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    PRINCE OF PERSIA II: THE SHADOW AND THE FLAME (IBM Version)JORDAN MECHNER/BRODERBUND SOFTWARE, 1993

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    T H E S H A D O W A N D T H EF L A M E

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    If you can't see the ASCII above, try highlighting it and/or viewingfrom a distance.ASCII art copyright Eizaz Azhar, 2003.

    WARNING: As with my other FAQs, this FAQ is best viewed in 1024 by 768pixels. It may cause some

    inconvenience, but in return, you get a detailed (if not theonly) FAQ on this game.

    +=+=+=+=+=+=+=+=+=+=+=+UPDATES/VERSION/HISTORY+=+=+=+=+=+=+=+=+=+=+=+

    - Second version of FAQ (1.1) -# Work on FAQ started on Friday, 22nd August, 2003.Allright everybodyyy!!! I'm back from my exams now, and this is the

    first update in a while.

    Yes, ys I know... It's the damn Level 6: Ruins Of The city. I'verecieved a hell lot ofmail regarding this, and I'm glad to say that I've got it under

    control. Read on tofind out more...

    - First version of FAQ (1.0) -# Work on FAQ started around 11.43 PM, Monday, 12th May, 2003.# FAQ completed at 1.28 PM, Thursday, May 29th.

    +=+=+=+=+=+=+=+=+FAQ INTRODUCTION+=+=+=+=+=+=+=+=+

    Guess who's back... That's right! It's yer old buddy, Eizaz. If yourecall, I wrote aFAQ on the game Prince Of Persia, and this time I'm writing aFAQ/Walkthrough on the gamePrince Of Persia 2. If I start on one, I will most certainly try tofinish the other halfof the series. Unlike Prince Of Persia, which I have been playing since1990, I only startedplaying this game in 1994. Okay, 9 years of experience then. In thisFAQ, I'll refer to thecharacter as "Prince", as there was no formal name given. Note that

    this FAQ may spoil somestuff. I assume you want to win the game and I'm telling you how,regardless of the storyline,but still, I'll try my best to keep the story alive for you. (Don'tworry; I won't give awayeverything.) It's fine with me if you want to post this FAQ on yourpage, as long as you givecredit where it's due, and you ask my permission.

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    Do e-mail me about any new tricks/hints/glitches, but chances are it'salready covered in my FAQ.If you have any comments, anything about this game, this FAQ or evenmyself (yikes!)feel free to contact me at the following address:

    [email protected]

    +=+=+=+=+=+=+=+=+GAME INTRODUCTION+=+=+=+=+=+=+=+=+

    In the year 1984, a little-known game named Karateka stunned thegaming world withits fluid-like graphics and amazing animation - Not to mention itsbrain-cracking puzzleswhich left most gamers (myself included) tearing out their hair infrustration. It was a

    great improvement over most of the games of that time, as virtuallynobody had seen suchsmooth graphics before. Invented by Jordan Mechner, the game was thepioneer of 2D side-scrolling games back then. Its music was also very-well expressed; Ithad a lot of "emotions"that suited each particular scene.

    And just when people thought things couldn't get any better, Mechnercame up with a new game;Prince Of Persia. Like Karateka, this game was also a side-scrolling 2Dgame, but with vastimprovements over the former. The game boasted even smoother graphicsthan those of Karateka,and was also one of the first ever games to capitalise on motion-capture techniques, whichwere still experimental at the time. This resulted in very realistic-looking movements, andthe game was an instant hit. There were two versions available, forboth Macintosh and IBM machines.

    There was a sequel to the original game, named Prince Of Persia II:The Shadow And The Flame.Improved graphics, background music, a narrator for the story (yes, itspeaks!), puzzles...You name it, it had it. And yes, the mind-boggling puzzles are back,this time much more

    complex, and so was the storyline. Instead of someone staring out of anhourglass, thescenes are shown in a more cinematic syle via a slideshow. The levelsare bigger, thereare more secrets, more traps, more enemies, and more allies. The gamedoesn't share thesame commands as Prince 1, unfortunately - hence a bit of adisappointment there. Nevertheless,Prince Of Persia 2 is still a classic, and a worthy successor to thePrince Of Persia series.

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    So, if you thought Prince Of Persia was tough...

    You ain't seen nothin' yet!!!

    +=+=+=+=+=+LEGAL INFO+=+=+=+=+=+

    As with all FAQs, this section must be included to avoid any legalcomplications.___________________________________________________________________

    This FAQ is written by Eizaz and is copyright Eizaz Azhar, 2003.No form of reproduction of this FAQ is allowed and it may not bedistributed in any way without the author's content (me).For the time being, only http://www.gamefaqs.com has my

    authorization to post this FAQ on its page.Violating this rule can and will induce serious legal action,so you might not want to do anything rash. You may print/downloadas copy of this document for your personal use, but you cannotsell it, or use it to gain profit.___________________________________________________________________

    There. Sorry, but it had to be said.

    BTW, does anyone actually read this crap?

    +=+=+=+=+=THE STORY!+=+=+=+=+=

    -------------------------------------------------------------------------------When you stowed away on a ship bound for Persia, little did you dreamthat would fall in love with the Sultan's beautiful young daughter.Still less could you have imagined that you, an unknown adventurer withneither wealth nor title, would win her hand and be hailed by anadoring population as the new Prince of Persia.

    In fact, the Sultan has counted on marrying his daughter, if not to aking, then at least to a prince whose wealth and stature would

    favorably complement his own. The thought of giving her up to someonesuch as yourself upset the Sultan so much that he nearly ordered yourhead cut off on the spot.

    Only the Princess's quick intervention saved your life. And only bymeans of the most eloquent pleading (backed by copious tears) was sheable to persuade her father to grant your request. So it was thatPersia gained a new Prince.

    This, at least, is how you remember it.

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    Until, one morning, you enter the throne room and find your place atthe Princess's side already taken by someone who bears a disturbingressemblance to you. Worse, even the Princess doesn't recognize you.

    At a word from the "Prince", the Sultan's guards lay hold of you. Thisis no time to argue. You break free and leap through the stained glasswindow on the rooftop of the palace. With every guard in Persia afteryou, you barely escape with your life by jumping onto a merchant ship.

    As the wind carries you away from Persia, ever further away from thePrincess and the happiness that was all too briefly yours, you vow thatfrom this moment on you will live only to find your way back. Youdon't know who your enemy is, nor how you will defeat him...but betweenyou and the solution to his mystery lies your greatest adventure yet.-----------------------------------------------------------------------------

    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=NEUTRAL CONTROLS (IBM VERSION)+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=

    These are covered in the manual, and are for the keyboard, but I'lljust placethem here for reference. The keys are different from the originalPrince Of Persia,as you will see. Also note that Prince Of Persia II has a lot ofalternate keys forthe directional buttons. Unless there happens to be a two-playerfunction, or even a3-player function, I don't find this to be of much use.

    -= Up/E/I button

    Prince takes a small hop upwards with arms raised. If there are someloose slabs above you,hop to touch them and they will fall. Also used to scale ledges and tojump. Note that eachhop will move you slightly forward. In the En Guarde stance(swordfighting), the up buttonis used to block an attack.

    -= Down/D/K buttonPrince ducks on the ground. The crouch will last as long as the button

    is held.Used to scale down ledges, and moves you slightly forward with everycrouch. Inthe En Guarde stance, this will put your sword back in its scabbard.Err...Did he have a scabbard in the first place? Strange...

    -= Left/S/J button

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    Prince turns to the left. Prince will run forward for a short distanceif tapped;Will run continuously if held.

    -= Right/F/L buttonPrince faces the right of the screen. As above, Prince runs forward

    for a short distance ifbutton is tapped; Runs continuously if button is held.

    -= Page Up/O/R buttonWhen pressed, Prince jumps to the RIGHT. Use this if you're unsure

    whether pressingUP + Directional Button will work.

    -= Insert/I/Q buttonWhen pressed, Prince jumps to the LEFT.

    -= Shift buttonUtility button. Used to hang on to ledges, walk slowly, and pick upstuff.

    -= Control buttonUsed to draw your sword, and to fight. Unlike in Prince Of Persia, youcan draw your swordanytime you want in this game, without a guard around. The commandbutton has since beenreplaced by the ALT key. Can also be used as the utility button, butwill conflict withthe sword-drawing animation.

    -= SpacebarShows you the amount of time you have left. This only applies for thelater part of the game,where you have 75 minutes to save the Princess. Awww, man! Not again!?

