applying gamification principles to teaching and learning sharon dennis assistant director national...
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Applying Gamification Principles to Teaching and Learning
Sharon DennisAssistant Director
National Library of Medicine Training Center (NTC)University of Utah
http://nnlm.gov/ntc/
Brain Based Teaching and Learning StrategiesBrain-Based Teaching and Learning
StrategiesRebecca Brown - Trainer & Content Specialist
National Library of Medicine Training Center
Neuron
Axon
Synapse
REPETITIONREPETITIONREPETITION
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Give them something to doa.k.a.
Active Learning
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Guide on the Side
Critical Thinking
[CC-BY-SA-2.1-jp (http://creativecommons.org/licenses/by-sa/2.1/jp/deed.en)], via Wikimedia Commons
7
Bloom’s Pyramid
http://teachonline.asu.edu/objectives-builder 8
Patterns/Connections
The Outliner of Giants: www.theoutlinerofgiants.com 10
Social Media Alternative to Discussion Forums
Padlet
www.libraryref.com/padlet.html
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Tip
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Tip
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Adding Meaningful Interaction to Your Classes
Jessi Van Der VolgenTrainer/Curriculum & Content Specialist
National Library of Medicine Training Center (NTC) University of Utah
What IS interaction?
Ken Bosma, Wikimedia commons, CC BY 2.0
Adding Meaningful Interaction
National Library of Medicine Training Center
What IS interaction?
Ken Bosma, Wikimedia commons, CC BY 2.0
Adding Meaningful Interaction
National Library of Medicine Training Center
Beware the
C__________ C__________B__________ B__________!
NEXT
Adding Meaningful Interaction
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Get them…
1. Acting2.3.4. Reflecting
Adding Meaningful Interaction
National Library of Medicine Training Center
Acting
Adding Meaningful Interaction
Relevant practiceWhat’s the next step?What did I do wrong? Right?
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Feeling
Adding Meaningful Interaction
A B
C D
Teaching a class is most like …
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Connecting
Adding Meaningful Interaction
Share experiences and ideasWork through problemsDefend an opinionSurveys/PollsThink-pair-shareTeach back
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Reflecting
Adding Meaningful Interaction
Thinking about our session today, what are you going to start, stop or continue doing as a result?
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Connect with the NTC
What is Gamification?
National Library of Medicine Training Center
• POLL
• The use of game elements and game design techniques in non-game contexts to digitally engage and motivate people to achieve their goals
• OR
• “Making non-game activities more fun and emotionally engaging”
Definition of Gamification
National Library of Medicine Training Center
What Motivates You?
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• Goals• Rules• Competition / social• Reward structures• Constant feedback • Levels, replay or do over
Key Principles of Gamification
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• POLL: How are traditional courses different from the gamification key principles?
Traditional Courses
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• Points• Leaderboard• Badges
Gamification Reward Structure
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• Award points for successful completion of learning activities
Points
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Leaderboard
Badges
www.openbadges.org/
• Varied learning methods• Personal choice• Student-paced rather than class-paced• Social interaction and competition• Cumulative grading based on points• Constant feedback• Students can “re-do” until they reach mastery
The Gamified Course
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• Course structure• Motivators
What Would the Course Look Like?
Pre-Assessment
Module 1
Module 2
Activity 1
Activity 2
Mastery?NOYES
National Library of Medicine Training Center
• Credits:– Palsole, S. and Pierce, K. “Gamification strategies for scaling
efficiency in online courses.” 30th Annual Conference on Distance Teaching & Learning, Madison, WI, August 13, 2014.
– Leaman, C. “Boost Basic Job Skills Training.” td Magazine, August 2014, 34-39.
– Burke, B. “Why Gamification’s NOT a Game.” http://blogs.wsj.com/cio/2014/05/06/why-gamifications-not-a-game/, May 16, 2014.
– MidContinental Region “I’m Possible” Game, John Bramble and Matthew Steadman. http://nnlm.gov/mcr/
Thoughts?
National Library of Medicine Training Center