The Prince can onlyRecall one object at a time.

    ___ ___ _ _____ ___ ___| _ \___| _ (_)_ _| __/ __|| _/ _ \ _/_ | | | _|\__ \=================================================|_| \___/_| (_) |_| |_| |___/ Walkthrough==============================================================================[fs00]

    Welcome to the walkthrough. Here is where most of the guide's bulk comes from.My aim is to provide detailed assistance in getting a reader through the game.I'll provide tips, strategies, and anything else to assist you along the way.I don't claim to be perfect, but I hope that this section will prove useful in

    some manner or another. I'll be highlighting certain sections that you shouldnotice as you read to point out more important things.

    This guide also contains no plot spoilers. It is not 100% spoiler free as namesare mentioned and so on but they are usually never mentioned before you, theplayer would meet them. I will not spoil cutscenes or anything like that sohave no fear!

    Now, let's get to business...

    ___________________________________________PoP: The Forgotten Sands / \

    --------------------------| THE RAMPARTS |------[fs01] \___________________________________________/

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    As you gain control for the very first time, like an infant learning to crawl,you are greeted by--what else?--tutorial messages. I won't repeat what they'resaying unless necessary to help you out.

    So, without wasting any more time, run down the staircase in front of you. Justas you approach the gap that was created by a flaming mortar, hit X (or A foryou 360 players) to jump. Do it again as you near the next gap to hop into thefollowing room.

    Engage the soldiers, using Square (X) to attack with your sword. It's reallyeasy since there's only two of them. Once they're dead, you can break the potsand barrels in the corners of the room for red energy to restore your health.

    Approach the top-right corner of the room and hold R2 as you hold the LeftAnalog Stick near the wall to run up and climb it. Break some more vases if youwish, then head to the left.

    Watch more soldiers become toast, then hug the right wall while still goingforward and hold R2 as you're moving to wallrun. If you're even fairly familiarwith past Prince of Persia games, you can probably pull this off without ahitch.

    At the next battle site, you'll learn that to knock enemies down, you just needto hit Triangle. This is a good way to balance battles out and focus on certainenemies, allowing you room to breathe and strategize. Try it out and then slashand kill them to finish.

    Another section of the platform ahead is destroyed. Wallrun again to make itacross. Then, run straight up the following wall to reach the fissure. Tomaneuver across this, merely move the Left Analog Stick left or right.Thankfully, the Prince moves fairly quickly doing this.

    When you go as far left as you can go, hit Circle (B) to drop down. Nowcontinue moving to the left. When you see another ledge or fissure above you,

    hit R2 without using the Left Analog Stick to run straight up to it. Go leftagain, and then when you're out of ledge, hold the Left Analog Stick to theleft and hold R2 to wallrun to the adjacent fissure. Continue going to theleft, then wallrun to the platform to get a quick scene.

    A whole group of enemies comes out to attack you, and you're told about Dodgingwhich is simple enough. It may not seem useful at first, but it can come inhandy when the odds are stacked against you.

    Use variations of slashes and kicks to keep the enemies from attacking you allat once. Dodge when their well advertised strikes are about to hit you. Afteryou have defeated them all, continue forward.

    Smash the vases and barrels to get some red energy and gain entrance to thisroom. Inside, go to the top-right corner and climb up the wall to reach thefissure. Shimmy to the right and run straight up to reach a higher fissure.Now, without hitting the Left Analog Stick, press X to jump away from the wallto the opposite fissure.

    Take this fissure to the left, around the wall and then jump away from it tothe next one like before. Take this one to the Prince's left. Wallrun to thecorner and another fissure. Go as far left on this one as you can and then runstraight up to yet another. Wallrun to the next, shimmy left, then jump away toreach a platform.

    There are plenty more vases and barrels to break for red energy so get them to

    recharge your life bar. Wallrun across the gap and then keep going. Inside thenext room, get on the fissure and wallrun to the next one. From there, wallrunto the red tapestry and you'll automatically slide down.

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    Go up, toward the far wall and then Wallrun to the fissure ahead of you.Wallrun to another and then shimmy to get above the tapestry and drop downwith Circle to ride it to the floor below.

    You'll see an obvious pressure switch in the center here. Step on it to openthe door which lets some enemies in. Whoops... It's not too many though, so itshouldn't be too troubling. Just mind what you have learned (says Yoda) andsave you it can.

    Once they're all dead, step on the switch again. You'll notice the diagram onthe left of your screen, which shows how long you have until the door closes.This time you're afforded so much time you could take a big bite or two out ofa sandwich and still walk through in time. Hmm... a sandwich sounds really goodright now........

    Anyways... you'll drop down a ledge to a corridor below. Take it to the cornerwhere you'll want to run up the wall to climb onto that platform. From here,wallrun on the right-hand wall and you'll reach a fissure. Go as far to the endas you can, then jump across to the opposite one. Go to the end of this oneand wallrun to the next platform.

    This next part is a tiny bit trickier. You want to wallrun long enough so thatyou hit the pressure switch on the wall. As soon as the Prince is about totouch it, hit X to jump away. From here, just run forward to easily make itthrough before the door closes.

    Climb up one fissure in this next room, then use R2 to climb straight up to thenext. Take this one around to the left and climb up when you're clear to get tothe above platform. A cutscene will take over as you step forward.

    ___________________________________________PoP: The Forgotten Sands / \--------------------------| THE FORTRESS |------

    [fs01] \___________________________________________/

    After the scene, walk across the beam (no balancing act necessary) to thesubsequent platform. Another short beam is on the other side. Step out ontothis and then jump to the tapestry to slide down.

    The room next to the one you land in has two more soldiers. The tutorialchimes in with finishing moves. When an enemy is down on the ground, get nearthem and hit Square (X) to finish them off with one strike. Although itappears to leave you vulnerable, you can't take any damage during the attackexcept for the very brief second when it's over. You should be able to rollaway and avoid an attack though.

    Try it out by kicking the soldiers down, and then finishing them off. Go intothe corner now and climb up to the fissure. There's another fissure above itto the left, so climb up to that one. Shimmy around and then wallrun to thebeam.

    Walk left across the beam to the wall with all the door shapes and bars. Climbup this as you would any other wall and the top part, you'll find, is alsolike a beam. Go left, then out on the beam that is sticking out. Jump toanother beam, then another. From the following beam, jump to the tapestry.

    Another group of enemies, another tutorial. The Power Attack will come inhandy time and time again as you progress. Well, it's quite simple, actually.Just hold Square (X) to charge your attack and then unleash for a much

    stronger blow. These soldiers won't exactly give you the freedom to use it asyou please, so just dodge their attacks by rolling and then wind up a PowerAttack after that and you should be able to get it in. Be mindful of otherenemies though and vary your kicks, dodges, and so on.

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    Walk into the next room and try to notice the stones on the wall jutting out.Run up the wall to reach these and just use the Left Analog Stick and you canguide the Prince along wherever the stones are. Climb all the way up, and thenleft as the stones allow. This puts you in a position to wallrun to thepressure switch.

    The switch brings up a section of the wall, which you can then wallrun across

    to the other side. Move forward and around the corner for a scene now.

    After that's over, wallrun on the left wall and climb onto the beam. Take thisto the right, and run up to the fissure above. Shimmy around to the front anduse R2 to run straight up the wall to the stones. Climb these just as you didbefore, guiding the Prince along. Go up and to the right until you can't goright any further. Lean to the right and wallrun across. Take this set ofstones down the wall.

