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Book 2 Golfrcn Huzuz Covtcemms the people of the the Afcvevttwres AHI> ivrtriswes to be fovmi> there. Designed by Tim Beach and Steve Kurtz Project coordination by Tim Beach Edited by Mike Breault Cover art by Robh Ruppel Black-and-white illustrations by Karl Waller Cartography by David C. Sutherland 111 and Cynthia K. Felegy Decorative borders (page and cover) by Robin Raab Page design by Andria Hayday with Stephanie Tabat Cover design by Dee Bamett Art coordination by Peggy Cooper Typography and production by Gaye O'Keefe TSR, Inc. POB 756 Lake Geneva Wl 53147 USA TSR Ltd. 120 Church End Cherry Hinton Cambridge CB1 3LB United Kingdom This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohihited without the express written permission of TSR, Inc. Random House and its affiliate companies have worldwide distribution rights in the book trade for English language products of TSR, Inc. Distributed to the book and hobby trade in the United Kingdom by TSR Ltd. Distributed to the toy and hobby trade by regional distributors. AD&D, ADVANCED DUNGEONS & DRAGONS, DRAGONLANCE, and FORGOTTEN REALMS are registered trademarks owned by TSR, Inc. AL-QADIM, DUNGEON MASTER, DM, MONSTROUS COMPENDIUM, and the TSR logo are trademarks owned by TSR, Inc. All TSR characters, character names, and the distinctive likenesses thereof are trademarks owned by TSR, Inc. e 1993 TSR, Inc. All Rights Reserved. Printed in the U.S.A. Sample file

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Page 1: Book 2 Golfrcn Huzuz - DriveThruRPG.com · Page 26: Grooming Hippogriffs Page 32: Extreme politics Page 34: The Heart of the Heart Page 36: The Grand Caliph in the Royal Harim Page

Book 2

Golfrcn HuzuzCovtcemms the people of the

the Afcvevttwres AHI> ivrtriswes to be fovmi> there.

Designed by Tim Beach and Steve KurtzProject coordination by Tim Beach

Edited by Mike BreaultCover art by Robh Ruppel

Black-and-white illustrations by Karl WallerCartography by David C. Sutherland 111 and Cynthia K. Felegy

Decorative borders (page and cover) by Robin RaabPage design by Andria Hayday with Stephanie Tabat

Cover design by Dee BamettArt coordination by Peggy Cooper

Typography and production by Gaye O'Keefe

TSR, Inc.POB 756

Lake GenevaWl 53147

USA

TSR Ltd.120 Church EndCherry HintonCambridge CB1 3LBUnited Kingdom

This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material orartwork contained herein is prohihited without the express written permission of TSR, Inc.

Random House and its affiliate companies have worldwide distribution rights in the book trade for English language products of TSR, Inc.Distributed to the book and hobby trade in the United Kingdom by TSR Ltd.Distributed to the toy and hobby trade by regional distributors.

AD&D, ADVANCED DUNGEONS & DRAGONS, DRAGONLANCE, and FORGOTTEN REALMS are registered trademarksowned by TSR, Inc.AL-QADIM, DUNGEON MASTER, DM, MONSTROUS COMPENDIUM, and the TSR logo are trademarks owned by TSR, Inc.All TSR characters, character names, and the distinctive likenesses thereof are trademarks owned by TSR, Inc.

e 1993 TSR, Inc. All Rights Reserved. Printed in the U.S.A.

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entente

Introduction, 6Table 1: Characters in Shorthand, 7

Chapter 1: Daily Life in Huzuz, 8Life in Huzuz, 8Manners and Customs, 9

Influences of Being a Trading Hub, 9The Influence of the House of the Loregiver, 11The Influence of the Grand Caliph, 11Clothing, 13Occupations of Citizens, 13

Money, Taxes, and Trade, 14Illicit Ventures, 15

The Law and the People, 16Religion, 16Entertainment and Diversions, 17

Holidays and Special Events, 18Populations of Huzuz, 19

Chapter 2: Law, Politics, and Government, 20Law and Justice, 21

Additional Municipal Codes, 21Punishment, 21Qadis and Justice, 21Race and Social Standing, 23Lawkeepers, 23

