policy engagement through digital participation (serious games)

Post on 14-Apr-2017

427 Views

Category:

Presentations & Public Speaking

2 Downloads

Preview:

Click to see full reader

TRANSCRIPT

POLICY ENGAGEMENT THROUGH DIGITAL

PARTICIPATIONANDREW REID, GLASGOW CALEDONIAN UNIVERSITY

ANDREW.REID@GCU.AC.UK@AJREID93

ANDREW REID, GLASGOW CALEDONIAN UNIVERSITY

POLICY ENGAGEMENT THROUGH DIGITAL

PARTICIPATIONSERIOUS GAMES

ANDREW.REID@GCU.AC.UK@AJREID93

ANDREW.REID@GCU.AC.UK@AJREID93

The Early-Stage Perspective

ANDREW.REID@GCU.AC.UK@AJREID93

“Is Play a Solution to Civic Engagement?”

“Are Games an Appropriate Choice of Environment?”

The Early-Stage Perspective

ANDREW.REID@GCU.AC.UK@AJREID93

Video Games and Society

ANDREW.REID@GCU.AC.UK@AJREID93

Video Games and Society

1960s: Technological Enquiry and Discovery1970s: Educational Tools1970s-1980s: Social Environments (Arcades)1980s-: Personal Entertainment1990s-: Educational Software2000s-: Social Development

ANDREW.REID@GCU.AC.UK@AJREID93

Video Games and Society

1960s: Technological Enquiry and Discovery1970s: Educational Tools1970s-1980s: Social Environments (Arcades)1980s-: Personal Entertainment1990s-: Educational Software2000s-: Social Development

ANDREW.REID@GCU.AC.UK@AJREID93

Video Games and Society

“Analog” Games

~700s: Mancala

3100BC: Senet

1960s: Technological Enquiry and Discovery1970s: Educational Tools1970s-1980s: Social Environments (Arcades)1980s-: Personal Entertainment1990s-: Educational Software2000s-: Social Development

ANDREW.REID@GCU.AC.UK@AJREID93

Video Games and Society

“Analog” Games

~700s: Mancala

3100BC: Senet

1960s: Technological Enquiry and Discovery1970s: Educational Tools1970s-1980s: Social Environments (Arcades)1980s-: Personal Entertainment1990s-: Educational Software2000s-: Social Development

Games have been a historic method of transposing play, an innate human ability that may result in understanding, learning, discovery, and development.

ANDREW.REID@GCU.AC.UK@AJREID93

Video Games and Society

“Analog” Games

~700s: Mancala

3100BC: Senet

1960s: Technological Enquiry and Discovery1970s: Educational Tools1970s-1980s: Social Environments (Arcades)1980s-: Personal Entertainment1990s-: Educational Software2000s-: Social Development

Games have been a historic method of transposing play, an innate human ability that may result in understanding, learning, discovery, and development.

Civic participation relies on public’s understanding of a situation, their ability to learn about causations, discover methods of intervention, and develop practices to protect and sustain their environment.

ANDREW.REID@GCU.AC.UK@AJREID93

Serious Game Examples

FOLDIT (UNIVERSITY OF WASHINGTON 2008)

ANDREW.REID@GCU.AC.UK@AJREID93

Serious Game Examples

PLAY TO CURE: GENES IN SPACE (GUERILLA TEA 2014)

ANDREW.REID@GCU.AC.UK@AJREID93

Serious Game Examples

KILLBOX (ABBAS ET AL 2015)

ANDREW.REID@GCU.AC.UK@AJREID93

Civic City

CONVERSE WITH AVATARS EXPLORE WORLD AND VISUALISE POLITICAL STANCE

DATA COLLECTION

ANDREW.REID@GCU.AC.UK@AJREID93

Project:Filter

POLLUTED (2014)SEWER SWEEPER (2014) NOPILLS JAM (2014)

ANDREW.REID@GCU.AC.UK@AJREID93

Project:Filter

FILTER CREATION GAMEPLAY

HOLE IN THE WALL (BBC 2008)

ANDREW.REID@GCU.AC.UK@AJREID93

Closing Thoughts

ANDREW.REID@GCU.AC.UK@AJREID93

“Is Play a Solution to Civic Engagement?”

Closing Thoughts

Play could be the solution to exploring and discovering novel approaches in addressing civic engagement.

ANDREW.REID@GCU.AC.UK@AJREID93

“Is Play a Solution to Civic Engagement?”

Closing Thoughts

Play could be the solution to exploring and discovering novel approaches in addressing civic engagement.

“Are Games the Appropriate Choice of Environment?”As part of a wider campaign, yes.

As a single method of intervention, no.

ANDREW.REID@GCU.AC.UK@AJREID93

top related