    Drop down on the beam. Go across and out on the section pointing at the nextwall. Jump from there to the stones and drop from one set of stones to thenext. When you get to the bottom, look for the broken section in the wall thatyou can roll underneath with Circle (B).

    On the other side--you guessed it--more soldiers. Only five this time, althoughone may not come out of the next room. Dispatch them all; it really doesn'ttake much strategy at this point. Proceed into the that room they came out ofand climb up the wall on the left side. Go to the right and climb up twofissures, then wallrun to the right and when you're parallel to the beam, jumpaway from the wall in the middle of your run.

    Once on the beam, go to the adjacent wall and climb up using the stones. Thisis easy enough. Just wallrun from section to section, climbing up, until youcan wallrun to the platform at the top.

    In this next open area, wallrun on the left wall and when you get to the near

    end of your run, jump away to reach the beam. Jump from one beam to the nextand at the last one, jump to the next balcony.

    Jump from the beam in the next room to the stones on the wall. You have toclimb up and around, then down to reach the floor. Go through the door and thenjump from beam to beam to reach the next platform. Wallrun to the left toreach yet another beam. Walk toward the wall and climb up the stones. Hit R2again at the top to climb over the side. Move forward for a scene.

    When you regain control, move toward the screen and look for the two pressureswitches on the walls on the left and right. Hit one and the timer starts. Goto the other one either by walking across the beams or jumping across and runup the wall to hit it. Once both are active, return to the center and jump

    across to a beam that is reachable now. Wallrun up to get the next switch anda scene.

    Next, jump back across and then go through the opened door. Jump from the beamahead to the fissure. Shift over to the right and wallrun to the stones. Climband drop down to the next platform. Wallrun across a gap and enter the nextcorridor.

    Wallrun to the stones, and from there, wallrun and jump away to reach the nextplatform. The two enemies up ahead have shields, and therefore, add a newdynamic to combat. Kick them with Triangle (Y) and you'll be able to attackthem straight on.

    On the left side of this room is another switch on a wall. Run up it to pressit down. The door on the other side opens, so step on through.

    Now get ready for your first real challenging fight. You've got a whole mess of

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    enemies here to deal with. The challenge is focusing on one and not gettingpummeled by the rest. Attack and dodge repeatedly. Try to attack soldiers awayfrom the rest. Kick some down, dodge again and again, stay out of their reach.If possible, charge a Power Attack to take down multiple foes in one swing.Be cautious but aggressive and you'll win this one.

    Find the pressure switch in one of the corners of this room, then run up andhit it. It opens a door on the other side of the bars. Run all the way around

    and you should easily make it. If for some reason it's a closer call, you canroll to just make it under the door.

    In this room, jump onto one of the columns and then climb up and jump away andto the other one. From here, you can climb up and reach the ledge at the top ofthe room.

    ___________________________________________PoP: The Forgotten Sands / \--------------------------| THE PALACE COURTYARD |------

    [fs01] \___________________________________________/

    On the balcony in the next room, jump to the column here and then to the next.You can do this easily by pointing the Left Analog Stick toward the next columnand hitting X. From here, just a few more columns will take you up to the highledge where more soldiers await.

    Wait for them to draw near as you charge up a Power Attack. That should takedown at least a few of them. Deal with the rest with the moves you've learned.Know that if you attack enemies that are standing in front of balcony railingsor in front of walls, you can do quick finishers on them.

    Go to the other side of the balcony and wallrun. Get as much out of your runas you can, and as the Prince begins to fall, jump away to grab the column.Jump down across all the columns here to the end. On the last one, slide down

    and you'll be leve with the tapestry. Jump to this to reach the floor.

    Here you'll encounter more soldiers that will slowly creep down the stairstoward you. Charge up Power Attacks to take them down. When they begin tosurround you, kick and roll. Try to attack ones that are more separated fromthe pack, and then dodge the other attacks.

    Once they've all bitten the dust, go up the stairs and approach the door fora scene. Walk on the debris next and climb up the stones. Run up the wall fromone section to the next. Jump away from the wall to grab the column. Jump tothe next column, but be careful on the third as the lower section is missing,so you want to jump from a high point and not a low point or you'll die.

    Jump all the way around until you can reach a balcony ledge from the lastcolumn. The next gap is traversed by jumping to the swing pole and then jumpingto the next ledge. To keep swinging, hold the Left Analog Stick forward.

    Next, you'll have two consecutive poles to swing across, followed by a break.The next pole is too far to jump to. Instead, wallrun to reach it. Swing fromhere to a hole in the wall. Jump from the edge to the tapestry to gain entry.

    ___________________________________________PoP: The Forgotten Sands / \--------------------------| THE TREASURE VAULTS |------

    [fs02] \___________________________________________/

    Go down the stairs to the beam. Step out and jump to the wall. As the tutorialinstructs you, hit R2 when you hit the wall to climb up. It might seem weirdto defy gravity as such, but trust me, this technique will be very helpful as

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    time goes by.

    Wallrun on the left wall and then jump away to a swing pole. Swing and jump tothe next, and then from there to the wall. Hit the wall and hold R2 to climbup.

    Up here you need to put this new skill to use. Start with one wall, climbing upwith R2, and then jumping away. As soon as you hit the opposite wall, hold R2

    again and you'll go higher. Jump away again and repeat until you reach the top.

    Wallrun to the tapestry. Wallrun down here to another piece of tapestry. At thebottom, go down the corridor a bit, then wallrun on the left wall. As soon asyou get far enough, jump away and when you land on the opposite wall, againhold R2 to climb up.

    After the scene, dispatch the enemies that attack. When you get surrounded,dodge or better yet, perform an Aerial Slash on an unshielded enemy. Kick theshield guys, then swipe them to finish them off. Just avoid being surroundedand you'll be fine.

    To get out of here, find the large cube shaped platform that is made of metal

    grating. Climb onto it, then jump toward the center of the room to grab thecolumn. Jump to the next column in front of the pole. Jump to said pole andswing across to the next column. Jump to the column on your right and fromthere you can easily jump to the platform ahead of you.

    Jump from the end to a swing pole. From here, each time you jump to a new pole,you'll have to turn around and reach jump to the next one. Jump from the lastone to a ledge high above.

    Jump to a gold bar that is actually a switch. It opens the following door.Swing on it like a pole and jump to the next platform. Pass through the opendoorway and go up the stairs for a scene.

    Once all is said and done, you'll be in a new corridor. The floor will crumbleand fall away in certain sections so be ready. The first two are easy to jumpover. The next several gaps you'll have to wallrun across. Keep doing so untilyou reach a room and a scene.

    Enter the portal once you have control and then go up the staircase for ascene. Once that's over, return from whence you came.

    Back in the corridor, you won't go far before an interjectory scene gives youa look at your new power: Rewind, baby! Oh yeah!

    That same section of the floor will crumble again, so be ready and wallrunover it so you don't fall. If you fall again, Rewind time again by holding R1

    to go back as far as you want to or are able to. Vases and barrels will nowcarry blue energy on top of red energy so be sure to replenish your stock bybreaking them open.

    The corridor is lined with more pitfalls so be ready to wallrun over and undoyour mistakes if you make any. Just hug the walls and when you see the floorbegin to sink, enter a wallrun. At the end of the corridor, wallrun and thenjump away to reach the other side. Enter the next room.