The Military in Huzuz, 24Hierarchy and Leaders, 24Prince Cheddah's Units, 24The Footmen, The Mercenaries, 24The Navy, The Mamluks, 25The Magical Legion, The Jann, 26

Organization of the Government, 26Religious Hierarchies, 26Chart 1: Government Organization, 27

The Justice System, 28The Mamluks, 28The Military, 29The Court and the Nobility, 29The Bureaucracy, 29The Foreign Bureau, 30

External Affairs, 30Foreign Policy, 30The Outskirts, 31Local Relations, 31Other Countries, 33Other Worlds and Planes, 33

Chapter 3: Powerful Groups of Huzuz, 34Power and Intrigue, 34The Grand Caliph, 35The Harim, 37

Tanya bint Perijan, 38Yasmi al-Datma, 38Zaynal ibn Sabur, 38Dalilah al-Nakar, 39Concubines, 39The Guardians, 39

The Al-Assad Royal Family, 40Prince Tannous, 42Prince Cheddah, 43Sitt Rahmah al-Zahir, 44Makin al-Mutrattab, 44The Grand Caliph's Daughters, 44

The Al-Danafi Merchant Family, 44Khwaja al-Danaf, 44Perijan al-Danaf, 45

Other Loyalists, 45Ambassador Jiraad, 45Grand Vizier Alyana al-Azzazi, 46Imam Renn min Zann, 47Saleem ibn Ahogar, 47

The Brotherhood of True Flame, 48Qirmiz min Hudid, 48Other Members of the Brotherhood, 49

Al-Kamari Merchant Family, 50

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Chapter 6: Adventures in Huzuz, 84Types of Adventures, 84Getting Started, 84Starting an Adventure in Huzuz, 85

Mu'izzi al-Kamar, 50He Whose Name Must Not Be Spoken, 50Other Minions of the Yikaria, 51

Chapter 4: Personalities of Huzuz, 52Prominent Individuals, 52

Adnan al-Raqi, 53Basetn bin Rumi, 55Gina bint Kemala, 55Gogol al-Misal, 56Gorar al-Aksar, 57Imam Jomhur min Hajama, 58Yalister Ikhusaru, 58Imam Lelia min Selan, 59The White Agate, 60Jafarak min Hutut, 61

Personalities, 62Andorra of the Many Veils, 62Harjad, Water Bearer, 63Jarda, Adventurer, 63Judarin the Sot, 63One-Eye Kasad, 63Makbulla bint Dalmar, Trader, 64Mustapha, Physician, 64Omar bin Omar of the Dancing Dwarves, 64Qoha'dar the Sha'ir, 65Farim, Bodyguard of Qoha'dar, 66The R'maga Brothers, 66Saleem the Architect, 66The Dao of the Ferry, 67Umar al-Fennec, 67Yosh al-Nisr, 68Imam Yola, 68Zaynal the Scribe, 69Ziss al-Waran, 69

Chapter 5: The City of Delights Campaign, 70City Campaigns, 70Player Characters, 74Optional Humanoid PCs, 75Legends of Huzuz, 75

Appendix A: New Magic of Huzuz, 93

Guide to Major Illustrations

Page 6: Golden HuzuzPage 8: Civilized OgrePage 10: Entering Golden HuzuzPage 13: Meal time in the City of DelightsPage 16: The Law of the LoregiverPage 18: Your day in courtPage 26: Grooming HippogriffsPage 32: Extreme politicsPage 34: The Heart of the HeartPage 36: The Grand Caliph in the Royal HarimPage 40: Jiraad relaxesPage 46: Qirmiz min Hudid, relaxing at homePage 50: Adnan al-RaqiPage 52: Interesting peoplePage 54: Gogol al-MisalPage 56: Imam LeliaPage 59: The White AgatePage 62: Mustapha and Omar at the SuqPage 64: Saleem and LabPage 68: Fate lends a handPage 70: Strangers in a strange landPage 74: The Talking Bird, the Singing Tree, and the

Golden WaterPage 78: StorytellerPage 82: An unlucky encounterPage 84: Gorar's barber shopPage 93: A yak-man bargains with the pasari-nimal

