anatomy of prototypes

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Anatomy of Prototypes By: Mark Gruszecki

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Anatomy of Prototypes. By: Mark Gruszecki. What is a prototype?. A prototype is a specific kind of design object. Most think of a prototype as an iterative object that evolves to help elicit requirements. Can there be more than one prototype for a particular project?. - PowerPoint PPT Presentation

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Page 1: Anatomy of Prototypes

Anatomy of Prototypes

By: Mark Gruszecki

Page 2: Anatomy of Prototypes

What is a prototype? A prototype is a specific kind of design object. Most think of a prototype as an iterative object that evolves to help elicit requirements.

Can there be more than one prototype for a particular project?

Page 3: Anatomy of Prototypes

Dimensions of Prototypes

Prototypes should be developed to test and develop a specific piece of the system. GUI, User Interaction, Data Functions, Integration of Components, etc.

Page 4: Anatomy of Prototypes

Prototypes as Filters When a prototype is used to test a

specific aspect of the system, it essentially filters the other aspects out.

This allows designers to test and evolve the design on one aspect of a system without affecting the other aspects.

Page 5: Anatomy of Prototypes

How should prototypes as filters be made?

“The most efficient prototype is the most incomplete one that still filters the qualities of interest to the designer.”

The incompleteness of a prototype serves as a strength because it let’s us test aspects of our final product without actually building the final product.

Page 6: Anatomy of Prototypes

Example of Prototype as Filtering In order to test the Buttons on the phone out, a prototype with actual buttons must be developed. Another prototype to test the GUI out should be developed separately. Another prototype should be developed to test the functionality of the phone, and so on.

Each prototype tests different aspects of the final product, but that doesn’t mean each prototype is independent. There is always overlap. For instance, in order to test how the GUI works, the speed of the functional components of the phone come into play. If the phone is operating slow, the GUI will also move slowly.

Page 7: Anatomy of Prototypes

Prototypes as Manifestations of Design Ideas

“designs are constituted through iterated interaction with external design manifestations.”

“externalization of thought gives rise to new perceptual and cognitive operations that allow for reflection, critique, and iteration.”

Page 8: Anatomy of Prototypes

Example of externalization of design ideas. Notice how the artist develops multiple images to figure out which he likes best.

This same idea applies to software engineering and prototyping.

Page 9: Anatomy of Prototypes

Prototypes as Manifestations of Design Ideas

These manifestations can take almost any form based on time, cost, and material.

In the field of computing, these manifestations are especially interesting because the design idea’s are manifested on a computer.

That is, the material they are manifested on is a material with no limits.

Page 10: Anatomy of Prototypes

Anatomy of PrototypesFundamental Prototyping Principle: “The

purpose of designing a prototype is to find the manifestation that, in it’s simplest form, will filter the qualities in which the designer is interested without distorting the understanding of the whole.”

Page 11: Anatomy of Prototypes

Anatomy of PrototypesFiltering Dimensions Appearance Dimension Data Dimension Functionality Dimension Interactivity Dimension Structure Dimension

Manifestation Dimensions Materials by which the

prototype is manifested Level of fidelity of the

prototype Completeness of the

prototype

Page 12: Anatomy of Prototypes

Real World Example2d Image 3d Image

Page 13: Anatomy of Prototypes

Reference(s) The Anatomy of Prototypes: Prototypes as Filters, Prototypes as

Manifestations of Design Ideas. By Youn-Kyung, Erik Stolterman, and Josh Tenenberg. ACM Transactions, July 2008

Page 14: Anatomy of Prototypes

Questions?