behavior

14
behavior management

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Page 1: Behavior

behaviormanagement

Page 2: Behavior

Learning Objectives

scientific definition of punishmentList side-effects of punishmentDescribe common classroom management mistakes

List positive / proactive approaches to classroom management

Page 3: Behavior

What is punishment?

Page 4: Behavior

aversive stimuliEvents (stimulus conditions) an organism

evades, avoids, or escapes

Unconditioned aversivesBright lightTemperature extremes (heat and cold)Sounds Pain Smells (noxious odors)

Page 5: Behavior

aversive stimuliEvents (stimulus conditions) an organism

evades, avoids, or escapes

conditioned aversivesReprimandFailing gradesthreatfrown

Page 6: Behavior

What is punishment?consequence that decreases the probability that a behavior will occur in the future

punishment is a default technology

in order for your to use punishment in educational settings, by law, you must demonstrate that is serves a legitimate educational function

Page 7: Behavior

neither teaches nor conditions new behavior

punishment

not instructive, nor is it designed to be

has unwanted side-effects

Page 8: Behavior

previously punished behavior occurs higher rate than before it waspunished

Side effects of punishment

especially when person who delivered punishment is not there

disruption of appropriate behavior

undesirable emotional behaviors

respondent aggression

escape and avoidance

model of inappropriate behavior

Side effects to everyone in environement?

punishment reinforces punishment

learned helplessness and depression

Page 9: Behavior

common classroom mistakes

defining behavior how it lookswhen approach doesn’t work, try harderclassroom rules loosely followedcontingencies when rules are not followedWon’t do vs. can’t do ?

Transition time

Abuse of time out

taking student behavior too seriously

Page 10: Behavior

ideasProximity control and signal interference

redirection

Page 11: Behavior

ideas

1. Identify the context and the predictable behavior, (where and when the misbehavior occurs)

2. Specify expected behavior, (what we want instead)

3. Systematically modify the context, (e.g., changes in instruction, tasks, schedules, seating arrangements

4. Conduct behavior rehearsals, (have students practice the appropriate behavior)

5. Provide strong reinforcement for good behavior (such as frequent and immediate teacher praise)

6. Prompt expected behaviors

7. Collect performance data modify the plan according to the data

Page 12: Behavior

The timer should not start until the student is calm

timeout guidelines

The student SHOULD NOT be praised for good behavior in timeout

If the student disrupts the environment (throwing chairs, tearing up instructional material, etc.) he/she must restore the environment after he/she gets out of timeout

If the answer to ANY of these questions is no you SHOULD NOT use timeout

Page 13: Behavior

timeout guidelinesQuestions to answer before using timeout

– Have you tried positive procedures and they’ve failed?– Are there sufficient reinforcers in the time in setting?– Do you know the function of the behavior?

• If the function of the behavior is escape do not use timeout

– Have you fully explained the behaviors that will lead to timeout and the procedures for going to and coming from timeout?

– Is the timeout setting devoid of reinforcers?– Have you obtained written permission to use timeout?– Do other staff in the classroom know how to use timeout?– Do you have a data collection procedure in place?

Page 14: Behavior

big ideas