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Final Portfolio:Digital Session Arch 20 Spring 2014 / Jerry Lum JYOTHI ANAGONDANAHALLI 1

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Page 1: Arch 20 final portfolio

Final Portfolio:Digital Session Arch 20 Spring 2014 / Jerry Lum JYOTHI ANAGONDANAHALLI 1

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Table of Contents

2

Doghouse 1….4 to 10

Doghouse 2 - Components & Layers….11 to 18

Doghouse 3/Greek-Dorric Temple Style….19 to 25

Malevich’s Design 3D from 2D Import….26 to 35

Intersect & Sandbox study Model 1….36 to 43

Intersect & Sandbox Study Model 2- Complex forms….44 to 52

Paper Planes….58 to 64

‘Follow-me’ & Sandbox Study….53 to 57

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Table of Contents

3

Home : Measuring & Modeling….65 to 73

Rin’s Gallery : PhotoMatch Exercise 1….74 to 81

Smith House : PhotoMatch Exercise 2….82 to 89

Interior Studies : Windows….90 to 97

Two-Story Cabin ….98 to 113

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Doghouse - 1

4 Perspective view

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Exterior Elevations

5 Front, Right Side, Rear & Left Side

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Isometric View

6

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Reflections !   Getting started with this new 3D kit called SketchUp was very exciting and every tool turned out

to be more and more interesting. Since this is my first assignment, I took a little extra time exploring and learning every tool. It took approximately 4 hours to complete Doghouse -1.

!   The main purpose of this assignment is to simply use SketchUp to give form to my initial ideas related to a ‘doghouse’, with help from Jerry. These ideas are literal and obvious – a good place to begin before incorporating abstract concepts and principles into my SketchUp work, which opened doors to more complicated thinking.

!   Tools used (View>Tool Palettes>Large Tool Set): select, rectangle, measuring box, push/pull, arc, move/copy, scale, tape measure, protractor, orbit, pan, pencil, eraser, follow-me, color and zoom.

!   Dialog Boxes used (Window): Materials, Styles and Shadows + Views>face styles>X-rays.

!   2D components like dog and trees were used from 3D Warehouse to make the doghouse look more real. Both the tree and the dog were resized to match the doghouse proportionally .

7

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Doghouse 1 - SLO Progress Report SLO 1: Appropriately apply graphic tools, techniques, and conventions to create and communicate ideas.

1.a. Effective management of time & resources SketchUp: 4 hrs. + Portfolio: 2 hrs.

1.b. Draw & Think using analog tools NA 1.c. Draw & Think using digital tools Yes 1.d. Use Architect’s Scale NA 1.e. Use Engineer’s Scale NA 1.f. Use Measurements dialog box Yes 1.h. Apply appropriate Perspective Drawing Technique Yes, see Perspective on page 3.

1.i. Create Paraline Drawing(s) Yes, see Isometric View on page 9. 1.j. Create Orthographic Drawing(s) Yes, see four exterior elevations on page 4.

1.k. Understand and apply Shade & Shadow Yes

1.l. Incorporate entourage to enhance credibility Yes, from 3D Warehouse 8

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Doghouse 1- SLO Progress Report SLO 2: Select and effectively use either manual or digital means to explore, analyze, and document an evolution of design ideas in architecture and interior design

2.a. Relate modes of representation; select and apply best system to explore and communicate design intentions

Used perspective and orthographic views to communicate the idea of doghouse 1

2.b. Produce a set of architectural drawings to document a case study

NA

2.c. Produce a portfolio of work that chronicles student learning throughout the semester

Yes

SLO 3: Accurately relate each aspect of the drawn visual language system to three-dimensional reality and human perception

Use of perspective view with entourage and shade and shadows communicates the reality of Doghouse 1. Inclusion of a human figure and other familiar forms gives a credible scale to the doghouse.

9

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Doghouse 1 - SLO Progress Report SLO 4: Visually and verbally explain the process of idea development using graphic representation

Usage of every tool was learnt in the class by implementing them in the making of a doghouse. Further details were explored at home to make it look different and also for us to practice and get familiar with all the tools.

