pokémon moves

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Pokémon Moves. Pokémon Peridot. Warp Speed. Type: NORMAL Category: SPECIAL PP: 15/15 Damage: 80 Accuracy: 90 Description: The user runs past the foe at blinding speed, warping the atmosphere around the foe. Beautify. Type: NORMAL Category: STATUS PP: 20/20 Damage: -- Accuracy: -- - PowerPoint PPT Presentation

TRANSCRIPT

Pokémon Moves

Pokémon Peridot

Warp Speed

• Type: NORMAL• Category: SPECIAL• PP: 15/15• Damage: 80• Accuracy: 90• Description: The user runs past the foe at

blinding speed, warping the atmosphere around the foe.

Beautify

• Type: NORMAL• Category: STATUS• PP: 20/20• Damage: --• Accuracy: --• Description: The user cleans and smoothes

itself, raising Speed a little. The foe may become infatuated.

Drink

• Type: WATER• Category: STATUS• PP: 10/10• Damage: --• Accuracy: --• Description: The user drinks pure water it draws

from the earth, healing all status problems. It also triggers the user’s Water Absorb ability.

Shake Fur

• Type: WATER• Category: SPECIAL• PP: 30/30• Damage: 35• Accuracy: 95• Description: A basic move that can be learnt by any

Pokémon with hair or fur. This move works better the more Water-type moves have been used on it in the battle, but fails if that number is none.

Hot Climate

• Type: FIRE• Category: SPECIAL• PP: 15/15• Damage: 15• Accuracy: 95• Description: The user intensifies the sun’s

heat, hurting the foe over three turns, and burning it on the last.

Lava

• Type: FIRE• Category: SPECIAL• PP: 15/15• Damage: 95• Accuracy: 80• Description: The user blasts a jet of lava at the

foe.

Puzzling Walk

• Type: NORMAL• Category: PHYSICAL• PP: 20/20• Damage: --• Accuracy: 65• Description: The user walks in a strange and

perplexing pattern, confusing the foe.

Shake

• Type: NORMAL• Category: PHYSICAL• PP: 30/30• Damage: 40• Accuracy: 85• Description: The user shakes the foe hard,

which may cause confusion. Can also be used to find Pokémon or items in bushes/trees.

Victory Ratio

• Type: PSYCHIC• Category: STATUS• PP: 15/15• Damage: --• Accuracy: --• Description: Changes the user’s critical hit

ratio so that every time the user attacks it’s a critical hit. Exclusive to Victini.

Victory

• Type: PSYCHIC• Category: SPECIAL• PP: 5/5• Damage: --• Accuracy: 100• Description: This move summons sacred

power and defeats the foe immediately. Exclusive to Victini.

Victory Spell

• Type: PSYCHIC• Category: SPECIAL• PP: 10/10• Damage: --• Accuracy: --• Description: Changes the foe’s stats so that it’s

impossible for the foe to win. Exclusive to Victini.

Extreme Justice

• Type: PSYCHIC• Category: SPECIAL• PP: 20/20• Damage: --• Accuracy: 90• Description: Does as much damage to the foe

as the foe has done to the user by summoning a heavenly force.

Heavenly Force

• Type: PSYCHIC• Category: SPECIAL• PP: 5/5• Damage: 120• Accuracy: 95• Description: A pure, heavenly power flows

from the clouds into the user, and the user blasts it at the foe.

Sky Abyss

• Type: FLYING• Category: PHYSICAL• PP: 10/10• Damage: 60• Accuracy: 80• Description: A two-turn attack where the user

travels so high into the sky it becomes out of sight, heals itself whilst up there, then sucks the foe up so high it becomes confused.

Grass Cut

• Type: STEEL• Category: PHYSICAL• PP: 20/20• Damage: 60• Accuracy: 70• Description: The user produces a metal blade and

cuts down all the grass around it, weakening Grass-type attacks. If it is battling a Grass-type Pokémon, it hits it too.

Evil Force

• Type: DARK• Category: SPECIAL• PP: 5/5• Damage: 120• Accuracy: 85• Description: The user summons an evil power

from beneath the earth and blasts it at the foe.

Plant Podium

• Type: GRASS• Category: STATUS• PP: 25/25• Damage: --• Accuracy: --• Description: The user makes a plant grow

beneath it, which grows and elevates the user so it’s higher than the foe, increasing all its stats.

High Fall

• Type: FLYING• Category: SPECIAL• PP: 15/15• Damage: 85• Accuracy: 75• Description: The user makes a constant gust to

send its foe up high, then quickly stops and lets the foe fall.