    -= ALT+GSaves game. Now, the save game function has been completely revamped.You can save anywhere youwant, anytime, and you can save up to 10 games at a time. You even getto rename each and every

    one of your saved files! Note that you can only load from a checkpoint,or from the beginningof a level.

    -= ALT+LLoads a saved game. Press this anytime to load a game, unlike Prince

    Of Persia where you haveto press it during the intro screen.

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    -= ALT+RRestarts game; Back to the intro screen

    -= ALT+ARestarts level. This will only reset the current level you are on in

    case you get stuck.Note that time will still flow here.

    -= ALT+KSets the controls to Keyboard Mode. Use this if your keyboard doesn't

    function properly.Apart from "How to quit the game", I also get the question "I can'tmove at all" frequently.This happens frequently in POP1, but in POP2, they seem to havereplaced the default controllerwith the keyboard. Change the configuration using the "Setup" programin the game directory.

    -= ALT+JSets the controls to Joystick Mode. Use this to refresh your

    gamepad/joystick.

    -= ALT+QQuits to DOS. People love to ask me about "How to quit the game."

    Control+Q also works here too,surprisingly.

    -= ALT+STurns sound ON/OFF, along with the music.

    -= ALT+VShows the version of the game. This command isn't included in the

    manual.

    -= ALT+MTurns the background music ON/OFF. Compatible with Sound Blaster only.

    -= ALT+O

    Goes to the "Options" menu.

    -= ALT+HGoes to "Hall Of Fame".

    -= Escape buttonPauses the game. They cancelled the single-frame movement function

    here, unfortunately,

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    so it's used strictly for pausing. Press anything else to resume.

    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+LOADING YOUR GAME/ADVANCING A LEVEL+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+

    Remember Prince Of Persia 1? Where when you load a game, or advance alevel, whereyou had to open the manual (or my walkthrough) to get past the securitysystem? Well,it's back. A bit less confusing, but it's back. This time, instead ofcoming to a roomwith potions (which I happened to like) you come to a menu, and a bunchof weird symbols,where it states "Select the symbol that appears on page X of themanual". You have 3 tries.If you fail on all 3 occasions, the game will automatically quit andsay "Copy protection

    error" in DOS. Much more stringent than Prince Of Persia 1, I see. Ofcourse, there's abackdoor to everything, and I'll exploit it here. The location of thesymbols are fixed,which means that I can give you each and every symbol without lookingat the picture usingits location!

    Here they are in order, 10 altogether, arranged in a 2x5 pattern.

    Upper row: [SUNFLOWER] [8-SIDED STAR] [8-SIDED CROSS] [MOSQUE DOME][STRANGE WAVY PATTERN?]

    Lower row: [ROUND DIAMOND] [OCTAGON] [SQUARE] [THIN DIAMOND] [WOVENPATTERN]

    And here are the pages for them:

    Pages 1 & 19.......... 8-Sided CrossPages 2 & 12.......... 8-Sided StarPage 3................ SquarePages 4 & 16.......... Strange Wavy PatternPages 5 & 7........... SunflowerPages 6 & 15.......... Round Diamond

    Pages 8 & 17.......... Mosque DomePages 9 & 13.......... Thin DiamondPages 10 & 18......... Woven Pattern

    There you go. A complete list of codes, for Prince Of Persia 2. Contactme ifyou run into any problems.

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    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=RUNNING, JUMPING, CLIMBING, AND CRAWLING+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=

    Now that you know the basic controls, let's put them to good use. Torun, holdthe left or right button. To jump, you have to press both UP and thedirection youwant to jump to simultaneously. To do an extended jump, begin with arunning start.Your character will jump at the last moment, so when you are about 1slab away fromthe ledge, while still holding the run button, press up. This will comein very handyto clear long distances.

    If you hold SHIFT while trying to run, nothing happens. SHIFT is usedfor walking, and eachstep equals to one tap of the LEFT or RIGHT. You can use this to clearunsure areas (broken

    slabs, spikes, pits) where Prince will take a step, then suddenly puthis leg in, as if he'sunsure whether to step on it or not (i.e. Try stepping of a ledge.)This only happens once,as a warning. Do it again and Prince goes "Okay, if you say so." andwalks, regardless. Toclimb, you have to be near a ledge that has another ledge on top of it.You can also joinSHIFT after a jump/running jump to hang on to a nearby ledge. Note thatduring a running jump,in POP2, the timing is much more stringent than POP1, where you run,you jump, and Prince willautomatically align himself to the edge before he jumps off. Not here.Your timing (pressing UP)counts a lot here, and you might find yourself with a mouthful ofspikes if you make a mistake.

    When you are near a ledge, hold the UP button. Tapping it will makePrince touch the edgeof the ledge (no puns intended) while holding it will make Prince climbit. You don't haveto align yourself perfectly to the ledge to climb it, Prince isn't thatstupid. All you haveto do is to go close to it, and Prince will align himself when youpress UP. You can hang onto a ledge by holding SHIFT. The amount of time you hang on to theledge is entirely up to you,

    as it depends on how long the SHIFT button is held, provided you aremotionless. But, if you arehanging and swinging, then Prince can only hang on for a certain periodof time before he falls(to his doom or otherwise). Speaking of doom, you can only survive a 2-storey drop, which willeat a single bullet of your life bar. A 3-storey drop will kill youinstantly, no matter how muchlife you have. In certain areas, Prince has to crawl. Do this byholding DOWN + any directional

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    button. Note that you can't crawl anywhere you like; This is strictlyfor certain areas.(i.e. Horizontal cutters)

    Note that you need at least 2 steps to run and jump - or else you'lljust run off the ledge.Also, unlike POP1, Prince cannot run and jump off the edge that is aloose slab. I've tried,and failed repeatedly. There are some exceptions to this, and you'llsee it later in the game.

    +=+=+=+=+=+=+=EN GUARDE MODE+=+=+=+=+=+=+=

    What is En Guarde mode? In French, it means "On Guard", meaning to beon standby for a duel.In POP2, the guys at Broderbund changed the controls to what they are

    now. You automaticallyown a sword, without having to look for one. If you press the Controlbutton or confront aguard, Prince draws his sword and goes in a one-on-one fight with theguard (or nobody, ifyou draw your sword for no reason). I guess the explanation for thecontrols would be thatthe Shift button is frequently used... Walking, hanging... So if youcould draw your sword,that would probably conflict with the Shift button, and they changed itto the Control button.

    During this mode, Neutral moves are no longer present. The moves arenow:

    -= UP/I/W buttonPrince guards against an attack. Anticipate when your opponent willstrike. When he does,block, and follow up with a strike of your own. Every block will pushyou back by a bit.

    -= DOWN/K/S buttonPrince puts his sword back in his scabbard, and while doing so, revertsback to Neutral mode.If a guard strikes you in Neutral mode, it's curtains, unless you arefacing his way when

    that happens. Use this to run away from fights, but only if you are ata safe distance.

    -= LEFT/A/J buttonPrince moves one step to the left.

    -= RIGHT/D/L buttonPrince moves one step to the right.

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    -= Control buttonPrince draws his sword. You can do this anytime, anywhere unlike POP1.Makes sense, right?I mean, why the bloomin' heck can't I draw my own sword? Must there bea guard around forthat to happen? (POP1) Anyway, use this to attack a guard. Sometimes aguard may block yourattack, and will follow up with a strike. If you don't blockimmediately, you may get injured.If you block, the attack will end there. You can also follow it up witha strike of your own.However, sometimes, guards will block your attack again and follow upwith a strike. Now, thiscan go on forever, with you blocking and attacking and him doing sotoo. In this case, justmash the UP and Control buttons together repeatedly to engage in a longswordfight, and hopethat you get a strike or two in. Note that this is particularly

    difficult to execute in POP2,so you'll have to bear with it.

    You can switch places with a guard during a swordfight by moving tothe left or right.When you move past a guard,Prince will turn to the opposite side toface the guard. Usethis if you want to kill the guard quicky (i.e. there's a pit behindhim) or just to seehim come to a gory end (there's a cutter behind him).

    After you finish off a guard, a song comes out, meaning that you'vejust killed someone.

    NOTE: En Guarde mode isn't so strict about a guard striking you inNeutral mode any more,where you die instantly. They loosened it up a bit, so if you arefacing an enemy in Neutralmode and he strikes you, you won't die but lose one bottle of life. Ofcourse, if you'refacing backwards in Neutral mode and a guard strikes you, it'scurtains. And also note thatthere CAN and WILL be more than one guard in a screen. They will waitfor one to die beforeattacking, but if they're at 2 positions (one front, and one back) theywill attack withoutwaiting, and you're toast.

