app promo screen presentation oct 2013
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App promo Screen Presentation Oct 2013TRANSCRIPT
Screens 2013
Being a Good App is Not Good Enough
Oct 3rd, 2013 Toronto, Ontario
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GARY YENTIN, CEO & Founder, App-Promo • Gary Yentin is a senior mobile executive,
with over fifteen years of experience managing strategy sales, product, marketing, operations, and technology for established media entertainment, and technology companies.
• For the last ten years Gary has focused on mobile technologies, including content development and distribution having worked for m-Qube in the capacity of Vice President, and mobile advertising having worked with Admob, Enpocket, Nokia, Quattro and Jumptap.
• In the last three years, Gary has focused on the business of mobile applications, discovery, distribution and monetization and is CEO and Founder of the award winning agency- www.app-promo.com.
• Follow him @Apppromo or find him at http://www.linkedin.com/in/gyentin
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helping you succeed in the business of mobile and apps
Leaders in Mobile Strategy, Monetization & Marketing
Current App Stores (iOS/Android)
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Snapshot of the App Ecosystem
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As of 9/30/2013
Snapshot of the App Ecosystem
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As of 9/30/2013
Current number of Android apps in the market: 857, 768 Percentage of low quality apps: 23 %
opportunity
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opportunity
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opportunity
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opportunity
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opportunity
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opportunity
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The Paid vs. Free Apps Challenge
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Opportunity (Paid vs Free)
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Opportunity (Paid vs Free)
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Paid Apps that work
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App Promo White Paper
SLOW AND STEADY WINS THE RACE: App Developers That Stick it Out Come Out on Top App Promo Developer Survey (June 2013)
2013 When we compare the results of the 2013 survey to the year prior we find a massive change in monetization models but we confirm that there is little change in app developer’s difficulties in making money with their app.
2012
2013 2012 Developers whose apps are free 63% 35%
Developers who felt they don’t have a standalone business 81% 80%
Developers who are not breaking even with app 67% 59%
Developers who don’t have a marketing budget 66% 52%
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49%
23%
17%
5%
3% 3%
Getting App Discovered
Making Money with App
Turning App into Business
Keeping Up With Platform Changes
Getting Budget for Marketing
Working with Closed App Store
Discovery & Monetization Top Challenges for Developers It isn’t surprising that discovery and monetization top the list of issues that developers have today. Both are intrinsically tied to one another and are common problems for new products on any platform.
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Android Succeeding in Asia iOS Succeeding in the USA iOS shows its fun and games side while Android proves to be more practical when looking at the differences between successful apps between these two platforms.
www.app-promo.com App Promo White Paper: Developer Survey 2013
iOS Android
Developers Seeing Success in Asia
4% 25%
Developers Seeing Success in the US
68% 43%
Most Successful Category
Games – 32% Utilities – 30%
Free Apps 80% 46%
Most Common Price outside Free
$2.99 - $9% $0.99 – 25%
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www.app-promo.com App Promo White Paper: Developer Survey 2013
Android Making Less Money iOS Marketing More We find that both platforms are having issues breaking even but Android developers are having an even harder time than their iOS counterparts
iOS Android
Most Common Revenue Model
Paid Apps – 55%
Ads – 41%
Most Developer Revenue Earnings
$5000 or less – 55%
$1000 or less – 64%
$0 in Earned Revenue To Date 10% 41%
Developers with Marketing Budgets of $1000 or less
32% 23%
Developers not breaking even 58% 73%
Developers who don’t consider their app standalone business
75% 77%
Developers Not Considering Abandoning Their App
75% 80%
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Facebook & Twitter Most Common Social Networks Nearly 1/3 of developers are not using social networks to market their app. For those that are using these networks – Facebook and Twitter reign supreme. Pinterest and Tumblr are untapped networks for marketing of apps at this time.
67% 59%
26% 23% 23%
6% 6% 4% 0%
10%
20%
30%
40%
50%
60%
70%
80%
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54% None
25% Mobile
20% Cross Promotion
15% Search
13% Social
Ads Under Utilized
Most Developers Not Using Ads to Increase
Discovery of Apps • 54% of App Developers are not using
any type of ads to market their apps.
• Mobile ads are the most common outside of search and social.
• 20% of developers are cross promoting their apps using ads on
their own or other developer apps.
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26%
26% 14%
14%
8%
5% 5% 2%
Don't Market
SocialMedia
App Store Feature
App Store Chart
Press & Bloggers
Paid Media
Other
Incentive Networks
Lack of Marketing Most Developers Not Marketing 29% of developers said that they didn’t market their app. For those that did market their app 12% said their campaigns were only 1 week while another 12% indicated that their marketing efforts were ongoing.
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The Long Haul Developers That Stick It Out Thrive!
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Newbie Developer Experienced Developer
Time in Market Less than 6 Months Over 3 Years
Revenue Earned to Date $1,000 or Less $500,000+
Primary Monetization Model Paid App Ads
Breaking Even? 77% Said No 100% Said Yes
Marketing Budget? 64% Have $0 45% Had $1K or Less
Consider App a Standalone Biz 87% Do Not 78% Do
Thinking of Abandoning Their
App 84% Said No 78% Said No
Despite the challenges app developers are facing, we find that those that keep their app in market for 3 or more years are finding the most success. Additionally, those developers who put time and money into marketing were reaping the rewards.