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introductionTo the Beauteous One, the Keeper of the Empire, the Pearl of the Sea, theMother of Foam, the Maharaja of the Oceans, Emir of All Currents, Mistressof the Rivers, Qrand Raj of the Monsoon, Qeneral of the Whales, Pasha of theCorals, Savior of the Fish, Marshall of the Nets, Patron of the Waterspouts,etc., etc., the Qreat Padisha of the Marias:

This is the second of two long reports. Though the other report, titled Qemof Zakhara, was meant to be read first. Your Qreatness may, of course, startwith this one, or choose to read the short report on the wildlife and otherunusual inhabitants of the city, or peruse the maps and drawings this lowlyone has commissioned, or examine the information regarding the commonknowledge of the city's residents.

As stated in the introduction to the other report, this unworthy one hasspent a great deal of time and energy to prepare the reports for you. Togetherthey contain all this humble servant could discover about the City of Delights,Qolden Huzuj;. This report describes the people and factions of the city, andhow the government operates both internally and externally. It also describesseveral of their legends and discusses the adventures and intrigues to be foundthere.

Again, it is my sincere hope that you find within all that you desire toknow. If the report meets with your approval, I most humbly requestreassignment to the Citadel of Ten Thousand Pearls, home of the NobleMarids.

— I remain your Most Humble Servant and Abject Admirer, Sunil al-Sahil,tasked to serve as an Administrator in the Court of Khalil al'Assad al-Zahir,the Qrand Caliph of HUZHZ in Zakhara, on the Prime Material Plane

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This is the second of two 96-page books included withthe City of Delights set. Besides the books, the set containstwo map sheets, a plastic overlay, eight cards, and eightMC sheets; these are all described in more detail in Book1, titled Gem ofZakhara.

This set is written for use with the Arabian Adventuresrulebook; the Land of Fate boxed set would also be a help,for it touches on Huzuz and describes the rest of Zakharaas well.

This book describes people, politics, and intrigue inHuzuz. It also includes several legends related to the cityand the Grand Caliph and information on campaigns andadventures in Huzuz.

Much of the information is for players and DMs alike,but the DM should reveal only information readilyavailable to the PCs, letting the rest come to light duringplay. In particular, the chapter on the powerful groups ofHuzuz contains information that should not be easilyobtained by the PCs.

Legends live in Huzuz, and adventure awaits, so grabyour caftan and fez, and journey to Golden Huzuz, Heartof the Heart of the Enlightened Lands!

TABLE 1: Characters in Shorthand .•;.

Abbreviations describing characters in the boxed setappear in this order: race, sex, class, kit, and level. Forexample, hmF/f/20 means "human male fighter, faris, 20thlevel." Some of the more important characters receive amore detailed description, listing the short abbreviation,Armor Class, movement rate, hit points, number ofattacks, damage per attack, ability scores, alignment, andTHACO. For example:

Grand Caliph Khalil (hmF/f/20): AC -6; MV 12; hp121; #AT 5/2 (specialized); Dmg by weapon + 1 (+3); Str17, Dex 17, Con 16, Int 15, Wis 13, Cha 15; AL NG;THACO1

DM's Note: Levels reflect the standard range of 1 to20; DMs may choose to alter experience levels to suittheir campaigns. While a character's description givesinsight into his or her basic nature, alignment is generallynot listed; DMs may assign alignment as they see fit.

Racede

ggbhhbhe

Sexf

ClassBFPPal

dwarfelfgnomegoblinhumanhobgoblinhalf-elf

female

BardFighterPriestPaladin

hghohrkblzo

og

m

RTW

halflinghalf-orehalf-ogrekoboldlizard manoreogre

male

RangerThiefWizard (Mage)

Kita

ajbgbrcdreffmhhskmmb

AskarAjami mageBeggar-thiefbarbercorsairDesert riderEthoistFarisFlame mageHakimaHoly slayerKahinMoralistMercenarybarbarian

mkmrmtmy0

owprsamsemAsisowm

MamlukMerchant-rogueMatrudMysticOutland priestOutland warriorPragmatistRawunSand mageSea mageSha'irSa'lukSorcererWind mage

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Lifem HuzuzQreatest Padisha, the next several pages hold details concerning common lifeamong the people of Huzuz- All manner of information, from dress andmanners to law and celebrations, is included. Stress is placed on those thingsthat are very common, and on those things that are done differently in Huzuzthan in the rest of the Land of Fate. It should be noted that genies, magic, andflying carpets are all relatively common in the City of Delights. This generatesa certain attitude among the populace, namely pride and the feeling that theyhave seen everything, and nothing will surprise them. This attitude isdescribed in more detail in the first chapter of Book 1, Qem of Zakhara, whichYour Qreatness has, of course, already perused, so I shall not presume toremind you of it. Still, that pride and almost jaded quality greatly influencesthe daily life of the people.

