bits 2013 scenarios
TRANSCRIPT
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In honest work, the food is bad, the wages are low and the work is hard. In piracy, there is plenty of loot, its fun
and easy and we are free and powerful. Who, when presented with this choice, would not choose piracy? The
worst that can happen is you can be hanged. No, a merry life and a short one shall be my motto. -Bartholomew
Black Bart Roberts
Battlefield
Terrain has been preset and should not be moved. All
forests are considered mysterious and should be rolled
on the chart upon entry per the rules in the BRB. All
other terrain pieces are considered mundane versions
of its equivalent. Terrain brought by BitS participants
for use in the Terrain Contest, shall be clearly marked
and will follow all rules for its specic type per the BRB.
Deployment
Side A Deployment Zone
Side B Deployment Zone
6
6
Both players roll a die, the player with the highest score
may choose which side to deploy on by placing a unit.
The other players Deployment Zone is the opposite
side. The players then take turns deploying one unit at
a time until both of their entire forces are on the table.
Who Goes FirstEach player rolls a D6. The player who nished placing
all his units rst may add +1 to this die roll. The player
with the highest result may choose whether to go rst
or second.
Game Length
Game will last 6 turns or until time is called. Do not start
a new turn that both you and your opponent cannot
nish in the time remaining.
Battle PointsStandard Victory Points per BRB pg. 102. Use the
information below to calculate your total points for the
round:
Difference Win Loss
0-100 10 10
101-300 11 9
301-500 12 8
501-700 13 7
701-900 14 6
901-1100 15 51101-1300 16 4
1301-1500 17 3
1501-1700 18 2
1701-2000 19 1
2001+ 20 0
Objective Points
+2 if you have destroyed / made ee off the table all
Enemy Core Units.
+1 if your largest point Core unit was in your oppo-nents deployment zone at any point during the
game (if multiple units are the same size, control-
ling player chooses one).
+1 if the enemys largest point unit is dead or
has ed off of the table at the end of the game.
+1 if none of your Core units have been destroyed or
ed off of the table.
in the
Scenario I: Land Ho!
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O CAPTAIN! my Captain! our fearful trip is done; The ship has weatherd every rack, the prize we sought is won;
The port is near, the bells I hear, the people all exulting, While follow eyes the steady keel, the vessel grim and
daring: But O heart! heart! heart! O the bleeding drops of red, Where on the deck my Captain lies, Fallen cold
and dead. Walt Whitman
in the
Scenario II: O Captain My Captain
Battlefield
Terrain has been preset and should not be moved. All
forests are considered mysterious and should be rolled
on the chart upon entry per the rules in the BRB. All
other terrain pieces are considered mundane versions
of its equivalent. Terrain brought by BitS participants
for use in the Terrain Contest, shall be clearly markedand will follow all rules for its specic type per the BRB.
Deployment
Side A Deployment Zone
Side B Deployment Zone
9
9
9
9
9
9
Both players roll a die, the player with the highest score
may choose which side to deploy on by placing a unit.
The other players Deployment Zone is the opposite
side. The players then take turns deploying one unit at
a time until both of their entire forces are on the table.
Who Goes FirstEach player rolls a D6. The player who nished placing
all his units rst may add +1 to this die roll. The player
with the highest result may choose whether to go rst
or second.
Game Length
Game will last 6 turns or until time is called. Do not start
a new turn that both you and your opponent cannot n-
ish in the time remaining.
Battle PointsStandard Victory Points per BRB pg. 102. Use the in-
formation below to calculate your total points for the
round:
Difference Win Loss
0-100 10 10
101-300 11 9
301-500 12 8
501-700 13 7
701-900 14 6
901-1100 15 5
1101-1300 16 4
1301-1500 17 3
1501-1700 18 2
1701-2000 19 1
2001+ 20 0
Special Rules
Use the Breaking Point and Fortitude rules as noted
in the Blood & Glory scenario (p148).
*If your army reaches its breaking point, you can no
longer use your Generals Inspiring Presence oryour BSBs Hold Your Ground special rule. Also,
any leadership tests are taken at a -1 penalty.
Breaking an opponents Fortitude does not grant
automatic victory, and the game should last six full
turns (or 2.5 hours, whichever comes frst).
Objective Points
+2 if you broke your opponents Fortitude.
+2 if your Fortitude was maintained.
+1 for killing the enemy General.