    +=+=+=+=+=+=+=+=+=+=+LIFE BARS & INJURIES+=+=+=+=+=+=+=+=+=+=+

    Now, during gameplay, you can see on the bottom-left corner of thescreen are 3

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    bullets, like the original game - Except that the bullet shapes havebeen replaced by...Well, bottles. Each full bottle represents a bullet of life. For everyinjury you sustain,some life will be lost. A lost life will be replaced by an emptybottle. You can extendyour life to more than this, but only if you find special potions(LEPs). Here are a listof some light (and severe injuries).

    Light Injuries include: (One bullet of life)

    A broken slab falls on youA two-story fallA guard strikes you during En Guarde modeDrinking potions unapproved by the FDAGetting hit by a dart gun

    ----------------------------------------------------

    SEVERE INJURIES INCLUDE: (DEATH)

    3-STOREY OR HIGHER FALLGUARD STRIKES YOU WHEN YOU ARE NOT IN EN GUARDE MODEYOU FALL ON SPIKESGET SLICED IN HALF BY A CUTTERGETTING FRIED TO A CRISP BY LAVA

    and numerous others.

    +=+=+=+=+=+=+=+=+PICKING UP STUFF+=+=+=+=+=+=+=+=+

    Along the game, you will see a bunch of stuff that you can pick up bypressingSHIFT while close. Here's a list of them:

    -= Short SwordA small sword used to replace your own, as you will lose it in Level

    5. A bit smallperhaps, but it gets the job done.

    First appearance: Level 6Found in: Level 6Classification: Better than nothing

    -= Magical SwordSomewhat like your original sword, this sword once belonged to Prince'sfather.Bigger, better and does more damage to them floating heads. Seems tohave

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    magical powers...First appearance: Level 8Found in: LevelClassification: Smash them 'eads with this

    -= Healing PotionHeals your life by one bottle. Looks like a goblet, instead of a gourd.First appearance: Level 3Found in: Throughout the entire gameClassification: Friendly

    -= Evil PotionEats one life bar if drank. To differentiate between a Healing Potionand a Evil Potion,look at the bubbles. Healing Potions have RED bubbles, while EvilPotions have BLUE.For all of you who still play this game on black-and-white monitors,you're going to have

    to guess. There is a slight difference in bubbles, but I'm not surewhich one is which.First appearance: Level 3Found in: Level 3, Level 8Classification: Evil stuff

    -= Life Extension PotionExtends your life by one bottle, while healing any other injuries.Comes in a vaseinstead of a goblet.First appearance: Level 3Found in: Throughout the gameClassification: Friendly

    -= Reversal PotionTurns the whole screen upside down. Controls remain the same, it's onlythe point of viewthat changes. Also comes in a vase like a Life Extension Potion. Todifferentiate betweenthese, again, look at the bubbles. LEPs have RED bubbles, and otherpotions in vases haveGREEN. To set the screen back, you have to find and drink anotherReversal Potion. Unlikein POP1, the UP and DOWN controls are completely reversed during thisstate, but the LEFT

    and RIGHT remain the same.First appearance: Level 10Found in: Level 10Classification: Joke

    -= Anti-Reversal PotionDrink this during inverted mode to return the screen and controls backto the originalposition.

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    First Appearance: Level 6Found in: Level 6Classification: Joke

    -= Landing Buffer PotionWill buffer your landing when taken. A strange song will linger about,and when you jump,you will float down to the ground, in which case you can jump down froma ridiculousheight and survive. The song lasts as long as the effect, so if thesong disappears,the buffering does too, and you'll plummet to the ground like a rock.Doesn't seem toexist in Prince Of Persia 2.First appearance: N/AFound in: N/AClassification: Friendly

    Well, those are all the things I know about. Any others?

    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=TRAPS, SWITCHES AND OTHER EVIL STUFF+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=

    Throughout the dungeon, there are a lot of trap doors, switches, andinstant-killmachines. I'm listing all of them down here.

    -= Gate-opening switchUsed to open a gate barring an area. The gate will remain open for acertain period oftime before closing. Once the time finishes, the gate will start toclose, bit by bit.The gate will remain open as long as the switch is continuously held.(i.e. you make aslab drop on it, kill a guard on it)[First appearance: Level 3 & above[Found in: Throughout the entire game[Classification: Switch/Trap in Level 3, just plain switch elsewhere

    -= Gate-closing switchA trap used to shut a gate down before its time expires. The gate shutsdown instantly

    with a THWACK! You may get trapped, but this device mainly wastes time,as the gateyou have opened suddenly closes, and you have to press the gate-openingswitch again.This device cannot work if it is held down. If the trap is held down,by something,and when you open the gate, nothing happens, so the gate can no longerclose instantly.[First appearance: Level 3[Found in: Throughout the entire game

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    [Classification: Trap/Switch in Level 3, just trap anywhere else

    -= Level switchThe switch which opens the door to the next level. Often put in awkwardand hard-to-reachplaces, you normally have to get past some obstacles to hit the switch.Once activated, thedoor will remain open, waiting for you to step in.[First appearance: Level 3[Found in: Every level has one of these. Well, not really, but most do![Classification: Switch

    -= Loose slabsThese slabs can be anywhere. They could be below you or above you. Theonly way to tell thedifference between a loose slab and a firm one is by hopping (UPbutton). Hop and all loose slabswill shake, giving them away. You can run across loose slabs, but

    remain idle for too long andyou go down with it. There are 2 types of loose slabs:a) Delayed reactionb) InstantaneousAs the names above, delayed slabs are your typical loose slabs. Jumpand they'll shake, givingthem away. As for the instantaneous slabs, the slightest movement sendsthem tumbling to theground. Beware of these...[First appearance: Level 3[Found in: Throughout the entire game[Classification: Cheap materials.

    -= Flip-Flop slabsThese slabs are traps. The slightest movement activates them, butunlike instantaneous looseslabs, these things over vertically, sending any unfortunate being tothe ground below,more often than not ending up in:a) A pitb) A crusherc) A set of spikesd) Most certainly doom and disaster.You won't see them until you jump or step on them. Really have to bealert, this one.[First Appearance: Level 10

    [Found in: Level 10[Classification: Trap

    -= PitsAh, the classic fall of doom. Who hasn't seen one of these? These pitsare incredibly deep,and falling into them forces you to restart the level.[First appearance: Level 1[Found in: Throughout the entire game

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    [Classification: Evil stuff

    -= CuttersInteresting. A pair of evil-looking blades that snap shut and openagain at intervals.If you have bad timing, step in one of these and... Well, let's justsay all the king'shorses and all the king's men (not to mention surgeons) couldn't putPrince together again.The intervals are slower when there is a guard around and becomeslightly faster when theguard dies. Doesn't seem to exist in Prince Of Persia 2.[First appearance: N/A[Found in: N/A[Classification: Evil stuff

    -= Horizontal CuttersYou thought cutters were bad enough? Well, look at these. Perhaps a

    replacement for theoriginal things, these are even more discreet. Basically a curved bladeplaced in a sliton the wall, most people barely notice it until it springs out. OncePrince's in range, thisevil blade springs out and severs you in half. To get past these, youhave to crawl underneaththem - or lose your lower body. You can run and jump across them, butit very rarely works.[First appearance: Level 6[Found in: Level 6 and above[Classification: Evil stuff

    -= CrushersLook closely. What do you see? "A wall." Look again. "Yo man, I can'tsee anything but a wall."Look REALLY closely. "Well, it seems to be closing in on me. Gettingcloser... And closer..."And SPLAT! Whaddaya know, I'm crushed to death. Placed at the side of awall, normally in a pit,this giant slab of concrete crushes you against the side of the wall,reducing you to a bloody pulp.Virtually impossible to identify, you only know they exist when it'stoo late.[First appearance: Level 10[Found in: Level 10 to Level 13

    [Classification: Evil stuff

    # Did I mention how to activate the switches? Just step on 'em andthey'll work. As for the level door, to enter,press hop while in front of it - provided the door is open, of course.

    # In the Skull Caves, switches double as traps.

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    +=+=+=LEGEND+=+=+=

    LEP: Life Extension Potion

    LBP: Landing Buffer Potion

    Potion: Healing Potion, unless stated otherwise

    +=+=+=+=+=+=+=+=+=+=+=+=+=+WALKTHROUGH/GUIDE/FAQ/HELP!+=+=+=+=+=+=+=+=+=+=+=+=+=+

    NOTE: Most levels have multiple paths that you can take to complete thelevel.

