asl 201: afvs/g uns in a dvanced s quad l eader session 1: to hit / to kill – afv/guns with russ...
TRANSCRIPT
ASL 201: AFVs/GASL 201: AFVs/GUNS INUNS IN
AADVANCED DVANCED SSQUADQUAD LLEADEREADER
Session 1: To Hit / To Kill – AFV/GunsSession 1: To Hit / To Kill – AFV/Guns
with Russ Giffordwith Russ Gifford
ASL 201: AFV CombatASL 201: AFV Combat
This session, we will learnThis session, we will learn
•how ‘To Hit’ and how ‘To Kill’ AFVs!how ‘To Hit’ and how ‘To Kill’ AFVs!
Goals for This SessionGoals for This Session
ASL 201: AFV CombatASL 201: AFV Combat
This session, we will learn:This session, we will learn:
•Motion statusMotion status
•Armored FacingArmored Facing
•HIPHIP
•LAWsLAWs
•Crew SurvivalCrew Survival
Goals for This SessionGoals for This Session
ASL 201: AFV CombatASL 201: AFV Combat
Example of AFV MovementExample of AFV Movement
Movement:Movement:
AFV enters on AFV enters on road on A6. It is road on A6. It is
BU, so road BU, so road movement is NA. movement is NA. Each hex is 1 MP.Each hex is 1 MP.
A6A6 1MP1MP
ASL 201: AFV CombatASL 201: AFV Combat
Example of AFV MovementExample of AFV Movement
Movement:Movement:
AFV enters on AFV enters on road on A6. It is road on A6. It is
BU, so road BU, so road movement is NA. movement is NA. Each hex is 1 MP.Each hex is 1 MP.
A6A6 1 MF1 MFB5B5 1 MF1 MF
ASL 201: AFV CombatASL 201: AFV Combat
Example of AFV MovementExample of AFV Movement
Movement:Movement:
AFV enters on AFV enters on road on A6. It is road on A6. It is
BU, so road BU, so road movement is NA. movement is NA. Each hex is 1 MP.Each hex is 1 MP.
A6A6 1 MF1 MFB5B5 1 MF1 MFC6 C6 1 MF1 MF
ASL 201: AFV CombatASL 201: AFV Combat
Example of AFV MovementExample of AFV Movement
Movement:Movement:
Each hex is 1 MP.Each hex is 1 MP.
A6A6 1 MF1 MFB5B5 1 MF1 MFC6C6 1MF1MF
Change CA 1 MFChange CA 1 MF
ASL 201: AFV CombatASL 201: AFV Combat
Example of AFV MovementExample of AFV Movement
Movement:Movement:
Each hex is 1 MP.Each hex is 1 MP.
A6A6 1 MF1 MFB5B5 1 MF1 MFC6C6 1MF1MF
Change CA 1 MFChange CA 1 MFC7 C7 1 MF1 MF
ASL 201: AFV CombatASL 201: AFV Combat
Example of AFV MovementExample of AFV Movement
Movement:Movement:
Each hex is 1 MP.Each hex is 1 MP.
A6A6 1 MF1 MFB5B5 1 MF1 MFC6C6 1MF1MF
Change CA 1 MFChange CA 1 MFC7 C7 1 MF1 MFD7D7 1 MF1 MF
ASL 201: AFV CombatASL 201: AFV Combat
Example of AFV MovementExample of AFV Movement
Trouble! Trouble!
An American HIP An American HIP unit just popped unit just popped up in the woods up in the woods
hex in C8!hex in C8!
ASL 201: AFV CombatASL 201: AFV Combat
Defensive First FireDefensive First Fire
Trouble! Trouble!
An American HIP An American HIP unit just popped unit just popped up in the woods up in the woods
hex in C8!hex in C8!
And he’s got a And he’s got a Bazooka!Bazooka!
ASL 201: AFV CombatASL 201: AFV Combat
As we learned with Guns and MA, these use the To As we learned with Guns and MA, these use the To Hit method. Hit method.
The difference with a Bazooka: The difference with a Bazooka:
They have their own ‘To Hit’ table on their counter.They have their own ‘To Hit’ table on their counter.
