asl 101: l earning a dvanced s quad l eader session 2: personnel units with russ gifford

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ASL 101: L ASL 101: L EARNING EARNING A A DVANCED DVANCED S S QUAD QUAD L L EADER EADER Session Session 2: Personnel Units 2: Personnel Units with Russ Gifford with Russ Gifford

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Page 1: ASL 101: L EARNING A DVANCED S QUAD L EADER Session 2: Personnel Units with Russ Gifford

ASL 101: LASL 101: LEARNINGEARNING AADVANCED DVANCED SSQUADQUAD LLEADEREADER

SessionSession 2: Personnel Units2: Personnel Units

with Russ Giffordwith Russ Gifford

Page 2: ASL 101: L EARNING A DVANCED S QUAD L EADER Session 2: Personnel Units with Russ Gifford

ASL 101: Personnel UnitsASL 101: Personnel Units

You will become familiar with:You will become familiar with:

•Types of counters in ASL gamesTypes of counters in ASL games

•Recognizing and understanding basic counter symbolsRecognizing and understanding basic counter symbols

•Special rules for Multi-Man Counters (Special rules for Multi-Man Counters (MMC) MMC) andand Single Man Counters (Single Man Counters (SMCSMC).).

Goals for this SessionGoals for this Session

Page 3: ASL 101: L EARNING A DVANCED S QUAD L EADER Session 2: Personnel Units with Russ Gifford

ASL 101: LASL 101: LEARNINGEARNING AADVANCED DVANCED SSQUADQUAD LLEADEREADER

Squad Leader

MMC SMC

Page 4: ASL 101: L EARNING A DVANCED S QUAD L EADER Session 2: Personnel Units with Russ Gifford

ASL 101: Personnel UnitsASL 101: Personnel Units

ASL battles are fought ASL battles are fought with many types of with many types of

counters. counters.

Personnel UnitsPersonnel Units

Page 5: ASL 101: L EARNING A DVANCED S QUAD L EADER Session 2: Personnel Units with Russ Gifford

ASL 101: Personnel UnitsASL 101: Personnel Units

ASL battles are fought ASL battles are fought with many types of with many types of

counters. counters.

This module examines This module examines Infantry Infantry units and units and

their their LeadersLeaders

Personnel UnitsPersonnel Units

Page 6: ASL 101: L EARNING A DVANCED S QUAD L EADER Session 2: Personnel Units with Russ Gifford

ASL 101: Personnel UnitsASL 101: Personnel Units

In ASL, there are:In ASL, there are:

• Personnel Units (1/2” counters)Personnel Units (1/2” counters)

These areThese are Leaders, Heroes, Squads, HS and Crews. Leaders, Heroes, Squads, HS and Crews.

• Squad Weapons (1/2” counters)Squad Weapons (1/2” counters)

These areThese are MGs, ATRs, MTRs, Bazookas, etc. MGs, ATRs, MTRs, Bazookas, etc.

•Guns and Vehicles/AFVs (5/8” counters – later!)Guns and Vehicles/AFVs (5/8” counters – later!)

• We looked at some of the Information counters last time.We looked at some of the Information counters last time.

CountersCounters

Page 7: ASL 101: L EARNING A DVANCED S QUAD L EADER Session 2: Personnel Units with Russ Gifford

ASL 101: Personnel UnitsASL 101: Personnel Units

LeadersLeaders

Page 8: ASL 101: L EARNING A DVANCED S QUAD L EADER Session 2: Personnel Units with Russ Gifford

ASL 101: Personnel UnitsASL 101: Personnel Units

SquadsSquads

Page 9: ASL 101: L EARNING A DVANCED S QUAD L EADER Session 2: Personnel Units with Russ Gifford

ASL 101: Personnel UnitsASL 101: Personnel Units

Weapon CountersWeapon Counters

Page 10: ASL 101: L EARNING A DVANCED S QUAD L EADER Session 2: Personnel Units with Russ Gifford

ASL 101: Personnel UnitsASL 101: Personnel Units

There are two types of Personnel counters in ASL games:There are two types of Personnel counters in ASL games:

• Single Man Counters (SMC)Single Man Counters (SMC)

These areThese are Leaders Leaders andand Heroes Heroes

• Multi-Man Counters (MMC)Multi-Man Counters (MMC)

These areThese are Squads, Half-Squads Squads, Half-Squads andand Crews. Crews.

