asl 201: afvs/g uns in a dvanced s quad l eader session 1: to hit / to kill – afv/guns with russ...

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ASL 201: AFVs/G ASL 201: AFVs/G UNS IN UNS IN A A DVANCED DVANCED S S QUAD QUAD L L EADER EADER Session 1: To Hit / To Kill – Session 1: To Hit / To Kill – AFV/Guns AFV/Guns with Russ Gifford with Russ Gifford

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ASL 201: AFVs/GASL 201: AFVs/GUNS INUNS IN

AADVANCED DVANCED SSQUADQUAD LLEADEREADER

Session 1: To Hit / To Kill – AFV/GunsSession 1: To Hit / To Kill – AFV/Guns

with Russ Giffordwith Russ Gifford

ASL 201: AFV CombatASL 201: AFV Combat

This session, we will learnThis session, we will learn

•how ‘To Hit’ and how ‘To Kill’ AFVs!how ‘To Hit’ and how ‘To Kill’ AFVs!

Goals for This SessionGoals for This Session

ASL 201: AFV CombatASL 201: AFV Combat

This session, we will learn:This session, we will learn:

•Motion statusMotion status

•Armored FacingArmored Facing

•HIPHIP

•LAWsLAWs

•Crew SurvivalCrew Survival

Goals for This SessionGoals for This Session

ASL 201: AFV CombatASL 201: AFV Combat

Example of AFV MovementExample of AFV Movement

Movement:Movement:

AFV enters on AFV enters on road on A6. It is road on A6. It is

BU, so road BU, so road movement is NA. movement is NA. Each hex is 1 MP.Each hex is 1 MP.

A6A6 1MP1MP

ASL 201: AFV CombatASL 201: AFV Combat

Example of AFV MovementExample of AFV Movement

Movement:Movement:

AFV enters on AFV enters on road on A6. It is road on A6. It is

BU, so road BU, so road movement is NA. movement is NA. Each hex is 1 MP.Each hex is 1 MP.

A6A6 1 MF1 MFB5B5 1 MF1 MF

ASL 201: AFV CombatASL 201: AFV Combat

Example of AFV MovementExample of AFV Movement

Movement:Movement:

AFV enters on AFV enters on road on A6. It is road on A6. It is

BU, so road BU, so road movement is NA. movement is NA. Each hex is 1 MP.Each hex is 1 MP.

A6A6 1 MF1 MFB5B5 1 MF1 MFC6 C6 1 MF1 MF

ASL 201: AFV CombatASL 201: AFV Combat

Example of AFV MovementExample of AFV Movement

Movement:Movement:

Each hex is 1 MP.Each hex is 1 MP.

A6A6 1 MF1 MFB5B5 1 MF1 MFC6C6 1MF1MF

Change CA 1 MFChange CA 1 MF

ASL 201: AFV CombatASL 201: AFV Combat

Example of AFV MovementExample of AFV Movement

Movement:Movement:

Each hex is 1 MP.Each hex is 1 MP.

A6A6 1 MF1 MFB5B5 1 MF1 MFC6C6 1MF1MF

Change CA 1 MFChange CA 1 MFC7 C7 1 MF1 MF

ASL 201: AFV CombatASL 201: AFV Combat

Example of AFV MovementExample of AFV Movement

Movement:Movement:

Each hex is 1 MP.Each hex is 1 MP.

A6A6 1 MF1 MFB5B5 1 MF1 MFC6C6 1MF1MF

Change CA 1 MFChange CA 1 MFC7 C7 1 MF1 MFD7D7 1 MF1 MF

ASL 201: AFV CombatASL 201: AFV Combat

Example of AFV MovementExample of AFV Movement

Trouble! Trouble!

An American HIP An American HIP unit just popped unit just popped up in the woods up in the woods

hex in C8!hex in C8!

ASL 201: AFV CombatASL 201: AFV Combat

Defensive First FireDefensive First Fire

Trouble! Trouble!

An American HIP An American HIP unit just popped unit just popped up in the woods up in the woods

hex in C8!hex in C8!

And he’s got a And he’s got a Bazooka!Bazooka!

