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  • March 1, 2019

    Avatars and Altruism: Using immersive technology to Build Empathy

    Ara Brown, Ed.D. - Whittle School & Studios, Washington, D.C. Nola-rae Cronan - Columbus School for Girls, Columbus, OH Tracie Hightower - Cranbrook Kingswood School - Bloomfield Hills, MI Adam Mangana - Jackson Preparatory School - Jackson, Mississippi

  • Kyobi Arts Networking Group 2020

    OUR DISCUSSION TODAY

    AGENDA

    ● Introductions

    ● The Importance of Empathy in Our Schools

    ● Perceptions of Technology

    ● Can VR Build Empathy?

    ● Examples of Technology for Good

    ○ Video games and simulations

    ○ Columbus School for Girls

    ○ Cranbrook Kingswood School

    ○ Jackson Prep and the XR Lab

    ● Q & A - Everyone

    ● Experiential Lab

  • Empathy in the schools

  • Empathy =

    Emotional Resilience

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    Kyobi Arts Networking Group 2020

    http://www.youtube.com/watch?v=LSUs8m6LD24

  • Perspective-taking is the process by which an individual views a situation from another's point-of- view] Within the scientific literature, perspective-taking has been defined along two dimensions: perceptual and conceptual. Perceptual perspective-taking is defined as the ability to understand how another person experiences things through their senses (i.e. visually or auditorily).Conceptual perspective-taking is defined as the ability to comprehend and take on the viewpoint of another person's psychological experience (i.e. thoughts, feelings and attitudes).(1

    https://en.wikipedia.org/wiki/Perspective-taking#cite_note-12

  • ● What is Extended Reality? ● Extended reality ('XR) is a term referring to all real-and-virtual combined environments and human-machine interactions generated by computer

    technology and wearables. It includes representative forms such as augmented reality (AR), augmented virtuality (AV) and virtual reality (VR). [1]

    and the areas interpolated among them. The levels of virtuality range from partially sensory inputs to immersive virtuality, also called VR.

    .

    Kyobi Arts Networking Group 2020

    https://en.wikipedia.org/wiki/Augmented_reality https://en.wikipedia.org/wiki/Augmented_virtuality https://en.wikipedia.org/wiki/Virtual_reality https://en.wikipedia.org/wiki/Extended_reality#cite_note-1

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  • Cranbrook Kingswood Upper School VR Lab - Empathy Research

    2

    Becoming Homeless: A Human Experience STANFORD

    1st Person VR Interactive How could you lose everything? How will you protect yourself ? A walk through another’s shoes

    Testimonial: “The experience is really immersive and makes one feel like they are actually present in the scene.” “It was very “eye opening” and help me to understand the problems some people face today and the struggles of certain places and people.”

  • VR Lab - Empathy Research Study Results2

    CNN VR 360 Videos

    o ● Real-world perspective news experiences

    ● Understand the news inside and out ● Follow reporters to the frontline

    experiences ● View the future of news

    Testimonial: “Some of the CNN stories showed you that you could look around in 360. Overall, I felt like I actually had a role/presence in the story.”

  • Kyobi Arts Networking Group 2020

    Questions?

    &

    The Experiential Lab

    Slides and Resources

    Slides: bit.ly/NAISVR2019

    Resources: bit.ly/NAISVR2019R