    ___________________________________________PoP: The Forgotten Sands / \--------------------------| THE STABLES |------

    [fs02] \___________________________________________/

    "Why is it so quiet?"

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    Yes, what you saw in the cutscene IS lurking about. If you go behind that wall,sure enough, you'll be attacked by sand creatures! Before you know it, you'retotally surrounded. Retreat to the center of the room and let them come to you.

    Again, your strategy should be to vary your attacks from target to target,using slashes and kicks so that you can avoid damage. When too many enemiesstart to prepare their swords, dodge or use an Aerial Slash to get out of theway. When you can get a few enemies away from the crowd, take them out and

    then prepare Power Attacks.

    With your new powers comes the chance to get... well, more power! Killing allthe enemies gives you enough new XP to get an upgrade. Hit select to see yourUpgrade Menu.

    The game lets you go about how you want, but you are forced to make certainchoices to open up even more choices. There's still a lot of freedom, just...not yet.

    o-----Upgrade-------------------------------------------------o|Your only choices are Health Increase or a new Energy Slot. I||would go with Health Increase, especially if this is your |

    |first time through the game. This opens up more selections ||for later. |o-------------------------------------------------------------o

    Hit Circle when you're done and it will ask you if you want to save the upgradeyou've made. Select "Apply Changes and Exit" to do so or go back and dosomething different if you change your mind.

    Go back behind that wall again where the enemies attacked. Climb up the woodenwall and jump across the top to the next wall. From there, jump to a swing poleand swing and jump to the following platform.

    After a quick scene, run to the wall and climb up to the fissure. Wallrun along

    and then jump away at the end to reach the column. Make your way all the wayacross the room using the columns. You'll reach another fissure. Wallrun to thePrince's right and jump away to get to yet another column.

    Make your way back across and reach another fissure. Wallrun to the Prince'sleft to land on the platform. Go up the stairs and you can now jump to thebar which opens the door across from you. Swing to the next several poles andyou can make it across.

    Go through the door and down the corridor. Roll under the opening in the doorand you get a quick scene.

    Getting by these traps is pretty simple. Wait for it to move toward you, then

    follow it as it moves back and away. Once it stops again and is about toreturn, have the Prince perform a roll and you'll come out unscathed. Mighttake a try or two to get used to it, and you can Rewind if you want.

    Break vases to restore red and blue energy. In the next room, more sandcreatures attack. There's 20 of them again, but they're still not too toughif you apply all the tactics and moves you've learned. If you end up takingtoo much damage, you can again, Rewind if you please. You get 20 more XP forbeating them all.

    Go to the top right corner, where there is a swing pole hanging. Wallrunstraight up the wall that is parallel to the pole and jump away so you'll grabonto it. This weighs it down, activating a switch, bringing more swing poles

    into play. Go to the other corner and do the same as before. This time, turnaround on the swing pole and use it to reach the fissure on the wall.

    Go to the right on the fissure. This puts you in position to wallrun straight

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    up and jump away. You'll land on another pole. Now swing and jump your wayacross to the far wall. Wallrun from one fissure to the next, then to theclimbable stones. Jump up to the next section of stones, then jump away to getonto the beam.

    Jump to the next beam, and then to the swing pole. Jumping from that lands youon another beam. Move over to the right and leap to yet another pole, thenanother beam. From here, you can take your pick, jumping to either piece of

    tapestry you wish.

    In the next corridor, after the scene, you're presented with a switch thatopens the door at the end. It's timed and you have to dodge all the swingingaxes. You have the luxury of being able to stop if an axe is right in yourway, waiting for it to pass, but you won't be able to do it more than just acouple times. You want to judge all the swing paths and try to make it throughas fast as possible.

    Approach the crank in this next room and grab it with R2. Holding it down,turn the crank once, counterclockwise. Now go over to the top-right cornerwhere a section of a wall folded out. Wallrun up the wall here and jump, thenhit R2 to run up the section that folded out. You'll climb onto it and can now

    reach a hanging bar. Jump to it to raise a platform near the front. Swing andjump to the tapestry now.

    Engage the crank again, turning it twice more counterclockwise. This will makea different wall fold out. Run up the wall in that corner and jump to the pole.Use that to jump onto the wall and climb up by holding R2 when you hit it.Again you can jump to a bar that will weigh down and raise another platform.

    As you drop down via the tapestry, the door that you've no doubt noticed hasbeen shaking, will burst open, allowing the entry of yet more sand creatures.There's 25 of them, but again, not much to worry about. Watch them closely,dodging when you see too many charging their strikes. Back away, let them cometo you and charge up Power Attacks. Kick some large groups to thin their

    numbers temporarily. When you're surrounded, dodge or use Aerial Slash.

    You'll get 25 XP, more than enough for another upgrade.

    o-----Upgrade-------------------------------------------------o|Now this I will leave entirely up to you. I will just make ||suggestions but you're free to choose how you do it. For now ||I went with the Energy Slot upgrade. You're free to opt for ||the start of your elemental powers though if you so choose. |o-------------------------------------------------------------o

    Wallrun and jump back and forth between the two sections you raised up and you

    can reach the top. Go through the doorway here for a scene.

    The game shows you one of the many Hidden Sarcophagi. These contain extra XPand also red and blue energy. It takes a Power Attack to break it open. That'sthe easy part. The hard part is finding them, all 21. Many are well hidden.You will usually know one is nearby though, by the telltale blue particles inthe air.

    o-----HIDDEN SARCOPHAGUS (1/21)-------------------------------o|This first one couldn't be easier. Wallrun up the wooden door||in front of the frozen soldiers and jump away. You'll grab a ||beam. Pull yourself up and then jump back to that wall to ||reach the stones. Climb up just a bit and then wallrun up to |

    |get up into the opening with the Sarcophagus. |o-------------------------------------------------------------o

    Drop down and enter the adjacent corridor. Go across the first beam, then turn

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    the corner. The next beam is protected by the swinging axes. Time yourmovements and you'll be fine. Time your jumps as well, as you make your wayacross. Once you're through safely, enter the next room for a scene.

    From the balcony, jump to the tapestry. On the lower level, wallrun and thenjump away to reach the bar. This weighs it down, allowing you to traverse thegap using the column that rises up. Jump to it, then jump to the left side ofthe room. You can wallrun and jump again to weigh down another bar. This raises

    another column in front of a pressure switch. Wallrun on this back wall and assoon as you hit the switch, jump to the column. Now quickly jump across to getto the door before it lowers.

    ___________________________________________PoP: The Forgotten Sands / \--------------------------| THE WORKS |------

    [fs02] \___________________________________________/

    Watch for all the moving parts in this room. Start by wallruning on the leftwhen the section of wall recedes, flattening it out. The next part has the wallslide down so wallrun when it's down. Don't jump away too early so you can

    reach the adjacent platform.

    Jump onto the fissure near the spinning gear. Wait for the gear to turn and itwill create an opening, allowing you to wallrun through. Two sections of thiswall will allow you to wallrun across so do so when they're down.

    Use the stones to wallrun up to a fissure. Wait for the openings in the twogears to align and wallrun across. Now, wait for the sliding wall to recede andyou can wallrun to the fissure on the front side of it. Hang here as the wallextends out again. Once it's out, jump away to the column. Wait for the wallhere to slide up and jump to the fissure on that one.

    From here, wallrun to the left when the wall has slid up and you'll reach a

    swing pole. Swing through the opening in the gears after it turns and then keepswinging through to reach the exit.

