wearable computers : next gen?
Post on 02-Feb-2016
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Presented BY:
Name:
Topics I’ll Focus:
1. What’s a Wearable Computer?
2. Brief History
3. Evolution Of Wearable Computers
4. Wearable Computing (Aim)
5. Commercialization
6. How It Works?
7. Wearable Vs Mobile Computing
8. Four Layers Of Wearable Devices
9. Why Wear It? (Uses & Application Areas)
10. Social Implications
11. Conclusion
What is a “Wearable Computer” ?What is a “Wearable Computer” ? A small portable computer that is designed to be
worn on the body during use.
In this, wearable computers differ from PDAs, which are designed for hand-held use.
Wearable computers are usually either integrated into the user's clothing or can be attached to the body through some other means, like a wristband.
They may also be integrated into everyday objects that are constantly worn on the body, like a wrist watch or a hands-free cell phone.
Brief HistoryBrief History
1961 1966 1977 1981
1991 1993
1968
1991 1992 1993 1996
1980
Evolution Of Evolution Of Wearable ComputersWearable Computers
Wearable ComputingWearable Computing1. components distributed in clothes and over the user‘s body
-smart shirt, smart trousers etc.
2. hands free, intuitive user interface
-speech and gesture recognition
3. augmenting user‘s view of the environment
-data displayed in head mounted see through display
4. extending user‘s senses
-e.g. infrared and sonar images overlaid over the real world
5. aware of the environment
6. always on and acting on behalf of the user (proactive)
AIM OF WEARABLE COMPUTINGAIM OF WEARABLE COMPUTING To develop new interfaces that mediate (augment, deliberately diminish, or otherwise modify) non-computer activities
Without interfering with the user's everyday tasks
The design of wearable computers is still a topic of research, and a variety of user interfaces are being proposed.
HOW IT WORKSHOW IT WORKS
Some wearable computers use “keyers” (keyswitches mounted to a grip, rather than to a board, as with a keyboard) and trackballs as input device.
Many try to use more intuitive means of input like gesture, speech recognition or context awareness.
The output may be presented through displays, lights or sound interfaces.
Some mediated reality (augmented, diminished, or otherwise modified reality) systems can also be considered wearable computers.
Packaging DensityPackaging Density
conventional mobile devices size limited by -
display– keyboard– functionality
wearable computer head mounted display no keyboard the smaller the better
realworld
user
mobilesystem
<5%
Wearable versus mobile computingWearable versus mobile computingFocus on the interaction of user - system - environmentFocus on the interaction of user - system - environment
realworld
user
mobilesystem
95%
Interaction mode change
realworlduser
wearablesystem
100 %
100
%
>>
50
%
Application AreasApplication Areas
Warehouse picking Inspection Maintenance Repair Medical Security Military (Land Warrior/Pacific
Consultants)
Personal/Recreational UsePersonal/Recreational Use
Web surfingEmail/Text/Video MessagingNote takingAudio/Video Entertainment
Professional UseProfessional Use
Note reading through presentationsConstant contact with advisors/secretariesCommuting/Working on the moveDesktop applicationsMilitary applications
W.C. in the MEDICAL FIELDW.C. in the MEDICAL FIELD
Wrist worn medical monitoring devices
Body Temperature Control for Wearable Body Temperature Control for Wearable Soldier Health Monitoring SystemsSoldier Health Monitoring Systems
OTHER WEARABLE COMPUTERSOTHER WEARABLE COMPUTERS “Unmasking Mr. X” Game
Computerized Clothing ex. Business Suit easily accessible to the internet and important documents
Help the visually impaired
Space exploration
Motor Bike Racing – Crew Pit
Head and Shoulder Cameras
Commercialization of W.C.Commercialization of W.C. Led by companies such as Xybernault, HandyKey, and
ViA. Forced alliances with IBM and Sony in order to make wearable computing widely available.
In 1998 Seiko marketed the Ruputer, a computer in a (fairly large) wristwatch, to mediocre returns.
In 2001 IBM developed and publicly displayed two prototypes for a wristwatch computer running Linux, but the product never came to market.
Mission 2008Mission 2008
Establish the Open Wearable Computing Group (OWCG) as standardization body in the area of wearable computing
Establish the International Forum in Applied Wearable Computing (IFAWC) as a world wide event to focus on application potentials*
Social ImplicationsSocial Implications
Freak or Chic?
Social ImplicationsSocial Implications
Will the use of wearable computers become a symbol of elitism or will they become accepted as part of the daily routine?
Is the integration of computer equipment into the body more acceptable than a wearable computer module?
CONCLUSIONCONCLUSIONWearable Computing is an upcoming technology.A Wearable Computer is not a belt-worn desktop
computer.It will become more important to work with
instead of work at the computer.IT-Support gets deeper into work processes.Wearable Computing will bring efficiency on site.A lot of work still to be done-looking forward to
newer advanced versions.
REFERENCES
http://www.google.com
http://www.wearitatwork.com
http://www.cs.cmu.edu/~jeffreyn/
http://www.cs.cmu.edu/~pebbles/puc/
http://www.media.mit.edu/wearables/
http://www.cs.rit.edu/~jrv/research/ar/
http://www.seminartopics.com
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