Using To Hit with BazookasUsing To Hit with Bazookas
ASL 201: AFV CombatASL 201: AFV Combat
Skip C3 and C4, and use the counter:Skip C3 and C4, and use the counter:
Well, that’s about as good as it gets! But what Well, that’s about as good as it gets! But what about modifiers? about modifiers?
To HitTo Hit
ASL 201: AFV CombatASL 201: AFV Combat
Chart C5 are Firer-Based DRMs: Chart C5 are Firer-Based DRMs: Direct FireDirect Fire
This is the Defensive Fire Phase This is the Defensive Fire Phase so B does NOT so B does NOT apply.apply. We are NOT pinned, We are NOT pinned, so D doesn’t applyso D doesn’t apply, , either. And we are trained troops, either. And we are trained troops, so H is out, tooso H is out, too..
ASL 201: AFV CombatASL 201: AFV Combat
Thus far: We have:Thus far: We have:
10 original To Hit DR10 original To Hit DR
+0 DRM for Firer Based DRMs+0 DRM for Firer Based DRMs
What about Target Based DRMs? That’s chart C6! What about Target Based DRMs? That’s chart C6!
C5 ModificationsC5 Modifications
ASL 201: AFV CombatASL 201: AFV Combat
Chart C6 is about the TargetChart C6 is about the Target
Direct FireDirect Fire
There is a LOT that applies on this one, so we are There is a LOT that applies on this one, so we are going to break it down carefully.going to break it down carefully.
ASL 201: AFV CombatASL 201: AFV Combat
Chart C6 is about the TargetChart C6 is about the Target
Direct FireDirect Fire
J – our target is a Moving vehicle, so +2.J – our target is a Moving vehicle, so +2.Since J applies, we also check J1 and J2:Since J applies, we also check J1 and J2:
ASL 201: AFV CombatASL 201: AFV Combat
Chart C6 is about the TargetChart C6 is about the Target
Direct FireDirect Fire
Essentially, the longer we’ve had to ‘track’ the Essentially, the longer we’ve had to ‘track’ the target, the better our aim. Only one of these apply.target, the better our aim. Only one of these apply.
ASL 201: AFV CombatASL 201: AFV Combat
So how long have we seen the target?So how long have we seen the target?
C6 ModificationsC6 Modifications
ASL 201: AFV CombatASL 201: AFV Combat
Example of AFV MovementExample of AFV Movement
Check LOS:Check LOS:
A6A6 1 MF - no1 MF - noB5B5 1 MF 1 MF C6C6 1MF 1MF
Change CA 1 MF Change CA 1 MF C7 C7 1 MF1 MFD7D7 1 MF1 MF
Continuous for 5 Continuous for 5 MF.MF.
ASL 201: AFV CombatASL 201: AFV Combat
Chart C6 is about the TargetChart C6 is about the Target
Direct FireDirect Fire
So we have see them long enough that J1 nor J2 So we have see them long enough that J1 nor J2 apply! J still have J, however.apply! J still have J, however.
ASL 201: AFV CombatASL 201: AFV Combat
Chart C6 is about the TargetChart C6 is about the Target
Direct FireDirect Fire
J3 and J4 don’t count if J DOES count, so those are J3 and J4 don’t count if J DOES count, so those are out.out.
ASL 201: AFV CombatASL 201: AFV Combat
Chart C6 is about the TargetChart C6 is about the Target
Direct FireDirect Fire
The target isn’t concealed – and would have lost it The target isn’t concealed – and would have lost it the moment he moved in our LOS, so K is out.the moment he moved in our LOS, so K is out.
ASL 201: AFV CombatASL 201: AFV Combat
Chart C6 is about the TargetChart C6 is about the Target
Direct FireDirect Fire
Case L – Point Blank range! We saw that used Case L – Point Blank range! We saw that used when we were using Guns – does it apply here?when we were using Guns – does it apply here?
ASL 201: AFV CombatASL 201: AFV Combat
Chart C6 is about the TargetChart C6 is about the Target
Direct FireDirect Fire
Does it apply here? – have to check the notes!Does it apply here? – have to check the notes!