ASL 201: AFV CombatASL 201: AFV Combat

As we learned with Guns and MA, these use the To As we learned with Guns and MA, these use the To Hit method. Hit method.

The difference with a Bazooka: The difference with a Bazooka:

They have their own ‘To Hit’ table on their counter.They have their own ‘To Hit’ table on their counter.

Using To Hit with BazookasUsing To Hit with Bazookas

ASL 201: AFV CombatASL 201: AFV Combat

Skip C3 and C4, and use the counter:Skip C3 and C4, and use the counter:

Well, that’s about as good as it gets! But what Well, that’s about as good as it gets! But what about modifiers? about modifiers?

To HitTo Hit

ASL 201: AFV CombatASL 201: AFV Combat

Chart C5 are Firer-Based DRMs: Chart C5 are Firer-Based DRMs: Direct FireDirect Fire

This is the Defensive Fire Phase This is the Defensive Fire Phase so B does NOT so B does NOT apply.apply. We are NOT pinned, We are NOT pinned, so D doesn’t applyso D doesn’t apply, , either. And we are trained troops, either. And we are trained troops, so H is out, tooso H is out, too..

ASL 201: AFV CombatASL 201: AFV Combat

Thus far: We have:Thus far: We have:

10 original To Hit DR10 original To Hit DR

+0 DRM for Firer Based DRMs+0 DRM for Firer Based DRMs

What about Target Based DRMs? That’s chart C6! What about Target Based DRMs? That’s chart C6!

C5 ModificationsC5 Modifications

ASL 201: AFV CombatASL 201: AFV Combat

Chart C6 is about the TargetChart C6 is about the Target

Direct FireDirect Fire

There is a LOT that applies on this one, so we are There is a LOT that applies on this one, so we are going to break it down carefully.going to break it down carefully.

ASL 201: AFV CombatASL 201: AFV Combat

Chart C6 is about the TargetChart C6 is about the Target

Direct FireDirect Fire

J – our target is a Moving vehicle, so +2.J – our target is a Moving vehicle, so +2.Since J applies, we also check J1 and J2:Since J applies, we also check J1 and J2:

ASL 201: AFV CombatASL 201: AFV Combat

Chart C6 is about the TargetChart C6 is about the Target

Direct FireDirect Fire

Essentially, the longer we’ve had to ‘track’ the Essentially, the longer we’ve had to ‘track’ the target, the better our aim. Only one of these apply.target, the better our aim. Only one of these apply.

ASL 201: AFV CombatASL 201: AFV Combat

So how long have we seen the target?So how long have we seen the target?

C6 ModificationsC6 Modifications

ASL 201: AFV CombatASL 201: AFV Combat

Example of AFV MovementExample of AFV Movement

Check LOS:Check LOS:

A6A6 1 MF - no1 MF - noB5B5 1 MF 1 MF C6C6 1MF 1MF

Change CA 1 MF Change CA 1 MF C7 C7 1 MF1 MFD7D7 1 MF1 MF

Continuous for 5 Continuous for 5 MF.MF.

ASL 201: AFV CombatASL 201: AFV Combat

Chart C6 is about the TargetChart C6 is about the Target

Direct FireDirect Fire

So we have see them long enough that J1 nor J2 So we have see them long enough that J1 nor J2 apply! J still have J, however.apply! J still have J, however.

ASL 201: AFV CombatASL 201: AFV Combat

Chart C6 is about the TargetChart C6 is about the Target

Direct FireDirect Fire

J3 and J4 don’t count if J DOES count, so those are J3 and J4 don’t count if J DOES count, so those are out.out.

ASL 201: AFV CombatASL 201: AFV Combat

Chart C6 is about the TargetChart C6 is about the Target

Direct FireDirect Fire

The target isn’t concealed – and would have lost it The target isn’t concealed – and would have lost it the moment he moved in our LOS, so K is out.the moment he moved in our LOS, so K is out.

ASL 201: AFV CombatASL 201: AFV Combat

Chart C6 is about the TargetChart C6 is about the Target

Direct FireDirect Fire

Case L – Point Blank range! We saw that used Case L – Point Blank range! We saw that used when we were using Guns – does it apply here?when we were using Guns – does it apply here?