    In the next chamber, jump to the platform in the center. Rotate the crank oncecounterclockwise. Use the long beam to reach the platform it's pointing toward.Wallrun across, being mindful of the spinning saw trap on the wall. As yougo across, the Prince talks and makes one of the very few references (sadly)to the original trilogy that this game is set between.

    Jump across the gap when the spinning trap has descended. Climb up the wallhere and wait. The rotating section changes. Wait for it to be flat, and thenwallrun straight up to the next fissure. Jump straight across to anotherfissure. Take this to the Prince's right and you'll be able to pull yourself

    onto a platform. Run up the wall and jump to reach the bar. This raises thecenter platform.

    Jump to the platform and rotate the crank so the beam goes 180 degrees behindyou. Jump to the following platform. Wait for the first saw blade to get highenough, then start your wallrun. When the two spiked logs descend, jump acrossthat gap as well. Wallrun up and again wait for the flat section to appear toget higher. Jump from one fissure to the next, then go around. Wait for thesaw blades to rise, then wallrun over and pull yourself up. Wallrun and jump tograb another bar.

    The platform rises again. You'll want to pull the crank toward you, rotatingthe platform counterclockwise. This will line you up with a pressure switch on

    that wall. Jump to the wall, hold R2 to go up, and immediately jump away as thePrince hits the switch. Quickly engage the crank to rotate the platform 180degrees. Jump from the beam to the platform and get under the door before itcloses.

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    This room had me confused for a minute. Rotate the crank once in eitherdirection. It aligns a pair of beams and a swing pole in between. Use them toget to the far corner. Jump the gap by grabbing the hanging bar. This alsoraises a platform near the entrance. Go across and then use another pair ofbeams and poles to get across, being sure to hold R2 when you hit the wall toclimb up.

    Here you find crank #2. Rotate it once. Now, use the swing poles ahead of youto reach the tapestry, taking you back to crank #1. Rotate this one once aswell. Pay attention not to the gear, which is what I did, but to the columns inthe center. The top column should land on the bottom one. This is your way out.

    You raised a platform earlier with the hanging bar. This platform is now undercrank #2. So instead of going around the room again, just jump back across andrun up the wall. Ignore the crank if you already rotated it before. Just jumpacross, using the pole to reach a beam. From the beam, go right and jump to thecolumn that was lowered. Jump to the beam on the other gear and you'll be ableto reach a swing pole which lets you jump to the platform... where the sandcreatures are waiting for you.

    Not too many, and the close quarters can let you deal with them moreefficiently hopefully. Knock them down with a kick if they bunch up, thenplunge your blade into them for easy kills. You should get enough XP foranother upgrade, so go ahead and make your pick.

    o-----Upgrade-------------------------------------------------o|I went with my first elemental power upgrade finally: Trail ||of Flame. Choose what you want though, you should have a few ||options. |o-------------------------------------------------------------o

    Break open the vases and barrels to get back red and blue energy. Enter the

    next corridor and leap over the trap. Around the corner is a gap you mustwallrun over on the right side. Wait until the trap is at the bottom or thetop before going.

    Jump over the next, then quickly roll under the one coming toward you. Don'tsit by and wait for it to stop and go away as this one and the previous oneconverge, leaving you no room. Do it in one motion, then jump over the lowerone as well.

    Wallrun on the left when the next trap is pretty much at the top, then jumpaway to reach the adjacent ledge.

    ___________________________________________

    PoP: The Forgotten Sands / \--------------------------| THE PALACE COURTYARD |------[fs03] \___________________________________________/

    You'll get a cutscene. After that, a whole horde of enemies will ambush you.This group will come with some newcomers, larger sand creatures that are muchmore ugly (if that was possible). They take a lot of hits and can't be knockeddown with kicks. Power Attacks will come in handy.

    Again, your strategy should be relatively the same. Slash, kick, roll. Whenyou are surrounded, turn to dodges or Aerial Slashes. Assuming you did pick upan elemental power, this will also add some new dynamics to your combat. The

    most useful now are probably Stone Armor and Whirlwind. Trail of Flame and IceBlast also are decent but may not be as efficient just yet.

    Feel free to use either power at least once or twice. Many of the enemies will

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    drop red and blue energy to replenish your stock. Definitely watch your healthin this fight, and Rewind if necessary to prevent big losses of that life bar.

    Once they're all down, go into the top-left corner and wallrun up and jump tothe pole. Swing all the way across to the fissure. Wait for the blades to movedown a bit, then wallrun and jump away from the wall to the column. Use thesecolumns to jump to the stones on the wall ahead. Go as high as you can, thenwatch the two saw blades. When they pass each other, just wait about another

    second and perform your wallrun. Jump away and use the swing pole to reach thebalcony. Wallrun when the next two blades move up, then use the next fewcolumns to jump to another ledge.

    More enemies wait for you, the same new ones as before. There's a few ways togo about taking them down. Although you can't kick them onto the groundnormally, you can perform the Aerial Kick which will do it. Do this like theAerial Slash, but instead of hitting Square, hit Triangle. This way, you canapproach them for very easy finishes. You can also just charge up constantPower Attacks since there's not too many of them, or whatever you want. The XPyou get should be enough for yet another upgrade.

    o-----Upgrade-------------------------------------------------o

    |Not sure what to get? Well, depending on how you're handling ||combat so far may help you decide. If you're really having a ||hard time, you may want to consider Stone Armor or the next ||Health Increase. Whirlwind is also a very useful ability for ||battle. I decided to get Whirlwind. |o-------------------------------------------------------------o

    Roll under the spinning trap. Make your way across the gaps, past the traps.Wallrun past the two sawblades, then jump away to reach the beam. Swing acrossa pole, then jump to a beam and finally, some tapestry.

    Down here, you'll notice the blue particles. You know what that means!

    o-----HIDDEN SARCOPHAGUS (2/21)-------------------------------o|Near you is a door that is closed with a gate. Across from ||this is a broken staircase and a gap due to the loss of said ||staircase. Jump across this gap and you can clearly see the ||Sarcophagus. Bust it open for more XP. |o-------------------------------------------------------------o

    Jump back across and return to where you got off the tapestry. Wallrun on theleft wall here. Wallrun again but after the sawblades go up high enough. Thevery moment the Prince hits the pressure switch, jump away to grab the swingpole and then jump to the platform so you can get through the door. If you messup, Rewind and try again.

    After the scene, hug the left wall as you go up the stairs. Just after thestairs, a section of the platform will drop away so prepare a wallrun. Afteryou turn the corner, another section will drop so wallrun on the left again.

    Just past the doorway, you'll get to fight more enemies. Nothing new here. Ifyou have Whirlwind, that can help knock down surrounding enemies and you canget some breathing room or finish a bunch of them off. Charge Power Attackswhen you can and just avoid being overwhelmed.

    The next door is closed by a gate. Wallrun up the wall opposite the balconyand jump to the hanging bar. Now you can get through. Immediately wallrun asthe next section decides to drop out on you.

    In the next room, wallrun after the sawblades move, then jump to the platform.Wait for the next pair of blades to go up, then wallrun onto the switch. Letthe Prince drop down and go through the now opened doorway.

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    Break open all the vases and barrels as you proceed into the next room. Afterthe scene, you get your first (sort of) Boss fight!