— Your Servant, Sunil al-Sahil

Life m Huzuz

One might think that the people of Huzuz, living in a great metropolis that isthe Heart of the Heart of the Enlightened Lands, a hub in so many ways,

would be different from other city dwellers. In some ways this is true; one cannotlive in the political and religious center of a great land and not be affected by it.Still, there are more than 800,000 permanent residents, and most lead very quietlives, much like the lives of other Al-Hadhar.

The majority of the people seldom leave the city, leading the simple lives ofartisans, merchants, and laborers. They believe in honor, hospitality, family,purity, piety, and Fate. They usually have easier lives than those who dwell in thedesert, with enough water, food, and shelter to survive. Many come into contactwith hundreds or thousands of visitors to the city, yet it affects their way of lifeonly a little. Though there are more people here than in other cities, perhaps incloser quarters, and with more visitors passing through, the activities of the vastmajority of residents are just like those of residents of any Zakharan city. There is,however, a difference in the attitude of the people of Huzuz.

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Even the lowliest beggars in Huzuz would refuse ahandout from, even spit upon, anyone who harmed theircity through word or action. There is an attitude inHuzuz, based on love and pride. As residents of thereligious, political, and economic center of Zakhara, theytend to be educated and cosmopolitan. They take a well-deserved pride in their city, and it shows in many ways.

Finally, Huzuz is the center of the Land of Fate, theland of Arabian fantasy in the AD&D® game. GoldenHuzuz is the Baghdad of history, legend, andHollywood. It is a fantastic place. This adds to thepeople's cosmopolitan nature, making them seem jaded tothe outsider. If one lives with the fantastic every day, itceases to be fantastic.

Life in Huzuz may be similar to life in other places, butonly in the broadest of terms.

KWmers Customsthe most part, the people of Huzuz have the same

customs as other Al-Hadhar, but they have their ownstyles and a few unique quirks. All customs are dictatedby the "Huzuz attitude"—the love and pride they feel fortheir city, the sense of home and family it gives them, andtheir confidence in their good fortune. This attitude isreinforced by three major influences: the location of thecity at the junction of many trade routes; the presence ofthe House of the Loregiver, and all the pilgrims who visitHuzuz to see it and the Golden Mosque; and the presenceof the Grand Caliph, who is leader in all things.

Influences of Being A TraMng HubBecause of the passage of so much trade through Huzuz,there is also a huge traffic of foreigners and exotic items.It is said that everything can be found in Huzuz; everyreligion is present, each race represented, and everyproduct available. If there is something so rare that itcannot be found in the Grand Bazaar, the Grand Caliphis a collector of rarities and is sure to have one displayedin a collection, exhibited in a museum, living in a garden,or even hanging on a wall in the Grand Palace.

The people of Huzuz have seen everything—or if theyhave not, they feel compelled to make it seem as thoughthey had. They appear to be complacent, knowledgeable,and indifferent. This enables them to size up an outsiderwithout showing interest and to bargain for a unique itemas if they had seen a thousand others. It also contributesto their dialect of Midani, which seems flat and almostmechanical in comparison to that spoken elsewhere.

This cosmopolitan nature also accounts for theinhabitants' great tolerance for people and things that aredifferent. Foreign religions are tolerated, if perhapsderided somewhat; all races are seen, and even the morerare ones are known and accepted; and women areallowed to achieve great things, even pursuingtraditionally masculine roles with little derision (thoughthey may still be frowned upon by a few).

Different marriage customs are also tolerated. Only thelower classes demand the custom of arranged marriages.Though middle and upper class parents still meddle intheir children's affairs and try to arrange a good marriage,it is considered good form to allow marriage for love.Even marriage between ogres and humans is acceptedhere, like that between humans and elves or ores.