ASL 201: AFV CombatASL 201: AFV Combat
Chart C6 is about the TargetChart C6 is about the Target
Direct FireDirect Fire
Bazookas, Panzerfausts, are Light Anti Tank Bazookas, Panzerfausts, are Light Anti Tank Weapons. Only cases with an ‘L’ apply to LAWs!Weapons. Only cases with an ‘L’ apply to LAWs!
ASL 201: AFV CombatASL 201: AFV Combat
Chart C6 is about the TargetChart C6 is about the Target
Direct FireDirect Fire
Everything so far had an ‘L’ out front – but Cases Everything so far had an ‘L’ out front – but Cases L, M, and N do NOT! So we can’t use these!L, M, and N do NOT! So we can’t use these!
ASL 201: AFV CombatASL 201: AFV Combat
Chart C6 is about the TargetChart C6 is about the Target
Direct FireDirect Fire
O does not apply if Case J does, so it is NAO does not apply if Case J does, so it is NA
ASL 201: AFV CombatASL 201: AFV Combat
Chart C6 is about the TargetChart C6 is about the Target
Direct FireDirect Fire
Case P is very important! AFVs and Guns have Case P is very important! AFVs and Guns have sizes – big ones are easier to hit! sizes – big ones are easier to hit!
ASL 201: AFV CombatASL 201: AFV Combat
AFVs have the size placed as a color around their AFVs have the size placed as a color around their armor facing numbers. armor facing numbers.
Notes on C6Notes on C6
Colors Size DRM
2 white dots Very Small +2
1 white dot Small +1
No colors Normal 0
1 red armor # Large -1
2 red armor # Very Large -2
ASL 201: AFV CombatASL 201: AFV Combat
So what does our target have?So what does our target have?
So Case P is a -1: it is easier to hit!So Case P is a -1: it is easier to hit!
Notes on C6Notes on C6
Colors Size DRM
2 white dots Very Small +2
1 white dot Small +1
No colors Normal 0
1 red armor # Large -1
2 red armor # Very Large -2
ASL 201: AFV CombatASL 201: AFV Combat
Chart C6 is about the TargetChart C6 is about the Target
Direct FireDirect Fire
Anything else? Doesn’t look like it – It is in Open Anything else? Doesn’t look like it – It is in Open Ground, and no Hindrances apply!Ground, and no Hindrances apply!
ASL 201: AFV CombatASL 201: AFV Combat
Target Based DRMs:Target Based DRMs:
•Case J: +2 (moving Vehicle)Case J: +2 (moving Vehicle)
•Case P: -1 (Large Target) Case P: -1 (Large Target)
= +1 DRM= +1 DRM
Wow! Great chance for a hit!Wow! Great chance for a hit!
C6 ModificationsC6 Modifications
ASL 201: AFV CombatASL 201: AFV Combat
Other things that we need to keep in mind:Other things that we need to keep in mind:
•Firer CX? Firer CX?
•Target over stacking limit?Target over stacking limit?
Those would also apply DRMs – so a list with many Those would also apply DRMs – so a list with many others items to check are in the ‘Other’ notes others items to check are in the ‘Other’ notes beneath the C5 and C6 charts.beneath the C5 and C6 charts.
Other To Hit NotesOther To Hit Notes
ASL 201: AFV CombatASL 201: AFV Combat
To Hit = 10 To Hit = 10
Firer based DRMs = +0Firer based DRMs = +0
Target based DRMs = +1Target based DRMs = +1
To Hit NotesTo Hit Notes
ASL 201: AFV CombatASL 201: AFV Combat
To Hit DRTo Hit DR
Looks like Looks like trouble for the trouble for the
AFV! AFV!
We will hit on an We will hit on an Original DR of 9 Original DR of 9
or lessor less
Miss on DR = 10Miss on DR = 10
Break LAW on Break LAW on DR of 11, 12DR of 11, 12
ASL 201: AFV CombatASL 201: AFV Combat
To Hit DRTo Hit DR
Original DR = 7Original DR = 7
HIT!!!!HIT!!!!