ASL 201: AFV CombatASL 201: AFV Combat

Chart C6 is about the TargetChart C6 is about the Target

Direct FireDirect Fire

Does it apply here? – have to check the notes!Does it apply here? – have to check the notes!

ASL 201: AFV CombatASL 201: AFV Combat

Chart C6 is about the TargetChart C6 is about the Target

Direct FireDirect Fire

Bazookas, Panzerfausts, are Light Anti Tank Bazookas, Panzerfausts, are Light Anti Tank Weapons. Only cases with an ‘L’ apply to LAWs!Weapons. Only cases with an ‘L’ apply to LAWs!

ASL 201: AFV CombatASL 201: AFV Combat

Chart C6 is about the TargetChart C6 is about the Target

Direct FireDirect Fire

Everything so far had an ‘L’ out front – but Cases Everything so far had an ‘L’ out front – but Cases L, M, and N do NOT! So we can’t use these!L, M, and N do NOT! So we can’t use these!

ASL 201: AFV CombatASL 201: AFV Combat

Chart C6 is about the TargetChart C6 is about the Target

Direct FireDirect Fire

O does not apply if Case J does, so it is NAO does not apply if Case J does, so it is NA

ASL 201: AFV CombatASL 201: AFV Combat

Chart C6 is about the TargetChart C6 is about the Target

Direct FireDirect Fire

Case P is very important! AFVs and Guns have Case P is very important! AFVs and Guns have sizes – big ones are easier to hit! sizes – big ones are easier to hit!

ASL 201: AFV CombatASL 201: AFV Combat

AFVs have the size placed as a color around their AFVs have the size placed as a color around their armor facing numbers. armor facing numbers.

Notes on C6Notes on C6

Colors Size DRM

2 white dots Very Small +2

1 white dot Small +1

No colors Normal 0

1 red armor # Large -1

2 red armor # Very Large -2

ASL 201: AFV CombatASL 201: AFV Combat

So what does our target have?So what does our target have?

So Case P is a -1: it is easier to hit!So Case P is a -1: it is easier to hit!

Notes on C6Notes on C6

Colors Size DRM

2 white dots Very Small +2

1 white dot Small +1

No colors Normal 0

1 red armor # Large -1

2 red armor # Very Large -2

ASL 201: AFV CombatASL 201: AFV Combat

Chart C6 is about the TargetChart C6 is about the Target

Direct FireDirect Fire

Anything else? Doesn’t look like it – It is in Open Anything else? Doesn’t look like it – It is in Open Ground, and no Hindrances apply!Ground, and no Hindrances apply!

ASL 201: AFV CombatASL 201: AFV Combat

Target Based DRMs:Target Based DRMs:

•Case J: +2 (moving Vehicle)Case J: +2 (moving Vehicle)

•Case P: -1 (Large Target) Case P: -1 (Large Target)

= +1 DRM= +1 DRM

Wow! Great chance for a hit!Wow! Great chance for a hit!

C6 ModificationsC6 Modifications

ASL 201: AFV CombatASL 201: AFV Combat

Other things that we need to keep in mind:Other things that we need to keep in mind:

•Firer CX? Firer CX?

•Target over stacking limit?Target over stacking limit?

Those would also apply DRMs – so a list with many Those would also apply DRMs – so a list with many others items to check are in the ‘Other’ notes others items to check are in the ‘Other’ notes beneath the C5 and C6 charts.beneath the C5 and C6 charts.

Other To Hit NotesOther To Hit Notes

ASL 201: AFV CombatASL 201: AFV Combat

To Hit = 10 To Hit = 10

Firer based DRMs = +0Firer based DRMs = +0

Target based DRMs = +1Target based DRMs = +1

To Hit NotesTo Hit Notes

ASL 201: AFV CombatASL 201: AFV Combat

To Hit DRTo Hit DR

Looks like Looks like trouble for the trouble for the

AFV! AFV!

We will hit on an We will hit on an Original DR of 9 Original DR of 9

or lessor less

Miss on DR = 10Miss on DR = 10

Break LAW on Break LAW on DR of 11, 12DR of 11, 12

ASL 201: AFV CombatASL 201: AFV Combat

To Hit DRTo Hit DR

Original DR = 7Original DR = 7

HIT!!!!HIT!!!!

