(working title) 1. introduction to the game 2. technical details 3. demo of the prototype

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(Working Title)(Working Title)

1. Introduction to the Game

2. Technical Details

3. Demo of the Prototype

Idea Development

Destruction of Buildings...

Idea Development

...with Alien Balls

Idea Development

Multiplayer

Idea Development

Push The Opponents Out of The Field

Idea Development

+ +

+ =

+

Final Idea

Game Border

Status Display

Player Ball

Destructable Buildings

Particle Systems

Abyss

Power-Up in Action

Final Idea

-Goal: Push the Other Players Out of The City

- Multiplayer Party Game

- Easy to Pick Up And Play

Power-Ups

• Hookshot

• Fire Bomb

• Ice Ball

• Hyperspace

• Energy Bumper

• Bouncy Ball

• Rocket Launcher

• Mines

Hookshot

Fire Bomb

Ice Ball

Hyperspace

Energy Bumper

Bouncy Ball

Rocket Launcher

Mines

Technical Elements

• Game Logic

• Basic Physical Simulation

• Rendering System

• Particle Systems

• Building Physics

• AI

Game Logic

• Defines game rules

• Gamestate management

• Power-ups

• Dead players

• Controller input

• …

Basic “Physical Simulation”

• Crucial for the gameplay• Collision detection• Ball physics• Power up physics

• Rope physics Prototype

• High targets– Deformable terrain

Rendering System

• Hierarchical scene organization

• Shadows

• Render Path Manager

• High targets– Shadow volumes that affect particles– Ambient occlusion (Extra)

Particle Systems

• Building destruction• Power-ups• Explosions• …

• React on space warps (explosions) Prototype

Building Physics

• Just visuals, no influence on gameplay

• Not necessary correct physical simulation

Protoype

AI

• Agent AI = Enemies in SinglePlayer

• Pedestrians for a living city– High Target

Functional minimum

• Prototype without special effects

(see demo in a second)

Low target

• 3D buildings instead of boxes

• Particle effects

• 2-3 simple weapon power ups

• Basic sound effects

Desired target

• Complete 3D content with shaders

• Overall look similar to concept art

• Shadows

• Music

• Balanced gameplay which is fun

• More power ups

High target

• Crowd simulation for cars and people

• The ground is deformable

• Single player mode with basic AI

Extras

• Advanced AI

• Ambient Occlusion

• Complex physics

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