CountersCounters

Page 11: ASL 101: L EARNING A DVANCED S QUAD L EADER Session 2: Personnel Units with Russ Gifford

ASL 101: Personnel UnitsASL 101: Personnel Units

Multi-Man Counters Multi-Man Counters

SquadsSquads

Personnel Units - MMCPersonnel Units - MMC

Page 12: ASL 101: L EARNING A DVANCED S QUAD L EADER Session 2: Personnel Units with Russ Gifford

ASL 101: Personnel UnitsASL 101: Personnel Units

Infantry SquadInfantry Squad

• FirepowerFirepower

•Normal RangeNormal Range

• MoraleMorale

Personnel Units - MMCPersonnel Units - MMC

Infantry SquadInfantry Squad

Three silhouettes Three silhouettes means this is ameans this is a

squadsquad

Page 13: ASL 101: L EARNING A DVANCED S QUAD L EADER Session 2: Personnel Units with Russ Gifford

ASL 101: Personnel UnitsASL 101: Personnel Units

Personnel Units - MMCPersonnel Units - MMC

Infantry SquadInfantry Squad

We use the front We use the front facing to show a facing to show a

squad is squad is unbrokenunbroken

Squad - Front

Page 14: ASL 101: L EARNING A DVANCED S QUAD L EADER Session 2: Personnel Units with Russ Gifford

ASL 101: Personnel UnitsASL 101: Personnel Units

Personnel Units - MMCPersonnel Units - MMC

Infantry SquadInfantry Squad

We use the front We use the front facing to show a facing to show a personnel unit is personnel unit is

unbrokenunbroken

Squad - Front

Squad - Back

When broken, When broken, a unit cannot a unit cannot function until it function until it rallies.rallies.

Page 15: ASL 101: L EARNING A DVANCED S QUAD L EADER Session 2: Personnel Units with Russ Gifford

ASL 101: Personnel UnitsASL 101: Personnel Units

Special Rules for Special Rules for SquadsSquads::• 4 movement factors (4 movement factors (MFMF) for normal ) for normal

movement.movement.• They can They can double timedouble time for 1 or 2 additional MF. for 1 or 2 additional MF.• Squads may carry 3 portage points of SWs. Squads may carry 3 portage points of SWs.

Anything greater reduces their MFs.Anything greater reduces their MFs.• Squads may fire their Squads may fire their inherentinherent FP and a SW, FP and a SW,

or they may fire two SWs and forfeit their FP.or they may fire two SWs and forfeit their FP.

Notes on Personnel UnitsNotes on Personnel Units

Page 16: ASL 101: L EARNING A DVANCED S QUAD L EADER Session 2: Personnel Units with Russ Gifford

ASL 101: Personnel UnitsASL 101: Personnel Units

Multi-Man Counters Multi-Man Counters

Half SquadsHalf Squads

Personnel Units - MMCPersonnel Units - MMC

Page 17: ASL 101: L EARNING A DVANCED S QUAD L EADER Session 2: Personnel Units with Russ Gifford

ASL 101: Personnel UnitsASL 101: Personnel Units

Infantry SquadInfantry Squad

• FirepowerFirepower

•Normal RangeNormal Range

• MoraleMorale

Personnel Units - MMCPersonnel Units - MMC

Infantry SquadInfantry Squad

Two silhouettes Two silhouettes means this is ameans this is a

halfhalf squadsquad

Page 18: ASL 101: L EARNING A DVANCED S QUAD L EADER Session 2: Personnel Units with Russ Gifford

ASL 101: Personnel UnitsASL 101: Personnel Units

Special Rules for Special Rules for HalfHalf Squads (HS)Squads (HS)::• 4 movement factors (4 movement factors (MFMF) for normal ) for normal

movement.movement.• They can They can double timedouble time for 1 or 2 additional MF. for 1 or 2 additional MF.• They may fire their They may fire their inherentinherent FP, FP, oror a SW. a SW. • HS may also carry 3 PPs. HS may also carry 3 PPs.

