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ATLAS 2013 Super Fast Intro to Arduino and Processing Materials by Lindsay Craig, David Stillman and Ben Leduc-Mills

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Page 1: ATLAS 2013 Super Fast Intro to Arduino and Processing Materials by Lindsay Craig, David Stillman and Ben Leduc-Mills

ATLAS 2013Super Fast Intro to Arduino and Processing

Materials by Lindsay Craig, David Stillman and Ben Leduc-Mills

Page 2: ATLAS 2013 Super Fast Intro to Arduino and Processing Materials by Lindsay Craig, David Stillman and Ben Leduc-Mills

SIK and Processing Class Overview

• What is Processing? Installation and Intro• Serial Comm from Arduino to Processing• Drawing a dot & controlling position• Drawing a circle & controlling grayscale• Drawing a square• Switching control using buttons• Additional Processing material

Page 3: ATLAS 2013 Super Fast Intro to Arduino and Processing Materials by Lindsay Craig, David Stillman and Ben Leduc-Mills

Processing?

• Processing is a free, open source, cross-platform programming language and environment for people who want to create images, animations, and interactions.

• Created in 2001 by Casey Reas and Ben Fry at the MIT Media Lab.

• Downloads, updates, reference, forums, etc. at: http://processing.org

Page 4: ATLAS 2013 Super Fast Intro to Arduino and Processing Materials by Lindsay Craig, David Stillman and Ben Leduc-Mills

InstallationFor Linux:

Download the .tar.gz file to your home directory, then open a terminal window and type:

Tar xvfz processing-xxxx.tgz

(replace xxxx with the rest of the file’s name, which is the version number)

This will create a folder named processing-1.5 or something similar. Then change to that directory:

cd processing-xxxx

and run processing:

./processing

 

For Mac:

Double-click the .dmg file and drag the Processing icon from inside this file to your applications folder, or any other location on your computer. Double click the Processing icon to start Processing.

For Windows:

Double-click the .zip file and drag the folder inside labeled Processing to a location on your hard drive. Double click the Processing icon to start Processing.

If you are stuck go to http://wiki.processing.org/index.php/Troubleshooting for help.

Page 5: ATLAS 2013 Super Fast Intro to Arduino and Processing Materials by Lindsay Craig, David Stillman and Ben Leduc-Mills

Anatomy of a sketchA sketch is a file or project you create in Processing. When you first open up a new sketch it will be completely blank.

Page 6: ATLAS 2013 Super Fast Intro to Arduino and Processing Materials by Lindsay Craig, David Stillman and Ben Leduc-Mills
Page 7: ATLAS 2013 Super Fast Intro to Arduino and Processing Materials by Lindsay Craig, David Stillman and Ben Leduc-Mills

Setup()This function runs once, at the very beginning of your sketch. You will use setup to set up certain aspects of your sketch, makes sense right?

Most importantly for this class you will begin Serial communication in the setup function. The setup function without anything in it looks like this:

Page 8: ATLAS 2013 Super Fast Intro to Arduino and Processing Materials by Lindsay Craig, David Stillman and Ben Leduc-Mills

Draw()This function is where everything happens in your sketch. The draw loop is the portion of code that keeps repeating while the Processing sketch is open. The draw loop looks like this:

Page 9: ATLAS 2013 Super Fast Intro to Arduino and Processing Materials by Lindsay Craig, David Stillman and Ben Leduc-Mills

Basic Graphics we will be using

point (x, y);background(color);ellipse (x, y, width, height);fill (red, green, blue,

transparency);rect(x, y, width, height);

Page 10: ATLAS 2013 Super Fast Intro to Arduino and Processing Materials by Lindsay Craig, David Stillman and Ben Leduc-Mills

ReferenceOne very convenient way to access Processing’s Help Reference is to highlight a function or a word used in your code, right click and select Find in Reference (which brings you to the processing.org reference page):

Page 11: ATLAS 2013 Super Fast Intro to Arduino and Processing Materials by Lindsay Craig, David Stillman and Ben Leduc-Mills

Hooking into ProcessingWe can send values to Processing from an Arduino and use these values to control things in Processing

First step: Open ATLASArduinoI.ino

We’ll briefly cover this code, but once you load it onto your Arduino you don’t have to do anything else with it until the end of the class.

Page 12: ATLAS 2013 Super Fast Intro to Arduino and Processing Materials by Lindsay Craig, David Stillman and Ben Leduc-Mills

Arduino Basics: Reading

Digital values are 8 bit resolution: 0 – 255

Analog values are 10 bit resolution: 0 – 1023

Commands for reading sensors:digitalRead(pin#); & analogRead(pin#);

Page 13: ATLAS 2013 Super Fast Intro to Arduino and Processing Materials by Lindsay Craig, David Stillman and Ben Leduc-Mills

Arduino Basics: Writing

All output is 8 bit resolution.