Propaganda

• Type: PSYCHIC• Category: SPECIAL• PP: 10/10• Damage: --• Accuracy: 70• Description: The user employs hypnotism to

help persuade the foe that its Trainer’s a terrible person, making it disobedient.

Psy Deflect

• Type: PSYCHIC• Category: STATUS• PP: 35/35• Damage: --• Accuracy: 100• Description: Deflects all Special attacks, except

Psychic-, Fire-, Ghost-, Flying- and Dark-type moves.

Holistica

• Type: PSYCHIC• Category: SPECIAL• PP: 5/5• Damage: 110• Accuracy: 80• Description: The user purifies its thoughts by thinking

positively and removing doubt and worry from its mind; also exuding this in a strong but selective pulse. Dark-type moves are disabled for three turns, however only Dark-, Poison- and Ghost-type Pokémon are hurt.

Moonwatch

• Type: PSYCHIC• Category: SPECIAL• PP: 10/10• Damage: 60• Accuracy: 85• Description: The user focuses on the moon to

see the future. The user is given first move for two turns. After two turns, the foe is hit by the wrath of the Divine.

Meet Attack• Type: NORMAL• Category: SPECIAL• Damage: --• PP: 30/30• Accuracy: 100• Description: It allows the user and the foe to attack

simultaneously, causing their attacks to collide. The attack with the super-effective element hits the intended target with extra damage after discarding its attack, whereas if neither is super-effective the attacks will cancel each other out.

Reproduction

• Type: NORMAL• Category: PHYSICAL• PP: 5/5• Damage: --• Accuracy: --• Description: The battle becomes a double battle,

and the user creates a Level 20 copy of its first evolution and makes it its battle partner. It fades away when the foe faints.

Teamwork

• Type: NORMAL• Category: SPECIAL• PP: 10/10• Damage: --• Accuracy: --• Description: The user makes the battle a double

battle, and summons the strongest Pokémon in the party other than itself to be its battling partner.

Drum Heartbeat

• Type: FIGHTING• Category: SPECIAL• PP: 15/15• Damage: 30• Accuracy: 95• Description: The user’s heart beats loudly like

a drum, causing the foe damage. It also increases the user’s Speed.

Bubble Bath

• Type: WATER• Category: SPECIAL• PP: 20/20• Damage: --• Accuracy: 90• Description: The user coats the foe in a sticky

liquid that makes the foe use Bubblebeam every time it attempts to use a Water-type attack.

Hydrotherapy

• Type: WATER• Category: STATUS• PP: 10/10• Damage: --• Accuracy: --• Description: The user bathes itself in a gentle

jet of water it makes itself. Status problems are healed.

Thunderstorm

• Type: ELECTRIC• Category: SPECIAL• PP: 15/15• Damage: 35• Accuracy: 90• Description: The user casts a thunderstorm over

the foe, doing damage over two turns. It also raises the power of Electric-, Water- and Flying-type moves.

Uncover

• Type: GHOST• Category: SPECIAL• PP: 30/30• Damage: --• Accuracy: 100• Description: Cancels the foe’s Fly, Dig, Bounce, Sky

Abyss, Dive, Shadow Sneak, etc. and makes the foe visible, also lowering its Evasiveness, Defence and Special Defence.

Interrupt

• Type: PSYCHIC• Category: SPECIAL• PP: 30/30• Damage: --• Accuracy: 100• Description: The user uses a psychic force to

interrupt the user, making it stop storing energy etc. for its Sky Attack, Solar Beam, Bide, etc.

Fire Jetstream

• Type: FIRE• Category: SPECIAL• PP: 10/10• Damage: 75• Accuracy: 85• Description: Fire is blasted at the foe from

both sides, engulfing the foe. Has a high critical-hit ratio, leaves the foe with a burn and stops it switching out for 3 turns.

Dehydrate

• Type: FIRE• Category: SPECIAL• PP: 10/10• Damage: 30• Accuracy: 90• Description: The user intensifies the sunlight a

lot, dehydrating the foe. It is hurt every turn by its dehydration headache, which doesn’t stop until a Water-type move is used on it or it uses Hydrate.

Hydrate

• Type: WATER• Category: SPECIAL• PP: 30/30• Damage: --• Accuracy: 100• Description: The user squirts water from the

ground in front of it, and bathes in it to hydrate itself. It cures dehydration, and heals the user a little.