    All paths will be added in the later version of this walkthrough.

    Also, there are many more LEPs along the way - will be added inlater version of FAQ.

    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=LEVEL ONE: ESCAPE FROM PERSIA!+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=

    STORY: In ancient Persia... There lived a Sultan who had an onlydaughter...

    ...whose beauty was like the moonrise in a clear heaven.Now it happened that the Sultan left his kingdom, to fight in a

    foreign land.In his absence, the Princess fell in love with a young

    traveller who climbed thepalace walls to see her. This did not please the Sultan's Grand

    Vizier who meantto marry the Princess himself. Seizing power, Jaffar had his

    rival thrown into thedungeons, but the young man escaped and struck down the evil

    magician.(Prince Of Persia 1 theme song appears during this scene)

    When he learned of the Vizier's treachery, The Sultan offeredriches...

    ...but the stranger requested one reward.

    And so the young lovers were wed and they lived happily...

    ...Well, for eleven days.

    One morning...as the Prince stands between the doors of thethrone room...

    A coldness like a shadow passes over him. As he approaches thethrone...

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    He feels the eyes of the court upon him. The Princess andSultan stare at him.

    Prince: "Princess, why do you look at me so strangely?"

    Princess stares at Prince for a while. Suddenly, another Prince emergesfrom the shadows behind her.

    "Prince": "How dare you speak to the Princess! Guards! Seize him!Seize him!"

    Princess: "Don't hurt him! He's just a poor mad beggar."

    Guards: "After him! Don't him let him get away!"

    "Prince": "Don't worry, my dear." He won't get far.

    (Jaffar's face appears, replacing that of Prince's.)

    Crash! Boom! Bang! That's the sound you hear when you smash out ofthe window, likein the movies. As I said, every guard in Persia is after your butt!Time to pull aHoudini act. Face the guard to your left. Kill him! To your right is apit, a.k.a doom.Now move to your left. Get rid of any guard you meet along the way. Runand jump acrossthe pit on the left, and climb up the ledge you see there. There are anumber of guardsbehind you, and one about to jump from the ledge, so climb it quick!Jump past the pit,walk to the end and climb down.

    At the second area, you should be standing on the roof of a shop orsomething. To yourright is a dead end. When I say dead end, I mean DEAD END, i.e. walkthere and you getkilled for no reason. It's not important, so run and jump to the left.Keep doing sountil you come to the end of the dock. You see a ship sailing away.Quick! Run, jump,and hang on to the ship as it sails away! Allright! You've made it! (Ifyou didn't, don't

    worry. You'll continue from the roof of the shop instead of the entirelevel.)

    Hence starts the adventure of a lifetime... Or was that in Prince OfPersia 1?

    +=+=+=+=+=+=+=+=+=+=+=+LEVEL TWO: SKULL BEACH

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    Anyway, both switches open the stone door ahead. If you step on any ofthem whenthe door is open(ing), press any switch to shut it down. In the SkullCaves, allswitches work two ways, as a trap and as a switch. Knowing when to stepon themmay lead to your survival.

    Go through the door, ingore the switch you see, and climb down. On theplatformis a loose slab. To your left is a door, a switch, and some horizontalspikes.Behind that door is an LEP. Grab it, but don't fall on the horizontalspikes. Nearthe LEP is a lava pit, and a switch. This is a trap. Evil! Don't eventhink abouttouching that switch. Wait! *Sigh* I told you so. Press ALT+A. There isno way ofgetting back up. Anyway, after getting the LEP, go right and you see askeleton and

    a lava pit. Carefully jump over it, and draw your sword. Why? Becausethe skeletonwill come alive, like in POP1! This time, the skeleton has a life bar,so you can killhim, but it's only a matter of time before he comes alive again. Okay,proceed to theright to find a door, a switch on a platform, and a pit. Hit theswitch, jump to thedoor, and go to the right.

    Ignore the switch, and climb down. There will be a dart gun beneathyou, and a looseslab on top of it where you are standing. Drop the switch on the dartgun to smash it,so it won't shoot annoying pellets at you. Head to the right again, andyou should seethe level door. Drop the loose slab on the switch, to open the door onthe right. Getpast it, scale up the platforms there, hit the switch, and enter thelevel door. Don'tfall in the lava pit!

    NOTE: The stone doors in the Skull Caves can crush you to death if youremain

    underneath them for too long.

    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+LEVEL FOUR: THE SKELETON ARMY+=+=+=+=+=+=+=+=+=+=+=+=+=+=+

    STORY: Meanwhile... The Sultan's enemies are marching against Persia.No sooner has the Sultan left for battle, than the new "Prince"

    seizes power.Princess writes a letter to her father, saying:

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    "Dear father, my heart is broken. The Prince has betrayed yourtrust.

    You must return with your army and take back your throne.

    Suddenly "Prince" barges in, and spots the contents of theletter!

    Princess: Oh no!

    (Once again, Jaffar's face replaces that of the fake Prince's. I'llrefer to him as "Jaffar".)

    News of the Princess's sudden ilness stuns the kingdom.Amid growing unrest, the "Prince" declares martial law,and a reign of terror is loosed upon the land.

    In this scene, you see Princess in a coma, with her pet mouse from POP1beside her.From now onwards, you have 75 minutes to save the Princess. Here we goagain...

    Now, start of Level Four. You start at a junction. You have twochoices; Left or right.The path on the right leads to a door, separated by a pit. Inside thedoor, is a deadend. Climb down at the expense of a life bottle. You should land on aswitch, and thedoor should open. Climb up the platform, head to the right, and jumppast the horizontalspikes you see there. Take the potion, and climb down. Go to the right,past another setof horizontal spikes. You see an LEP, with two stone doors blocking it.Step on the switchand drink the LEP as soon as you can, and get out of there. All youhave to do is to getpast the second door. The switch in the middle activates the firstdoor, so you can getout. If you failed, you can climb down via a pit on your left, whichleads to an Evilpotion, a skeleton, and ultimately, a dead end. Alt+A, please.

    Once you acquire the LEP, head left and climb down the pit. You willbe standing ona platform, and there is a dart gun on your left. That's yourdestination. Now, readcarefully. Carefully walk to the extreme RIGHT edge of the platform.

    From there, jumpover to your left. You should be able to make it. This requires you toalign yourselfto the ledge; One wrong calculation and you end up in the lava pitbelow. Once you'reacross, carefullywalk to the left. You see a huge pit. Climb down, andclimb down again(2 floors total).

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    You should now be standing next to the level door. Now to open it...Head right.Hit the switch to open the door. Run in. Go to the end to activate thelevel switch.Hmm... There's an awful lot of skeletons here... This can't be good.After activatingthe level switch, run! Run like there's no tommorow, as the skeletonswill come aliveand run after you! You may be able to take out one or two skeletons,but a whole armyof them? I'd recommend running away. While running back to the leveldoor, remember tohit the switch that opens the door that you came through in the firstplace! Run! Okay,you're out. Hit the switch again! Close the door! Pheew. Now thatthings are a bit relaxed,you can enter the level door with ease.

    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+LEVEL FIVE: UP, UP AND AWAY!+=+=+=+=+=+=+=+=+=+=+=+=+=+=+

    Start of Level Five. You can't open the door on the left, so go right.Climb upthe platform, jump past the spikes, and prepare to draw your sword toblock an attack.Kill the skeleton or push him into the lava pit. Frying someone aliveis always fun,no? Ha-ha! Head right again. You see two doors, a set of spikes, a dartgun and a switchbelow a platform. You'll have to sacrifice one bottle of life for this.Hit the dart gunswitch, which will open both doors. Go to the next screen, where youwill see 2 dart guns.They pose no threat, as the switches to activate them are below looseslabs. Just run acrossto the next screen.

    In the next room, you see a carpet lying around in the middle. Whatwould a carpetbe doing here? Of course! It's a flying carpet! This will be yourticket out of theSkull Caves, in case you're wondering. Just go to the middle of thecarpet, and pressDOWN to activate it. Note that there is a gate above you. You can try

    to board the carpetnow, and...

    SQUASH!