Commands for writing to actuators:digitalWrite(pin#, value);

&

analogWrite(pin#, value);

Page 14: ATLAS 2013 Super Fast Intro to Arduino and Processing Materials by Lindsay Craig, David Stillman and Ben Leduc-Mills

Hooking into Processing

Like Processing, we have a setup() function.In that function, we need to open Serial communication with this line of code:Serial.begin(9600);

Page 15: ATLAS 2013 Super Fast Intro to Arduino and Processing Materials by Lindsay Craig, David Stillman and Ben Leduc-Mills

Hooking into ProcessingThe code we are loading onto the Arduino is a combination of SIK circuits 2 and 5.

Our potentiometer is connected to analog pin 0.

Our buttons are connected to digital pins 2 and 3.

The three characters are used for Serial communication.

Page 16: ATLAS 2013 Super Fast Intro to Arduino and Processing Materials by Lindsay Craig, David Stillman and Ben Leduc-Mills

Hooking into ProcessingWe now have to set all pins to the right pinMode, in our setup function as well as pulling internal pull up resistors HIGH and establishing Serial communication.

The establishContact() function keeps the Arduino sketch from exiting the setup function until it hears from Processing and establishes contact.

Page 17: ATLAS 2013 Super Fast Intro to Arduino and Processing Materials by Lindsay Craig, David Stillman and Ben Leduc-Mills

Hooking into ProcessingHere’s the establishContact() function. It continually sends “Hello” out on the transmit serial pin. This travels to the computer. While the computer has not responded there is no data in the Serial buffer so Arduino just keeps sending “Hello”. Once the Arduino hears anything from the computer it exits establishContact() as well as the setup function and enters the Arduino draw function.

Page 18: ATLAS 2013 Super Fast Intro to Arduino and Processing Materials by Lindsay Craig, David Stillman and Ben Leduc-Mills

Hooking into ProcessingIn our loop() function, we need to read from all the sensors and send the values out the serial port by calling

Serial.write

and

Serial.print

We’ll talk about the difference between these two commands as well as the start byte, delimiter and the end byte next.

Page 19: ATLAS 2013 Super Fast Intro to Arduino and Processing Materials by Lindsay Craig, David Stillman and Ben Leduc-Mills

Hooking into ProcessingThe difference between

Serial.write

and

Serial.print

is that write is used to transmit byte type variables and print is used to transmit all other variable types.

Page 20: ATLAS 2013 Super Fast Intro to Arduino and Processing Materials by Lindsay Craig, David Stillman and Ben Leduc-Mills

Hooking into ProcessingHere are the rest of the loop() statements. Basically we are just sending more data about the other sensors plugged into the Arduino.

Then we send an end byte with Serial.write.

Finally we send an empty println() command so Processing receives a ‘\n’ and knows we have sent all the sensors values and will be starting over from the beginning.

Page 21: ATLAS 2013 Super Fast Intro to Arduino and Processing Materials by Lindsay Craig, David Stillman and Ben Leduc-Mills

Receiving Data in Processing

import processing.serial.*;

Serial usbPort;int [ ] sensors = null;boolean firstContact = false;

void setup() {

usbPort = new Serial (this, Serial.list( ) [0], 9600);

usbPort.bufferUntil (‘\n’);

}

We’re sending data from the Arduino but we need a way to receive it in Processing.

First, import the serial library.

We’ll also need a Serial object to define which serial port we’ll be using, as well as an integer array for our sensor data. We also have a boolean variable to keep track of if we’ve heard from Arduino or not.

In your setup function, you need to initialize your Serial object, passing it the parent object (don’t worry about this) which port you want to use, and the baud rate.

Make sure you pick the same baud rate that you defined in the Arduino sketch.

The bufferUntil function just stores our incoming data in a buffer until we’re ready to do something with it.

Page 22: ATLAS 2013 Super Fast Intro to Arduino and Processing Materials by Lindsay Craig, David Stillman and Ben Leduc-Mills

Receiving Data in Processing

Our next step is to define a SerialEvent function – this function automatically gets called every time a character in our bufferUntil() statement is read from the serial port.

We then read a chunk of data into a String, trim whitespace, and split it using our delimiter character into our sensors[ ] integer array. This puts each sensor value into its own addressable place in the array.