Spray

• Type: WATER• Category: STATUS• PP: 30/30• Damage: --• Accuracy: 100• Description: The user sprays water on its

hair/fur, increasing beauty, raising the user’s Special Attack and increasing the power of Shimmer.

Shimmer

• Type: STEEL• Category: SPECIAL• PP: 20/20• Damage: 90+• Accuracy: 80• Description: The user swishes its shiny

hair/fur, unleashing a pulse of harsh light upon the foe.

Deafening Roar

• Type: DRAGON• Category: SPECIAL• PP: 25/25• Damage: 35• Accuracy: 100• Description: The user hovers above the foe’s

head and roars extremely loudly. It causes the user damage.

Insect FlightPattern

• Type: BUG• Category: PHYSICAL• PP: 30/30• Damage: --• Accuracy: 100• Description: The user hovers and lands in an

insect-like pattern. It raises the users evasiveness and defence.

Sting

• Type: BUG• Category: PHYSICAL• PP: 15/15• Damage: 85• Accuracy: 75• Description: The user rams its sting into the

foe, causing it a lot of damage. It may poison the foe.

Splatter

• Type: BUG• Category: PHYSICAL• PP: 15/15• Damage: 85• Accuracy: 75• Description: The user sends a wave of bodily

fluids at the foe. Does very little unless the foe has attacked the user in that turn. Particularly powerful if the foe’s move was Physical, and even more so if it was Fighting-type.

Gum

• Type: BUG• Category: SPECIAL• PP: 15/15• Damage: 85• Accuracy: 80• Description: The user creates wads of gum

from its body and hurls them at the foe.

Gum Stretch

• Type: BUG• Category: SPECIAL• PP: 20/20• Damage: --• Accuracy: --• Description: The user creates sticky gum with

its body and stretches it, latching one end on to the foe to prevent escape or switching out.

Gum Trap

• Type: BUG• Category: SPECIAL• PP: 15/15• Damage: --• Accuracy: 90• Description: The user creates gum from its

body and plants it in front of the foe. When stepped on, the foe gets stuck and Speed is harshly reduced.

Bruise

• Type: FIGHTING• Category: PHYSICAL• PP: 25/25• Damage: 30• Accuracy: 80• Description: The user punches the foe hard in

a sensitive area. It causes the foe damage every time it uses a Physical attack or is hit by one.

Painful Strike

• Type: FIGHTING• Category: PHYSICAL• PP: 15/15• Damage: 40• Accuracy: 80• Description: The user strikes the foe hard in a

sensitive area. It causes pain for a number of turns.

Venomous Bite

• Type: POISON• Category: PHYSICAL• PP: 20/20• Damage: 45• Accuracy: 95• Description: The user bites the foe, injecting

poison into it. The foe is poisoned.

Working Gears

• Type: STEEL• Category: PHYSICAL• PP: 30/30• Damage: --• Accuracy: 100• Description: The user spins with its ally. It

doubles the power of the ally and the user’s moves if they both use the same type in one turn. It also raises Speed.

Sequential

• Type: NORMAL• Category: PHYSICAL• PP: 15/15• Damage: 35• Accuracy: 100• Description: The user tackles the foe swiftly.

Its damage increases by 20 for each one-hit KO the user has achieved in the battle.

Own Goal

• Type: DARK• Category: SPECIAL• PP: 30/30• Damage: 10• Accuracy: 100• Description: The user attacks its ally lightly,

but raises all of its stats. The foe becomes confused.

Vacuum

• Type: GHOST• Category: SPECIAL• PP: 10/10• Damage: 80• Accuracy: 100• Description: The user generates eerie orbs in

its hands, and uses them to suck all the air from the battlefield. The foe flinches for 3 turns afterwards as it catches its breath.

Strong Voice

• Type: NORMAL• Category: SPECIAL• PP: 15/15• Damage: 20• Accuracy: 100• Description: A two-turn attack, the user sings

extremely loudly, damaging the foe, then makes its voice calmer, lulling the foe to sleep.

Telepathic Link

• Type: PSYCHIC• Category: SPECIAL• PP: 20/20• Damage: --• Accuracy: 100• Description: The user exchanges telepathic

messages with its ally. All stats are raised, for the ally as well.

Psy Whip

• Type: PSYCHIC• Category: SPECIAL• PP: 25/25• Damage: 70• Accuracy: 80• Description: The user creates a line of

dangerous psychic energy, and moves its head to whip the foe with it.

Flaunt Dance

• Type: NORMAL• Category: PHYSICAL• PP: 25/25• Damage: --• Accuracy: 100• Description: The user performs a dance for the

foe, twirling around a lot. The foe becomes infatuated.

