anatomy of a computer ram, rom, cpu, etc. [this material can be found in chapt. 3 of discovering...

22
Anatomy of a Computer RAM, ROM, CPU, etc. [This material can be found in Chapt. 3 of Discovering Computers 2000 (Shelly, Cashman and Vermaat).]

Upload: ernest-wilkinson

Post on 16-Dec-2015

220 views

Category:

Documents


0 download

TRANSCRIPT

Page 1: Anatomy of a Computer RAM, ROM, CPU, etc. [This material can be found in Chapt. 3 of Discovering Computers 2000 (Shelly, Cashman and Vermaat).]

Anatomy of a Computer

RAM, ROM, CPU, etc. [This material can be found in

Chapt. 3 of Discovering Computers 2000 (Shelly, Cashman and Vermaat).]

Page 2: Anatomy of a Computer RAM, ROM, CPU, etc. [This material can be found in Chapt. 3 of Discovering Computers 2000 (Shelly, Cashman and Vermaat).]

A chip off the old block

Millions of transistors are connected into what is called an integrated circuit or chip

The most important chip in a computer is the microprocessor

The microprocessor houses the Central Processing Unit (CPU), the “brain” of the computer

Ex. The Pentium II is a microprocessor

Page 3: Anatomy of a Computer RAM, ROM, CPU, etc. [This material can be found in Chapt. 3 of Discovering Computers 2000 (Shelly, Cashman and Vermaat).]

How many?

Word size and bus width Computing means moving bits

around, so an important question is how many bits can be handled at one time

analogy: two-lane, four-lane or eight-lane highway

Page 4: Anatomy of a Computer RAM, ROM, CPU, etc. [This material can be found in Chapt. 3 of Discovering Computers 2000 (Shelly, Cashman and Vermaat).]

How fast?

Each of the computer’s manipulations (instructions) begins a “tick” of the clock

So the faster the clock ticks, the faster the computer

Clock speed: a measure of how fast the computer is, given in MHz (megahertz - millions of cycles per second)

Middle number written on LaSalle’s computers

Page 5: Anatomy of a Computer RAM, ROM, CPU, etc. [This material can be found in Chapt. 3 of Discovering Computers 2000 (Shelly, Cashman and Vermaat).]

How fast? (Cont.)

Sometimes one instruction can be started before the previous one was complete

Like have a batter on deckSo another measure of speed is usefulInstructions per second, another

measure of speed, is measured in MIPS (millions of instructions per second)

Page 6: Anatomy of a Computer RAM, ROM, CPU, etc. [This material can be found in Chapt. 3 of Discovering Computers 2000 (Shelly, Cashman and Vermaat).]

The mother of all circuit boards

chips and other things are connected together on what is called a circuit board

the mother board, a.k.a. the system board, holds the main components of the computer CPU clock connectors expansion slots, ETC.

Page 7: Anatomy of a Computer RAM, ROM, CPU, etc. [This material can be found in Chapt. 3 of Discovering Computers 2000 (Shelly, Cashman and Vermaat).]

The fan and the sink

The chips, especially the microprocessor can get hot

heat sink: the strangely shaped metal or ceramic structure sitting on the processor that serves to draw away the heat

there’s also a little fan near the processor; that’s often what you hear on old computers

Page 8: Anatomy of a Computer RAM, ROM, CPU, etc. [This material can be found in Chapt. 3 of Discovering Computers 2000 (Shelly, Cashman and Vermaat).]

A link to the outside world

The process of putting information into or getting information out of a computer is called interfacing or input/output (IO)

ports are sockets, typically in the back of a computer, where one plugs in the cable connecting the computer to the IO devices

Page 9: Anatomy of a Computer RAM, ROM, CPU, etc. [This material can be found in Chapt. 3 of Discovering Computers 2000 (Shelly, Cashman and Vermaat).]

Two types

serial data sent one bit at a time for modems and some printers cable can be very long ex. MIDI, USB

parallel data sent eight bits at a time limit on length of cable ex. SCSI

Page 10: Anatomy of a Computer RAM, ROM, CPU, etc. [This material can be found in Chapt. 3 of Discovering Computers 2000 (Shelly, Cashman and Vermaat).]

SCSI port

Small computer system interfacepronounced “scuzzy”allows more than one device to be

connected to a single portdaisy chain: getting the output for a

second output device from the first (rather than directly from the computer), the output for a third can come from the second and so on

Page 11: Anatomy of a Computer RAM, ROM, CPU, etc. [This material can be found in Chapt. 3 of Discovering Computers 2000 (Shelly, Cashman and Vermaat).]