ASL 201: AFV CombatASL 201: AFV Combat
Modified To Hit = 10 (C3 modified by C4) Modified To Hit = 10 (C3 modified by C4)
•Firer based DRMs = +0Firer based DRMs = +0
•Target based DRMs = +1Target based DRMs = +1
Original DR = 7Original DR = 7
Final DR = 7 + 1 = 8Final DR = 7 + 1 = 8
8 <= 10 means HIT!!!! 8 <= 10 means HIT!!!!
To Hit NotesTo Hit Notes
ASL 201: AFV CombatASL 201: AFV Combat
To Kill DRTo Kill DR
So we got the So we got the
HIT!!!!HIT!!!!
But now what?But now what?
ASL 201: AFV CombatASL 201: AFV Combat
Once we secure a Hit, we use the To Kill process:Once we secure a Hit, we use the To Kill process:
To Kill Process: To Kill Process:
To Kill NotesTo Kill Notes
Steps AFV To Kill Process
1 Determine Target’s Armor Factor (AF)
2 Determine basic To Kill # (TK# ) and modify
3 Final To Kill # = Modified TK# - AF
4 If DR <= Modified TK#, use C7.7 to decide results
ASL 201: AFV CombatASL 201: AFV Combat
Armor Factor:Armor Factor:
The first step is to The first step is to determine which determine which facing the shot hits:facing the shot hits:
Front, Flank, or Rear.Front, Flank, or Rear.
This is determined by the vehicle’s This is determined by the vehicle’s covered arc.covered arc.
Facing and Armor FactorFacing and Armor Factor
Covered Arc
ASL 201: AFV CombatASL 201: AFV Combat
Covered arc.Covered arc.
The AFV’s Hull faces a The AFV’s Hull faces a vertex, and any shots vertex, and any shots coming through the two coming through the two hexes of that covered hexes of that covered arc strike the FRONT arc strike the FRONT armor facing.armor facing.
Facing and Armor FactorFacing and Armor Factor
Front
Front
ASL 201: AFV CombatASL 201: AFV Combat
Flank:Flank:
Any shots hitting the Any shots hitting the AFV from the two side AFV from the two side hexsides strike the hexsides strike the FLANK armor facing.FLANK armor facing.
Facing and Armor FactorFacing and Armor Factor
Flank
Flank
ASL 201: AFV CombatASL 201: AFV Combat
Rear:Rear:
Any shots that come Any shots that come through the back to hex through the back to hex sides strike the REAR sides strike the REAR armor facing.armor facing.
Facing and Armor FactorFacing and Armor Factor
Rear
Rear
ASL 201: AFV CombatASL 201: AFV Combat
Since the shot is coming Since the shot is coming though one of the side though one of the side hexsides, it will strike hexsides, it will strike the Flank armor facing.the Flank armor facing.
Facing and Armor FactorFacing and Armor Factor
Flank
ASL 201: AFV CombatASL 201: AFV Combat
Determining the Armor Factor:Determining the Armor Factor:
Front Armor FactorFront Armor Factor
Flank Armor Flank Armor
Top number is the FRONT armor of an AFVTop number is the FRONT armor of an AFV
Bottom number is the FLANK armor.Bottom number is the FLANK armor.
Armor FacingArmor Facing
ASL 201: AFV CombatASL 201: AFV Combat
Determining the Armor Factor:Determining the Armor Factor:
Front Armor FactorFront Armor Factor
Flank /RearFlank /Rear Armor Armor
Top number is the FRONT armor of an AFVTop number is the FRONT armor of an AFV
Bottom number is the FLANK/REAR armor.Bottom number is the FLANK/REAR armor.
Armor FacingArmor Facing
Determining the Armor Factor:Determining the Armor Factor:
Front Armor FactorFront Armor Factor
Flank /RearFlank /Rear Armor Armor
What does the box around the Flank/Rear armor What does the box around the Flank/Rear armor mean?mean?
ASL 201: AFV CombatASL 201: AFV Combat
Armor FacingArmor Facing
ASL 201: AFV CombatASL 201: AFV Combat
Determining the Armor Factor:Determining the Armor Factor:
Front Armor FactorFront Armor Factor
Flank /RearFlank /Rear Armor Armor
A box indicates the upper structure on that facing A box indicates the upper structure on that facing (the turret) has the NEXT better AF.(the turret) has the NEXT better AF.
