biotic games: interactive microbiology - ingmar riedel-kruse, stanford engineering

47
Biotic Games Interactive micro-biology for Research, Education, and Entertainment Ingmar Riedel-Kruse STANFORD BIOENGINEERING Riedel-Kruse Lab [email protected]

Upload: stanford-school-of-engineering

Post on 10-Dec-2014

2.609 views

Category:

Education


2 download

DESCRIPTION

Stanford Engineering Professor Ingmar Riedel-Kruse describes how he's creating biotic games in which humans play with real biological processes at microscopic scale. The goal is to enable crowd-sourcing of the scientific method to yield real-world advances in biotechnology.

TRANSCRIPT

Page 1: Biotic Games: Interactive Microbiology - Ingmar Riedel-Kruse, Stanford Engineering

Biotic Games Interactive micro-biology for

Research, Education,

and Entertainment

Ingmar Riedel-Kruse

STANFORD BIOENGINEERING Riedel-Kruse Lab [email protected]

Page 2: Biotic Games: Interactive Microbiology - Ingmar Riedel-Kruse, Stanford Engineering

Engineering and games

? 2

STANFORD BIOENGINEERING Riedel-Kruse Lab [email protected]

Page 3: Biotic Games: Interactive Microbiology - Ingmar Riedel-Kruse, Stanford Engineering

Questions

3 STANFORD BIOENGINEERING Riedel-Kruse Lab [email protected]

1.  Can we bioengineer games? 2.  What are these games like? 3.  What are these games good for?

Page 4: Biotic Games: Interactive Microbiology - Ingmar Riedel-Kruse, Stanford Engineering

Games

4 STANFORD BIOENGINEERING Riedel-Kruse Lab [email protected]

Page 5: Biotic Games: Interactive Microbiology - Ingmar Riedel-Kruse, Stanford Engineering

5

What are games?

•  “structured play” •  goals •  rules •  challenges •  interaction

5 STANFORD BIOENGINEERING Riedel-Kruse Lab [email protected]

Page 6: Biotic Games: Interactive Microbiology - Ingmar Riedel-Kruse, Stanford Engineering

6

Utility of games •  (“Just”) Entertainment

Fitness Education Rehabilitation

•  Engaging / addictive -> coupling to secondary purpose (“serious games” – C. Abt. 1970)

Activism New technology …??? 6

STANFORD BIOENGINEERING Riedel-Kruse Lab [email protected]

Page 7: Biotic Games: Interactive Microbiology - Ingmar Riedel-Kruse, Stanford Engineering

Bioengineering

7 STANFORD BIOENGINEERING Riedel-Kruse Lab [email protected]

Page 8: Biotic Games: Interactive Microbiology - Ingmar Riedel-Kruse, Stanford Engineering

What is bioengineering?

8 STANFORD BIOENGINEERING Riedel-Kruse Lab [email protected]

•  Biology as an engineering substrate

•  Fusion of engineering and the life sciences

•  Technology invention •  Scientific discovery

•  Applications in medicine, food, energy, environment …

Page 9: Biotic Games: Interactive Microbiology - Ingmar Riedel-Kruse, Stanford Engineering

Future Stanford bioengineering building

Page 10: Biotic Games: Interactive Microbiology - Ingmar Riedel-Kruse, Stanford Engineering

10

Stanford bioengineering

STANFORD BIOENGINEERING Riedel-Kruse Lab [email protected]

Human Biomechanics Scott Delp

Micro-fluidics – Steve Quake; Bubble logic - Manu Prakash

Optogenetics Karl Deisseroth

RNA logic gates Christina Smolke

~500 um

Page 11: Biotic Games: Interactive Microbiology - Ingmar Riedel-Kruse, Stanford Engineering

11

Electrical vs. biological engineering

Electronic circuit ~1950’s

Micro-fluidic circuit ~2002

STANFORD BIOENGINEERING Riedel-Kruse Lab [email protected]

Transistor 1947

Micro-fluidic valve ~2000

Table Tennis 2006; Xbox 360

?

“Tennis for two” 1958

Page 12: Biotic Games: Interactive Microbiology - Ingmar Riedel-Kruse, Stanford Engineering

Bioengineered games

12 STANFORD BIOENGINEERING Riedel-Kruse Lab [email protected]

Page 13: Biotic Games: Interactive Microbiology - Ingmar Riedel-Kruse, Stanford Engineering

13

Bioengineered games

13 STANFORD BIOENGINEERING Riedel-Kruse Lab [email protected]

(i)  Human interaction with biological material or processes (ii)  Enabled by modern biotechnology

Page 14: Biotic Games: Interactive Microbiology - Ingmar Riedel-Kruse, Stanford Engineering

14

“Biotic games”

14 STANFORD BIOENGINEERING Riedel-Kruse Lab [email protected]

(i)  Human interaction with biological material or processes (ii)  Enabled by modern biotechnology