    This juggernaut-like creature is the most important player here. Keep your eyeson it at all times and just avoid the swarms of sand creatures around you.Slash at them as you go if you want, but just stay out of the path of the bigguy. When he's distant, he'll raise his arms. This means he's about to chargein your direction, so move to the side quickly. Attack him head on and he will

    bring his arms in toward his body. This means you need to move away as he doesa ground pound attack.

    Your only option is to get in close and attack. You'll only have time for abouttwo strikes, so try to make one of them a Power Attack. After that, get out ofthere to avoid the shockwave of his attack. Get back in, rinse and repeat.After that, finish off any remaining sand creatures, if any are left.

    Go over to the pressure switch and run up the wall to hit it. This shoots thewall outward, so just as you lose your momentum, jumpt away and hit theopposite wall. Hold R2 to climb up. Now wallrun and jump to the columns. Takethem across to a beam. Jump to the next platform and wallrun from there so youcan jump to the bar. From here, you can just swing all the way across to the

    opening of the next corridor.

    Waiting inside are more traps. Again, follow the spiked log as it moves awayfrom you. Then, as it starts coming back, roll underneath it. Around the cornerare two right next to each other so as you clear the first, back up immediatelyto avoid getting clubbed by the second. Then, just time this one like theothers and you'll be fine.

    The next one is over a gap that needs to be jumped over. Stand out on the edgeof the beam. Wait for the log to come to you and then jump over it to the swingpole and you can reach the other side, no problem.

    The last one around the corner is also different. This is a straight beam with

    a spiked log swinging over it. Just go almost halfway across, wait for it tocome near you and then jump over it.

    In the next room there are plenty of vases to break for blue and red energy sostock up. Go outside and you'll notice the layout of the floor is different.PoP fans might recognize what devious trap this is. Yes, spikes. They'llspring up if you linger for even a second so just run straight across to avoidgetting skewered. The moving vertical spiked logs are very easy to get by sono worries.

    More sand creatures attack once you arrive in the next room. Again, just usethe moves you've been honing, along with the elemental powers you may have. Ifyou get surrounded, just use Whirlwind/Stone Armor or Aerial Slash or just

    dodge.

    Go outside to the next area when you're ready, but don't go too far.

    o-----HIDDEN SARCOPHAGUS (3/21)-------------------------------o|Cross the first patch of spike tiles. There is a little safe ||ground in between the sections of traps. Hang over the edge ||here and drop down with Circle. Drop down to the bottom ||fissure and take it over to the right. Wallrun to the next ||fissure, and then to the last section also by wallrunning. ||Climb up to find your prize. |o-------------------------------------------------------------o

    Head back and get around the rest of the traps to the next room. This housesone of the trickiest puzzles in the game. Trying the pressure switch wouldactivate the gears, but unfortunately, a device is hanging down preventing themfrom turning. The crank however, saves the day. Turn it to free the gears. Now

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    try the switch and it brings you a platform. Jump to it and it will take youover to the far wall. Jump to it and climb up.

    Another switch and stuck gear, but this time, with two cranks.

    You have Crank #1 on the left, Crank #2 on the right. Do as follows:

    1) Turn Crank #1 once clockwise. This rotates an L-shaped device.

    2) Turn Crank #2 twice clockwise. This moves the gear along that device.3) Turn Crank #1 once clockwise, again moving the L-shaped device.4) Turn Crank #2 once counterclockwise. This lets the large gear turn.

    Step on the switch now and another platform moves into position. You have toget to it first and you're timed so let's move! Jump to the wall across fromthe switch and leap to the stones. Climb up, then wallrun to the left to morestones. Make sure you climb to the top of these so you're level with thefissure just to your left. Wallrun over to that and then wallrun from it andjump at the end of your run to reach the platform. It'll swing you over to thenext platform and your exit.

    ___________________________________________

    PoP: The Forgotten Sands / \--------------------------| THE FORTRESS GATES |------

    [fs03] \___________________________________________/

    After the scene you have a job to do, and a puzzle necessary to completing thatjob. This one is more devious than the last, as you have three cranks to worryabout, but never fear!

    Facing the wall with all the gears and stuff on it, the cranks from left toright are Crank #1 (all by its lonesome) and Cranks #2 and #3 on the right.

    1) Turn Crank #3 clockwise once.

    2) Turn Crank #1 clockwise twice.3) Turn Crank #3 clockwise once.4) Turn Crank #1 counterclockwise twice.5) Turn Crank #3 clockwise once.6) Turn Crank #2 counterclockwise once.7) Turn Crank #3 clockwise once.8) Turn Crank #2 counterclockwise once.9) Turn Crank #1 counterclockwise twice.10) Turn Crank #2 counterclockwise once.11) Turn Crank #1 clockwise once.

    Boy, that was a bit... tedious. Anyways, after the scene is over, jump to theplatform that is opposite the gears wall. To the left are some stones on the

    wall, so jump to those and make your way up. Above you is a pressure switch.Wallrun up as high as you can and you'll press it down. Immediately jump awayto grab the swing pole. Swing and jump to the now raised platform. You'll weighit down and turn the giant gear, sealing the gates. Hooray!

    But now you're locked in with the sand creatures. Boooooooooo! Grab that swordand go to work. As you leave the large opening to the more open courtyard, beVERY warned. On your left and right, not in your visible range right now aretwo armored juggernaut enemies. They will come rushing at you from both sidesmaking you a Prince of Persia sandwich. Just run straight ahead past all theenemies to avoid their charge.

    Now you have to deal with them above all else. If you're lucky, the two big

    guys will continually run into each other, doing all the work for you. If not,use your Power Attacks but be patient and duck out of the way constantly toavoid damage. If you have Stone Armor, it will really come in handy here.

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    Once they're all dead, you can upgrade again, but do so after the cutscene.

    o-----Upgrade-------------------------------------------------o|I decided to finish tier 1 for the Elemental powers and got ||Ice Blast. Invest in Stone Armor or Whirlwind if you don't ||have them yet. Otherwise I would strongly recommend the next ||Health or Energy Slot upgrade. |o-------------------------------------------------------------o

    The next corridor is lined with more traps. Time the vertical bladed columnsand run straight through, over the spike tiles. The following gap requires youto wallrun. Either side doesn't matter, just time your wallrun so that when youstart it, the vertical blade column is about to move to the opposite side.

    Run straight over the spike tiles and just swerve around the columns to avoidtheir blades. Pretty easy. Turn the corner, go past one bladed column, thenwallrun and avoid the other, and run straight over more spike tiles.

    As you wallrun over the next gap, look for an opening amongst all the columns.Favor one side, left or right, rather then moving through them all. Wait foran opening and go.

    After that, you'll spy another portal on your left. Your curiosity is no doubtpiqued. Go on and enter and get a scene... and something else.

    Introducing what I feel is the single most impressive PoP power since Rewind.Rewind still gets an edge ever since its introduction in Sands of Time. Usinga time power called Flow, you can freeze time only affecting water. Strange,yes, but it is amazingly cool and it opens awesome platforming sequences.

    As you leave Razia's realm, go to the left and you'll see two water spouts.Hold L2 to freeze time, making the water solid, but not ice solid. You can nowtreat them like swing poles, so make your way across but don't let go of L2.

    The next corridor has larger water spouts coming from the ceiling. Freezingthem with Flow turns them into--yep--columns. Jump across these to the otherside.

    After that, the following corridor has a pressure switch. Step on it and thespouts appear, but step off and they're gone. Stand on the switch, thenactivate the power of Flow and hold L2. Now get off the switch and make yourway across and the water will stay frozen so long as you keep your finger onL2.

