div class=ts-pagebuttonPage 1button div class=ts-image amp-img class=ts-thumb alt=Page 1: Room of Doom - Atari 2600 - Manual - gamesdatabase · Repeat fire: Ordinarily the player can fire another bullet at any time causing any previous bullet to vanish In these variations src=https:reader033vdocumentinreader033viewer20220516046004ffebbaa69b5d9c5eed90html5thumbnails1jpg width=142 height=106 layout=responsive amp-img divdivdiv class=ts-pagebuttonPage 2button div class=ts-image amp-img class=ts-thumb alt=Page 2: Room of Doom - Atari 2600 - Manual - gamesdatabase · Repeat fire: Ordinarily the player can fire another bullet at any time causing any previous bullet to vanish In these variations src=https:reader033vdocumentinreader033viewer20220516046004ffebbaa69b5d9c5eed90html5thumbnails2jpg width=142 height=106 layout=responsive amp-img divdivdiv class=ts-pagebuttonPage 3button div class=ts-image amp-img class=ts-thumb alt=Page 3: Room of Doom - Atari 2600 - Manual - gamesdatabase · Repeat fire: Ordinarily the player can fire another bullet at any time causing any previous bullet to vanish In these variations src=https:reader033vdocumentinreader033viewer20220516046004ffebbaa69b5d9c5eed90html5thumbnails3jpg width=142 height=106 layout=responsive amp-img divdivdiv class=ts-pagebuttonPage 4button div class=ts-image amp-img class=ts-thumb alt=Page 4: Room of Doom - Atari 2600 - Manual - gamesdatabase · Repeat fire: Ordinarily the player can fire another bullet at any time causing any previous bullet to vanish In these variations src=https:reader033vdocumentinreader033viewer20220516046004ffebbaa69b5d9c5eed90html5thumbnails4jpg width=142 height=106 layout=responsive amp-img divdivdiv class=ts-pagebuttonPage 5button div class=ts-image amp-img class=ts-thumb alt=Page 5: Room of Doom - Atari 2600 - Manual - gamesdatabase · Repeat fire: Ordinarily the player can fire another bullet at any time causing any previous bullet to vanish In these variations src=https:reader033vdocumentinreader033viewer20220516046004ffebbaa69b5d9c5eed90html5thumbnails5jpg width=142 height=106 layout=responsive amp-img divdivdiv class=ts-pagebuttonPage 6button div class=ts-image amp-img class=ts-thumb alt=Page 6: Room of Doom - Atari 2600 - Manual - gamesdatabase · Repeat fire: Ordinarily the player can fire another bullet at any time causing any previous bullet to vanish In these variations src=https:reader033vdocumentinreader033viewer20220516046004ffebbaa69b5d9c5eed90html5thumbnails6jpg width=142 height=106 layout=responsive amp-img divdivdiv class=ts-pagebuttonPage 7button div class=ts-image amp-img class=ts-thumb alt=Page 7: Room of Doom - Atari 2600 - Manual - gamesdatabase · Repeat fire: Ordinarily the player can fire another bullet at any time causing any previous bullet to vanish In these variations src=https:reader033vdocumentinreader033viewer20220516046004ffebbaa69b5d9c5eed90html5thumbnails7jpg width=142 height=106 layout=responsive amp-img divdiv