    So you see, if you try to ride the carpet with the gate closed, thecarpet will turnyou into spaghetti by squashing you between itself and the gate above.The switch for

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    the gate is located on the top-right corner of the screen, on theplatform. Well, wesolved the location... Now to actually get there. Okay, here goes.Head to your right.You should be in the middle of two platforms. Go to the bottomplatform, carefully walkto the edge, and jump down. You should end up on another platform. Now,you have to zig-zag from platform to platform. Jump to the one on your left, then theone on your right,all in all 2 screens. At the bottom, climb down the ledge on the left.You should end upon another ledge. Now jump to the right. Head right, until you see adoor, a potion anda dart gun. Hit the switch to open the door, and go in.

    Head right. Note that the dart gun's switch is located just on theledge, so if youtake the potion, you'll still get hit by its pellet. Anyway, afterheading right, you

    see a lava pit and a platform above it. Ignore the entire setup andproceed to the right.You will come to a series of ledges, and another lava pit. Continue byscaling up theledges on your left. When you reach the next screen, again, climb theledges to yourleft. You should come to a platform with a dart gun, a set of spikes,and a switch toopen the door to the left. Ignore all of these, and scale up the ledgeson your right.You then come to yet another set of ledges, really high up, and aplatform on your left.Climb up all of them, but watch for the loose slab!

    When you reach the platform, head to your left. You should get aglimpse of a switch,and you will be on a hanging bridge, guarded by a skeleton. Theskeleton's physics arethe same as the skeleton in POP1 (old bag-of-bones), where he has nolife gauge, i.e hecan't be killed. The switch you just stepped on before entering thebridge opens the dooron the next screen, to the left, which in turn leads to the gateswitch. Switch sides withthe skeleton, and run towards that door! Home free!

    But wait! When are about 1-2 metres from the door, the door shuts,

    forcing you to hitthe switch again. Huh? Never mind, perhaps you didn't make in time. Soyou hit the switch,fight the skeleton, and try to make past that door, guarded by a dartgun. Aw, heck! Itshut down again! What's the big idea? Okay, okay. By now, you may haverealised that ifyou fight the skeleton for too long on the bridge, the bridge collapses(too much movement,

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    That's right - that will help dampen your fall, and you'll only lose asingle life. Without it,say hello to the Grim Reaper. Okay, go back via the tunnel, and whereyou fought the head. Climbup the ledges on the left, and reach the top. Now, go left and climbdown again. Don't rush; Idon't need to explain what happens if you fall. Once you reach the 2ndscreen, don't go down;there's a evil potion, guarded by 2 heads (why anyone would take thatis beyond me.) Jump overto the platform on the left, and continue. Crawl past the cutter, andgo left again. You cometo a pit. Jump over to the left platform, and climb down.

    Once there, head right. Before that, do you see that "crack" on thewall? Yeah, you guessedright. It's a tunnel. Go in and meet a snake. Quick! Crawl back out!You can't slice thingswhile crawling throught a tunnel, so go back out and wait for the snaketo appear. Kill it,

    then make your way in to find, of all the things, an inverter potionand an anti-inverterpotion. All in all, waste of time, so don't bother doing this and makeyour way to the right.

    There are 2 level doors here, and a head to guard them. Kill the head,and open any one of them.The switch on the left opens the door on the right, and the switch onthe right opens the dooron the left. Head right again to find those two blasted heads - badidea. Which door to take,you may ask? They both lead to the same place, only different areas.You can decide by throwinga dice, flipping a coin or using a timer with miliseconds; start andstop it. If the milisecondvalue is an even number, take the left door. If it's an odd number,take the right - althoughthe door on the right is faster, and easier to manouevre through.

    On with the levels!

    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=LEVEL SEVEN: SNAKES, SLABS, AND FLOATING HEADS (LEFT DOORWAY/GLITCH WAY)

    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=

    Start of Level Seven. You mysteriously have a sword here. Don't askwhy, beats me. Anyway,you find yourself in a cell. Get out via the loose slab at the left.Climb down. You shouldsee a snake slithering around. All snakes are poisonous, and they willkill you with one bite.That must be some potent venom! To kill it, just draw your sword andstrike it. Prince will

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    automatically aim low, and will slice the snake in half. Of course, youcould just wait untilit goes back in its hole, and run away. That done, climb down the ledgeon the left. You shouldbe on a platform, and a floating head should be in sight. If the headspots you, it will comeafter you, and keep ramming itself against you (now that's what I callusing your head). Itcan ram you from once to 4 times in a row, leaving you no chance toattack it. Believe me,you do not want to get hit by this guy 4 times in a row.

    NOTE: If you used the Glitch Way, this will be your first time fightingheads/snakes.

    If otherwise, prepare for more...

    You're gonna have to get a first strike in if you want to win. Normalstrikes won'tusually work here; All they do is miss, and leave you vulnerable toattack. What you

    should do is a defensive strike, by holding UP and striking. If donecorrectly, Princeraises his sword, as if to deflect an attack and combo it with astrike. This strike will(usually) hit, and with proper timing, you'll be able to win. Lookcarefully at the head'slife. Each life bottle equals to 2 lifes, not 1. In other words, if ahead has 3 lives,it will take you 6 strikes to kill it. Stupid floating freaks! Theseare by far the toughestand most annoying enemies yet. If you can't win, practice! You'll getit in time, I'm sure.

    That done, climb up the ledge on your right and drink the potion. Goright again. Oh, no!Not another head! Follow the steps above to kill it. Head right, hitthe switch and climb upthe ledge there. WAIT! Before that, head right. You will soon come to alevel door.[CONTINUED IN NEXT SECTION] Guess what;

    -----------------------LEVEL SEVEN: Right Door-----------------------

    This is where you will start from if you pick the door on the right. Ifyou started from here,

    head left and climb up the ledge on the right, and go straight. Crawlthrough the cutter, andhead right to find a head. Kill it, and go right again. You should seea closed gate (no wayto open it) and a path leading above, on the left. Climb up. [FROM LASTSECTION] Grab thepotion that you see. Now, climb up via the top-right ledge, near thegate. The switch thatyou just activated opens the gate on the right, where you have to runand jump over a huge

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    pit. Hold SHIFT! Got it! Barely made it, but still hanging on. Eh?What's this? Another head?!Climb up! Quick! Now, go to the right. (If you followed the door on theright, and killed thehead, this won't be there.) Grab the potion, and drop the loose slabsabove you. Head rightagain. There will be 2 snakes, and a horizontal cutter. Kill bothsnakes, cos' you can't havethem sinking their fangs into your butt (ouch) while trying to crawlunderneath the cutter.Get past the cutter and the snakes, and climb up the ledge on yourleft. Ignore the snakesbelow.

    This part is probably the toughest in the stage. Once you've climbedup the ledge on yourleft, immediately jump to the right. A head will lunge at you, and ifyou try to fight iton that small platform just now, chances are that you'll fall and crackyour skull. The head

    has 4 lives, meaning 8 strikes. Bloomin' heck! This one is really hardto kill. Don't give up,though! If you die, you'll restart from the horizontal cutter on thefloor below. At least it'snear.

    Once you've finished off the head (Hargghh... At last!!!) continue toclimb up tbe ledgeson your left. Don't forget to take the potion before you go. Once atthe top, proceed left.Yes, you will meet another bloomin' head. Terminate it and head leftagain, to find a deadend, blocked by a gate. Okay, you're stuck. What next? Press Alt+A...

    Just kidding. The slab to the right of the gate is a loose one. Itdrops without warning,so all you have to do is to hop and it'll fall. Climb down, at theexpense of one life, andyou see the level door. Hurrah! The switch is located to the left, sogo there. There seem tobe two ways to hit the switch. Climb underneath the cutter, or runalong the platform aboveto save time. Okay, so you took the easier way, via the top platform.When suddenly...

    A thought strikes you. The platform above was made entirely out ofloose slabs! When you

    fall, you'll get sliced in half by the cutter! C'mon...! You shouldhave seen it coming!It's Prince Of Persia 2, where the easiest way always leads to yourdoom. If you die here,you'll have to start back from the last checkpoint. Well, now thatyou've opened the switch,you can climb up the level door to the next level.

    NOTE: This should clear up the glitch area once and for all. Anyproblems? Mail me.

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    +=+=+=+=+=+=+=+=+=+=+=+=LEVEL EIGHT: DAD'S SWORD+=+=+=+=+=+=+=+=+=+=+=+=

    When you come out of the level door, there is a snake to your right.Ignore it (orif you really want to see blood, then kill it) and go left. Once youreach the nextscreen, stop! Climb down all the ledges there. When you get to the 3rdledge, youmay notice a loose slab. Drop the slab and climb down. There is a gateto your left,and the switch is located on your right. You'll have to get past thecutter to getthere. Once you hit the switch, get past the cutter again and walk tothe edge ofthe ledge. Jump! Don't hit the trap! As always, there is a reason forthis. The slab

    you just dropped was to stop a trap, which will close the gate, andyou'll have to jumpover it. There is another loose slab near the gate. When you jump overthe trap, you'llfall into a pit. Doom!

