well played: interpreting prince of persia: the sands of time

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Post on 01-Nov-2014

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This presentation engages in an in-depth close reading of the game, Prince of Persia: The Sands of Time, in order to parse out various meanings to be found in the experience of playing the game. The experience is approached from the perspective of its narrative development and its game design. This enables an analysis of the relationship between the game’s story and its gameplay. Sequences in the game are analyzed in detail in order to illustrate and interpret how these various components of a game can come together to create fulfilling a playing experience unique to this medium.

TRANSCRIPT

Well PlayedInterpreting Prince of Persia: The Sands of Time

Drew Davidson

Analysis

Narrative

Gameplay

Units Operations (?)

Full Disclosure

Played game 4 times

Gamecube and PS2

Some GameFAQs

Spoiler Alert!

Narrative

On Your Mark...

Meeting Farah

Lost my Sleeves

Hiss!

My Dad’s a Sand Zombie!

Got a Better Sword

Lost my Shirt

Heading on Up...

No!

Up, Up...

The Hourglass...

Gameplay

Platforming

Parkour

Puzzling

More Puzzling

Fight Club

Fighting with Farah

Odd Angles

Saving Progress

The Fountain of Health

Overall Experience

Throughline (Subtext)

Balance / Imbalance

Cinematics

Ludic Narrans

Throughline (Subtext)

Honor and (Fantastic) Redemption

(Rewind time) Put things right

Trailer

The Game

Close Reading

Save Files

Balance/Imbalance

Narrative

Gameplay

Units

Cinematics

In-Game

Rendered

Showing Story and Game

Heroics (Hollywood)

Start

Game Intro

2%

The Maharajah’s Treasure Vaults

Balance

Exposition

Start of Involvement

7%

“Had I Really Seen Her?”

Cinematics

Rising Action

More Involved

Goal

10%

A Secret Passage

Cinematics

More Rising Action

Start of Immersion

Regret

14%

A Booby-Trapped Courtyard

Imbalance

Clear Conflict

Immersed

Almost Lost It Though

21%

Climbing the Tower

Balance

More Action

More Immersed

69%The Hall of Learning

Balance

Toward the Goal

Hints of Love Story

Very Immersed

Rhythm

81%At Last We’re Here!

Imbalance

Heading toward Climax

Fighting

Getting Invested

Almost lost it here

83%

The Hourglass

Cinematics

So Close

Invested

Honor and Glory

90%

“Farah, Come Back!”

Cinematics

Climax

Platforming/Puzzling

Immersed

The End?

98%

Honor and Glory

Imbalance

Denouement, Conclusion

Finishing

Redemption

Ludic Narrans

Let’s Revisit the Start of the Game

And so...

Interpret / Analyze

Narrative, Gameplay, Units

Meaning of a Game

Well Played

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