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Applying Gamification Principles to Teaching and Learning Sharon Dennis Assistant Director National Library of Medicine Training Center (NTC) University of Utah http://nnlm.gov/ntc/

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Page 1: Applying Gamification Principles to Teaching and Learning Sharon Dennis Assistant Director National Library of Medicine Training Center (NTC) University

Applying Gamification Principles to Teaching and Learning

Sharon DennisAssistant Director

National Library of Medicine Training Center (NTC)University of Utah

http://nnlm.gov/ntc/

Page 2: Applying Gamification Principles to Teaching and Learning Sharon Dennis Assistant Director National Library of Medicine Training Center (NTC) University

Brain Based Teaching and Learning StrategiesBrain-Based Teaching and Learning

StrategiesRebecca Brown - Trainer & Content Specialist

National Library of Medicine Training Center

Page 3: Applying Gamification Principles to Teaching and Learning Sharon Dennis Assistant Director National Library of Medicine Training Center (NTC) University

Neuron

Axon

Synapse

Page 4: Applying Gamification Principles to Teaching and Learning Sharon Dennis Assistant Director National Library of Medicine Training Center (NTC) University

REPETITIONREPETITIONREPETITION

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Page 5: Applying Gamification Principles to Teaching and Learning Sharon Dennis Assistant Director National Library of Medicine Training Center (NTC) University

Give them something to doa.k.a.

Active Learning

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Page 6: Applying Gamification Principles to Teaching and Learning Sharon Dennis Assistant Director National Library of Medicine Training Center (NTC) University

Guide on the Side

Page 7: Applying Gamification Principles to Teaching and Learning Sharon Dennis Assistant Director National Library of Medicine Training Center (NTC) University

Critical Thinking

[CC-BY-SA-2.1-jp (http://creativecommons.org/licenses/by-sa/2.1/jp/deed.en)], via Wikimedia Commons

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Page 8: Applying Gamification Principles to Teaching and Learning Sharon Dennis Assistant Director National Library of Medicine Training Center (NTC) University

Bloom’s Pyramid

http://teachonline.asu.edu/objectives-builder 8

Page 9: Applying Gamification Principles to Teaching and Learning Sharon Dennis Assistant Director National Library of Medicine Training Center (NTC) University

Patterns/Connections

Inspiration: www.inspiration.com 9

Page 10: Applying Gamification Principles to Teaching and Learning Sharon Dennis Assistant Director National Library of Medicine Training Center (NTC) University

Patterns/Connections

The Outliner of Giants: www.theoutlinerofgiants.com 10

Page 11: Applying Gamification Principles to Teaching and Learning Sharon Dennis Assistant Director National Library of Medicine Training Center (NTC) University

Social Media Alternative to Discussion Forums

Padlet

www.libraryref.com/padlet.html

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Page 12: Applying Gamification Principles to Teaching and Learning Sharon Dennis Assistant Director National Library of Medicine Training Center (NTC) University

Tip

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Page 13: Applying Gamification Principles to Teaching and Learning Sharon Dennis Assistant Director National Library of Medicine Training Center (NTC) University

Tip

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Page 14: Applying Gamification Principles to Teaching and Learning Sharon Dennis Assistant Director National Library of Medicine Training Center (NTC) University

Adding Meaningful Interaction to Your Classes

Jessi Van Der VolgenTrainer/Curriculum & Content Specialist

National Library of Medicine Training Center (NTC) University of Utah

Page 15: Applying Gamification Principles to Teaching and Learning Sharon Dennis Assistant Director National Library of Medicine Training Center (NTC) University

What IS interaction?

Ken Bosma, Wikimedia commons, CC BY 2.0

Adding Meaningful Interaction

National Library of Medicine Training Center

Page 16: Applying Gamification Principles to Teaching and Learning Sharon Dennis Assistant Director National Library of Medicine Training Center (NTC) University

What IS interaction?

Ken Bosma, Wikimedia commons, CC BY 2.0

Adding Meaningful Interaction

National Library of Medicine Training Center

Page 17: Applying Gamification Principles to Teaching and Learning Sharon Dennis Assistant Director National Library of Medicine Training Center (NTC) University

Beware the

C__________ C__________B__________ B__________!

NEXT

Adding Meaningful Interaction

National Library of Medicine Training Center

Page 18: Applying Gamification Principles to Teaching and Learning Sharon Dennis Assistant Director National Library of Medicine Training Center (NTC) University

Get them…

1. Acting2.3.4. Reflecting

Adding Meaningful Interaction

National Library of Medicine Training Center

Page 19: Applying Gamification Principles to Teaching and Learning Sharon Dennis Assistant Director National Library of Medicine Training Center (NTC) University

Acting

Adding Meaningful Interaction

Relevant practiceWhat’s the next step?What did I do wrong? Right?