    Now that you're past the gate, beware! There's a head to your left! Aneasy way to killit is to strike it as near as possible to the wall on your left. Whenthe head hits thewall, it will explode. Easy! Of course, if you make a slight mistake intiming, you're dead.Now, climb up and head to your left. Go through the gate and note theloose slabs! Okay,you've made the checkpoint. Kill both snakes, and go left again. Yousee a cutter and a head.To attract the head's attention, climb up the platform above. Kill it,and go left again.It may seem tough, but trust me, there's worse to come.

    Once you finish off the head, go to the next screen on the left. Yousee another head!Oh-oh. It won't notice you at first, but hold your ground and it'llcome. This head has3 lives = 6 strikes. Aw, man! Keep at it... Got it? Wicked! Now climbup the platform anddrop the loose slab. Climb up. You find yourself in an ancient palace

    of some sort. Thereare gates to both your right and left, but the gate on your left is theonly path. You cantry going there, but it's gonna take something bigger that that knifeof yours to take out9 HEADS! You hear me? 9!!! Which reminds me... If you haven't noticed,there is a sword onyour right. Hmm... A trap? Pick it up, and Prince will fall into acoma...

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    Game Over. Well, that's what I thought, until the music never stoppedplaying. So ifyou want to see the movie, don't press anything. Just wait, and wait...Until somethinghappens. The palace is mysteriously restored, from rubble to amagnificent palace, completewith pillows and gold-plated background. A figure of a woman appears.You look familiar...Hey! Aren't you the lady that appeared in my dream?

    Mysterious Lady: "Once this was a great city, ruled by a son of kings.He was slain and his palace lay waste by the armies

    of darkness.I died at his side. You alone were spared, my son.I gave up hope that you might live. This was your

    father's sword.Avenge us."

    "Avenge us..."

    This should give an idea of what's going on here. What? You're stillstuck there?Press SPACEBAR to wake up. Anyway, the woman was apparently Prince'smother. Bothher and Prince's father were killed. Stupid heads! Now, it's paybacktime...I shall avenge you!

    Cool! You've got a new sword! Don't lose it this time! Read thisfirst, or you won'tstand a chance against the heads! Killing heads is easier with dad'ssword this time,as each strike takes away 1 full life of a head. You're gonna have tofight differentlyhere, as the sword has more reach than your previous knife. Here's how:

    1) Start with a strike-block (Hold up, and hit Ctrl.)2) When the head takes damage, the head falls back. The head willrecover for a moment,

    around 1/2 a second, giving you a chance for another strike. Don'tdo a strike-block;

    just strike normally.3) As above, the head takes damage and recovers. Hit it again, andrepeat until the head goes bust.

    NOTE: If you try to strike-block the head while it's still recovering,

    chances are thatit'll miss and you'll get hit instead. Also, this may take some

    time to get used to,but you'll get it soon! It took me nearly a day, just for the

    record. Sometimes,the head may be pushed back too far away to strike, in which case

    you'll have tomove a step forward to stike it again.

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    Okay, now here comes the tough part. If you're low on life, pressCtrl+A. You'll restartfrom where the sword was. Go left, to terminate the heads once and forall. In the firstroom, there are 3 easy heads. Sometimes, when you hit a head, the headwill start to get"sick" and fly away to the end of the room. When this happens, the nexthead will attack,so be careful! The other heads will wait till the first one's deadbefore attacking you.When you destroy all 3 heads, on to the next room. There are another 3heads, medium difficulty.Kill all of them, and take the potion lying on the floor. Remember tohit the level switchas you run by. Now to the next room. Yet another 3 heads, difficultyset to HARD. Each ofthese heads have no less than 3 life bottles, and you have to strive toget past these guys!

    Once you're done, run up the level door and end the level.

    NOTE: This part is among the most frustrating of the game. It took mebloomin' ages

    to get past this one! I tried everything. From running across theheads (You

    can, but it's only a matter of time before they catch up and killyou simultaneously)

    to luring them away, and none of them worked. There's only oneway - Kill them or be killed!

    +=+=+=+=+=+=+=+=+=+=+=+=+=LEVEL NINE: HI-HO, SILVER!+=+=+=+=+=+=+=+=+=+=+=+=+=

    Hmm... Strange title. Oh well. When the level begins, go to your left,and beware ofthe loose slabs. In the next screen, stop! There's a floating headlingering about,and is sure to kill you if you jump the pit. Kill it, and run and jumpover to the otherside. In the next screen, you should see a snake. Kill it, and followthe path below tothe left. There is a head. Kill it, and proceed to the left. I'llexplain the reason forthis later, so don't worry! There should be another head. Kill it

    again, and go to thenext screen. Crawl underneath the cutter you see, and go left again.There should be 2floating heads. Kill them all! You can explore to your left again,where you'll see a whitemarble horse, and if you go even further, you should be in a desert.This, my friend is theway out! Keep running, and running, and... Whoa, Whoa! There's a HUGEcliff separating you

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    STORY: The horse comes to a halt outside a fortress of some sort andturns to stone again, leaving

    you stranded there. You're running out of time...

    Start of Level Ten. You find yourself in a brick-red building. To yourleft is a Flip-Flop;if you want to know about its physics, you can go there and see how itworks, how sensitiveit is, if can you hang on to it and so on. If you just want to completethe level, go to yourright. Kill the first guard, and wait for another guard to appear. Killhim too, and anirritating song should appear. You'll soon get sick of this, trust me.Go right again andclimb up the ledge you see. Head right again, and you come to a pit.Don't climb down; instead,jump over to the other side. Drop the loose slab, and climb down. Theloose slab should hit thebirdman directly below on the skull, killing him instantly. Jump overthe spikes to the right.

    Keep going until you see the level door on another platform, and hitthe level switch. Go backto the spikes, and carefully climb up. Hit the switch and head left.Climb down, at the expenseof a life bullet. Kill the birdm(en) that appear, and go right.

    In the next screen, crawl underneath the cutter, activate the switchand climb up the ledge.Jump over the pit and spikes you see, and head right again. Keep goingright, crawl underneaththe next cutter, and eventually you'll meet another birdman. Kill him,and climb up the ledgeson your left. Go to the top, and you'll see a potion on a ledge that Ican't reach. Ignore itand go left. You will encounter 3 birdmen. They come out at intervals,so wait for 'em! Jumpover to the left ledge, and jump over to another ledge on your left.Run left, hit the switchto open the gate, and you should see the level door there for thetaking. I hope you followedmy advice and acivated the level switch earlier...

    NOTE: From this stage onwards, you can turn into your Shadow, byturning left, then right,

    and left, and so on. When you are turning, your body will start toflash black. Once

    the transfomation is complete, your shadow should leave your body

    in a heap. DuringShadow mode, you are completely invincible. No attacks can harm

    you - i.e. you can dropfrom a 1000-storey height and survive, you can walk through

    cutters, etc. You can alsowalk through gates without having to open them. Cool, eh! Yeah,

    but this, like everythingelse, has its pros and cons. For example, you cannot enter the

    level door without your body.

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    Drinking potions have no effect, be it an LEP, an Evil Potion, apotion, or even an LBP.

    And most important of all... You need at least 9 lives to switchto Shadow mode. Any lower,

    and Prince will DIE. Also, when you convert to Shadow mode, theprocess will take away 7

    PERMANENT LIFE BOTTLES. Yes, 7. How do you go back in your body,you may ask? Well, go to

    your body, and press DOWN. You should be back in your originalbody.

    +=+=+=+=+=+=+=+=+=+=+=+=+=+LEVEL ELEVEN: HIGHER GROUND+=+=+=+=+=+=+=+=+=+=+=+=+=+

    Start of Level 11. Head left, and climb up the ledges. Go past thegate and youshould come to a room with a set of spikes. Walk slowly up to the

    spikes, and climbup the ledge on the right. Turn left, and hop. Keep hoppin' until aloose slab fallsdown. Climb up the newly-formed opening, and hit the switch on theleft. Jump back,and go past the gate there. This is tricky. Remember the part where Isaid Princecan't run and jump if the last step is a loose slab? Here's anexception. The lastslab is obviously loose, and you'll need to time your jump directly onthe slab.Run, and just before touching the slab, hit SHIFT, and you should beable to jumpon the loose slab. Don't ask me why this works here, but not when youtry to jumpon the horse. Anyway, you should make the cut, and hold SHIFT!