There is a println that should be printing out the sensors values it sees – try running the sketch to make sure you’re getting values. If you’re getting errors trying unplugging and plugging your Arduino back in.

The code is on the next slide.

Page 23: ATLAS 2013 Super Fast Intro to Arduino and Processing Materials by Lindsay Craig, David Stillman and Ben Leduc-Mills

Receiving Data in Processing

Page 24: ATLAS 2013 Super Fast Intro to Arduino and Processing Materials by Lindsay Craig, David Stillman and Ben Leduc-Mills

There’s a lot going on here, so don’t worry if it doesn’t make sense at first.

Basically, we check for Serial Communication from Arduino. Once it reads a carriage return it checks to make sure the data string is not empty.

Then we print out the string to the console in Processing so we can see what data we are receiving.

Receiving Data in Processing

Page 25: ATLAS 2013 Super Fast Intro to Arduino and Processing Materials by Lindsay Craig, David Stillman and Ben Leduc-Mills

Next there is some code to deal with the eventuality that we have not made contact with the Arduino yet. If we haven’t made contact it listens for a “Hello”. When it receives this it clears the Serial Buffer with usbPort.clear(), sets the variable firstContact true and sends an ‘A’ to the Arduino. This causes the Arduino to exit the establishContact() function and start sending data. After all that we print “contact” to the Processing console so that we can follow what is going on and we know we’ve made contact with the Arduino.

Receiving Data in Processing

Page 26: ATLAS 2013 Super Fast Intro to Arduino and Processing Materials by Lindsay Craig, David Stillman and Ben Leduc-Mills

If firstContact is true we do the following code which splits the string up by our delimiter character into an array. This lets us put each sensor value into its own variable.

Then there is a “for” loop that prints out the sensor values so we can see them.

Then we assign the various values from the sensors array to individual variables. If you don’t put the array values into their own variables you will get a null pointer exception when you try to use them in your code.

Receiving Data in Processing

Page 27: ATLAS 2013 Super Fast Intro to Arduino and Processing Materials by Lindsay Craig, David Stillman and Ben Leduc-Mills

So we’ve got all of the data we want placed in variables. Now we need to use them.

In the draw loop we are calling the dotDrawer function and sending it the value of the potentiometer or sensor1.

Using Received Data in Processing

Page 28: ATLAS 2013 Super Fast Intro to Arduino and Processing Materials by Lindsay Craig, David Stillman and Ben Leduc-Mills

Inside the dotDrawer function we have to use map to calibrate the potentiometer value (which goes up to 1023) so they correspond to an X value in the window created by Processing.

Then we can use that value to draw a point in the window.

Using Received Data in Processing

Page 29: ATLAS 2013 Super Fast Intro to Arduino and Processing Materials by Lindsay Craig, David Stillman and Ben Leduc-Mills

But wait! Why does the point draw itself over and over again? How can we fix this?

Using Received Data in Processing

Page 30: ATLAS 2013 Super Fast Intro to Arduino and Processing Materials by Lindsay Craig, David Stillman and Ben Leduc-Mills

In order to fix this we will need to re-draw the background of the window over and over again before we draw the point. Here’s what that code looks like:

Using Received Data in Processing

Page 31: ATLAS 2013 Super Fast Intro to Arduino and Processing Materials by Lindsay Craig, David Stillman and Ben Leduc-Mills

Ok, that’s fixed but one pixel is kind of hard to see. Let’s put an ellipse in place of the pixel.

Using Received Data in Processing

Page 32: ATLAS 2013 Super Fast Intro to Arduino and Processing Materials by Lindsay Craig, David Stillman and Ben Leduc-Mills

We’ve still got two buttons we haven’t used.Next we will use them to switch the circle between a circle and a square.

What Else?

Page 33: ATLAS 2013 Super Fast Intro to Arduino and Processing Materials by Lindsay Craig, David Stillman and Ben Leduc-Mills

First thing we have to do is create a function that creates a square.

To do this click on the arrow in the upper right corner of the Processing environment and select “New Tab”. Name the tab “squareDrawer”.

Making a New Tab and Function

Page 34: ATLAS 2013 Super Fast Intro to Arduino and Processing Materials by Lindsay Craig, David Stillman and Ben Leduc-Mills

Here’s what we need to type to make our empty function named squareDrawer.

Making a New Tab and Function

Page 35: ATLAS 2013 Super Fast Intro to Arduino and Processing Materials by Lindsay Craig, David Stillman and Ben Leduc-Mills

Let’s pass it the same variable that we sent to dotDrawer. (Copy and Paste is your friend.)