These same rules apply to crews as well.These same rules apply to crews as well.

Notes on Personnel UnitsNotes on Personnel Units

Page 19: ASL 101: L EARNING A DVANCED S QUAD L EADER Session 2: Personnel Units with Russ Gifford

ASL 101: Personnel UnitsASL 101: Personnel Units

Multi-Man Counters Multi-Man Counters

CrewsCrews

Personnel Units - MMCPersonnel Units - MMC

Page 20: ASL 101: L EARNING A DVANCED S QUAD L EADER Session 2: Personnel Units with Russ Gifford

ASL 101: Personnel UnitsASL 101: Personnel Units

Quick quiz: What’s this Quick quiz: What’s this unit’s morale? The FP? unit’s morale? The FP?

And the range?And the range?

Personnel Units - CrewsPersonnel Units - Crews

Crew - Front

Same order as Same order as other MMCs:other MMCs:

FirepowerFirepower

Normal RangeNormal Range

MoraleMorale

Page 21: ASL 101: L EARNING A DVANCED S QUAD L EADER Session 2: Personnel Units with Russ Gifford

ASL 101: Personnel UnitsASL 101: Personnel Units

Crews fail a Morale Crews fail a Morale Check and break the Check and break the

same as other personnel same as other personnel units.units.

Personnel Units - CrewsPersonnel Units - Crews

Crew - Back

Crew - Front

The box around a The box around a broken morale broken morale

means the unit maymeans the unit may self rally.self rally.

Page 22: ASL 101: L EARNING A DVANCED S QUAD L EADER Session 2: Personnel Units with Russ Gifford

ASL 101: Personnel UnitsASL 101: Personnel Units

Special Rules for Special Rules for Crews:Crews:In addition to the HS rules, crews are also:In addition to the HS rules, crews are also:• highly trained, so they are considered highly trained, so they are considered eliteelite

units. units. • have have self rallyself rally capacity. capacity.• are immune to are immune to Heat of Battle (HOB)Heat of Battle (HOB) and and ELRELR. .

Notes on Personnel UnitsNotes on Personnel Units

Page 23: ASL 101: L EARNING A DVANCED S QUAD L EADER Session 2: Personnel Units with Russ Gifford

ASL 101: Personnel UnitsASL 101: Personnel Units

Single Man Counters Single Man Counters

LeadersLeaders

Personnel Units - SMCPersonnel Units - SMC

Page 24: ASL 101: L EARNING A DVANCED S QUAD L EADER Session 2: Personnel Units with Russ Gifford

ASL 101: Personnel UnitsASL 101: Personnel Units

SMC - LeaderSMC - Leader

•Single SilhouetteSingle Silhouette

• Leader’s nameLeader’s name

Personnel Units - SMCPersonnel Units - SMC

Leader - Front

Page 25: ASL 101: L EARNING A DVANCED S QUAD L EADER Session 2: Personnel Units with Russ Gifford

ASL 101: Personnel UnitsASL 101: Personnel Units

SMC - LeaderSMC - Leader

•Leadership ratingLeadership rating

• MoraleMorale

Personnel Units - SMCPersonnel Units - SMC

Leader - Front

Page 26: ASL 101: L EARNING A DVANCED S QUAD L EADER Session 2: Personnel Units with Russ Gifford

ASL 101: Personnel UnitsASL 101: Personnel Units

In ASL, when a Leader In ASL, when a Leader fails a Morale Check they fails a Morale Check they

are flipped over like a are flipped over like a squad. They are broken.squad. They are broken.