SLO 5: Develop an awareness of the relationships between graphic representations and fundamental design principles and elements

This initial doghouse is obvious and literal with a symmetrical organization of a gable roof, Dutch entry door, square windows on either sides and tile covered dais all around. This dominant use of symmetry is balanced by an asymmetrical placement of a ladder-like extension from one side of the roof (for the dog to play around and also giving a designer’s touch to the doghouse).

10

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Doghouse - 2 Using Components & Layers

11 Perspective view: Layers designated by colors

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Construction Sequence by Layers - 1

12

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Construction Sequence by Layers - 2

13

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Construction Sequence by Layers - 3

14

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Doghouse 2: SLO Progress Report SLO 1: Appropriately apply graphic tools, techniques, and conventions to create and communicate ideas.

1.a. Effective management of time & resources SketchUp: 1 hr. + Portfolio: 2 hrs. 1.b. Draw & Think using analog tools NA 1.c. Draw & Think using digital tools Yes, especially considering the newly learnt layers and

components along with my design thought process. 1.d. Use Architect’s Scale NA 1.e. Use Engineer’s Scale NA 1.f. Use Measurements dialog box Yes 1.h. Apply appropriate Perspective Drawing Technique Yes 1.i. Create Paraline Drawing(s) No, not appropriate for objectives 1.j. Create Orthographic Drawing(s) No, not appropriate for objectives 1.k. Understand and apply Shade & Shadow Yes, just to beautify and make it look more real. 1.l. Incorporate entourage to enhance credibility Yes, from 3D Warehouse

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Doghouse 2: SLO Progress Report SLO 2: Select and effectively use either manual or digital means to explore, analyze, and document an evolution of design ideas in architecture and interior design.

2.a. Relate modes of representation; select and apply best system to explore and communicate design intentions

Here, we used perspective views to communicate the idea of dog-house 2, which is an enhanced and more complex form of dog-house 1

2.b. Produce a set of architectural drawings to document a case study

NA

2.c. Produce a portfolio of work that chronicles student learning throughout the semester

Yes

SLO 3: Accurately relate each aspect of the drawn visual language system to three-dimensional reality and human perception

Doghouse 2 is a refined iteration of Doghouse 1 in which we used more tools, layers and components to the overall form, which remained pretty much the same as the previous one.

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Doghouse 2: SLO Progress Report

SLO 5: Develop an awareness of the relationships between graphic representations and fundamental design principles and elements

Developing Dog-house 2 was only possible as an iteration of Dog-house 1. Breaking the form of the house into a “kit of parts” creates more complex design opportunities. Major changes included the following: • Wall and roof surface has a defined thickness. • The angled and asymmetrical roof-window on the sloping surface of gable roof. • Proportional changes to body of house. • Dais is higher and incorporates a different stair relationship that aligns only with the house entry. •  Fence all around the dais with different horizontal strip-lengths. 17

SLO 4: Visually and verbally explain the process of idea development using graphic representation

Using components, layers and scenes to systematically develop Doghouse 2 also provided more insights and control over the design process. Scenes are used to explain the constituent phases of construction to others. See p. 17

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Comparison – Doghouse 1 & 2

18

Doghouse 1 inspired the opportunities to systematically construct Doghouse 2 using Components & Layers. Changes were made not only to the angled roof-window and fence, but also to the dais form. There were slight changes in overall proportions of all the design elements. Construction of the gable roof and the window on top of it were also more efficiently built. The horizontal strips used to form the fence were of different lengths on all sides. With two iterations, new ideas emerged and substantive improvements and complexities were possible in both design and construction.

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Doghouse – 3 Greek-Dorric Temple Style

19Perspective view

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Front Elevation

20

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Side Elevation

21

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Isometric View

22

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Detailing

23

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Reflections - 1

24

!   After I took a little extra time exploring and learning every tool and completed Doghouse 1 & 2, there came complex problems and a whole new world in front of me yet to be explored when we started with the Dorric-temple styled Doghouse.

!   The complexities lied in the detailing of the pillars to the beams & to the most complicated trygliph. A slow and very helpful teaching from Jerry helped us to explore the tool set to higher levels and be more familiar with all sorts of forms and thus helped us to face and solve more complex problems with ease.