Armor FacingArmor Facing
Determining the Armor Factor:Determining the Armor Factor:
Front Armor FactorFront Armor Factor
Flank /RearFlank /Rear Armor Armor
A circle would mean the turret had the next lower A circle would mean the turret had the next lower armor rating!armor rating!
ASL 201: AFV CombatASL 201: AFV Combat
Armor FacingArmor Facing
ASL Armor Factors:ASL Armor Factors:
ASL AFV armor runs from 0 to 26.ASL AFV armor runs from 0 to 26.
So a circled 6 for a Front hull?So a circled 6 for a Front hull?
would be a ___________________.would be a ___________________.
A boxed 14 flank/rear? A boxed 14 flank/rear?
would be an __________________.would be an __________________.
ASL 201: AFV CombatASL 201: AFV Combat
Armor FacingArmor Facing
ASL Armor Factors:ASL Armor Factors:
ASL AFV armor runs from 0 to 26.ASL AFV armor runs from 0 to 26.
So a circled 6 for a Front hull?So a circled 6 for a Front hull?
would be a 4 armor would be a 4 armor frontfront turret. turret.
A boxed 14 flank/rear? A boxed 14 flank/rear?
would be an 18 would be an 18 flank/rearflank/rear turret. turret.
ASL 201: AFV CombatASL 201: AFV Combat
Armor FacingArmor Facing
ASL 201: AFV CombatASL 201: AFV Combat
Since the shot is coming Since the shot is coming though one of the side though one of the side hexsides, it will strike hexsides, it will strike the Flank armor facing.the Flank armor facing.
Facing and Armor FactorFacing and Armor Factor
Flank
So what is our armor factor?So what is our armor factor?
ASL 201: AFV CombatASL 201: AFV Combat
Determining the Armor Factor:Determining the Armor Factor:
Front Armor FactorFront Armor Factor
Flank Armor Flank Armor
Our shot hit the ___________, Our shot hit the ___________,
so the armor is __________.so the armor is __________.
Armor FacingArmor Facing
ASL 201: AFV CombatASL 201: AFV Combat
Since the shot is coming Since the shot is coming though one of the side though one of the side hexsides, it will strike hexsides, it will strike the Flank armor facing.the Flank armor facing.
Facing and Armor FactorFacing and Armor Factor
Flank
Our shot hit the Our shot hit the flankflank, so the armor is , so the armor is 8.8.
Did Hull or Turret matter?Did Hull or Turret matter?
Wait! Wait!
How do I know if the shot hits How do I know if the shot hits the hull or the turret????the hull or the turret????
ASL 201: AFV CombatASL 201: AFV Combat
Turret vs. Hull?Turret vs. Hull?
ASL 201: AFV CombatASL 201: AFV Combat
Determining the Armor Factor:Determining the Armor Factor:
Front Armor FactorFront Armor Factor
Flank Armor Flank Armor
Since neither Front nor Flank are boxed or circled, Since neither Front nor Flank are boxed or circled, it doesn’t matter for the AF – it doesn’t matter for the AF – but it could matter in but it could matter in a non-penetrating hit, or a near miss!a non-penetrating hit, or a near miss!
Armor FacingArmor Facing
ASL 201: AFV CombatASL 201: AFV Combat
To Hit DRTo Hit DR
Original DR = 7Original DR = 7
HIT!!!!HIT!!!!
So, Hull or So, Hull or Turret?Turret?
ASL 201: AFV CombatASL 201: AFV Combat
So we have a turret hit, with 8 AF. So we have a turret hit, with 8 AF.
How do we get the To Kill #?How do we get the To Kill #?
To Kill NotesTo Kill Notes
Steps AFV To Kill Process
1 Determine Target’s Armor Factor (AF)
2 Determine basic To Kill # (TK# ) and modify
3 Final To Kill # = Modified TK# - AF
4 If DR <= Modified TK#, use C7.7 to decide results
ASL 201: AFV CombatASL 201: AFV Combat
So we have a turret hit, with 8 AF. So we have a turret hit, with 8 AF.