Randomiser

• Type: GHOST• Category: SPECIAL• PP: 30/30• Damage: --• Accuracy: 100• Description: The user sends a dark spirit into

the foe’s mind, randomising the move that it uses next.

Barrier Block

• Type: PSYCHIC• Category: PHYSICAL• PP: 30/30• Damage: --• Accuracy: 100• Description: The user concentrates its mind

and creates a black barrier, which blocks all Special Psychic-, Dark- and Ghost-type moves.

Cold Ground

• Type: ICE• Category: SPECIAL• PP: 30/30• Damage: 15• Accuracy: 100• Description: The user cools the ground

beneath the foe by a large amount. Freezes the foe solid and causes a little damage.

Freezing Pain

• Type: ICE• Category: SPECIAL• PP: 30/30• Damage: 15• Accuracy: 100• Description: The user sends a shocking wave

of sub-zero frozen air towards the foe, causing a lot of pain.

Infiltrate

• Type: ICE• Category: SPECIAL• PP: 30/30• Damage: 60• Accuracy: 100• Description: The user’s chill wave goes through

all the foe’s defences. The foe’s Defence stat is reset. This attack is not affected by any moves such as Sandcastle, Protect or Detect.

Cryogenics

• Type: ICE• Category: STATUS• PP: 5/5• Damage: --• Accuracy: --• Description: The user freezes itself for 5 turns.

The power of the foe’s moves for this time is halved. At the end of this the user will be completely healed.

Freeze Pulse

• Type: ICE• Category: SPECIAL• PP: 20/20• Damage: 80• Accuracy: 90• Description: The user sends a freezing cold

pulse of icy energy to all foes.

Hot Ground

• Type: FIRE• Category: SPECIAL• PP: 20/20• Damage: 30• Accuracy: 100• Description: The user intensely heats the

ground beneath the foe. The foe is burnt, and damage is caused.

Water Fling

• Type: WATER• Category: SPECIAL• PP: 25/25• Damage: 40• Accuracy: 75• Description: The user creates a bowl-like

vessel, fills it with water, and hurls it at the foe. Twice as effective if Container is used beforehand.

Container

• Type: STEEL• Category: PHYSICAL• PP: 30/30• Damage: --• Accuracy: 100• Description: The user creates a bowl-like vessel,

which it uses to block Special moves. The power of the user’s next move with the element of the last move intercepted is boosted.

Cannonball

• Type: WATER• Category: PHYSICAL• PP: 30/30• Damage: 25• Accuracy: 85• Description: The user makes a pool of water

and jumps in hard, creating a huge splash that soaks the foe.

Hydrophone

• Type: NORMAL• Category: STATUS• PP: 30/30• Damage: --• Accuracy: 100• Description: The user negates the effect of

Dive. The foe’s evasiveness falls.

Quicksand

• Type: GROUND• Category: SPECIAL• PP: 10/10• Damage: 60• Accuracy: 100• Description: The user creates quicksand

beneath the foe. It becomes paralysed, and is hurt a little every turn.

Sandcastle

• Type: GROUND• Category: STATUS• PP: 5/5• Damage: --• Accuracy: --• Description: The user creates a fortress-like

defence. For four turns, the probability of the foe’s move hitting becomes 1 in 10.

Salt

• Type: GROUND• Category: SPECIAL• PP: 5/5• Damage: 45• Accuracy: 85• Description: The user creates salt that is

hurled at the foe. Does over double damage to Water-types, and Water-type moves are disabled. The foe may be poisoned.

Mark

• Type: NORMAL• Category: PHYSICAL• PP: 30/30• Damage: 20• Accuracy: 90• Description: The user makes an imprint on the

foe, sharply increasing the Attack of the Pokémon coming into battle after the user.

Chalk Mark

• Type: GROUND• Category: PHYSICAL• PP: 15/15• Damage: 15• Accuracy: 95• Description: The user imprints the foe with

chalk, causing the foe damage after the user faints.

HotIron Mark

• Type: STEEL• Category: SPECIAL• PP: 10/10• Damage: 85• Accuracy: 100• Description: The user brands the foe with a

fiery hot iron bar. The user’s Attack is increased and the foe is burnt.

Dusty Powder

• Type: GROUND• Category: SPECIAL• PP: 10/10• Damage: 80• Accuracy: 100• Description: The user creates a dusty powder

that is blown at the foe.

Metal Polish

• Type: STEEL• Category: PHYSICAL• PP: 30/30• Damage: --• Accuracy: 100• Description: The user cleans and polishes

itself, raising Speed.