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The Discovery Challenge
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A very crowed ecosystem
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The Discoverability Challenge
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The State of Discoverability
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The State of Discoverability
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Solving the Discovery Puzzle Prelaunch Marketing
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In Search of (ASO) App Store Optimization
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App Store Optimization ASO
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Solving the Discovery Puzzle (SEO+ASO)
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Solving the Discovery Puzzle (SEO+ASO)
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Solving the Discovery Puzzle (Software Updates)
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Solving the Discovery Puzzle Social/Grass Roots
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Solving the Discovery Puzzle Paid Mobile Advertising
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Solving the Discovery Puzzle Tracking Tool (Analytics)
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Maintaining Rank Engagement
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Being a No.1 App - Workshop
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workshop goals • Teach participants tactics and techniques to help them
better market and monetize their apps
• Encourage an open discussion using real-life examples of apps in the market by the group
• Inspire participants to consider new
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exercise #1 (ASO- Visual) Which app icon do you feel is doing a better job of selling the app? Why?
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exercise #1 – (ASO Visual - Response) Which app icon do you feel is doing a better job of selling the app? Why?
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High Quality Bright
Colorful Uses a Zombie
High Quality Bright
Colorful No direct reference to the genre
Dark Poor Quality / Graphics
Can’t read/make out words Don’t translate to small icons
No immediate recall to Zombies
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exercise #2 (ASO-Keywords) What are the keywords you would use for this app? Where would you consider using these keywords to help with discovery of the application?
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exercise #2 – (ASO Keywords-Response) What are the keywords you would use for this app? Where would you consider using these keywords to help with discovery of the application?
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KEYWORDS zombie, killing zombies, zombie killer, target zombie shooter game, zombie slayer, zombie fight, fight zombies, zombie attack, zombie game, zombie iphone app, zombie iphone app game, kill zombies on your iphone, living dead, walking dead, zombies at night, night walkers, zombie defense KEYWORD USAGE • App Title • App Metadata • App product description • Social Networks • Online & Mobile Pages (Metadata & on page
copy) • YouTube • Press Releases & Blogs Posts
exercise #3 (Mobile Advertising) Keeping in mind mobile ad banner size, use this app and to create a CALL TO ACTION that you feel will best drive conversion to download.
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exercise #3 – Mobile Advertising (Response)
Keeping in mind mobile ad banner size, use this app and to create a CALL TO ACTION that you feel will best drive conversion to download.
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Zombies are attacking. Download to kill them now!
Download Zombie Target for FREE on your iPhone!
Kill Zombies and save the World. Download the app!
exercise #4- Cost of Acquisition Using this app, describe what information you would need in order to calculate cost per acquisition for the target user.
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exercise #4 – Cost of Acquisition Response
Work with various ad networks to determine costs and range for app acquisition for a quality user a user who not only downloads but also engages with the application. Costs vary between 1.25-1.80 for a free user .
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Free or Paid Application
Location (USA or Global)
Time of Year (Xmas more $$)
Acquisition Platform(IOS/Android)
Daily Volumes available
exercise #5 –Monetization Models If the cost per acquisition of this app is $1.50, what monetization strategies would you employ in order to make this a successful app? Why?
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Mobile Advertising
Paid App
Freemium (In-App Purchases)
Sponsorship
Subscription
exercise #5 – Monetization Response If the cost per acquisition of this app is $1.00, what monetization strategies would you employ in order to make this a successful app? Why?
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Launch with the App being FREE to download • Reason: No barrier to entry. Will help to drive downloads.
Implement Mobile Advertising including offer walls and game networks as well as 3rd party networks. • Reason: Game networks will drive downloads but will also
provide niched ad buys which reflect the app user segments. 3rd party networks like Admob and similar will be used to supplement revenue. Important to work with these networks to help them better target their buys.
Introduce In-App Purchases for additional levels, bonus content or virtual goods • Reason: Ad revenue may not be enough so to mitigate the risk
you will want to diversify your monetization strategies. In-App purchases work well with games and will help to drive usage (e.g. buy a premium gun) which will in turn help ad revenue
www.app-promo.com App Promo White Paper: Developer Survey 2013
What You Should Be Doing The best way to learn how to succeed is to look at those who are doing well around you and follow suit. The Developer that are succeeding with their apps are marketing. To help you get started we have created the following app marketing checklist. Of course, you don’t need to do this alone. As an app marketing and strategy firm we are here to help developers who may not have the necessary time to market their application.
Online Landing Page
Mobile Landing Page
Social Networks: Twitter & Facebook
Paid Media: Mobile, Search, Social
Paid Reviews
PR & Blogger Outreach
Price Promotions
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Mobile: 416-464-2223 Email: [email protected] Web: www.app-promo.com Twitter: @AppPromo Facebook: www.facebook/apppromo
contact us