(working title) 1. introduction to the game 2. technical details 3. demo of the prototype

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(Working Title) (Working Title) 1. Introduction to the Game 2. Technical Details 3. Demo of the Prototype

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Page 1: (Working Title) 1. Introduction to the Game 2. Technical Details 3. Demo of the Prototype

(Working Title)(Working Title)

1. Introduction to the Game

2. Technical Details

3. Demo of the Prototype

Page 2: (Working Title) 1. Introduction to the Game 2. Technical Details 3. Demo of the Prototype

Idea Development

Destruction of Buildings...

Page 3: (Working Title) 1. Introduction to the Game 2. Technical Details 3. Demo of the Prototype

Idea Development

...with Alien Balls

Page 4: (Working Title) 1. Introduction to the Game 2. Technical Details 3. Demo of the Prototype

Idea Development

Multiplayer

Page 5: (Working Title) 1. Introduction to the Game 2. Technical Details 3. Demo of the Prototype

Idea Development

Push The Opponents Out of The Field

Page 6: (Working Title) 1. Introduction to the Game 2. Technical Details 3. Demo of the Prototype

Idea Development

+ +

+ =

+

Page 7: (Working Title) 1. Introduction to the Game 2. Technical Details 3. Demo of the Prototype

Final Idea

Page 8: (Working Title) 1. Introduction to the Game 2. Technical Details 3. Demo of the Prototype

Game Border

Status Display

Player Ball

Destructable Buildings

Particle Systems

Abyss

Power-Up in Action

Page 9: (Working Title) 1. Introduction to the Game 2. Technical Details 3. Demo of the Prototype

Final Idea

-Goal: Push the Other Players Out of The City

- Multiplayer Party Game

- Easy to Pick Up And Play

Page 10: (Working Title) 1. Introduction to the Game 2. Technical Details 3. Demo of the Prototype

Power-Ups

• Hookshot

• Fire Bomb

• Ice Ball

• Hyperspace

• Energy Bumper

• Bouncy Ball

• Rocket Launcher

• Mines

Page 11: (Working Title) 1. Introduction to the Game 2. Technical Details 3. Demo of the Prototype

Hookshot

Page 12: (Working Title) 1. Introduction to the Game 2. Technical Details 3. Demo of the Prototype

Fire Bomb

Page 13: (Working Title) 1. Introduction to the Game 2. Technical Details 3. Demo of the Prototype

Ice Ball

Page 14: (Working Title) 1. Introduction to the Game 2. Technical Details 3. Demo of the Prototype

Hyperspace

Page 15: (Working Title) 1. Introduction to the Game 2. Technical Details 3. Demo of the Prototype

Energy Bumper

Page 16: (Working Title) 1. Introduction to the Game 2. Technical Details 3. Demo of the Prototype

Bouncy Ball

Page 17: (Working Title) 1. Introduction to the Game 2. Technical Details 3. Demo of the Prototype

Rocket Launcher

Page 18: (Working Title) 1. Introduction to the Game 2. Technical Details 3. Demo of the Prototype

Mines

Page 19: (Working Title) 1. Introduction to the Game 2. Technical Details 3. Demo of the Prototype

Technical Elements

• Game Logic

• Basic Physical Simulation

• Rendering System

• Particle Systems

• Building Physics

• AI

Page 20: (Working Title) 1. Introduction to the Game 2. Technical Details 3. Demo of the Prototype

Game Logic

• Defines game rules

• Gamestate management

• Power-ups

• Dead players

• Controller input

• …

Page 21: (Working Title) 1. Introduction to the Game 2. Technical Details 3. Demo of the Prototype

Basic “Physical Simulation”

• Crucial for the gameplay• Collision detection• Ball physics• Power up physics

• Rope physics Prototype

• High targets– Deformable terrain

Page 22: (Working Title) 1. Introduction to the Game 2. Technical Details 3. Demo of the Prototype

Rendering System

• Hierarchical scene organization

• Shadows

• Render Path Manager

• High targets– Shadow volumes that affect particles– Ambient occlusion (Extra)

Page 23: (Working Title) 1. Introduction to the Game 2. Technical Details 3. Demo of the Prototype

Particle Systems

• Building destruction• Power-ups• Explosions• …

• React on space warps (explosions) Prototype

Page 24: (Working Title) 1. Introduction to the Game 2. Technical Details 3. Demo of the Prototype

Building Physics

• Just visuals, no influence on gameplay

• Not necessary correct physical simulation

Protoype

Page 25: (Working Title) 1. Introduction to the Game 2. Technical Details 3. Demo of the Prototype

AI

• Agent AI = Enemies in SinglePlayer

• Pedestrians for a living city– High Target

Page 26: (Working Title) 1. Introduction to the Game 2. Technical Details 3. Demo of the Prototype

Functional minimum

• Prototype without special effects

(see demo in a second)

Page 27: (Working Title) 1. Introduction to the Game 2. Technical Details 3. Demo of the Prototype

Low target

• 3D buildings instead of boxes

• Particle effects

• 2-3 simple weapon power ups

• Basic sound effects

Page 28: (Working Title) 1. Introduction to the Game 2. Technical Details 3. Demo of the Prototype

Desired target

• Complete 3D content with shaders

• Overall look similar to concept art

• Shadows

• Music

• Balanced gameplay which is fun

• More power ups

Page 29: (Working Title) 1. Introduction to the Game 2. Technical Details 3. Demo of the Prototype

High target

• Crowd simulation for cars and people

• The ground is deformable

• Single player mode with basic AI

Page 30: (Working Title) 1. Introduction to the Game 2. Technical Details 3. Demo of the Prototype

Extras

• Advanced AI

• Ambient Occlusion

• Complex physics