    The next two corridors have their spouts activated by a swing bar. Hold L2 andmake your way through; it shouldn't be too hard for you to do on your own.

    Enter the chamber at the end with water coming down. Stand underneath for arefreshing bath. Ahh, that feels good, it's so damn hot.... Anyways, turn thatspout into a column and climb out. Follow the next corridor to a spike tiletrap. Step on the pressure switch first, then make your way across, but duckunder the arrow trap that shoots out at you. Roll under the door and you'll bein...

    ___________________________________________PoP: The Forgotten Sands / \--------------------------| THE PRISON |------

    [fs04] \___________________________________________/

    Wallrun along the outer wall and make your way along the fissure, then dropdown via the tapestry (moving a little faster here with directions).

    Another fight. This time, shielded enemies will come into play. The strategy

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    is the same as before. Kick them once to make them vulnerable. You'll likelywant to focus on the skeletons first since they are easier to take down andare larger in number, so continue the tactics you've been using and rely onyour powers in a pinch. You can also kick the shielded creatures twice toknock them down for finishers.

    There's only one way to go. Go to the back of the room and hop on the column.Climb up and jump to the fissure, then wallrun and jump to the bar. This turns

    on the water spouts. Use the power of Flow and make your way across. I won'tdetail the entire length of this platforming sequence (it should be gettingeasy for you by now) but it takes you all around the perimeter of the room.Keep Flow activated and you'll make it easy.

    When you get to a fissure, keep the water frozen, then wallrun to the firstspout, swing, jump, then swing and jump again from the second to reach a ledge.Go to the right and climb the tower using the fissure and stone blocks on theside. Jump to a bar that activates a switch, then swing and jump to the fissureahead.

    Take this all the way around and wallrun to the next section. Now, from thissmall fissure, you can see ahead, to the Prince's right, a column on a platform

    and that platform has spike tiles. You want to wallrun, getting a lot out ofyour run. Then jump away and grab the column. Freeze the water spouts to makethem columns for you to get across.

    From the last actual stone column, jump to the hanging prison cage. After theshort scene, shimmy around and jump away to the next one. Shimmy around, freezethe water spout, then jump to it. Jump the cage above. Use Flow again to crosstwo more water columns, then jump to the adjacent cage. Jump to the wall,wallrun from one fissure to the next, then jump to the cage behind the Prince.Shimmy around one cage, jump to the next, shimmy around that one and jump to aspout you can freeze. Make your way to the tapestry and then desceend to yetanother fight.

    You get each type of enemy here. Use Whirlwind to keep them at bay, or Trail ofFlame/Ice Blast to get a bit more damage in. Stone armor will keep youprotected for a while and helps a lot. Rewind undoes any large health losses.I won't repeat the same tips again here, but I'll still be repeating them asthe guide rolls along. You should know though, I've said them many times.

    Once all is said and done, the problem is figuring out where to go from here.The answer lies in where you came down from. Facing the tower that had thetapestry on it, on the right side, that wall has a pressure switch. Wallrun upit and immediately jump away after hitting the switch. You'll land on anextended platform. Jump to a bar and this turns on two water spouts. Use Flowto freeze them, then jump across, using the water column to get to anotherbar that also acts as a switch.

    The room changes around a tiny bit and more enemies enter the fray. Drop downand deal with them. It's a small but dangerous group. I'd recommend usingStone Armor if you have it. Try to focus on either type of enemy first,whichever you prefer. Kicking the shield guys twice knocks them down and letsyou stab them for easy kills. Just watch the big guys and avoid their attacks.Aerial Slashes let you avoid this as do any emergency powers.

    Go toward the top left corner now and wallrun up, then jump away as youactivate Flow to freeze the water spout. Swing from it and jump back towardthe wall to reach a fissure. Wallrun across this wall, using the fissures andthen jump away, hit L2 and use Flow to swing across the spout to land on abeam. You can now jump to the central spout by freezing it into a column and

    reaching the other bar. Land on it to trigger one more change.

    This one appears trickier than it actually is. Go to the top-right cornernow and wallrun up, jump and land on a water spout that will serve as a pole

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    if you use Flow. Now, swing and jump back toward that wall you jumped from andhit it, gain some height by holding R2, then jump away again to reach thehigher spout. From here, you can swing across pretty straightforwardly. Justkeep in mind to deactivate your Flow temporarily at some point (on the beam orin between jumps--just be sure to reactivate it before you land on anotherwater spout). Reason is, the Flow Meter will probably run out unless you movedreally fast.

    At the end, use the wall to gain height as you use the two water spouts toclimb up. You'll finally be able to reach the beam and the platform at the top.

    Step on the pressure switch here. The following corridor is dangerous,especially if you came out of the previous battle with low health. You need tomove quickly past arrow traps and spike tiles. I recommend just having thePrince roll on the ground repeatedly after stepping on the switch. If you run,you might not make it and you'll likely need to hit Rewind. Rolling will getyou in much faster.

    After clearing the gate, don't go too far. First, break open the nearby vasesfor some red energy (hopefully). After that, look on the wall to your right.

    o-----HIDDEN SARCOPHAGUS (4/21)-------------------------------o|This is right after clearing that gate with arrow/spike tile ||corridor. Immediately on your right, there is a hard to see ||section of climbable stones on the wall. Wallrun up to reach ||them and start climbing and you'll reach a fissure. Wallrun ||to the right to reach another. Wallrun from here to the bar ||which opens up the gate with the Sarcophagus. Swing to the ||pole and then jump in to claim the XP and energy inside it. |o-------------------------------------------------------------o

    To get down from there, drop over the edge and slide down the tapestry. This(sadly) takes you back to the pressure switch and trap corridor. Get through itagain and then continue on once you get clear of the gate again.

    Before going any further, the extra XP should have put you over for a newugprade, so... what are you waiting for?

    o-----Upgrade-------------------------------------------------o|With all the elemental powers covered, I was only given two ||choices. Health or Energy. I went with Health Increase 2. ||This opens more choices for later. Same with Energy Slot if ||you get that. Choose what you want or need. |o-------------------------------------------------------------o

    In the next corridor, you'll likely notice the water spout here changes everyfew seconds from a lot of water to little water. The idea here is that when

    there is a lot of water, you can use it as a column with the Flow power. Youcan't grab it when there is little water. You need to time it but it's as easyas waiting for when the water is at its biggest amount and holding L2 to turnit into a column.

    This trend continues shortly ahead with two columns this time. Easy though.Around the corner, wallrun shortly after the two saw blades pass each other.Wallrun on the left side next, waiting for the saw blades to go down. Jumpaway from the wall to reach...

    ___________________________________________PoP: The Forgotten Sands / \--------------------------| THE SEWER |------

    [fs04] \___________________________________________/

    Go down the slide and into the chamber below. More sand creatures appear. You

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    have two waterfalls as your backdrop and it can actually come in handy. Notknown as a combat power, Flow can actually help you here. If you hold L2, youcan turn the waterfalls into solid walls, allowing you to temporarily blockoff some enemies from reaching you. With a wall in play, you can also forceenemies into it and get easy kills. It might be tricky to focus on holding L2while fighting, but it could help.

    Once that's done, you can probably figure out what you need to do. Use Flow

    to turn the waterfalls into walls and climb up one, jump to the other, climbup, etc. You want to pull yourself onto the left platform. A fissure on thewall ahead of you can be reached and from there, you'll want to watch theblades and wallrun across.