Making a New Tab and Function

Page 36: ATLAS 2013 Super Fast Intro to Arduino and Processing Materials by Lindsay Craig, David Stillman and Ben Leduc-Mills

Now copy the following code from dotDrawer and paste it into your new function.

Making a Square Similar to the Circle

Page 37: ATLAS 2013 Super Fast Intro to Arduino and Processing Materials by Lindsay Craig, David Stillman and Ben Leduc-Mills

Now add the following code to actually display the square when the function is called.

Making a Square Similar to the Circle

Page 38: ATLAS 2013 Super Fast Intro to Arduino and Processing Materials by Lindsay Craig, David Stillman and Ben Leduc-Mills

Add these last two lines of code so you can move the square by turning the potentiometer.

Making a Square Similar to the Circle

Page 39: ATLAS 2013 Super Fast Intro to Arduino and Processing Materials by Lindsay Craig, David Stillman and Ben Leduc-Mills

At the beginning of your draw function add two “if” statements that check the first and second button and change the variable you just created to keep track of the last button that was pushed.

(Make sure you don’t mix up the == and the =.)

Switching between the sphere and the circle

Page 40: ATLAS 2013 Super Fast Intro to Arduino and Processing Materials by Lindsay Craig, David Stillman and Ben Leduc-Mills

Now simply add two more if statements that check the buttonPressed variable to decide which of your two functions should be called.

Switching between the sphere and the circle

Page 41: ATLAS 2013 Super Fast Intro to Arduino and Processing Materials by Lindsay Craig, David Stillman and Ben Leduc-Mills

Add another analog sensor, such as the soft potentiometer, and see if you can control the Y position of your circle and square with it. Remember, you will need to change code on the Arduino side as well as in Processing.

We Controlled X, What About Y?

Page 42: ATLAS 2013 Super Fast Intro to Arduino and Processing Materials by Lindsay Craig, David Stillman and Ben Leduc-Mills

We’ve received data in Processing from Arduino, but what if we want to go the other direction? In order to send data back to Arduino the first thing we need to do is add a command that spits information back over the Serial line from Processing to Arduino. (In this case we added two commands.) Don’t forget the single quotation marks!

Sending Data from Processing to Arduino

Page 43: ATLAS 2013 Super Fast Intro to Arduino and Processing Materials by Lindsay Craig, David Stillman and Ben Leduc-Mills

Now we need to add some code to the Arduino side so Arduino does something depending on what data it receives.

The first thing we need to add is code that listens to see if there is data available on the RX Serial line. Add this code at the beginning of your loop function.

Now we have a variable named “signal” that contains the data Arduino sees in the Serial buffer.(Getting an error message? Did you remember to declare the signal variable as a “char” type at the beginning of the sketch?)

Sending Data from Processing to Arduino

Page 44: ATLAS 2013 Super Fast Intro to Arduino and Processing Materials by Lindsay Craig, David Stillman and Ben Leduc-Mills

Next we need a simple switch case statement that tells us what to do if we receive certain information. You can use communication that is larger than one character, similar to the TX data Arduino is already sending. In this case we are using a single character to communicate.

Sending Data from Processing to Arduino

Page 45: ATLAS 2013 Super Fast Intro to Arduino and Processing Materials by Lindsay Craig, David Stillman and Ben Leduc-Mills

While we may not have time for it- let’s talk about how we could make sure that the circle or square stays in the same place when we switch between their functions.

How would you make the potentiometer control the angle of the circle’s trajectory as it constantly moves forward? If you’ve got that figured out how about making one of the buttons speed the circle up and the other slow it down?

Finally, see if you can make a button in the Processing window to control the LED. (Hint, look up mousePressed and combine that with a check of mouseY and mouseX.)

Where To Go From Here?

Page 46: ATLAS 2013 Super Fast Intro to Arduino and Processing Materials by Lindsay Craig, David Stillman and Ben Leduc-Mills

Here are this workshop’s materials:

http://learn.sparkfun.com/curriculum/46

Here are some links to help you with Processing:

http://processing.org/

http://learn.sparkfun.com/curriculum/16

http://learn.sparkfun.com/curriculum/35

http://learn.sparkfun.com/curriculum/43

http://learn.sparkfun.com/curriculum/45

Where To Go From Here?

Page 47: ATLAS 2013 Super Fast Intro to Arduino and Processing Materials by Lindsay Craig, David Stillman and Ben Leduc-Mills

Questions?

Page 48: ATLAS 2013 Super Fast Intro to Arduino and Processing Materials by Lindsay Craig, David Stillman and Ben Leduc-Mills

www.sparkfun.com6175 Longbow Drive, Suite 200

Boulder, Colorado 80301