    You will hang on to a ledge on the next platform. Pull yourself up,and whe you reachthe top, go right. You should come to a room that looks suspiciouslylike a trap, withan LEP. Guess what; it is. That one was easy, eh? Anyway, jump beneathswitch to dropthe loose slab on it. Climb up the gate, and climb down. You should bestanding on thetrap that closed the gate behind you. There is a switch at the end, andanother switch

    beside it. Avoid this at all costs! This switch activates a crusherwhich will kill you.Jump over the crusher switch, grab the LEP, and climb back up theledge. The gate shouldopen. Jump over the crusher switch and climb out of the gate. Thatwasn't so tough, was it?

    Now that you've got the LEP, climb over the ledge on your left. Youshould see a cutter

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    and a switch. Take careful steps to the left first. Careful! I'll showwhat's in storefor ya. You should see a gate, separated by a pit. The switch guardedby the cutter opensthe gate, and you'll have to be quick to make it in time! Note that theslab at the endis a loose one. Now, here goes: Jump over to the other side. Don't takecareful stepsto activate the switch; just crouch until you reach it. Remember? Everycrouch moves youforward by a little. If you step, you're taking the risk of getting cutin half, andrestarting the level again. Once you hit it, turn to your left, jump,and run. Just beforetouching the last slab, hit SHIFT and jump! Hang on to the gateentrance, and pull yourselfup! This might take a while. Got it? Excellent! On to the next sector!

    There will be a set of spikes to your left, so carefully jump thereand climb up the

    ledges on your right. Climb all the way to the top. You arrive at whatlooks like a deadend. It isn't, don't worry. Go right, and hit the gate switch. Climbdown! Once you landon a platform, jump over to the left. Take one run (tap LEFT once),jump to the other side,and run past the gate! You'll have to rush for this one, and may notmake it on your firsttry, but the checkpoint is at the spikes, so you'll start from there ifyou die.

    After making the gate, you will encounter a birdman. After you killhim, there will bemore birdmen jumping via the ledge on the left (4 birdmen altogether).Kill them all!When you're done, climb up the ledge on your right. When you reach thetop, take thepotion and go right. You will come to a room that looks like a trap.Once you hit the trap,the gate closes, leaving you no choice but to Alt+A... Not on my watch!Climb up the ledge,and hop to make the slab fall. Climb up the hole, and you should be atthe level door. Theswitch to activate the level door is located inside the gate, and theswitch to activate thegate is located to your right. Head right, hit the switch, and climb inthe gate. There should

    be a birdman, and something that looks suspiciously like a loose slab.Kill the birdman, butdon't even go near the "loose slab"! It's a flip-flop, and it will sendyou tumbling to yourdeath if you step on it. The switch beside the flip-flop activates thegate, and the switchon the ledge does nothing. Stand on the ledge and hop upwards to dropthe loose slabs above you.Climb up the left side, and... Whoa! Spikes! No harm there... Yeah,jump over to the right.

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    Crawl under the cutter, and make your way to the next screen. Youshould come to a set of ledges.Climb up any side, drop the loose slabs on top, and climb up.

    From there, go right until you come to a platform. Climb up theplatform on the right,and climb down the "pit". You should end up on a crusher switch. Oh,no! Busted! But wait!What's this? there's a loose slab at the corner. If you're quick, youshould be able to dropthe slab and climb down. Quick! Hurry! Almost got it... Done! Great!Now that you're at thebottom floor, hit the level switch and crawl underneath the cutter.Now, make your way left,and you come to a pit. You have to cross this to return! Run... JUMP!Hang on! That done, youcan now go past the gate, and... Wait a minute. The gate's closed! Whatthe heck... I hope youdropped the slab earlier, as that slab will drop directly on the switchthat opens the gate

    (I think someone planned this whole thing very carefully.), and you'rehome free. You'llhave to wait a while... See how long the slab took to reach the bottom?You don't want tobe in the slab's shoes, I assure you. Higher Ground? You bet.

    Now you're back at the pillars/ledges where you had to climb up, soyou can run back andenter the level door. Remember the cutter? Crawl underneath it.Remember the spikes? You'regonna have to measure your jump to avoid the spikes. Why can't youclimb down... Rememberthe flip-flop? They all come back like a boomerang. I've measured yourjump: Two steps leftfrom the edge of the platform (excluding the loose slab.) Okay, nowthat you're done, jumpover the flip-flop, head back to the level door, and end the level.Wait! Don't forget the trap!If you step on that, all your hard work will go up in smoke, as you'llget trapped inside the room!

    *Pant*Wheeze*... That was long, and tough. There's plenty more to come,so don't get too cocky...

    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+

    LEVEL TWELVE: THE FLAMING SWORD+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+

    Start of Level Twelve. Start by going to the right, and activating theswitch thatopens the gate on your left. If you keep going right, you should see asword, situatedon a ledge. Hmmm... Can I pick that up? We'll see... Run to your leftand climb up the

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    ledge you see. Hop 3 times to the right, and a slab will drop. Climbup, and go rightto drop the loose slab on a switch. Hold SHIFT! That done, climb downand head leftagain, and jump over to the platform with the guard. This isessential!!! Switch placeswith the guard, and push him down, activating the switch. You need tokeep that switchopen; if not, go ahead and press Alt+A. You're as good as dead. Onceyou do that, climbup the ledge on the left. Drop the loose slab(s) in the corner to keepanother switch open.Jump to the other side of the platform and drop the loose slab on theswitch. It starts tomake sense now... All the slabs (and a birdman) activate a gate, andkeep it open. Climbup to the top of the right ledges, and drop the loose slab on the lastswitch, and all 4 gatesshould be open. Run and jump, and you should make it in one go. Don'tjump! If you do, the

    spikes will be waiting for you... You may notice that you can make yourway to the right,only to find the path blocked by a gate. You're on your way to openingit.

    Once you're past that, head left. This is another tricky part. You'llhave to run andjump to the potion at the extreme left, and drop the loose slab toactivate the switch,that will open the gate that you couldn't get past earlier. This isanother checkpoint,so if you die or Alt+A, you'll start back from here. When you getthere, don't drop theloose slab yet! Jump over to get the potion, and run and jump over tothe right, droppingthe loose slab along the way, and you'll end up at a lone platform.Tricky indeed. Thatdone, climb down and head right. Go back to where you killed the guardon the switch,climb up, and at the platform opposite the 4 gates in a row, headright. The gate shouldhave opened now. Beware of the Flip-Flop! It leads to a switch, whichwill activate a crusher,where you will turn to mashed potatoes.

    Get past the gate, hit the switch, and head right. In the next screen,you should see

    a switch, and an open gate. How on Earth did it activate? Easy. In thestart of the level,you had to climb up, and drop a loose slab on a switch, right? Yeah,that's the switch.Anyway, this is obvious. Run and jump over to the platform on theright. Activate the switchbeside you, then run and jump! Made it? Good! Go right again, andhere's another checkpoint.What? You didn't make it before the gate closed? Ah, nuts. Climb up,and drop the loose slab.

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    Climb up again, jump to your left, and drop past the flip-flop. HoldSHIFT, and you should beright where you started, and you can try again. One of the few uses fora flip-flop...

    In the next checkpoint, you come to a dead end. Climb down, and youget poked to deathby the spikes. What now? Go back to the gate, and run and jump fromthere. You should beable to clear the spikes, and land just beside the sword. Cool! Pick itup? What? You can't?Oh-oh. The sword comes alive and attacks you! It's flaming, and it'sinvincible. Well, notreally, but you can't attack it. You can, but I'm not gonna go intothat, okay? Perhaps inthe next version of the FAQ... Anyway, just put your sword down, andrun to the right. Youshould see a switch, which activates the gate below you. You can'tclimb down because of thespikes and a normal jump doesn't have enough distance to get you there,

    so you'll have tomeasure your running jump. I've measured it for you: 2 steps from theloose slabs. Onceyou're inside the gate, head left and climb down, and you'll activatethe level switch.From there, climb down via the exit on your right, and make your wayleft. Beware of thecutter in the next screen!