    On this fissure, go to the left side and wait for the blades to pass you goingto the right. Climb straight up and go left on this fissure to approach thewaterfall. Freeze it with Flow, then wallrun across like you would a normalwall. Oooh, nifty! Shimmy around the next corner to reach another. Freeze it,then wallrun across. You'll reach a fissure opposite a water spout. Jump away,use Flow, grab it, swing, jump, and land on the beam. Enter the next corridor.

    Down here, you just want to go straight across. Wait for the water spout to

    intensify, then freeze it and use it as a column. Climb up to get some height,then jump to the horizontal beam across from you. There are two more waterspouts in front of you.

    o-----HIDDEN SARCOPHAGUS (5/21)-------------------------------o|From that horizontal beam you see two more water spouts. Use ||Flow and freeze them. Jump to the first one but stay right ||there. Climb straight up to the near top and now jump away ||as if you were going backwards into the previous room. You ||should see a horizontal beam way up here. You'll also see the||Sarcophagus which you can reach by jumping to said beam and ||then to the platform ahead of it. |o-------------------------------------------------------------o

    Use the two water spouts as columns with Flow to make it across and into thenext chamber. Here you get a scene. Meet the Summoner, a real bastard. He willconjure up endless sand creatures for you to fight. It might sound awesome,but before you get all excited, know that the XP is not unlimited. It willstop pouring in rather early. Any fighting beyond that should just be forTrophies or Achievements and beyond that, it's pointless.

    Once the XP stops flowing, aim your sights on the Summoner. He has a reallyannoying "force push" attack that knocks you away. Use Whirlwind near him orjump at him with Aerial Slash.

    When they're all dead, you'll be shown a crank on a high platform. There are

    two walls just below the crank that are close enough to wallrun and jumpbetween. Do so to get up there.

    Rotating the crank once brings vertical water spouts. That's not what you needright now, so turn it again until you get the horizontal water spouts, the onethat serve as swing poles. Use Flow to jump across these and then to the wallto get more height and jump to reach the bar. Weighing this down opens a gate.Now, return to the crank and turn it back so the vertical water spouts appear.Freeze then into columns and make your way through that opened doorway.

    Jump to the beam, then go to the left and climb the stones on the wall.Wallrun to the right and jump away to reach more stones. Climb straight up andjump back to the first wall to reach another section. Climb up and to the

    right, wallrun, jump, climb, wallrun, and finally, climb down. Wallrun at theend of the stone path to reach a beam and the next chamber.

    Another Summoner so more baddies. There's a lot more, including the big guys

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    so be careful. Milk it for all its worth in XP but once it stops coming, goafter the Summoner. Your elemental powers will really help here more thanlikely.

    Once they're all dead, you can probably upgrade again, so go ahead and so ifyou'd like.

    o-----Upgrade-------------------------------------------------o

    |I went with symmetry here, choosing the Energy Slot Upgrade ||to make things even. Seemed to make sense. But go with what ||you want. If you chose Health before, you can upgrade your ||Flame/Stone powers one more level. If you chose Energy last ||time or earlier, you can upgrade Wind or Ice to level 2. |o-------------------------------------------------------------o

    Aside from where you came in, there's only one wall you can climb up. It hasa bar hanging over it so wallrun and jump to get onto it and pull it down.This turns on the spouts. Climb up the wall that you used to get here and jumpacross the spouts using Flow and you'll reach the platform holding a crank.

    Rotating the crank rotates the spouts. Do this just once and then return to

    that previous platform and you can freeze the spouts and jump your way out tothe exit.

    The next corridor has a floor of spikes so jump across the beams to staypuncture wound-free. As you leap from the swing pole, you'll see those blueparticles again. Hmm, what could that possibly mean?

    o-----HIDDEN SARCOPHAGUS (6/21)-------------------------------o|After getting off the swing bar, go straight ahead and step ||out onto a beam. You'll see two water spouts. When one is on,||the other is off. Use Flow when the closest one is on and ||jump to it. Now you may be worried because you need to jump ||to the second, but it isn't on. Don't worry though. Jump and |

    |IMMEDIATELY turn off Flow and the water will shoot out. As ||soon as the second spout appears, use Flow again and you'll ||grab it. Swing across to get the Sarcophagus and your XP. |o-------------------------------------------------------------o

    Return and enter the next room. Climb the wall near the waterwheel to get ontothe platform above. Freeze the waterfall and wallrun across. Cross anotherwaterfall the same way, this one on the Prince's left.

    The third one is trickier. You need to wallrun across the waterfall, then jumpaway to reach a platform. This platform is guarded by another waterfall thoughand if Flow is activated, you'll crash into it and fall down. So what you needto do is after the Prince runs across the first waterfall, let go of L2 and

    jump and the Prince will easily pass through the water. It might take a momentto get your brain and fingers in coordination, but it's easy.

    Now, on the other side, freeze that waterfall and use it to jump back and forthas you climb up to the platform above you.

    ___________________________________________PoP: The Forgotten Sands / \--------------------------| THE BATHS |------

    [fs04] \___________________________________________/

    Step on the pressure switch in front of you. This will activate a waterfallthat only stays active if you stand on the switch. Freeze it with Flow beforestepping off and run over. Wallrun up and jump away to the bar. This opens adoor... and lets in all the bad guys. Damn it!

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    Another tough fight, but you make it tougher by not going after the Summoners,of which there are three in this fight. Expect a lot of enemies too because ofthat. Whirlwind and Stone Armor are big helps here. When you get enough XP,target the Summoners. They can be tough to get through, swimming through thesea of enemies. They also have those annoying push attacks. You can try jumpingacross the heads of the enemies until you reach them and do an Aerial Slash,followed by some Power Attacks. Try to kick them if you can for finishers.

    Once all the enemies are finally dead, proceed through the door they cameout of. Inside you'll see two large sets of doors on your left and right. Climbup either and jump away from the wall to hang on the bar and activate awaterfall. Go to the opposite side and do this with the other.

    With two waterfalls, jump and climb back and forth after you've frozen them.At the top, go forward and wallrun on the right wall to a fissure, then wallrunagain to the next platform. Go through the doorway and down the stairs.

    Wait for the water spout to appear, then freeze it in place and jump acrossand land on the swing pole. Deactivate Flow and wait for the next two waterspouts to shoot out. Use Flow again and make your way across these.

    Stay at the next platform and watch carefully. There is a waterfall that letsyou wallrun. You also need to wait for the water spout to shoot out as well,making a swing bar. When it appears, activate Flow and wallrun, then swing andjump across. You get a scene, a rather troubling one at that.

    Activate Flow when the spouts are active and swing across. When you're on thesolid swing pole, deactivate it and wait for the following spout to activate.Freeze it, swing, and jump to the wall, then hold R2 to climb up. Wallrunacross the left wall and jump to the bar.

    This activates two water spouts sandwiched around a solid column. Wait for thewater to be more intense, then freeze it. Swing and jump to the first one.

    Climb up this spout first and then jump to the solid column. Deactivate Flowand let the meter recharge, before jumping to the next water column you alsoneed to freeze. Jump to the bar to activate more spouts, then swing to theplatform ahead.

    Wallrun to the right and when you see the water spout intensify, freeze it andjump to it to grab on. Make your way across a few to reach a solid column.Turn Flow off, wait, then activate it again when the next spout intensifies.Continue this routine and you'll make it out without any problems.