Personnel Units - SMCPersonnel Units - SMC

Leader - Back

Leader - Front

The box around a The box around a broken morale broken morale

means the unit maymeans the unit may self rally.self rally.

Page 27: ASL 101: L EARNING A DVANCED S QUAD L EADER Session 2: Personnel Units with Russ Gifford

ASL 101: Personnel UnitsASL 101: Personnel Units

Special Rules for Special Rules for LeadersLeaders::

• Leaders affect other units in their same Leaders affect other units in their same locationlocation. (Prevents . (Prevents coweringcowering, gives MF bonus), gives MF bonus)

• Leaders use their leadership # as a Leaders use their leadership # as a DRMDRM to influence other personnel units in their to influence other personnel units in their location. location.

Examples: Leaders modify fire attacks, morale Examples: Leaders modify fire attacks, morale checks, task checks, rally attempts, and more! checks, task checks, rally attempts, and more!

Notes on Personnel UnitsNotes on Personnel Units

Page 28: ASL 101: L EARNING A DVANCED S QUAD L EADER Session 2: Personnel Units with Russ Gifford

ASL 101: Personnel UnitsASL 101: Personnel Units

Single Man Counters Single Man Counters

HeroesHeroes

Personnel Units - SMCPersonnel Units - SMC

Page 29: ASL 101: L EARNING A DVANCED S QUAD L EADER Session 2: Personnel Units with Russ Gifford

ASL 101: Personnel UnitsASL 101: Personnel Units

Heroes are special types of Heroes are special types of SMCs.SMCs.

Unlike Leaders, they have:Unlike Leaders, they have:

• inherent firepowerinherent firepower

• -1 leadership to modify fire-1 leadership to modify fire

• they can modify their they can modify their ownown fire! fire!

Personnel Units - SMCPersonnel Units - SMC

SMC HeroSMC Hero

Morale

Range

Firepower

Page 30: ASL 101: L EARNING A DVANCED S QUAD L EADER Session 2: Personnel Units with Russ Gifford

ASL 101: Personnel UnitsASL 101: Personnel Units

Another special point for Another special point for heroes – they do NOT break!heroes – they do NOT break!

Heroes that fail an MC are Heroes that fail an MC are wounded!wounded!

If they live, they have reduced If they live, they have reduced abilities.abilities.

Personnel Units - SMCPersonnel Units - SMC

Wounded HeroWounded Hero

Reduced MFs

Reduced Morale

Reduced Range

Page 31: ASL 101: L EARNING A DVANCED S QUAD L EADER Session 2: Personnel Units with Russ Gifford

ASL 101: Personnel UnitsASL 101: Personnel Units

Special Rules for Special Rules for HeroesHeroes::• Heroes use their -1 DRM to affect the fire Heroes use their -1 DRM to affect the fire

attacks of other units in the same attacks of other units in the same fire groupfire group..• Heroes are NOT Leaders! They do NOT prevent Heroes are NOT Leaders! They do NOT prevent

coweringcowering, nor do they give MF bonuses., nor do they give MF bonuses.• When heroes fail a morale check, they When heroes fail a morale check, they

Casualty Reduce (CR)Casualty Reduce (CR) meaning they are meaning they are wounded. (And might die!)wounded. (And might die!)