Page 15: Biotic Games: Interactive Microbiology - Ingmar Riedel-Kruse, Stanford Engineering

Paramecia and random walks

1

567

8

9 43 2

0.5 sec

0.5 mm

50 um

STANFORD BIOENGINEERING Riedel-Kruse Lab [email protected] 15

Page 16: Biotic Games: Interactive Microbiology - Ingmar Riedel-Kruse, Stanford Engineering

Action games with paramecia

16 STANFORD BIOENGINEERING Riedel-Kruse Lab [email protected]

Page 17: Biotic Games: Interactive Microbiology - Ingmar Riedel-Kruse, Stanford Engineering

Biotic game set-up

Biotic processor

Game controller Fluid chamber

17 STANFORD BIOENGINEERING Riedel-Kruse Lab [email protected]

Page 18: Biotic Games: Interactive Microbiology - Ingmar Riedel-Kruse, Stanford Engineering

Pinball

18 STANFORD BIOENGINEERING Riedel-Kruse Lab [email protected]

Page 19: Biotic Games: Interactive Microbiology - Ingmar Riedel-Kruse, Stanford Engineering

Pinball vs. “Biotic Pinball”

1 mm / real time

19 STANFORD BIOENGINEERING Riedel-Kruse Lab [email protected]

Page 20: Biotic Games: Interactive Microbiology - Ingmar Riedel-Kruse, Stanford Engineering

First publication on biotic games

20 STANFORD BIOENGINEERING Riedel-Kruse Lab [email protected]

Page 21: Biotic Games: Interactive Microbiology - Ingmar Riedel-Kruse, Stanford Engineering

Comments on the web • useless.invention.ever • Incredible!

• Are paramecia hurt? Unethical to play with life! • It is more benign than picking a flower

• Cure cancer first!

• If they had Playstation in WW2, that is what the controller probably would look like.

• I really like Stanford having such multidisciplinary research opportunities.

21 STANFORD BIOENGINEERING Riedel-Kruse Lab [email protected]

Page 22: Biotic Games: Interactive Microbiology - Ingmar Riedel-Kruse, Stanford Engineering

Utility of future biotic games

1.  Education 2.  Large scale citizen science 3.  Technology driver 4.  …

22 STANFORD BIOENGINEERING Riedel-Kruse Lab [email protected]

Page 23: Biotic Games: Interactive Microbiology - Ingmar Riedel-Kruse, Stanford Engineering

Biotic games in education

23 STANFORD BIOENGINEERING Riedel-Kruse Lab [email protected]

Page 24: Biotic Games: Interactive Microbiology - Ingmar Riedel-Kruse, Stanford Engineering

First test with children in museum

24 STANFORD BIOENGINEERING Riedel-Kruse Lab [email protected]

Daniel Schwartz Prof. School of Education, Stanford

Computer games for education

Page 25: Biotic Games: Interactive Microbiology - Ingmar Riedel-Kruse, Stanford Engineering

First children test in museum

25 STANFORD BIOENGINEERING Riedel-Kruse Lab [email protected]

•  ~40 children ~10 years old •  enjoyed direct visual through scope •  biotic game was too difficult to play •  hardly realized that they played with real paramecia •  no ethical concerns raised

-> different perceptions by age -> implications for improved design

Page 26: Biotic Games: Interactive Microbiology - Ingmar Riedel-Kruse, Stanford Engineering

Games for research

26 STANFORD BIOENGINEERING Riedel-Kruse Lab [email protected]

Page 27: Biotic Games: Interactive Microbiology - Ingmar Riedel-Kruse, Stanford Engineering

Biomedical Experiments Operated by Online Gaming Community

Biotic games for large scale science (citizen science / crowdsourcing / human computation)

27 STANFORD BIOENGINEERING Riedel-Kruse Lab [email protected]

Page 28: Biotic Games: Interactive Microbiology - Ingmar Riedel-Kruse, Stanford Engineering

Citizen science game: Beans

28 STANFORD BIOENGINEERING Riedel-Kruse Lab [email protected]

How many beans are in the jar?

Rules:

•  Don’t talk •  Write down your guess •  Write down your name (other ID)

•  Best guess wins

•  Exchange guess with a stranger

•  Let’s vote!