    In the next room, jump to the swing pole. Start swinging and activate Flow tofreeze the waterfall. Jump to it and climb up, then jump away and you'll grabthe higher pole. Turn around and start swinging back toward the waterfall.

    Deactivate Flow, turning it back into running water, and jump through to makeit.

    In this next corridor, wait for the bladed log to get really high up beforejumping. Around the corner, wait for the center vertical log to be close to youand then go around it and down the center easily. Keep running as the tileshave spikes. Start wallrunning over the next gap when the two logs pass eachother. For the group of vertical bladed logs, follow one down a single lane,staying away from the others, and when the others pass you, go around the oneyou were following and just slip by. For the final group, wait for an openingto appear in the center and just run through, timing it properly.

    From where the frozen guards are, wallrun to the left and grab the tapestry.

    Before you slide all the way down, jump away from the wall to grab the pole.Swing across to the opposite wall and another piece of tapestry.

    ___________________________________________

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    PoP: The Forgotten Sands / \--------------------------| THE ROYAL CHAMBERS |------

    [fs05] \___________________________________________/

    Go up the stairs and break the vases, hoping to replenish any energy you mayhave expended in that corridor. Go to the left now to a larger room that haswhat looks like a big pool. Near it is a pressure switch. Let's give it a

    press shall we?

    This activates water spouts. Before stepping off, freeze them with Flow. Nowjump across them and then land on the wall and hold R2 to climb up. You findanother switch. This one activates more spouts so freeze them first beforesteppin off the switch. Swing across to reach a fissure. Climb straight up toanother, then shimmy to the right onto a beam. Jump onto the pole and observewhat's ahead.

    You have a waterfall and a spout on the other side of it. What you want to dois jump through the waterfall and immediately activate Flow so you can grab thespout. Swing from it to reach a beam, and then another pole which lets you jumpto a balcony and a scene just a few steps away.

    Once you gain control, go to the Prince's right, toward the red rug on thefloor and turn that corner. Ratash will destroy the floor ahead so wallrun onyour right over the gap. Freeze the water spout ahead with Flow and swing fromit to a beam. Jump to a vertical spout you also should freeze and slide downthis. Jump away when you slide to the bottom.

    When Ratash destroys another section, wallrun on the left, as far as you cango, then jump to the column. Jump to the next one, and then activate Flow. Youhave to cross a water column, three water swing poles, and one more column.Keep your finger on L2 as you make your way across. When you get to the lastcolumn, notice the waterfall ahead of you. Jump off the column and immediatelylet go of L2 to deactivate Flow and jump through the water. If you mess up,

    Rewind.

    In the next room, wallrun, then jump away to the column. Use this to jump to abeam in front of a wall. Climb up that wall to a fissure, shimmy around, thenjump to another. Drop onto the beam, jump to another column, then jump to thetapestry. You'll drop right into another fight.

    The numbers are, like always, against you. Whirlwind and Stone Armor still helpa lot, but Trail of Flame and Ice Blast aren't useless by any means. If youdodge a lot, Trail of Flame will definitely help. Keep up the tactics you'vebeen developing so far and this fight shouldn't be much of a problem.

    o-----HIDDEN SARCOPHAGUS (7/21)-------------------------------o

    |Go to the side of this room that has a vertical water spout. ||Freeze it with flow and climb up. You'll notice two pressure ||switches on either side of you. Get enough height and jump to||one, then jump off the wall back to the water column. Jump to||the other and hit that one too. Return to the column and now ||jump into the newly opened door to find the Sarcophagus. |o-------------------------------------------------------------o

    If you didn't have enough to upgrade before, you more than likely do now.

    o-----Upgrade-------------------------------------------------o|I went with Trail of Flame Level 2. You should definitely ||upgrade at least one of your elemental powers to level 2. Or |

    |you can go after the next Health/Energy Slot upgrades if that||tickles your fancy. |o-------------------------------------------------------------o

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    Now find the exit and you'll come to another small room. This one has twowater spouts and a waterfall. Freeze them with Flow and after you jump off thefirst spout, you want to unfreeze everything so you go through the waterfalland can then land on the second spout once you freeze it all again.

    In the next corridor, Ratash attacks again so wallrun on the right, then useFlow to swing across two spouts. Once the next section is destroyed, wallrunon waterfall after using Flow then jump to the column. Freeze the next two

    water spouts into more columns and use them to get across.

    From the next balcony, run straight ahead and wallrun to the beam. This nextpart will definitely text your ability to control your new power. You haveseveral spouts interspersed by waterfalls. You need to freeze them when you'reswinging, but unfreeze when you jump, then quickly freeze them again so you cangrab the next spout.

    Go around the next corner for another fight. This one has Summoners so you wantto target them early. Whirlwind helps a lot to knock everyone on their feet,including the Summoners so you can get easy kills. Fend your way through themand use what you need to and you should be fine.

    o-----HIDDEN SARCOPHAGUS (8/21)-------------------------------o|At the end of this bath, there are two waterfalls. You need ||to freeze and climb these two get out. Using Flow, wallrun up||one and jump to the first spout in the middle, use this to ||swing and jump to either side and hit the wall, go up, and ||jump away to reach the second spout. Now, instead of using ||either frozen waterfall to get up higher, swing toward the ||waterfall on the right side and as soon as you jump, unfreeze||the water so you can pass through, grabbing onto the ledge. ||Pull yourself up to find the Sarcophagus. |o-------------------------------------------------------------o

    Use the falls to get all the way to the top now and go over to the left side of

    the screen and cross a beam. Go all the way into the corner and you'll see someswing poles. Wallrun and jump to them to swing across. Go to the left on thisnew balcony, then wallrun and jump to reach the pole and then the bar. Thisopens the door ahead so pass on through.

    Ahead, ugly greets you yet again. Wallrun on the right, then jump and freezethe water. Cross the columns, then the swing poles and then deactivate Flowbefore jumping through the waterfall. Freeze that waterfall again and use itto jump back and forth between the walls, climbing up each time you hit eitherwall.

    Ratash destroys another section, turning the top of the right wall into a beam.Jump to a water spout which you'll need to freeze into a column. Jump to the

    real column on the left and then to a piece of tapestry.

    After the scene, go through the doorways and up the stairs. You come to atrapped corridor. Jump past the swinging axe and run straight through, rollingunder the arrows if needed, but keep going to avoid the spike tiles. Stop afterthe tiles and wait for the next axe to swing by before jumping. Keep going,avoiding the traps and especially the axes, timing your jumps well. Around thefollowing corner, run past the spike tiles, then jump through the opening leftby two axes, and run or roll past the arrow trap.

    In the next room you get a fight. It should be getting easier by now and youmight be able to do it without powers. Although if you want the four elementaltrophies, keep incorporating your powers into combat. Still, this fight is not

    difficult by any real means unless you've struggled to get this far.

    Go up the stairs after that and into the next room. You'll see a giantwaterwheel. Climb up to the fissure beside it. Wait here a moment and read the

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    next section below.

    o-----HIDDEN SARCOPHAGUS (9/21)-------------------------------o|When you're hanging on the fissure beside the waterwheel, ||look above you. There are some stones you can climb up so go ||ahead and climb straight up. Jump away from the top to swing ||on a pole and jump again to reach another fissure. Shimmy to ||the Prince's left as much as you can, then drop down to land |

    |safely