policy engagement through digital participation (serious games)
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POLICY ENGAGEMENT THROUGH DIGITAL
PARTICIPATIONANDREW REID, GLASGOW CALEDONIAN UNIVERSITY
ANDREW.REID@GCU.AC.UK@AJREID93
ANDREW REID, GLASGOW CALEDONIAN UNIVERSITY
POLICY ENGAGEMENT THROUGH DIGITAL
PARTICIPATIONSERIOUS GAMES
ANDREW.REID@GCU.AC.UK@AJREID93
ANDREW.REID@GCU.AC.UK@AJREID93
The Early-Stage Perspective
ANDREW.REID@GCU.AC.UK@AJREID93
“Is Play a Solution to Civic Engagement?”
“Are Games an Appropriate Choice of Environment?”
The Early-Stage Perspective
ANDREW.REID@GCU.AC.UK@AJREID93
Video Games and Society
ANDREW.REID@GCU.AC.UK@AJREID93
Video Games and Society
1960s: Technological Enquiry and Discovery1970s: Educational Tools1970s-1980s: Social Environments (Arcades)1980s-: Personal Entertainment1990s-: Educational Software2000s-: Social Development
ANDREW.REID@GCU.AC.UK@AJREID93
Video Games and Society
1960s: Technological Enquiry and Discovery1970s: Educational Tools1970s-1980s: Social Environments (Arcades)1980s-: Personal Entertainment1990s-: Educational Software2000s-: Social Development
ANDREW.REID@GCU.AC.UK@AJREID93
Video Games and Society
“Analog” Games
~700s: Mancala
3100BC: Senet
1960s: Technological Enquiry and Discovery1970s: Educational Tools1970s-1980s: Social Environments (Arcades)1980s-: Personal Entertainment1990s-: Educational Software2000s-: Social Development
ANDREW.REID@GCU.AC.UK@AJREID93
Video Games and Society
“Analog” Games
~700s: Mancala
3100BC: Senet
1960s: Technological Enquiry and Discovery1970s: Educational Tools1970s-1980s: Social Environments (Arcades)1980s-: Personal Entertainment1990s-: Educational Software2000s-: Social Development
Games have been a historic method of transposing play, an innate human ability that may result in understanding, learning, discovery, and development.
ANDREW.REID@GCU.AC.UK@AJREID93
Video Games and Society
“Analog” Games
~700s: Mancala
3100BC: Senet
1960s: Technological Enquiry and Discovery1970s: Educational Tools1970s-1980s: Social Environments (Arcades)1980s-: Personal Entertainment1990s-: Educational Software2000s-: Social Development
Games have been a historic method of transposing play, an innate human ability that may result in understanding, learning, discovery, and development.
Civic participation relies on public’s understanding of a situation, their ability to learn about causations, discover methods of intervention, and develop practices to protect and sustain their environment.
ANDREW.REID@GCU.AC.UK@AJREID93
Serious Game Examples
FOLDIT (UNIVERSITY OF WASHINGTON 2008)
ANDREW.REID@GCU.AC.UK@AJREID93
Serious Game Examples
PLAY TO CURE: GENES IN SPACE (GUERILLA TEA 2014)
ANDREW.REID@GCU.AC.UK@AJREID93
Serious Game Examples
KILLBOX (ABBAS ET AL 2015)
ANDREW.REID@GCU.AC.UK@AJREID93
Civic City
CONVERSE WITH AVATARS EXPLORE WORLD AND VISUALISE POLITICAL STANCE
DATA COLLECTION
ANDREW.REID@GCU.AC.UK@AJREID93
Project:Filter
POLLUTED (2014)SEWER SWEEPER (2014) NOPILLS JAM (2014)
ANDREW.REID@GCU.AC.UK@AJREID93
Project:Filter
FILTER CREATION GAMEPLAY
HOLE IN THE WALL (BBC 2008)
ANDREW.REID@GCU.AC.UK@AJREID93
Closing Thoughts
ANDREW.REID@GCU.AC.UK@AJREID93
“Is Play a Solution to Civic Engagement?”
Closing Thoughts
Play could be the solution to exploring and discovering novel approaches in addressing civic engagement.
ANDREW.REID@GCU.AC.UK@AJREID93
“Is Play a Solution to Civic Engagement?”
Closing Thoughts
Play could be the solution to exploring and discovering novel approaches in addressing civic engagement.
“Are Games the Appropriate Choice of Environment?”As part of a wider campaign, yes.
As a single method of intervention, no.
ANDREW.REID@GCU.AC.UK@AJREID93
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