Generic Punch

• Type: NORMAL• Category: PHYSICAL• PP: 30/30• Damage: 35• Accuracy: 100• Description: The user punches the foe. It can

be learnt by any Pokémon.

Chest Punch

• Type: FIGHTING• Category: PHYSICAL• PP: 20/20• Damage: 75• Accuracy: 100• Description: The user punches the foe in the

chest.

Jaw Punch

• Type: FIGHTING• Category: PHYSICAL• PP: 20/20• Damage: 80• Accuracy: 100• Description: The user punches the foe in the

jaw. Good Attack needed.

Chest Kick

• Type: FIGHTING• Category: PHYSICAL• PP: 20/20• Damage: 85• Accuracy: 100• Description: The user kicks the foe in the

chest. Good Attack and Speed needed.

Jaw Kick

• Type: FIGHTING• Category: PHYSICAL• PP: 20/20• Damage: 90• Accuracy: 100• Description: The user kicks the foe in the jaw.

Good Attack, Speed and Defence needed.

Kata

• Type: FIGHTING• Category: PHYSICAL• PP: 5/5• Damage: 30• Accuracy: 90• Description: The user performs a Kata

sequence of punches, kicks, chops and blocks, attacking the foe, whilst defending itself. It lasts for three turns.

Kata Blitz

• Type: FIGHTING• Category: PHYSICAL• PP: 5/5• Damage: 40• Accuracy: 70• Description: The user does a strong and swift

sequence of punches, chops, kicks and blocks, defending them and attacking the foe also. The user’s Attack and Speed is raised, but also incurs some damage and becomes either drowsy or confused.

Judo

• Type: FIGHTING• Category: PHYSICAL• PP: 10/10• Damage: 30• Accuracy: 100• Description: The user hurls the foe over its leg

if it tries to use a Physical move. It also causes some damage.

SelfDefence Attack

• Type: FIGHTING• Category: PHYSICAL• PP: 20/20• Damage: 45• Accuracy: 100• Description: The user hurls the foe in a circle

and slams it on the floor when it tries to use a Physical move.

Boulder

• Type: ROCK• Category: SPECIAL• PP: 15/15• Damage: 80• Accuracy: 100• Description: The user drops a large boulder

and rolls it towards the foe.

Lightning

• Type: ELECTRIC• Category: SPECIAL• PP: 20/20• Damage: --• Accuracy: 95• Description: The user creates a lightning strike

nearby, causing a large flash. The foe’s evasiveness rises, but the foe’s accuracy and speed drop sharply and they flinch. May cause paralysis if used twice in a row.

Bassline

• Type: ELECTRIC• Category: SPECIAL• PP: 15/15• Damage: 80• Accuracy: 80• Description: The user creates a loud bass

soundwave and fires it at the foe.

Soundwave

• Type: ELECTRIC• Category: SPECIAL• PP: 20/20• Damage: 60• Accuracy: 95• Description: The user sends a wave of forceful

sound at the foe, knocking it backward and causing damage.

Sign Language

• Type: NORMAL• Category: PHYSICAL• PP: 20/20• Damage: --• Accuracy: --• Description: The user communicates with its

ally via sign language, snapping your team out of confusion. The foe may become confused, and your team’s Accuracy is raised.

Plant Hunger

• Type: GRASS• Category: SPECIAL• PP: 20/20• Damage: 95• Accuracy: 80• Description: The user forms a plant that sucks

sunlight, nutrients and life force from foe to better itself.

War Paint

• Type: DARK• Category: STATUS• PP: 30/30• Damage: --• Accuracy: --• Description: The user conceals itself and

intimidates the foe, increasing the user’s evasiveness and lowering the foe’s accuracy.

Famine

• Type: DARK• Category: SPECIAL• PP: 10/10• Damage: 40• Accuracy: 85• Description: The user destroys all nutrition

supplies that the foe has access to. The foe cannot eat its berry and the effects of Stockpile are negated.

Cold Heart

• Type: DARK• Category: PHYSICAL• PP: 10/10• Damage: 80• Accuracy: 90• Description: The user attacks the foe cruelly

with a dark power. The foe may become frozen.

Target Practice

• Type: NORMAL• Category: STATUS• PP: 20/20• Damage: --• Accuracy: --• Description: The user throws arrows at targets

to hone its skills. Attack, Speed and Accuracy are raised.