ASL 201: AFV CombatASL 201: AFV Combat

Modified To Hit = 10 (C3 modified by C4) Modified To Hit = 10 (C3 modified by C4)

•Firer based DRMs = +0Firer based DRMs = +0

•Target based DRMs = +1Target based DRMs = +1

Original DR = 7Original DR = 7

Final DR = 7 + 1 = 8Final DR = 7 + 1 = 8

8 <= 10 means HIT!!!! 8 <= 10 means HIT!!!!

To Hit NotesTo Hit Notes

ASL 201: AFV CombatASL 201: AFV Combat

To Kill DRTo Kill DR

So we got the So we got the

HIT!!!!HIT!!!!

But now what?But now what?

ASL 201: AFV CombatASL 201: AFV Combat

Once we secure a Hit, we use the To Kill process:Once we secure a Hit, we use the To Kill process:

To Kill Process: To Kill Process:

To Kill NotesTo Kill Notes

Steps AFV To Kill Process

1 Determine Target’s Armor Factor (AF)

2 Determine basic To Kill # (TK# ) and modify

3 Final To Kill # = Modified TK# - AF

4 If DR <= Modified TK#, use C7.7 to decide results

ASL 201: AFV CombatASL 201: AFV Combat

Armor Factor:Armor Factor:

The first step is to The first step is to determine which determine which facing the shot hits:facing the shot hits:

Front, Flank, or Rear.Front, Flank, or Rear.

This is determined by the vehicle’s This is determined by the vehicle’s covered arc.covered arc.

Facing and Armor FactorFacing and Armor Factor

Covered Arc

ASL 201: AFV CombatASL 201: AFV Combat

Covered arc.Covered arc.

The AFV’s Hull faces a The AFV’s Hull faces a vertex, and any shots vertex, and any shots coming through the two coming through the two hexes of that covered hexes of that covered arc strike the FRONT arc strike the FRONT armor facing.armor facing.

Facing and Armor FactorFacing and Armor Factor

Front

Front

ASL 201: AFV CombatASL 201: AFV Combat

Flank:Flank:

Any shots hitting the Any shots hitting the AFV from the two side AFV from the two side hexsides strike the hexsides strike the FLANK armor facing.FLANK armor facing.

Facing and Armor FactorFacing and Armor Factor

Flank

Flank

ASL 201: AFV CombatASL 201: AFV Combat

Rear:Rear:

Any shots that come Any shots that come through the back to hex through the back to hex sides strike the REAR sides strike the REAR armor facing.armor facing.

Facing and Armor FactorFacing and Armor Factor

Rear

Rear

ASL 201: AFV CombatASL 201: AFV Combat

Since the shot is coming Since the shot is coming though one of the side though one of the side hexsides, it will strike hexsides, it will strike the Flank armor facing.the Flank armor facing.

Facing and Armor FactorFacing and Armor Factor

Flank

ASL 201: AFV CombatASL 201: AFV Combat

Determining the Armor Factor:Determining the Armor Factor:

Front Armor FactorFront Armor Factor

Flank Armor Flank Armor

Top number is the FRONT armor of an AFVTop number is the FRONT armor of an AFV

Bottom number is the FLANK armor.Bottom number is the FLANK armor.

Armor FacingArmor Facing

ASL 201: AFV CombatASL 201: AFV Combat

Determining the Armor Factor:Determining the Armor Factor:

Front Armor FactorFront Armor Factor

Flank /RearFlank /Rear Armor Armor

Top number is the FRONT armor of an AFVTop number is the FRONT armor of an AFV

Bottom number is the FLANK/REAR armor.Bottom number is the FLANK/REAR armor.

Armor FacingArmor Facing

Determining the Armor Factor:Determining the Armor Factor:

Front Armor FactorFront Armor Factor

Flank /RearFlank /Rear Armor Armor

What does the box around the Flank/Rear armor What does the box around the Flank/Rear armor mean?mean?