A connector in every port

Ports have connectors, as do cablesconnectors come in two varieties

male: have pins sticking out female: have holes to receive pins

Page 12: Anatomy of a Computer RAM, ROM, CPU, etc. [This material can be found in Chapt. 3 of Discovering Computers 2000 (Shelly, Cashman and Vermaat).]

Analog to Digital

Any measurement that can be converted to an electronic signal (voltage or current) can be directly fed into a computer

the original data is often continuous (analog) and must be converted into digital form

This signal can be fed in through a port (typically the RS-232 port) so long as the appropriate software is installed

Page 13: Anatomy of a Computer RAM, ROM, CPU, etc. [This material can be found in Chapt. 3 of Discovering Computers 2000 (Shelly, Cashman and Vermaat).]

In the cards

Expansion Slot: A socket designed to hold the circuit board for the device, such as a sound or video card, that adds capability to the computer system

Adapter cards: additional circuitry and chips that extend your PC’s capabilities allowing you to customize it

Page 14: Anatomy of a Computer RAM, ROM, CPU, etc. [This material can be found in Chapt. 3 of Discovering Computers 2000 (Shelly, Cashman and Vermaat).]

Some types of cards

video or graphics card: enhances computer’s ability to convert output into video and send it to the monitor

Sound card: improves your computer’s sound capabilities, be it input (microphone) or output (speakers)

internal modem: allows computer to connect to networks via phone lines and such

Page 15: Anatomy of a Computer RAM, ROM, CPU, etc. [This material can be found in Chapt. 3 of Discovering Computers 2000 (Shelly, Cashman and Vermaat).]

Plug and play

refers to computer’s capability to figure out what to do when new expansion cards and devices are added

this way the user does not have to know how to “configure” the system

Page 16: Anatomy of a Computer RAM, ROM, CPU, etc. [This material can be found in Chapt. 3 of Discovering Computers 2000 (Shelly, Cashman and Vermaat).]

Memories

Saving information we have entered (e.g. onto floppies) is referred to as “storage;” it is long term and slow by computer standards (storage memory)

Before we save the data, it is in the computer’s memory, i.e. in memory chips, which hold the information temporarily

Memory also holds the instructions a computer needs to operate

Page 17: Anatomy of a Computer RAM, ROM, CPU, etc. [This material can be found in Chapt. 3 of Discovering Computers 2000 (Shelly, Cashman and Vermaat).]

ROM

Read Only Memory This memory is loaded up by the

manufacturer (some is programmable)

contains low-level instructions for the computer

Not lost when the computer is turned off“nonvolatile” memory“stored program concept”

Page 18: Anatomy of a Computer RAM, ROM, CPU, etc. [This material can be found in Chapt. 3 of Discovering Computers 2000 (Shelly, Cashman and Vermaat).]

RAM

Random Access MemoryThe memory the user uses The programs one loads and the

data one enters are here Lost when the computer is turned off “volatile” memoryrandom?

Page 19: Anatomy of a Computer RAM, ROM, CPU, etc. [This material can be found in Chapt. 3 of Discovering Computers 2000 (Shelly, Cashman and Vermaat).]

Random Vs. Sequential

A cassette tape is sequential access; you have to go through song one and two to get to song three

A CD is random access; you can jump directly to song three

Page 20: Anatomy of a Computer RAM, ROM, CPU, etc. [This material can be found in Chapt. 3 of Discovering Computers 2000 (Shelly, Cashman and Vermaat).]

Some Types of RAM

Dynamic RAM (D-RAM): dynamic means changing, which for memory is not necessarily a good thing, so dynamic memory must be continually refreshed Synchronous DRAM — when the memory update

and clock are better coordinated (“in synch”)Static RAM (SRAM) doesn’t need constant

refreshing, is faster but more expensive than dynamic

Page 21: Anatomy of a Computer RAM, ROM, CPU, etc. [This material can be found in Chapt. 3 of Discovering Computers 2000 (Shelly, Cashman and Vermaat).]

Cache

pronounced “cash”it’s an area of high-speed memory (often

SRAM)Instead of looking through the slower

RAM, data is looked for here first, a speedy intermediary

You often encounter the term while surfing the web; data from a web site can be stored in a cache

Page 22: Anatomy of a Computer RAM, ROM, CPU, etc. [This material can be found in Chapt. 3 of Discovering Computers 2000 (Shelly, Cashman and Vermaat).]

Buffer and Clipboard

Buffer: where data coming in (from input devices) or going out (to output devices) is stored until the transaction is complete

Clipboard: Memory location where data is placed during an application such as word processing (cutting or copying puts data on the clipboard); it is also used to transfer data from one application to another (e.g. from Excel to Word)