Punchbag

• Type: FIGHTING• Category: STATUS• PP: 20/20• Damage: --• Accuracy: --• Description: The user creates a punchbag and

punches it to hone its combat skills. Raises Attack, Speed and Evasiveness.

LifeForce Drain

• Type: GHOST• Category: SPECIAL• PP: 20/20• Damage: 90• Accuracy: 85• Description: The user feeds on the foe’s life

force via a horrific energy beam. The user’s status problems are healed.

Temptation

• Type: DARK• Category: SPECIAL• PP: 10/10• Damage: --• Accuracy: 40• Description: The user tempts the foe into

doing something bad, and from then until the end of the battle they can only use Dark-type moves.

Erosion

• Type: WATER• Category: SPECIAL• PP: 15/15• Damage: 20• Accuracy: 95• Description: The user smashes against the foe

with a series of waves.

Wave Clap

• Type: WATER• Category: SPECIAL• PP: 20/20• Damage: 35• Accuracy: 95• Description: The user smashes two waves

together, catching the foe inbetween.

Wave Pool

• Type: WATER• Category: SPECIAL• PP: 20/20• Damage: 5• Accuracy: 100• Description: The user transforms the arena

into a wave pool. The power of Water-type moves is increased, and damage is done each turn to Fire-, Rock- and Ground-types.

Aqua Shadow

• Type: GHOST• Category: SPECIAL• PP: 15/15• Damage: 30• Accuracy: 95• Description: The user creates dark but

beautiful shadows of water around the foe. Does double damage to Fire-, Ground- and Rock-types.

Heat Up

• Type: FIRE• Category: STATUS• PP: 30/30• Damage: --• Accuracy: --• Description: The user heats itself up intensely,

causing all Water-, Steel- and Rock-type moves to have a chance of inflicting a burn.

Melt

• Type: STEEL• Category: PHYSICAL• PP: 30/30• Damage: 85• Accuracy: 85• Description: The user liquidises itself and jets

towards the foe, and may inflict a burn. If a Fire-type move is used beforehand, this move’s power increases and the chance of burning rises.

Iron Vortex

• Type: STEEL• Category: SPECIAL• PP: 10/10• Damage: 90• Accuracy: 100• Description: The user creates sharp pieces of

metal that surround the foe, then quickly close in.

Passion Blitz

• Type: NORMAL• Category: PHYSICAL• PP: 10/10• Damage: 85+• Accuracy: 75• Description: The user sprints at the foe and

smashes into it. The user runs for a passionate cause, so this move’s strength depends on how much the Pokémon likes its Trainer.

Sharp Shards

• Type: STEEL• Category: SPECIAL• PP: 30/30• Damage: 55• Accuracy: 90• Description: The user throws metal shards at

the foe, which then hurts the foe’s next Pokémon if it hits.

Element Energy

• Type: NORMAL• Category: SPECIAL• PP: 5/5• Damage: 60• Accuracy: 70• Description: The user blasts elemental energy

at the foe. It changes depending on the foe’s element, making it the element that will be most effective.

Promise

• Type: NORMAL• Category: STATUS• PP: 30/30• Damage: --• Accuracy: 100• Description: The user promises romantically

not to hurt the foe, meaning that it can only use status moves for three turns, however the foe becomes infatuated for six turns.

False Promise

• Type: DARK• Category: PHYSICAL• PP: 20/20• Damage: 30• Accuracy: 100• Description: A two-turn attack, the user

promises not to hurt the foe, infatuating them. On the second, the promise is broken when the user hits the foe with a darkness-imbued punch.

Abstract

• Type: PSYCHIC• Category: SPECIAL• PP: 20/20• Damage: 10• Accuracy: 80• Description: The user creates abstract patterns

in the air around the battlefield, confusing the foe and causing a little damage. It raises the foe’s Speed a little, but its Normal-type moves become ineffective for five turns.

Turbine

• Type: FLYING• Category: STATUS• PP: 20/20• Damage: --• Accuracy: --• Description: The user creates a wind turbine

which makes power when spun by the wind. It ups the power of Flying-type moves.

Air Support

• Type: FLYING• Category: PHYSICAL• PP: 15/15• Damage: 70• Accuracy: 80• Description: The user flies above the foe and

shoots down, striking the foe valiantly. It negates the effect of Famine and does more damage the more allies there are, and the less health they have.

Nostalgia

• Type: GHOST• Category: STATUS• PP: 10/10• Damage: --• Accuracy: --• Description: The user randomly uses a move

of a Pokémon in the party that fainted in the battle.