How do we get the To Kill #?How do we get the To Kill #?
To Kill NotesTo Kill Notes
ASL 201: AFV CombatASL 201: AFV Combat
A rear shot would be modified, but we didn’t get A rear shot would be modified, but we didn’t get that, and we did not get a critical hit, so our that, and we did not get a critical hit, so our Modified TK # is 16. Modified TK # is 16. Our Final TK# = 16 – 8 = 8Our Final TK# = 16 – 8 = 8
To Kill NotesTo Kill Notes
Steps AFV To Kill Process
1 Determine Target’s Armor Factor (AF)
2 Determine basic To Kill # (TK# ) and modify
3 Final To Kill # = Modified TK# - AF
4 If DR <= Modified TK#, use C7.7 to decide results
ASL 201: AFV CombatASL 201: AFV Combat
To Kill DRTo Kill DR
Our Final Our Final To Kill # is 8.To Kill # is 8.
Meaning, what?Meaning, what?
ASL 201: AFV CombatASL 201: AFV Combat
We roll, and see the results on chart C7.7We roll, and see the results on chart C7.7
To Kill NotesTo Kill Notes
Steps AFV To Kill Process
1 Determine Target’s Armor Factor (AF)
2 Determine basic To Kill # (TK# ) and modify
3 Final To Kill # = Modified TK# - AF
4 If DR <= Modified TK#, use C7.7 to decide results
ASL 201: AFV CombatASL 201: AFV Combat
Our To Kill # = 8Our To Kill # = 8
DR = DR =
To Kill NotesTo Kill Notes
ASL 201: AFV CombatASL 201: AFV Combat
Our To Kill # = 8Our To Kill # = 8
DR = 7DR = 7
As you can see, that was CLOSE to a miss!As you can see, that was CLOSE to a miss!
To Kill NotesTo Kill Notes
ASL 201: AFV CombatASL 201: AFV Combat
We eliminated the AFV!We eliminated the AFV!
Flip the counter to the Flip the counter to the wreck side, and DR for wreck side, and DR for crew survival!crew survival!
Snake eyes, the crew Snake eyes, the crew escapes and is under the escapes and is under the wreck.wreck.
Last stepsLast steps
ASL 201: AFV CombatASL 201: AFV Combat
Seem long? It takes 30 seconds to do it in a game. Seem long? It takes 30 seconds to do it in a game.
Once you get used to it, you don’t even think about Once you get used to it, you don’t even think about the steps. the steps.
To Hit - To Kill NotesTo Hit - To Kill Notes
Steps AFV To Kill Process
1 Determine Target’s Armor Factor (AF)
2 Determine basic To Kill # (TK# ) and modify
3 Final To Kill # = Modified TK# - AF
4 If DR <= Modified TK#, use C7.7 to decide results
ASL 201: AFV CombatASL 201: AFV Combat
IF the American had IF the American had waited to reveal his HIPwaited to reveal his HIPunit, and the AFV had unit, and the AFV had turned left to follow theturned left to follow theroad in E7,road in E7,
Facing QuizFacing Quiz
ASL 201: AFV CombatASL 201: AFV Combat
IF the American had IF the American had waited to reveal his HIPwaited to reveal his HIPunit, and the AFV had unit, and the AFV had turned left to follow theturned left to follow theroad in E7,road in E7,
Facing QuizFacing Quiz
New Covered Arc
ASL 201: AFV CombatASL 201: AFV Combat
IF the American had IF the American had waited to reveal his HIPwaited to reveal his HIPunit, and the AFV had unit, and the AFV had turned left to follow theturned left to follow theroad in E7,road in E7,
Which facing would the Which facing would the attack hit? attack hit?
Facing QuizFacing Quiz
Rear
Rear
ASL 201: AFV CombatASL 201: AFV Combat
By the way: By the way:
While Flank and Rear While Flank and Rear are the same AF, are the same AF, a rear facing hit gives a rear facing hit gives a +1 bonus to thea +1 bonus to theTo Kill number.To Kill number.