National Library of Medicine Training Center

Page 20: Applying Gamification Principles to Teaching and Learning Sharon Dennis Assistant Director National Library of Medicine Training Center (NTC) University

Feeling

Adding Meaningful Interaction

A B

C D

Teaching a class is most like …

National Library of Medicine Training Center

Page 21: Applying Gamification Principles to Teaching and Learning Sharon Dennis Assistant Director National Library of Medicine Training Center (NTC) University

Connecting

Adding Meaningful Interaction

Share experiences and ideasWork through problemsDefend an opinionSurveys/PollsThink-pair-shareTeach back

National Library of Medicine Training Center

Page 22: Applying Gamification Principles to Teaching and Learning Sharon Dennis Assistant Director National Library of Medicine Training Center (NTC) University

Reflecting

Adding Meaningful Interaction

Thinking about our session today, what are you going to start, stop or continue doing as a result?

National Library of Medicine Training Center

Page 23: Applying Gamification Principles to Teaching and Learning Sharon Dennis Assistant Director National Library of Medicine Training Center (NTC) University

• Follow our blog: http://nnlm.gov/ntc/• Twitter @nnlmntc• Facebook: https://www.facebook.com/nnlmntc

Connect with the NTC

Page 24: Applying Gamification Principles to Teaching and Learning Sharon Dennis Assistant Director National Library of Medicine Training Center (NTC) University

What is Gamification?

National Library of Medicine Training Center

• POLL

Page 25: Applying Gamification Principles to Teaching and Learning Sharon Dennis Assistant Director National Library of Medicine Training Center (NTC) University

• The use of game elements and game design techniques in non-game contexts to digitally engage and motivate people to achieve their goals

• OR

• “Making non-game activities more fun and emotionally engaging”

Definition of Gamification

National Library of Medicine Training Center

Page 26: Applying Gamification Principles to Teaching and Learning Sharon Dennis Assistant Director National Library of Medicine Training Center (NTC) University

What Motivates You?

National Library of Medicine Training Center

Page 27: Applying Gamification Principles to Teaching and Learning Sharon Dennis Assistant Director National Library of Medicine Training Center (NTC) University

• Goals• Rules• Competition / social• Reward structures• Constant feedback • Levels, replay or do over

Key Principles of Gamification

National Library of Medicine Training Center

Page 28: Applying Gamification Principles to Teaching and Learning Sharon Dennis Assistant Director National Library of Medicine Training Center (NTC) University

• POLL: How are traditional courses different from the gamification key principles?

Traditional Courses

National Library of Medicine Training Center

Page 29: Applying Gamification Principles to Teaching and Learning Sharon Dennis Assistant Director National Library of Medicine Training Center (NTC) University

• Points• Leaderboard• Badges

Gamification Reward Structure

National Library of Medicine Training Center

Page 30: Applying Gamification Principles to Teaching and Learning Sharon Dennis Assistant Director National Library of Medicine Training Center (NTC) University

• Award points for successful completion of learning activities

Points

National Library of Medicine Training Center

Page 31: Applying Gamification Principles to Teaching and Learning Sharon Dennis Assistant Director National Library of Medicine Training Center (NTC) University

Leaderboard

Page 32: Applying Gamification Principles to Teaching and Learning Sharon Dennis Assistant Director National Library of Medicine Training Center (NTC) University

Badges

www.openbadges.org/

Page 33: Applying Gamification Principles to Teaching and Learning Sharon Dennis Assistant Director National Library of Medicine Training Center (NTC) University

• Varied learning methods• Personal choice• Student-paced rather than class-paced• Social interaction and competition• Cumulative grading based on points• Constant feedback• Students can “re-do” until they reach mastery

The Gamified Course

National Library of Medicine Training Center

Page 34: Applying Gamification Principles to Teaching and Learning Sharon Dennis Assistant Director National Library of Medicine Training Center (NTC) University

• Course structure• Motivators

What Would the Course Look Like?

Pre-Assessment

Module 1

Module 2

Activity 1

Activity 2

Mastery?NOYES

National Library of Medicine Training Center

Page 35: Applying Gamification Principles to Teaching and Learning Sharon Dennis Assistant Director National Library of Medicine Training Center (NTC) University

• Credits:– Palsole, S. and Pierce, K. “Gamification strategies for scaling

efficiency in online courses.” 30th Annual Conference on Distance Teaching & Learning, Madison, WI, August 13, 2014.

– Leaman, C. “Boost Basic Job Skills Training.” td Magazine, August 2014, 34-39.

– Burke, B. “Why Gamification’s NOT a Game.” http://blogs.wsj.com/cio/2014/05/06/why-gamifications-not-a-game/, May 16, 2014.

– MidContinental Region “I’m Possible” Game, John Bramble and Matthew Steadman. http://nnlm.gov/mcr/

Thoughts?

National Library of Medicine Training Center