Heat

• Type: FIRE• Category: STATUS• PP: 20/20• Damage: 10• Accuracy: 80• Description: The sun’s heat is intensified,

making Water-type moves not very effective against Fire-types and Fire-type moves become super effective against Water-types due to the principle of evaporation.

Soul Block

• Type: GHOST• Category: SPECIAL• PP: 10/10• Damage: --• Accuracy: 100• Description: The user uses its extreme

absorbed soul power to block the foe’s attack.

Soul Frenzy

• Type: GHOST• Category: SPECIAL• PP: 10/10• Damage: 100• Accuracy: 95• Description: The user blasts its absorbed time-

altering soul energy at the foe malevolently.

Soul Power

• Type: GHOST• Category: SPECIAL• PP: 5/5• Damage: 100• Accuracy: 90• Description: A three-turn attack, on the first

turn the user draws enigmatic soul energy from the heavens. On the second, most of it is blasted at the foe. On the third, the foe’s move is blocked.

Slimeball

• Type: POISON• Category: SPECIAL• PP: 20/20• Damage: 60• Accuracy: 85• Description: A ball of horrid slime is hurled at

the foe. It may cause the foe to flinch.

Slimy Skin

• Type: POISON• Category: STATUS• PP: 15/15• Damage: --• Accuracy: --• Description: The user covers its body in slime,

increasing its Defence sharply.

Plan Ahead

• Type: PSYCHIC• Category: STATUS• PP: 20/20• Damage: --• Accuracy: --• Description: The user thinks carefully about its

next move, ensuring it goes first next turn.

Emotional Pain

• Type: PSYCHIC• Category: SPECIAL• PP: 15/15• Damage: 80• Accuracy: --• Description: The user reminds the foe of a

painful memory, distressing the foe and causing mental damage.

Mirage

• Type: PSYCHIC• Category: STATUS• PP: 25/25• Damage: --• Accuracy: 100• Description: The user creates an illusion of the

opponent’s heart’s desire, then removes it as the foe runs towards it, confusing the foe.

Nourish

• Type: GRASS• Category: STATUS• PP: 15/15• Damage: --• Accuracy: --• Description: The user heals itself by quite a

bit, and Grass-type moves become more powerful for the rest of the battle.

Bear Fruit

• Type: GRASS• Category: STATUS• PP: 10/10• Damage: --• Accuracy: --• Description: On the first turn, the user plants a

seed. On the second turn the seed sprouts into a tree, and fruit falls from it which heals the user completely.

Pop

• Type: NORMAL• Category: SPECIAL• PP: 30/30• Damage: 30• Accuracy: 100• Description: The user cuts its HP a little in

order to create a damaging sound wave from its body. It never misses.

Virus

• Type: POISON• Category: SPECIAL• PP: 15/15• Damage: 20• Accuracy: 75• Description: The user sends an airborne virus

to the foe, and will do so for five turns providing it hits each time. It will be more powerful each turn.

Bacteriotackle

• Type: POISON• Category: PHYSICAL• PP: 15/15• Damage: 75• Accuracy: 85• Description: The user shrouds itself in harmful

bacteria and charges at the foe.

Driftwood

• Type: GRASS• Category: SPECIAL• PP: 10/10• Damage: 45• Accuracy: 90• Description: The user blocks the foe’s Water-

type move with a strong branch, and then uses it to attack. This move does massive damage on Pokémon with the Swift Swim ability.

Smoke Attack

• Type: FIRE• Category: SPECIAL• PP: 25/25• Damage: 30• Accuracy: 85• Description: The user blasts the foe with harsh

smoke.

Contaminate

• Type: POISON• Category: PHYSICAL• PP: 20/20• Damage: 15• Accuracy: 85• Description: The user forms deadly germs on

its hand/claw and swipes the foe. The foe becomes poisoned on the next turn. If the foe is Grass-type, this move does critical damage.

Entoxicate

• Type: POISON• Category: SPECIAL• PP: 15/15• Damage: 20• Accuracy: 95• Description: The user soaks the foe in an odd

liquid, which gets into its system and causes confusion.

Solar Power

• Type: FIRE• Category: STATUS• PP: 15/15• Damage: --• Accuracy: --• Description: Mictom’s signature move, the

user draws power from the Sun to heal itself. Also it ups the power of Fire- and Electric-type moves, especially if used the next turn.

Wave Power

• Type: WATER• Category: STATUS• PP: 15/15• Damage: --• Accuracy: --• Description: Washtom’s signature move, it

draws power from the waves to heal itself. Also it ups the power of Water- and Electric-type moves, especially if used the next turn.