Generally, the town welcomes people, but most seemany strangers every day and do not feel compelled tooffer personal hospitality to strangers. However, there aremany inns and hospices to which strangers can be sent.To allow for late travelers and lost tourists, many inns arelocated near city gates, and the city curfew is two hoursafter evening prayer. This also enables the people ofHuzuz to indulge in honest trade for a few more hourseach day.

The final important effect of all the trade and peoplethat pass through Huzuz is the general prosperity. Thoughnot as opulent as the Pearl Cities, Huzuz is generally welloff. Everyone can earn a living, and it is said that even allthe beggars have a slippers, shelter, and at least one meala day.

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The Influence of theHouse of the Lorc5iverThe presence of the greatest haram of Zakhara inspiresthe inhabitants to strive, even more than otherEnlightened people, for correct behavior. Also, sincealmost every Zakharan is supposed to make a pilgrimageto Huzuz during his lifetime, the residents feel compelledto take care of the city and make sure it remains cleanand beautiful.

One result of these desires is charity, both to helppeople and to keep things presentable. A desire to help isthe reason all beggars have shelter and food each day; thewish for presentability is the reason they have slippers.The wish to make the city look good also leads citizens toencourage others to take care of their homes, even goingso far as to donate the plaster needed to cover bare brickwalls.

Following the word of the Loregiver also requireshospitality. As stated, with so many people passingthrough town, most residents are not overly hospitable onan individual basis. Still, most citizens, upon seeing atired, poor, or injured stranger, would offer a helpinghand. This is even more true in the peasantneighborhoods, where the inhabitants see few of thetourists and strangers. Here they still believe in individualhospitality, welcoming strangers and offering as much asthey can provide.

In addition, though they may tolerate other religions,having the House of the Loregiver nearby inspires themto bring Enlightenment to the unbeliever. They believethey can do this by setting a good example and directingthe unbeliever to look upon the grandeur of the city andthe simplicity of the Law of the Loregiver. Who couldlook upon the Law of the Loregiver and not becomeEnlightened?

The Influence of die Gt*Ani> CaliphThe people of Huzuz feel very fortunate indeed to havethe Grand Caliph as their caliph. The current possessor ofthat title, Khalil al-Assad al-Zahir, is much beloved andvenerated in Huzuz. He inspires the people of the City of

Delights to high ideals, and they demand respect for him,tolerating no treason or talk of any faults he may or maynot have. Here, more than anywhere else in the Land ofFate, proper respect must be shown for the Grand Caliph,for he is good to his people.

The influence of the Grand Caliph is felt in manyways, through his proclamations and laws, his acts ofcharity and hospitality, and the traditions of his life. Hisproclamations are rare, his charity constant, and histraditions emulated.

His few proclamations are generally thought to bewise. Though people may grumble a bit about any newtax or responsibility when it is announced, they soonaccept it, because it is the word of their wise leader. In theextremely rare instances when the Grand Caliph hasmade a poor decision, good citizens hold their tonguesand wait for the Grand Caliph to realize his mistake.Fortunately, he always has, proving not only his wisdomand goodness, but also that he is one of the people, aperson capable of making errors.

It is this humble quality that makes the Grand Caliphso beloved. He carries with him his Al-Badian roots andall that implies. In particular, there are two traditions thathave begun in Huzuz because of him alone: adherence tothe coffee ceremony, and the freeing of slaves.

The coffee ceremony, in which a host makes coffee forguests and serves it to them, is something in which theGrand Caliph takes pride. Most wealthy Al-Hadharwould have a servant grind and roast the coffee beans;not so the Grand Caliph. Though his coffeepots may benicer than most, he grinds and roasts the beans himself.He also serves the coffee to the guests—and he is said tomake a very fine brew. He hopes to one day have a sonwhom he can honor with the chance to help in theceremony, but until then, he does it himself. This endearshim not only to Al-Badia, but also to his own people,who have begun to emulate him. When a host in Huzuzoffers coffee, he will likely prepare it himself.

The slavery issue also endears him to Al-Badia, not tomention city residents and the people of the abolitionistCorsair Domains. It started when the Grand Caliph was

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