animation process

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4D- Architectural Animation Process [email protected]

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4D- Architectural Animation Process

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Gather & Organizing Data Story-boarding 3D Modeling Camera | Architecture Fly-Through Lighting, Materials and Textures Rendering: Key Frames Postproduction: Animation and editing video

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Modelling information

It can be 2D or 3D Consistant information (Just final design) Type of files: All Autodesk products, Vector works,

Sketch Up… contact us for more info. ALL and ONLY the information needed Surrounding area- Location

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Rendering information

General Lighting and Mood Specific lighting plan with technical details if it is

possible. All materials: High res images are important. Real pictures are more helpful than other 3ds to

understand the right attmosphere and materials.

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Post-production information: Not all this information should be provided by the client, although it is important to talk about it before starting.

All footages that should be included in the final video

Type of people, vegetation, colors Music Voice-over Any special effect

Main Topic/ Concept It is important to think of the main idea you want to transmit to keep it in mind during the process.

Planning each sequence: From the presentation

slides to the type of video effects

Speed of the animation> Music

Gather all video/images references for light and camera effects [email protected]

Modelling only areas that will be seen from the

camera.

The closer to the camera the more detail should

be included.

The details that are not provided by client will be

choosen from our library. It is important to give

some guides about this and check carefully when

we send the draft.

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Creating each camera path.

For each camera path is important to check:

Speed

Movements

Height

Obstacles: Still and animated objects, for example

if there are 3D people they should not interfere

with the camera path. [email protected]

The animation process require a long rendering

time.

All materials and lights are included after

confirming the camera path and model.

The more information we have before starting, the

better quality we will get and more time we will

save.

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In order to save time during the rendering process

we provide Key Frames for each camera path.

If you consider that some key frames in particular

should shown during this stage please inform the

project assistant before they provide the drafts.

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The video editing stage is usually started once the

camera path and modelling is confirmed.

The multimedia elements are included in the

video, such as music, graphics, foot- ages

Some features of the animation can be modified

after it is rendered, for example some

backgrounds, colors, and video effects.

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