(working title) 1. introduction to the game 2. technical details 3. demo of the prototype
Post on 13-Jan-2016
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(Working Title)(Working Title)
1. Introduction to the Game
2. Technical Details
3. Demo of the Prototype
Idea Development
Destruction of Buildings...
Idea Development
...with Alien Balls
Idea Development
Multiplayer
Idea Development
Push The Opponents Out of The Field
Idea Development
+ +
+ =
+
Final Idea
Game Border
Status Display
Player Ball
Destructable Buildings
Particle Systems
Abyss
Power-Up in Action
Final Idea
-Goal: Push the Other Players Out of The City
- Multiplayer Party Game
- Easy to Pick Up And Play
Power-Ups
• Hookshot
• Fire Bomb
• Ice Ball
• Hyperspace
• Energy Bumper
• Bouncy Ball
• Rocket Launcher
• Mines
Hookshot
Fire Bomb
Ice Ball
Hyperspace
Energy Bumper
Bouncy Ball
Rocket Launcher
Mines
Technical Elements
• Game Logic
• Basic Physical Simulation
• Rendering System
• Particle Systems
• Building Physics
• AI
Game Logic
• Defines game rules
• Gamestate management
• Power-ups
• Dead players
• Controller input
• …
Basic “Physical Simulation”
• Crucial for the gameplay• Collision detection• Ball physics• Power up physics
• Rope physics Prototype
• High targets– Deformable terrain
Rendering System
• Hierarchical scene organization
• Shadows
• Render Path Manager
• High targets– Shadow volumes that affect particles– Ambient occlusion (Extra)
Particle Systems
• Building destruction• Power-ups• Explosions• …
• React on space warps (explosions) Prototype
Building Physics
• Just visuals, no influence on gameplay
• Not necessary correct physical simulation
Protoype
AI
• Agent AI = Enemies in SinglePlayer
• Pedestrians for a living city– High Target
Functional minimum
• Prototype without special effects
(see demo in a second)
Low target
• 3D buildings instead of boxes
• Particle effects
• 2-3 simple weapon power ups
• Basic sound effects
Desired target
• Complete 3D content with shaders
• Overall look similar to concept art
• Shadows
• Music
• Balanced gameplay which is fun
• More power ups
High target
• Crowd simulation for cars and people
• The ground is deformable
• Single player mode with basic AI
Extras
• Advanced AI
• Ambient Occlusion
• Complex physics
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