!   It did take way too many hours than expected (around 6+ hours), but redoing and correcting the mistakes made me learn in the right way and I feel more comfortable with the tool kit now.

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Reflections - 2 !   Tools used (View>Tool Palettes>Large Tool Set): select, rectangle, circle, arc,

measuring box, push/pull, move/copy, scale, tape measure, protractor, orbit, pan, pencil, rotate, eraser, offset, follow me and zoom.

!   Dialog Boxes used: File > Import + Window>Shadows, Layers, Components, Materials + Views>face styles>X-rays, + Camera>parallel projections, perspective views

!   2D components from 3D Warehouse like the dog and trees were used to make it look more real. The 2D dog was enlarged just so it takes the place of a shrine, thus forming a Dorric-styled Doghouse.

25

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Malevich’s Design Importing 2D image & developing it to a 3D structure

26 Perspective view

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Malevich’s Design

27 Original 2D-Design Import to Sketchup &

Tracing of the design

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Malevich’s Design

28

Tracing of the parts desired to be converted from 2D to 3D.

Top view of the 3D constructed Design.

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Exterior Elevations

29 Front, Right Side, Rear & Left Side

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Scene 1

30

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Scene 2

31

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Scene 3

32

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Scene 4

33

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Reflections - 1

34

!   After all the hard work that went into the making of the Dorric-temple styled Doghouse, this project seemed more exciting and fun to work around, more so because I had actually worked on the same design in my studio class, building a 3D model out of chip-board, from the given Malevich’s design. This seemed more easier and fun than that, as I could build more complicated structures at a click of a button (not literally).

!   The mere fact of importing any 2D image (like plans), and playing around the 3 axes was the fun part.

!   I took around 2 hours and ended coloring up the whole structure in the earth tones to give a natural feel to it.

!   I did face some difficulties while I had to trace the 2D image, or merge 2 bodies, or make them into a group, or explode them later, but the whole process and my previous experiences helped me overcome all the problems and thus I was able to finish the entire structure in lesser time. Also with some extra effort I engineered it a little more than the previous models.

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Reflections - 2 !   The best part was when Jerry thought us the use of Scenes and Animations, once the

entire structure was built. Where to start?, what do we have to convey to our audience, how to end?, what do we want our audience to remember?, the entire story was build upon these questions. This totally helps in all our final presentations.

!   Tools used (View>Tool Palettes>Large Tool Set): select, rectangle, circle, arc, measuring box, push/pull, move/copy, scale, tape measure, protractor, orbit, pan, pencil, rotate, eraser, offset, follow-me and zoom.

!   Dialog Boxes used: File > Import + Window>Shadows, Layers, Components, Scenes, Materials + Views>face styles>X-rays, Animation + Camera>parallel projections, perspective views

!   2D people from 3D Warehouse were used to make it look more real.

35

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Sandbox - Model 1 Intersection & Animation

36 Perspective View

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Exterior Elevations

37 Front, Rear, Right Side & Left Side

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Top View

38

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Scene 1

39 Details of the main structure

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Scene 2

40 Details of the main structure

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Scene 3

41 Details of the main structure

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Reflections - 1 !   In this model, we got to learn the use of another tool box, the sandbox. Also learnt

how to intersect faces.

!   The sandbox tool gives a natural effect to the model especially with the landscapes. We learnt the use of ‘from scratch’ tool, ‘smoove’ tool and ‘stamp’ tool.

!   We also learnt to create dome or curvilinear structures and to intersect 2 or more faces and to create a smooth surface.

!   Since we learnt the use of scenes and animation in our previous model, it is always fun to end the project with animation and display the whole thing as a short film.

!   Week after week, we are learning many different tools, which usually is difficult in the initial stages but always turns out to be fun as we proceed. Learning different tools and techniques helps us develop more complex structures, and the practice makes it easier to work on complex models.