Biofuel

• Type: GRASS• Category: STATUS• PP: 15/15• Damage: --• Accuracy: --• Description: Mowtom’s signature move, it

draws power from burning garden waste to heal itself. It also ups the power of Grass- and Electric-type moves, especially if used the next turn.

Tidal Power

• Type: ICE• Category: STATUS• PP: 15/15• Damage: --• Accuracy: --• Description: Fritom’s signature move, it draws

power from ice-cold tides to heal itself. It also ups the power of Ice- and Electric-type moves, especially if used the next turn.

Wind Power

• Type: FLYING• Category: STATUS• PP: 15/15• Damage: --• Accuracy: --• Description: Breetom’s signature move, it lets

the wind turn its fan to create power, which it heals itself with. It also ups the power of Flying- and Electric-type moves, especially if used the next turn.

Draco Shade

• Type: GHOST• Category: SPECIAL• PP: 10/10• Damage: 110• Accuracy: 90• Description: The user surrounds the foe with

menacing apparitions of itself, which then close in to attack. Posbrid’s signature move.

Rhythm

• Type: ???• Category: SPECIAL• PP: 10/10• Damage: 100• Accuracy: 100• Description: The user plays a loud rhythm in

the foe’s direction, causing damage. The rhythm played changes depending on the foe’s type.

Pluto

• Type: DARK• Category: SPECIAL• PP: 10/10• Damage: 120• Accuracy: 85• Description: The user channels the elemental

energy of Pluto and blasts it at the foe.

Neptune

• Type: WATER• Category: SPECIAL• PP: 10/10• Damage: 120• Accuracy: 85• Description: The user channels the elemental

energy of Neptune and blasts it at the foe.

Uranus

• Type: ICE• Category: SPECIAL• PP: 10/10• Damage: 120• Accuracy: 85• Description: The user channels the elemental

energy of Uranus and blasts it at the foe.

Saturn

• Type: ELECTRIC• Category: SPECIAL• PP: 10/10• Damage: 120• Accuracy: 85• Description: The user channels the elemental

energy of Saturn and blasts it at the foe.

Jupiter

• Type: GHOST• Category: SPECIAL• PP: 10/10• Damage: 120• Accuracy: 85• Description: The user channels the elemental

energy of Jupiter and blasts it at the foe.

Mars

• Type: GRASS• Category: SPECIAL• PP: 10/10• Damage: 120• Accuracy: 85• Description: The user channels the elemental

energy of Mars and blasts it at the foe.

Moon

• Type: GROUND• Category: SPECIAL• PP: 10/10• Damage: 120• Accuracy: 85• Description: The user channels the elemental

energy of the Moon and blasts it at the foe.

Venus

• Type: POISON• Category: SPECIAL• PP: 10/10• Damage: 120• Accuracy: 85• Description: The user channels the elemental

energy of Venus and blasts it at the foe.

Mercury

• Type: STEEL• Category: SPECIAL• PP: 10/10• Damage: 120• Accuracy: 85• Description: The user channels the elemental

energy of Mercury and blasts it at the foe.

Stars

• Type: FLYING• Category: SPECIAL• PP: 10/10• Damage: 120• Accuracy: 85• Description: The user channels the elemental

energy of the stars and blasts it at the foe.

Asteroids

• Type: ROCK• Category: SPECIAL• PP: 10/10• Damage: 120• Accuracy: 85• Description: The user channels the elemental

energy of asteroids and blasts it at the foe.

Sun

• Type: FIRE• Category: SPECIAL• PP: 10/10• Damage: 120• Accuracy: 85• Description: The user channels the elemental

energy of the Sun and blasts it at the foe.

Universe

• Type: ???• Category: SPECIAL• PP: 10/10• Damage: 120• Accuracy: 85• Description: The user channels the elemental

energy of the Universe and blasts it at the foe.

Natural Peridot

• Type: ROCK• Category: SPECIAL• PP: 20/20• Damage: 30• Accuracy: 95• Description: The user gathers the peridot in

the surrounding area and sends it shooting through the ground and up into the opponent. All of Forplasti’s stats are raised.

Max Spirit

• Type: GHOST• Category: SPECIAL• PP: 5/5• Damage: 140• Accuracy: 100• Description: The user maximises its body size

and attacks the foe with a haunting power. Forplasti’s signature move.

Conduct

• Type: STEEL• Category: STATUS• PP: 10/10• Damage: --• Accuracy: 75• Description: The user sucks in its foe’s power,

therefore disabling Fire- and Electric-type moves.

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