    Crawl beneath the cutter and make your way left. You may encounter abirdman along the way.Kill him and go left. Keep going - ignore the gates you see along theway, just keep goinguntil you come to a birdman, and 2 cutters. Crawl underneath the firstcutter, and stand upas soon as posible. Kill the birdman, get past the second cutter, andyou should come to anopen gate, with some ledges on the left. To climb the ledges you needto step on the trap;There's no turning back. Climb up all the ledges, and drop the looseslab above. You shouldknow where this is... Head right, climb the ledges, and keep goinguntil you get to the beginningof the stage. The level door on theextreme right should be open. Youknow, the one in the samescreen as the flaming sword.

    Well, what are you waiting for? Climb up and end the level! This levelis so complex,and if you forget one step you'll have to start all over again. On toLevel Thirteen!

    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+LEVEL THIRTEEN: TEMPLE OF THE FLAME+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+

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    I hope you're familiar fighting with birdmen, as you'll meet a lot ofthem here! Atthe start of the level, go to the left and drop the loose slab. Runover it, jump on it,anything you like, as long as it falls. The slab activates the gate onthe right. Go tothe right. You see a cutter and a platform above it. Climb to theplatform, run and jump,and run and jump at the end. You should end up at the next screen, andbirdmen should becoming out from the platform you jumped from. Ignore them, and run tothe left. Kill ALLthe birdmen (4 in total, they will run and jump from the left) and jumpto the other side.Read this carefully! This switch activates a gate which will requireyou to rush forit. The gate won't stay open long enough for you to reach it, and youwon't make it.So, you can either kill a birdman on the switch (quite tough) or let

    the birdmen openthe switch for you! Here's how. In the next screen, a birdman will runafter you. Whenhe is running, he'll activate the switch. You should have just enoughtime to climb theledge, run and jump, and climb up the gate. This will take practice, sodon't give up.IMPORTANT! Wait till the gate completely closes before waiting for thebirdman to openthe switch. The time taken for the gate to open should buy you anotherfew seconds.

    Then checkpoint! Nothing much here, except that you have to run toyour left for a longway. You see multiple level doors along the way. Kill all the birdmenobstructing you, andjump across the pit. Eh? What's this?

    "He Who Should Steal The Flame Must Die."

    Ah... Just some silly advice by the birdmen. Ignore it and make yourway left. Youshould come to a huge torch, glowing alight with a blue flame, and abirdman. Youcan try to touch the flame, but it'll turn you to ashes. I've triedeverything, fromdrawing my sword in front of the flame (burnt me to death) to hopping

    till I reachthe flame (again, burnt me to a crisp). Took me some time to figurethis out! Untilone day, the birdman guarding the flame killed me. I got so bored Idecided to listento the song, rather than Alt+A. Suddenly, Prince's shadow came out. Hejumped there,absorbed the flame, and now he's a flaming blue shadow! Suddenly, allthe birdmen kneel

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    down before me. What is this? Perhaps whoever owns the flame is theleader of the birdmen.Anyway, my point is to get past this part, purposely kill yourself atthe birdman guardingthe flame. Don't press anything! Everything should go fine now, and yousee the movie.Oh... Now I get it! The transcription on the walls mean "If You Want ToSteal The Flame,You Must Die." Perhaps it wasn't silly advice after all...

    All the level doors ahould be open by now. Run up any one of them...They alllead to the same place anyway. Woo-Hoo! Goodbye, birdmen! Hello, Jaffar!

    +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=LEVEL FOURTEEN: RETURN TO PERSIA+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=

    STORY: Prince gets to the top of the birdmen headquarets, and rideshis horse out of the

    window. As ridiculous as this my be, the horse starts flying,and lands on top of

    the Sultan's palace. It's time we had a little talk withJaffar...

    Walk to the right end of the tower, and climb down. Run in via thewindow, and youmeet your buddy, Jaffar. A movie starts here...

    +=+=+=+=+=+=+=+=+=+=+=+=+=LEVEL FIFTEEN: DIMENSION X+=+=+=+=+=+=+=+=+=+=+=+=+=

    STORY: When you walk in, Jaffar suddenly curses you, and you gettransported to

    a chess board in another dimension. Let's see... Pawn, Rook,Queen, King,

    Bishop, Knight... Spiders?! (note to self; spiders and chesspieces don't mix.)

    Okay, welcome to the final and most mind-boggling level of all. Youfind yourself ina chessboard of some sort. Head left, and keep going, until you come to

    a room of crystals,and 4 holograms of Jaffar. Kill them all, and climb up to the topfloor, to come to a deadend. Huh? All this way for nothing? NOOOOOO!!!

    Hey, hey, relax. I was just joking. If you kill Jaffar's holograms asusual,nothing happens, and you won't be able to finish the level. To win, youneed to

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    kill Jaffar's hologram with the flaming shadow. Huh? You've only got 6bottlesof life? Not again! Don't tell me I've got to finish the game, and getall theLEPs in order! Okay, I'll spill the beans. In the starting of thestage, climbdown the left side. Keep going, and you should arrive at a giant spiderwith blackpalace guards. Everytime you kill one of 'em, they turn into either anLEP or aPotion. Kill all of them until you have 11 lives, then turn into theflaming shadow.Any less and you turn into the black shadow, which is useless here.

    Okay, where's that

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    Start your MS-DOS Prompt, go to your Prince Of Persia directory, andstart the program with the title

    "PRINCE MAKINIT"

    Here are a list of commands you can do in MAKINIT mode.

    Shift+T.................. Adds an LEP to your life

    Shift+I.................. Inverts screen

    Shift+B.................. Shows only animated objects; the rest turnblack

    Shift+K.................. Takes away one life bottle

    Shift+I.................. Inverts screen; press again to revert tonormal

    Shift+W.................. Puts you in LBP mode

    Shift+R.................. Tells your location; i.e. ROOM 12

    Alt+N.................... Skip level. Cannot skip security confirmationlevel this time

    K button................. Kills all enemies on screen

    R button................. Reanimate Prince. Press when dead to liveagain!

    Well, that's about it. Not many cheats, unlike Prince Of Persia 1...But still, enough for you to bully the game, mwahaha!

    +=+=+=+=+=+=+=+=+=+=+QUESTIONS AND ANSWERS+=+=+=+=+=+=+=+=+=+=+

    Q: Why is it that you can sometimes run and jump over a platform, withthe last

    slab is a loose one?A: This works sometimes, but mostly you'll screw up. It's consistentlyinconsistent,

    if you get what I mean.

    Q: Why isn't there any "Runthrough" section, like in your POP1 FAQ?A: There's no point in being fast here - the Hall Of Fame only counts

    the minutes taken to complete the game, not the seconds.

    Q: What the hell was that glitch in Level 6 about?A: Beats me. It was there, so I took the easiest way possible.

    Q: How did you find out about turning into a shadow?

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    A: There is no more frame-cancel mode (in POP1, press Escape twice),and I wanted

    to see the animation frames. I kept turning left, then right, thenleft...

    When suddenly, I lost all my lifes and died. I later found out thatyou needed 7

    lifes to turn into the shadow.

    Q: What are the major differences between this and Prince Of Persia 1,gameplay-wise?A: Perhaps the most major difference of all is that Prince doesn'thandle the same.

    In POP1, you had superb control over him; in this game, it's eventough just to

    run and jump over a ledge, a relatively simple task in POP1.

    Q: Why are all the cheat codes so strange? Makinit, Megahit...A: Perhaps Mechner wanted POP1 to be a mega hit (which it was), andPOP2 to simply

    "make it". In other words, I think it means success for the game.

    +=+=+=+CREDITS+=+=+=+

    - Dad! For helping me out, spending countless hours with me on thisgame, teachingme how to play the game, and teaching me how to use DOS. Thanks dad!

    - CJayC... Yo, thanks for posting all my FAQs! I hope this one is goodtoo!

    - Myself! Hey, I wrote this, didn't I? I've verified, tested andpainstakingly lookedat every detail to write a good FAQ & walkthrough.

    - My computer, for putting up with all the crap I've done, not hangingso much (note the "so much")and certainly for not restarting for no reason.

    - Jordan Mechner! You made one heck of a game! You rule, man!

    I hate to bring this to an end, but... Well, we've come to the end ofanotherwicked FAQ by Eizaz Azhar. Do read my FAQs on the original game -Prince Of Persia 1,the arcade hit Virtual On, and the latest installment of the series,MARZ.Thanks... and adios, amigos!

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    +=+=+=+=+=+LEGAL INFO+=+=+=+=+=+______________________________________________________________

    This document is protected by copyright law and is copyrightEizaz Azhar, 2003. This document may NOT be reproducedin any way without my consent. Usage of this guideelsewhere other than www.gamefaqs.com or ign.com without myauthorisationis a violation of copyright, and is strictly prohibited.