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Reflections - 2

!   Tools used : Large Tool Set > select, rectangle, circle, arc, measuring box, push/pull, move/copy, scale, tape measure, protractor, orbit, pan, pencil, rotate, eraser, offset, follow me and zoom + Sandbox > from scratch, smoove, stamp

!   Dialog Boxes used: File > Import + Window>Shadows, Layers, Components, Scenes, Materials + Views>Tool Palettes>Large Tool Set, face styles>X-rays, Tool Palettes> Sandbox+ Animation + Camera>parallel projections, perspective views + right click- intersect faces

!   2D people from 3D Warehouse were used to make it look more real.

43

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Sandbox - Model 2 Complex structure + Animation

44 Perspective View

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Exterior Elevations

45 Front, Rear, Right Side & left Side Views

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Animation – Scenes 1

46 All the details of the structure have been captured in the form

of scenes, in no particular order here.

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Animation – Scenes 2

47 Details of the main structure

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Animation – Scenes 3

48 Details of the main structure

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Animation – Scenes 4

49 Details of the main structure

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Animation – Scenes 5

50 Details of the main structure

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Reflections - 1

!   After learning and exploring the sandbox tool, we all were asked to design an industry-like abstract model which was more complex than the previous temple-like structure.

!   Here we used more curvilinear faces and learnt to make it into a smooth face.

!   Since it was an elongated structure, used long stairways(which turned out to be the toughest and took a lot of time) and also using the stamp tool, made it look more elongated in appearance.

!   As I was very keen on engineering the tools to its best, I tried to build more complicated structures around to complete this project. Took almost 5 hours but I think I was the happiest at the end of it, after succeeding in the given task.

51

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Reflections - 2

!   Tools used : Large Tool Set > select, rectangle, circle, arc, measuring box, push/pull, move/copy, scale, tape measure, protractor, orbit, pan, pencil, rotate, eraser, offset, follow me and zoom + Sandbox > from scratch, smoove, stamp

!   Dialog Boxes used: File > Import + Window>Shadows, Layers, Components, Scenes, Materials + Views>Tool Palettes>Large Tool Set, face styles>X-rays, Tool Palettes> Sandbox+ Animation + Camera>parallel projections, perspective views + right click- intersect faces

!   2D people and 2D objects/trees from 3D Warehouse were used to make it look more real.

52

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Sandbox Model – 3 Using ‘follow-me’ Tool

53 Perspective view

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Exterior Elevations

54 Front, Rear, Right side & Left side

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Rear Perspective view

55

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Reflections - 1

o  The main purpose of this small project was to learn the use of ‘follow-me’ tool which is very helpful in creating forms like tubes of single or multi-faceted structures and also making it a smooth surface by hiding all the lines forming it.

o  Took around an hour to finish this model and also to add scenes and animate it.

o  Just to make it more lively, added bright colors and made it like a kids’ zone.

o  Created voids and also by using the rotating tool on the main surface at different intervals, tried to play with the shadows as well.

o  Things are getting more and more interesting and easier using this sketchup kit.

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Reflections - 2

!   Tools used : Large Tool Set > select, rectangle, circle, arc, measuring box, push/pull, move/copy, scale, tape measure, protractor, orbit, pan, pencil, rotate, eraser, offset, follow me and zoom + Sandbox > from scratch, smoove, stamp

!   Dialog Boxes used: File > Import + Window>Shadows, Layers, Components, Scenes, Materials + Views>Tool Palettes>Large Tool Set, face styles>X-rays, Sandbox, Animation + Camera>parallel projections, perspective views

!   2D kids and 2D bushes from 3D Warehouse were used to make it look more real.

57

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Paper Planes

58

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Scenes / Different Views

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Scenes / Different Views

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Scenes / Different Views

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Reflections - 1

62

!   After all the tough work of using different tools, this was an easy yet very interesting one for a change. It sure did take us back to childhood days when we were so fond of folding papers and making boats and planes. And now we do it using the sketchup tool kit.

!   We mostly used the rotate and protractor tool along with other basic tools to finish this project.

!   I took around an hour to complete this along with adding scenes and to play using animation.

!   I used dark to light sober colors which would easily blend with the natural sky colors and imported a sky image to give a good background effect of a sky.