Notes on Personnel UnitsNotes on Personnel Units

Page 32: ASL 101: L EARNING A DVANCED S QUAD L EADER Session 2: Personnel Units with Russ Gifford

ASL 101: WeaponsASL 101: Weapons

Squad Weapons Squad Weapons

Reading the CountersReading the Counters

Squad WeaponsSquad Weapons

Page 33: ASL 101: L EARNING A DVANCED S QUAD L EADER Session 2: Personnel Units with Russ Gifford

ASL 101: WeaponsASL 101: Weapons

Squad Weapons Squad Weapons

Squad WeaponsSquad Weapons

FPFP Normal RangeNormal Range

Unit TypeUnit Type

ROFROF

Page 34: ASL 101: L EARNING A DVANCED S QUAD L EADER Session 2: Personnel Units with Russ Gifford

ASL 101: WeaponsASL 101: Weapons

Squad Weapons Squad Weapons

Squad WeaponsSquad Weapons

Repair #Repair #

Permanent BreakdownPermanent Breakdown

MMG BackMMG Back MTR BackMTR Back

Page 35: ASL 101: L EARNING A DVANCED S QUAD L EADER Session 2: Personnel Units with Russ Gifford

ASL 101: Personnel UnitsASL 101: Personnel Units

Some special Rules for Some special Rules for Squad Weapons (SW)Squad Weapons (SW)::

• SW are on ½” counters. SW are on ½” counters.

• SW must be possessed by the squad to be SW must be possessed by the squad to be fired.fired.

• Any squad may fire a squad weapon Any squad may fire a squad weapon AND their AND their inherentinherent FP, or 2 SWs if they FP, or 2 SWs if they forfeit their inherent FP.forfeit their inherent FP.

Notes on WeaponsNotes on Weapons

Page 36: ASL 101: L EARNING A DVANCED S QUAD L EADER Session 2: Personnel Units with Russ Gifford

ASL 101: Personnel UnitsASL 101: Personnel Units

What type of unit is What type of unit is this?this?

QuizQuiz

Page 37: ASL 101: L EARNING A DVANCED S QUAD L EADER Session 2: Personnel Units with Russ Gifford

ASL 101: Personnel UnitsASL 101: Personnel Units

QuizQuiz

What type of unit is What type of unit is this?this?

Page 38: ASL 101: L EARNING A DVANCED S QUAD L EADER Session 2: Personnel Units with Russ Gifford

ASL 101: Personnel UnitsASL 101: Personnel Units

QuizQuiz

What type of unit is What type of unit is this?this?

Page 39: ASL 101: L EARNING A DVANCED S QUAD L EADER Session 2: Personnel Units with Russ Gifford

ASL 101: Personnel UnitsASL 101: Personnel Units

For further details, For further details,

Read Read Section 1.0Section 1.0 (all), (all), 10.4,10.4, 10.7 to 10.72 and 15.2 to 15.24 10.7 to 10.72 and 15.2 to 15.24 in the in the

AADVANCED DVANCED SSQUAD QUAD LLEADER EADER rule bookrule book..

For Further InformationFor Further Information

Page 40: ASL 101: L EARNING A DVANCED S QUAD L EADER Session 2: Personnel Units with Russ Gifford

ASL 101: Personnel UnitsASL 101: Personnel Units

Ready to learn more? Ready to learn more?

Well, the heavy lifting starts now, so before you Well, the heavy lifting starts now, so before you start Module 3, read Section A4.0 – A5.0 (all). start Module 3, read Section A4.0 – A5.0 (all).

See you at See you at

Module 3 – Infantry Movement Module 3 – Infantry Movement

Coming Next ModuleComing Next Module

Page 41: ASL 101: L EARNING A DVANCED S QUAD L EADER Session 2: Personnel Units with Russ Gifford

ASL 101ASL 101 was created by: was created by:

• Russell Gifford Learning the Great Battles of the American Civil War(CD Rom learning series, 2005)

Mass Media and Big Government (Multi-media lecture series, 2006)

Spectacular Voyage: Lewis and Clark in Iowa, Nebraska and South Dakota (2002)

Page 42: ASL 101: L EARNING A DVANCED S QUAD L EADER Session 2: Personnel Units with Russ Gifford

Additional InformationAdditional Information

Advanced Squad Leader, ASL, and all artwork © MMP, 2007

This Presentation is

© 2007 by Russell Gifford

May be used with permission

Write to [email protected]