ASL 201: AFV CombatASL 201: AFV Combat

Armor FacingArmor Facing

ASL 201: AFV CombatASL 201: AFV Combat

Determining the Armor Factor:Determining the Armor Factor:

Front Armor FactorFront Armor Factor

Flank /RearFlank /Rear Armor Armor

A box indicates the upper structure on that facing A box indicates the upper structure on that facing (the turret) has the NEXT better AF.(the turret) has the NEXT better AF.

Armor FacingArmor Facing

Determining the Armor Factor:Determining the Armor Factor:

Front Armor FactorFront Armor Factor

Flank /RearFlank /Rear Armor Armor

A circle would mean the turret had the next lower A circle would mean the turret had the next lower armor rating!armor rating!

ASL 201: AFV CombatASL 201: AFV Combat

Armor FacingArmor Facing

ASL Armor Factors:ASL Armor Factors:

ASL AFV armor runs from 0 to 26.ASL AFV armor runs from 0 to 26.

So a circled 6 for a Front hull?So a circled 6 for a Front hull?

would be a ___________________.would be a ___________________.

A boxed 14 flank/rear? A boxed 14 flank/rear?

would be an __________________.would be an __________________.

ASL 201: AFV CombatASL 201: AFV Combat

Armor FacingArmor Facing

ASL Armor Factors:ASL Armor Factors:

ASL AFV armor runs from 0 to 26.ASL AFV armor runs from 0 to 26.

So a circled 6 for a Front hull?So a circled 6 for a Front hull?

would be a 4 armor would be a 4 armor frontfront turret. turret.

A boxed 14 flank/rear? A boxed 14 flank/rear?

would be an 18 would be an 18 flank/rearflank/rear turret. turret.

ASL 201: AFV CombatASL 201: AFV Combat

Armor FacingArmor Facing

ASL 201: AFV CombatASL 201: AFV Combat

Since the shot is coming Since the shot is coming though one of the side though one of the side hexsides, it will strike hexsides, it will strike the Flank armor facing.the Flank armor facing.

Facing and Armor FactorFacing and Armor Factor

Flank

So what is our armor factor?So what is our armor factor?

ASL 201: AFV CombatASL 201: AFV Combat

Determining the Armor Factor:Determining the Armor Factor:

Front Armor FactorFront Armor Factor

Flank Armor Flank Armor

Our shot hit the ___________, Our shot hit the ___________,

so the armor is __________.so the armor is __________.

Armor FacingArmor Facing

ASL 201: AFV CombatASL 201: AFV Combat

Since the shot is coming Since the shot is coming though one of the side though one of the side hexsides, it will strike hexsides, it will strike the Flank armor facing.the Flank armor facing.

Facing and Armor FactorFacing and Armor Factor

Flank

Our shot hit the Our shot hit the flankflank, so the armor is , so the armor is 8.8.

Did Hull or Turret matter?Did Hull or Turret matter?

Wait! Wait!

How do I know if the shot hits How do I know if the shot hits the hull or the turret????the hull or the turret????

ASL 201: AFV CombatASL 201: AFV Combat

Turret vs. Hull?Turret vs. Hull?

ASL 201: AFV CombatASL 201: AFV Combat

Determining the Armor Factor:Determining the Armor Factor:

Front Armor FactorFront Armor Factor

Flank Armor Flank Armor

Since neither Front nor Flank are boxed or circled, Since neither Front nor Flank are boxed or circled, it doesn’t matter for the AF – it doesn’t matter for the AF – but it could matter in but it could matter in a non-penetrating hit, or a near miss!a non-penetrating hit, or a near miss!

Armor FacingArmor Facing

ASL 201: AFV CombatASL 201: AFV Combat

To Hit DRTo Hit DR

Original DR = 7Original DR = 7

HIT!!!!HIT!!!!

So, Hull or So, Hull or Turret?Turret?

ASL 201: AFV CombatASL 201: AFV Combat

So we have a turret hit, with 8 AF. So we have a turret hit, with 8 AF.

How do we get the To Kill #?How do we get the To Kill #?

To Kill NotesTo Kill Notes

Steps AFV To Kill Process

1 Determine Target’s Armor Factor (AF)

2 Determine basic To Kill # (TK# ) and modify

3 Final To Kill # = Modified TK# - AF

4 If DR <= Modified TK#, use C7.7 to decide results

ASL 201: AFV CombatASL 201: AFV Combat

So we have a turret hit, with 8 AF. So we have a turret hit, with 8 AF.