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Reflections - 2

63

!   Tools used : Large Tool Set > select, rectangle, circle, arc, measuring box, push/pull, move/copy, scale, tape measure, protractor, orbit, pan, pencil, rotate, eraser, offset, follow me and zoom

!   Dialog Boxes used: File > Import + Window>Shadows, Components, Scenes, Materials + Views>Tool Palettes>Large Tool Set, Animation + Camera>parallel projections, perspective views

!   2D bushes from 3D Warehouse were used to make it look more real.

!   2D sky image was imported to give a natural affect of clouds behind the planes.

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Midterm Assessments

!   After doing almost 8 projects for over 2 months, I can conclude by saying that this kit is one of the coolest one to work with to display your design thoughts.

!   Started off with a very skeptical note, but it turned out to be the most fun class as there was so much learning and creativity involved.

!   Our initial models had basic tools to be used and it only got complex with every project and the ease in using every tool came with constant practice and in exploring different items through design.

!   I thank Jerry for all the help and patience in teaching us with this most interesting tool kit which would be helpful in many ways for my future projects in architecture and interior designing.

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Home : Measuring and Modeling

65 Isometric view

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Isometric View

66

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Floor Plan

67

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Furnishings

68

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Perspective Longitudinal Sections

69

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Transverse Perspective Sections

70

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Isometric Views

71

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Reflections -1 !   Initially we were asked to measure every room in the house that we stayed in, along with the

furniture. Then we developed everything to scale on sketchup, after learning the use of both Engineer’s scale and Architecture’s scale.

!   The main idea was to know all the detailing and how each component was related to the other and the measurements of each in general.

!   We also learnt the use of dimension tool, section plane and the text tool, and generated floor plans which would help us in every aspect of being an Architect / Designer.

!   It sure was a challenge while designing the kitchen when I had to work with all the detailing of every drawer and cabinet. But this turned out to be the most fun part.

!   Having learnt the real tools which would mainly help in all our major design projects in the future, designing our own house was the best way to start with, with all the actual measurements to compare to in real.

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Reflections -2

!   Tools used : Large Tool Set > select, rectangle, circle, arc, measuring box, push/pull, move/copy, scale, tape measure, protractor, orbit, pan, pencil, rotate, eraser, offset, follow me, dimension, text, section plane and zoom.

!   Dialog Boxes used: File > Import + Window>Shadows, Layers, Components, Styles, Materials + Views>Tool Palettes>Large Tool Set, Tool Palettes> Camera> parallel projections, perspective views

!   2D people and 2D objects from 3D Warehouse were used to make it look more real.

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Photo Match 1 : Rin’s Gallery Inspired by Tadao Ando’s Kobe Project

74 Import of the 2D image using PhotoMatch into Sketchup model

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Photos from the Site

75

Referring to these few pictures, the 3D model was constructed.

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Isometric View

76

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Isometric Views

77

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Top Views

78

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Isometric Views

79

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Reflections -1

!   The main idea of this project was to use a 2D image and create a 3D structure around it with the available real photographs of the site, using photomatch.

!   With whatever little details available in the pictures, and with no measurement details, a scaled structure was designed using the vanishing points and the photomatch tool by importing a 2D picture of Tadao Ando’s Rin house Gallery.

!   The challenges were while designing the hidden walls and voids. As we dint know its placements or measurements, it affected the engineering of the building and let us play with our imagination.

!   This helps us designing any structure by importing a 2D image and by using the photomathch tool though it may not be accurate in its real measurements but close to it in scale.

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Reflections -2

!   Tools used : Large Tool Set > select, rectangle, circle, arc, measuring box, push/pull, move/copy, scale, tape measure, protractor, orbit, pan, pencil, rotate, eraser, offset, follow me, dimension, text, section plane and zoom.

!   Dialog Boxes used: File > Import + Window>Shadows, Layers, Components, Styles, Materials + Views>Tool Palettes>Large Tool Set, Tool Palettes> Camera> parallel projections, perspective views + Photo match.

!   2D people and 2D objects from 3D Warehouse were used to make it look more real.

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Photo Match 2: Smith House By Richard Meier

82 Import of the 2D image using PhotoMatch into Sketchup model

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Reference Photos : Smith House

83

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Isometric View 1

84

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Isometric View 2

85

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Longitudinal Section

86

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Transverse Section

87

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Reflections -1

!   This was yet another photomatch project but this time with less number of photos to know all the details of the structure and also whatever pictures that we had were not of that great clarity which made it very difficult while working on the intricate details of the building and thus ended up constructing just the outer faces/ elevation of the building.