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The seaweed is always greener, in somebodys elses lake. Sebastian
in the
Scenario III: Buried Treasure
Battlefield
Terrain has been preset and should not be moved. All
forests are considered mysterious and should be rolled
on the chart upon entry per the rules in the BRB. All
other terrain pieces are considered mundane versions
of its equivalent. Terrain brought by BitS participants
for use in the Terrain Contest, shall be clearly marked
and will follow all rules for its specic type per the BRB.
Deployment
Side A Deployment Zone
Side B Deployment Zone
12
12
Both players roll a die, the player with the highest score
may choose which side to deploy on by placing a unit.
The other players Deployment Zone is the opposite
side. The players then take turns deploying one unit at
a time until both of their entire forces are on the table.
Deploying units with the Scout special rule count as a
standard deployment.
Who Goes First
Each player rolls a D6. The player who nished placing
all his units rst may add +1 to this die roll. The player
with the highest result may choose whether to go rst
or second.
Game Length
Game will last 6 turns or until time is called. Do not start
a new turn that both you and your opponent cannot n-
ish in the time remaining.
Battle Points
Standard Victory Points per BRB pg. 102. Use the infor-
mation below to calculate your total points for the round:
Difference Win Loss
0-100 10 10
101-300 11 9
301-500 12 8
501-700 13 7
701-900 14 6
901-1100 15 5
1101-1300 16 4
1301-1500 17 3
1501-1700 18 2
1701-2000 19 1
2001+ 20 0
Special Rules
Before deployment, players alternate placing a total of 4
markers on the table outside of both deployment zones.
Roll to see who places rst. Markers may be placed no
closer than 10 from another marker.
The markers represent Buried Treasure. A unit mov-
ing in the remaining moves phase may move onto a
Treasure marker and attempt to claim it by passing a
Strength characteristic test (this represents digging it out
of the sand). This may be done at any point during that
units move. Once a Treasure has been unburied, no
further Strength tests are required to claim it..
A claimed Treasure marker counts as a banner or a sec-
ond banner if a unit already has one. In the case of a
second banner, the Treasure confers an additional +1 to
combat res. A unit may only carry one Treasure marker
at a time. The Treasure is dropped if the controlling unit
is destroyed or breaks from combat. It is placed in the
center of the unit prior to its destruction (or ee roll if
breaking from combat).
Objective Points
+2 for having more treasure than your opponent at
games end.
+1 for claiming all four Treasure markers.
+1 for each Treasure marker you claim previously
held by an enemy unit, up to two.
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Below the thunders of the upper deep; Far, far beneath in the abysmal sea, His ancient, dreamless, uninvaded
sleep The Kraken sleepeth. Tennyson
in the
Scenario V: Release the Kraken
Battlefield
Terrain has been preset and should not be moved. All
forests are considered mysterious and should be rolled
on the chart upon entry per the rules in the BRB.
Prior to the start of the game, the water feature on your
table should be moved to the very center point. This
will be referred to as The Watery Deep and it obeysthe rules of mundane rivers per pg 120 in the BRB.
Deployment
Side A Deployment Zone
Side B Deployment Zone
12
12
Both players roll a die, the player with the highest score
may choose which side to deploy on by placing a unit.
The other players Deployment Zone is the opposite
side. The players then take turns deploying one unit ata time until both of their entire forces are on the table.
Who Goes FirstEach player rolls a D6. The player who nished placing
all his units rst may add +1 to this die roll. The player
with the highest result may choose whether to go rst
or second.
Game Length
Game will last 6 turns or until time is called. Do not start
a new turn that both you and your opponent cannot
nish in the time remaining.
Battle Points
Standard Victory Points per BRB pg. 102. Use the
information below to calculate your total points for the
round:
Difference Win Loss
0-100 10 10
101-300 11 9
301-500 12 8
501-700 13 7
701-900 14 6
901-1100 15 5
1101-1300 16 4
1301-1500 17 3
1501-1700 18 2
1701-2000 19 1
2001+ 20 0
Special Rules
Release the Kraken!
Any unit touching the Watery Deep must pass an Initia-
tive test or suffer D3+1 wounds with no armor saves
allowed (use the highest initiative value in the unit or
model), at the end of every movement phase, as theKrakens tentacles drag victims to a watery grave.
Objective Points
+5 if you have the most wounds worth of models in The
Watery Deep at the end of the game. Only include
wounds from those models entirely or partially in the
Watery Deep.