How do we get the To Kill #?How do we get the To Kill #?

To Kill NotesTo Kill Notes

ASL 201: AFV CombatASL 201: AFV Combat

A rear shot would be modified, but we didn’t get A rear shot would be modified, but we didn’t get that, and we did not get a critical hit, so our that, and we did not get a critical hit, so our Modified TK # is 16. Modified TK # is 16. Our Final TK# = 16 – 8 = 8Our Final TK# = 16 – 8 = 8

To Kill NotesTo Kill Notes

Steps AFV To Kill Process

1 Determine Target’s Armor Factor (AF)

2 Determine basic To Kill # (TK# ) and modify

3 Final To Kill # = Modified TK# - AF

4 If DR <= Modified TK#, use C7.7 to decide results

ASL 201: AFV CombatASL 201: AFV Combat

To Kill DRTo Kill DR

Our Final Our Final To Kill # is 8.To Kill # is 8.

Meaning, what?Meaning, what?

ASL 201: AFV CombatASL 201: AFV Combat

We roll, and see the results on chart C7.7We roll, and see the results on chart C7.7

To Kill NotesTo Kill Notes

Steps AFV To Kill Process

1 Determine Target’s Armor Factor (AF)

2 Determine basic To Kill # (TK# ) and modify

3 Final To Kill # = Modified TK# - AF

4 If DR <= Modified TK#, use C7.7 to decide results

ASL 201: AFV CombatASL 201: AFV Combat

Our To Kill # = 8Our To Kill # = 8

DR = DR =

To Kill NotesTo Kill Notes

ASL 201: AFV CombatASL 201: AFV Combat

Our To Kill # = 8Our To Kill # = 8

DR = 7DR = 7

As you can see, that was CLOSE to a miss!As you can see, that was CLOSE to a miss!

To Kill NotesTo Kill Notes

ASL 201: AFV CombatASL 201: AFV Combat

We eliminated the AFV!We eliminated the AFV!

Flip the counter to the Flip the counter to the wreck side, and DR for wreck side, and DR for crew survival!crew survival!

Snake eyes, the crew Snake eyes, the crew escapes and is under the escapes and is under the wreck.wreck.

Last stepsLast steps

ASL 201: AFV CombatASL 201: AFV Combat

Seem long? It takes 30 seconds to do it in a game. Seem long? It takes 30 seconds to do it in a game.

Once you get used to it, you don’t even think about Once you get used to it, you don’t even think about the steps. the steps.

To Hit - To Kill NotesTo Hit - To Kill Notes

Steps AFV To Kill Process

1 Determine Target’s Armor Factor (AF)

2 Determine basic To Kill # (TK# ) and modify

3 Final To Kill # = Modified TK# - AF

4 If DR <= Modified TK#, use C7.7 to decide results

ASL 201: AFV CombatASL 201: AFV Combat

IF the American had IF the American had waited to reveal his HIPwaited to reveal his HIPunit, and the AFV had unit, and the AFV had turned left to follow theturned left to follow theroad in E7,road in E7,

Facing QuizFacing Quiz

ASL 201: AFV CombatASL 201: AFV Combat

IF the American had IF the American had waited to reveal his HIPwaited to reveal his HIPunit, and the AFV had unit, and the AFV had turned left to follow theturned left to follow theroad in E7,road in E7,

Facing QuizFacing Quiz

New Covered Arc

ASL 201: AFV CombatASL 201: AFV Combat

IF the American had IF the American had waited to reveal his HIPwaited to reveal his HIPunit, and the AFV had unit, and the AFV had turned left to follow theturned left to follow theroad in E7,road in E7,

Which facing would the Which facing would the attack hit? attack hit?

Facing QuizFacing Quiz

Rear

Rear

ASL 201: AFV CombatASL 201: AFV Combat

By the way: By the way:

While Flank and Rear While Flank and Rear are the same AF, are the same AF, a rear facing hit gives a rear facing hit gives a +1 bonus to thea +1 bonus to theTo Kill number.To Kill number.