Page 29: Biotic Games: Interactive Microbiology - Ingmar Riedel-Kruse, Stanford Engineering

Rhiju Das Assist. Prof. Biochemistry, Stanford

RNA folding

Adrien Trieulle Assist. Prof. Computer Science /

Robotics; Carnegie Mellon Computer graphics

Biotic games for large scale science

~10.000 players Experimental feedback Once per week for 8 players

29 STANFORD BIOENGINEERING Riedel-Kruse Lab [email protected]

Page 30: Biotic Games: Interactive Microbiology - Ingmar Riedel-Kruse, Stanford Engineering

RNA and folding A G U C A G C A G C C G A A A

A G U

C A

G

C A

G

C C

G A A

A

Folding problem

Sequence problem

A

A

Page 31: Biotic Games: Interactive Microbiology - Ingmar Riedel-Kruse, Stanford Engineering

                             Eterna  :  Demonstra-on  

http://eterna.cmu.edu/game.php?myType=PUZZLE&myVal=13399

Page 32: Biotic Games: Interactive Microbiology - Ingmar Riedel-Kruse, Stanford Engineering

                             More  complex  puzzles  

Page 33: Biotic Games: Interactive Microbiology - Ingmar Riedel-Kruse, Stanford Engineering

Game  

Experiment  Verifica-on  

Loop  of  global  scale  game  playing  and  experimental  trial  &  error  

                                                   EteRNA  

Page 34: Biotic Games: Interactive Microbiology - Ingmar Riedel-Kruse, Stanford Engineering

EteR

NA

scor

e

Time

Page 35: Biotic Games: Interactive Microbiology - Ingmar Riedel-Kruse, Stanford Engineering

EteR

NA

scor

e

Page 36: Biotic Games: Interactive Microbiology - Ingmar Riedel-Kruse, Stanford Engineering

EteR

NA

scor

e

Page 37: Biotic Games: Interactive Microbiology - Ingmar Riedel-Kruse, Stanford Engineering

EteR

NA

scor

e

Page 38: Biotic Games: Interactive Microbiology - Ingmar Riedel-Kruse, Stanford Engineering

EteR

NA

scor

e

Page 39: Biotic Games: Interactive Microbiology - Ingmar Riedel-Kruse, Stanford Engineering

EteR

NA

scor

e Human

Computer

Page 40: Biotic Games: Interactive Microbiology - Ingmar Riedel-Kruse, Stanford Engineering

Games as technological driver

40 STANFORD BIOENGINEERING Riedel-Kruse Lab [email protected]

Page 41: Biotic Games: Interactive Microbiology - Ingmar Riedel-Kruse, Stanford Engineering

Games as technological driver (development of new technology and/or cost reductions)

Jen-Hsun Huang (EE MS ’92 Stanford)

3D video game graphics

41 STANFORD BIOENGINEERING Riedel-Kruse Lab [email protected]

$

Graphics Processing Unit (GPU) Molecular dynamic simulations

"Jen-Hsun Huang School of Engineering Center."

Page 42: Biotic Games: Interactive Microbiology - Ingmar Riedel-Kruse, Stanford Engineering

Games as technological driver (development of new technology and/or cost reductions)

Jen-Hsun Huang (EE MS ’92 Stanford)

3D video game graphics

42 STANFORD BIOENGINEERING Riedel-Kruse Lab [email protected]

$

Graphics Processing Unit (GPU) Molecular dynamic simulations

"Jen-Hsun Huang School of Engineering Center."

Without video games

No deans office

Page 43: Biotic Games: Interactive Microbiology - Ingmar Riedel-Kruse, Stanford Engineering

Hongying Zhu et al. LOC 2010

Could biotic games lower costs for mobile diagnostics? 43

STANFORD BIOENGINEERING Riedel-Kruse Lab [email protected]

Games as technological driver (development of new technology and/or cost reductions)

3rd world mobile phone based diagnostics

Integrating micro-fluidic chips into phones?

Page 44: Biotic Games: Interactive Microbiology - Ingmar Riedel-Kruse, Stanford Engineering

Outlook

44 STANFORD BIOENGINEERING Riedel-Kruse Lab [email protected]

Page 45: Biotic Games: Interactive Microbiology - Ingmar Riedel-Kruse, Stanford Engineering

45

Electrical vs. biological engineering

Electronic circuit ~1950’s

Micro-fluidic circuit ~2002

STANFORD BIOENGINEERING Riedel-Kruse Lab [email protected]

Transistor 1947

Micro-fluidic valve ~2000

Table Tennis 2006; Xbox 360

???

“Tennis for two” 1958

Biotic games ~2010

Page 46: Biotic Games: Interactive Microbiology - Ingmar Riedel-Kruse, Stanford Engineering

Stanford Bio.X games initiative!(Founded ~Spring 2010; Bio-X IIP seed-funding ~Fall 2010)!

Rhiju Das (Asst Prof Biochemistry, Physics)

Biotic Games

Ingmar Riedel-Kruse (Asst Prof Bioengineering)

Educational video games

Daniel Schwartz (Prof Education)

Objectives: 1.  Develop and build biotic games 2.  Use biotic games to solve educational and scientific challenges 3.  Nucleate a world-wide biotic games community

Page 47: Biotic Games: Interactive Microbiology - Ingmar Riedel-Kruse, Stanford Engineering

47

Summary Biotic Games

•  Human player interacting with real biology (experiments)

•  Novel features •  Educational value •  Citizen science •  Technology driver •  …

•  Stanford Bio.X games center

47 STANFORD BIOENGINEERING Riedel-Kruse Lab [email protected]