Facing QuizFacing Quiz
Rear
Determine the Armor Factors for each:Determine the Armor Factors for each:
ASL 201: AFV CombatASL 201: AFV Combat
Armor FacingArmor Facing
Turret Front?Turret Front? ? ? ?? ??Turret Flank?Turret Flank? ? ? ?? ??Flank?Flank? ? ? ?? ??Front?Front? ? ? ?? ??
Determine the Armor Factors for each:Determine the Armor Factors for each:
ASL 201: AFV CombatASL 201: AFV Combat
Armor FacingArmor Facing
Turret Front?Turret Front? 1111 11 11Turret Flank?Turret Flank? 8 8 00 11Flank?Flank? 6 6 11 00Front?Front? 8 8 22 11
ASL 201: AFV CombatASL 201: AFV Combat
Our To Kill # = 8Our To Kill # = 8
What if What if
DR = 3,1?DR = 3,1?DR = 5,5?DR = 5,5?DR = 5,4?DR = 5,4?DR = 3,5?DR = 3,5?DR = 5,3?DR = 5,3?
To Kill QuizTo Kill Quiz
ASL 201: AFV CombatASL 201: AFV Combat
Our To Kill # = 8Our To Kill # = 8
What if What if
DR = 3,1 DR = 3,1 Burning wreckBurning wreck
No chance of No chance of crew survival.crew survival.
SMOKE from wreck.SMOKE from wreck.
To Kill QuizTo Kill Quiz
ASL 201: AFV CombatASL 201: AFV Combat
Our To Kill # = 8Our To Kill # = 8
What if What if
DR = 5,6DR = 5,6
Miss – but theMiss – but thebazooka is out bazooka is out of ammo of ammo (remove from game.)(remove from game.)
To Kill QuizTo Kill Quiz
ASL 201: AFV CombatASL 201: AFV Combat
Our To Kill # = 8Our To Kill # = 8
What if What if
DR = 5,4?DR = 5,4?
Within 1 is a Within 1 is a non-penetrating non-penetrating hit. Crew must check for Shock! (Baz shoot hit. Crew must check for Shock! (Baz shoot HEAT)HEAT)
To Kill QuizTo Kill Quiz
ASL 201: AFV CombatASL 201: AFV Combat
Our To Kill # = 8Our To Kill # = 8
What if What if
DR = 3,5?DR = 3,5?
Since the colored Since the colored die is lower, the die is lower, the hit is a Hull hit, hit is a Hull hit, so the AFV is immobilized. Crew might bail.so the AFV is immobilized. Crew might bail.
To Kill QuizTo Kill Quiz
ASL 201: AFV CombatASL 201: AFV Combat
Our To Kill # = 8Our To Kill # = 8
What if What if
DR = 5,3?DR = 5,3?Colored die >Colored die >White die, is a White die, is a turret hit. Placeturret hit. PlaceShock marker, and next turn we see if it recovers!Shock marker, and next turn we see if it recovers!
As you can see, that was CLOSE to a miss!As you can see, that was CLOSE to a miss!
To Kill QuizTo Kill Quiz
ASL 201: AFV CombatASL 201: AFV Combat
For further information: For further information:
Read Read Section C2.0 to C7.0 Section C2.0 to C7.0 (all) , (all) ,
in the rule book for in the rule book for
AADVANCED DVANCED SSQUAD QUAD LLEADEREADER..
For Further InformationFor Further Information
ASL 201: AFV CombatASL 201: AFV Combat
In the next module, we’ll get you fired up as we In the next module, we’ll get you fired up as we take target practice with Tanks and Guns of take target practice with Tanks and Guns of Tanks!Tanks!
See you at See you at
Session 2Session 2
Coming Next SessionComing Next Session
ASL 201ASL 201 was created by: was created by:
• Russell Gifford Learning the Great Battles of the American Civil War(CD Rom learning series, 2005)
Iowa Soldiers in the American Civil War (Multi-media lecture series, 2010)
Spectacular Voyage: Lewis and Clark in Iowa, Nebraska and South Dakota (2002)
Additional InformationAdditional Information
Advanced Squad Leader, ASL, and all artwork © MMP, 2011
This Presentation is
© 2011 by Russell Gifford
May be used with permission
Write to [email protected]