Facing QuizFacing Quiz

Rear

Determine the Armor Factors for each:Determine the Armor Factors for each:

ASL 201: AFV CombatASL 201: AFV Combat

Armor FacingArmor Facing

Turret Front?Turret Front? ? ? ?? ??Turret Flank?Turret Flank? ? ? ?? ??Flank?Flank? ? ? ?? ??Front?Front? ? ? ?? ??

Determine the Armor Factors for each:Determine the Armor Factors for each:

ASL 201: AFV CombatASL 201: AFV Combat

Armor FacingArmor Facing

Turret Front?Turret Front? 1111 11 11Turret Flank?Turret Flank? 8 8 00 11Flank?Flank? 6 6 11 00Front?Front? 8 8 22 11

ASL 201: AFV CombatASL 201: AFV Combat

Our To Kill # = 8Our To Kill # = 8

What if What if

DR = 3,1?DR = 3,1?DR = 5,5?DR = 5,5?DR = 5,4?DR = 5,4?DR = 3,5?DR = 3,5?DR = 5,3?DR = 5,3?

To Kill QuizTo Kill Quiz

ASL 201: AFV CombatASL 201: AFV Combat

Our To Kill # = 8Our To Kill # = 8

What if What if

DR = 3,1 DR = 3,1 Burning wreckBurning wreck

No chance of No chance of crew survival.crew survival.

SMOKE from wreck.SMOKE from wreck.

To Kill QuizTo Kill Quiz

ASL 201: AFV CombatASL 201: AFV Combat

Our To Kill # = 8Our To Kill # = 8

What if What if

DR = 5,6DR = 5,6

Miss – but theMiss – but thebazooka is out bazooka is out of ammo of ammo (remove from game.)(remove from game.)

To Kill QuizTo Kill Quiz

ASL 201: AFV CombatASL 201: AFV Combat

Our To Kill # = 8Our To Kill # = 8

What if What if

DR = 5,4?DR = 5,4?

Within 1 is a Within 1 is a non-penetrating non-penetrating hit. Crew must check for Shock! (Baz shoot hit. Crew must check for Shock! (Baz shoot HEAT)HEAT)

To Kill QuizTo Kill Quiz

ASL 201: AFV CombatASL 201: AFV Combat

Our To Kill # = 8Our To Kill # = 8

What if What if

DR = 3,5?DR = 3,5?

Since the colored Since the colored die is lower, the die is lower, the hit is a Hull hit, hit is a Hull hit, so the AFV is immobilized. Crew might bail.so the AFV is immobilized. Crew might bail.

To Kill QuizTo Kill Quiz

ASL 201: AFV CombatASL 201: AFV Combat

Our To Kill # = 8Our To Kill # = 8

What if What if

DR = 5,3?DR = 5,3?Colored die >Colored die >White die, is a White die, is a turret hit. Placeturret hit. PlaceShock marker, and next turn we see if it recovers!Shock marker, and next turn we see if it recovers!

As you can see, that was CLOSE to a miss!As you can see, that was CLOSE to a miss!

To Kill QuizTo Kill Quiz

ASL 201: AFV CombatASL 201: AFV Combat

For further information: For further information:

Read Read Section C2.0 to C7.0 Section C2.0 to C7.0 (all) , (all) ,

in the rule book for in the rule book for

AADVANCED DVANCED SSQUAD QUAD LLEADEREADER..

For Further InformationFor Further Information

ASL 201: AFV CombatASL 201: AFV Combat

In the next module, we’ll get you fired up as we In the next module, we’ll get you fired up as we take target practice with Tanks and Guns of take target practice with Tanks and Guns of Tanks!Tanks!

See you at See you at

Session 2Session 2

Coming Next SessionComing Next Session

ASL 201ASL 201 was created by: was created by:

• Russell Gifford Learning the Great Battles of the American Civil War(CD Rom learning series, 2005)

Iowa Soldiers in the American Civil War (Multi-media lecture series, 2010)

Spectacular Voyage: Lewis and Clark in Iowa, Nebraska and South Dakota (2002)

Additional InformationAdditional Information

Advanced Squad Leader, ASL, and all artwork © MMP, 2011

This Presentation is

© 2011 by Russell Gifford

May be used with permission

Write to [email protected]