!   It sure is very important to have good number of pictures with all the views and of good resolution if not for the actual measurements.

!   The photomatch tools helps us designing any structure by importing a 2D image though it may not be accurate in its real measurements but close to it in scale.

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Reflections -2

!   Tools used : Large Tool Set > select, rectangle, circle, arc, measuring box, push/pull, move/copy, scale, tape measure, protractor, orbit, pan, pencil, rotate, eraser, offset, follow me, dimension, text, section plane and zoom.

!   Dialog Boxes used: File > Import + Window>Shadows, Layers, Components, Styles, Materials + Views>Tool Palettes>Large Tool Set, Tool Palettes> Camera> parallel projections, perspective views + Photomatch

!   2D people and 2D objects from 3D Warehouse were used to make it look more real.

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Interior Study : Window Placement

90 Room 1 : One entire wall with skylight – East Facing

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Shadow Patterns

91

Sun shines bright into the room early morning after Sunrise up

until noon.

Sun casts long shadows post noon as the Sun moves towards West.

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Room 2

92 2 set of windows on 2 corners on the West facing wall and one on the

South facing edge to edge vent window.

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Shadow Patterns

93

The Sunlight is lesser during the day but more towards noon and most by evening as the Sun moves from East to West and thereby casts more shadow

during the day and the room is more lit post noon and until Sunset.

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Room 3

94 One entire South facing wall window along with smaller windows on

both adjacent walls, i.e., on East and West

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Shadow Patterns

95

There is lesser light entering from the south facing window but it is present throughout the day. The light enters mostly form the East facing window during the day and thus the West facing window casts longer shadow during that time and visa versa with the West facing window post noon. The interior furniture and color affect

the shadow pattern as well. Darker the colors used, the room appears more dull even with bright Sunlight.

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Reflections !   We were asked to design 3 similar rooms of 10’ * 20’ in dimension and with similar furniture

in all 3 rooms but with different types of windows and its placements in each.

!   Being an Interior design student majors, I designed a bedroom with the given dimensions and other requirements aesticaly.

!   We were able to analyze the shade and shadow patterns with different windows due to its placements at certain directions and also the size and type of each. The interior décor and the color palette played a very important role in casting dark/light shadows.

!   We also noticed that the shadows changed not only with respect to the day light but also with respect to the seasons.

!   This helps us in designing any building and knowing well in advance how a window would cast a shadow and how much natural light a room would get through out the day.

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Reflections

!   Tools used : Large Tool Set > select, rectangle, circle, arc, measuring box, push/pull, move/copy, scale, tape measure, protractor, orbit, pan, pencil, rotate, eraser, offset, follow me, dimension, text, section plane and zoom.

!   Dialog Boxes used: File > Import + Window>Shadows, Layers, Components, Styles, Materials + Views>Tool Palettes>Large Tool Set, Tool Palettes> Camera> parallel projections, perspective views

!   2D people and 2D objects from 3D Warehouse were used to make it look more real.

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A Two-Story Cabin With A Loft

98 Isometric View

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The Inspiration

99

Sol Duc Cabin (Seattle) "Olson Kundig Architects, "2014 AIA Housing "Award Winner

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Isometric Views From 4 Different Directions

100

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Exterior Elevations

101 Front, Rear, Left and Right views.

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Floor Plans

102 Loft / Second Floor Plan First Floor Plan

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Building Sections

103 Transverse Section

Longitudinal Section 1 Longitudinal Section 2

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Perspective View -1

104 Section and Perspective View of the First Floor and the Loft Area

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Perspective View - 2

105 Section and Perspective View of the Family Room.

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Perspective View - 3

106 Section and Perspective View of the Kitchen and the Stairs Leading to the Loft.

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Perspective View - 4

107 Section And Perspective View of the Loft / Bedroom

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Reflections !   Similar to measuring our own house and designing the same using

dimensions and working with all the detailing, I designed this model as a part of our final project with many details both on the interiors and exteriors, making it more complex and using all the knowledge of the sketchup tool kit learnt through the semester.

!   A few structural requirements before we started constructing were: !   The house had to be built in an area of 20’ * 30’ as its first floor and having

a loft as second floor with an area of 20’ * 15’. !   The whole structure should be elevated at a height of 5’ above the flood

plane. !   Columns and stilts of 6" squares. !   The building should also have a kitchen, 1 full bathroom, projecting porch,

stairs, ramp entry, sleeping loft, furnishings, material indications, fixtures and landscape - sandscape approximate to flood planes.

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Reflections

!   Tools used : Large Tool Set > select, rectangle, circle, arc, measuring box, push/pull, move/copy, scale, tape measure, protractor, orbit, pan, pencil, rotate, eraser, offset, follow me, dimension, text, section plane and zoom.

!   Dialog Boxes used: File > Import + Window>Shadows, Layers, Components, Styles, Materials + Views>Tool Palettes>Large Tool Set, Tool Palettes> Camera> parallel projections, perspective views

!   2D people and 2D objects from 3D Warehouse were used to make it look more real.

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Two-Story Cabin- SLO Progress Report SLO 1: Appropriately apply graphic tools, techniques, and conventions to create and communicate ideas.

1.a. Effective management of time & resources SketchUp: 9 hrs. + Portfolio: 2 hrs.

1.b. Draw & Think using analog tools Yes 1.c. Draw & Think using digital tools Yes 1.d. Use Architect’s Scale Yes 1.e. Use Engineer’s Scale Yes 1.f. Use Measurements dialog box Yes 1.h. Apply appropriate Perspective Drawing Technique Yes, see Perspective on page 104 to 107.

1.i. Create Paraline Drawing(s) Yes, see Isometric Views on page 100. 1.j. Create Orthographic Drawing(s) Yes, see four exterior elevations on page 101.

1.k. Understand and apply Shade & Shadow Yes

1.l. Incorporate entourage to enhance credibility Yes, from 3D Warehouse 110

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Two-Story Cabin- SLO Progress Report

SLO 2: Select and effectively use either manual or digital means to explore, analyze, and document an evolution of design ideas in architecture and interior design

2.a. Relate modes of representation; select and apply best system to explore and communicate design intentions

Used perspective and orthographic views to communicate the idea of the two-story cabin

2.b. Produce a set of architectural drawings to document a case study

NA

2.c. Produce a portfolio of work that chronicles student learning throughout the semester

Yes

SLO 3: Accurately relate each aspect of the drawn visual language system to three-dimensional reality and human perception

Use of perspective view with entourage and shade and shadows communicates the reality of Cabin. Inclusion of a human figure, furniture and other familiar forms gives a credible scale to the Cabin / house.

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Two-Story Cabin- SLO Progress Report SLO 4: Visually and verbally explain the process of idea development using graphic representation

This project was mainly to use all our sketchup knowledge and work on all the intricate details of the design and to produce an engineered Cabin / House.

SLO 5: Develop an awareness of the relationships between graphic representations and fundamental design principles and elements

Having huge windows as an entire wall on many sides which are structurally balanced by metal beams and columns gave an impression of having an open-to-the-environment-house effect. The extended porch and the ramp, along with the skylight roof provides an interesting feel to the design. Managed not to make anything symmetrical and thus having a unique and complex structure on the whole.

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Final Assessment !   Having started off with a very basic dog-house, the journey seemed to be very interesting especially

when I found how much at an ease I was at while designing a complex structure like the 2-Story Cabin. This SketchUp tool-kit helps any architect / designer to design a 3D model in lesser time when compared to the other available software and thus to approach at a final design quickly.

!   Learning SketchUp at the very beginning of my semester in the world of design would surely help me in using it in all the further design classes for which we have to develop models or work on any 3D structures.

!   Learning the use of dimension tool, components, layers, shadows, sandbox and photomatch were the most important aspect of any design. To use the same in our real designs in the world outside would be the best part to explore on.

!   A very systematic approach by our instructor Jerry helped us sail through at an ease and explore more complex design forms with all the technical language learnt in this SketchUp class.

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