bradley d. kohlmeyer, carolina cruz−neira, uli lechner1−, 2−, or 3−dimensional projections...

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July 1996 IOWA STATE UNIVERSITY 1 Dynamic Statistical Graphics in Highly Immersive Environments Jurgen Symanzik, Dianne Cook, Bradley D. Kohlmeyer, Carolina Cruz-Neira, Uli Lechner Iowa State University, Ames, Iowa 50011, USA e-mail: [email protected] WWW: http://www.public.iastate.edu/~symanzik/papers/papers.html 1 ..

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Page 1: Bradley D. Kohlmeyer, Carolina Cruz−Neira, Uli Lechner1−, 2−, or 3−dimensional projections of p−dimensional data 13 New user interface Most DSG programs: like a desktop Immersive

July 1996IOWA STATE UNIVERSITY 1

Dynamic Statistical Graphics in Highly Immersive Environments

Jurgen Symanzik, Dianne Cook,

Bradley D. Kohlmeyer, Carolina Cruz−Neira, Uli Lechner

Iowa State University, Ames, Iowa 50011, USA

e−mail: [email protected] WWW: http://www.public.iastate.edu/~symanzik/papers/papers.html

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Page 2: Bradley D. Kohlmeyer, Carolina Cruz−Neira, Uli Lechner1−, 2−, or 3−dimensional projections of p−dimensional data 13 New user interface Most DSG programs: like a desktop Immersive

July 1996IOWA STATE UNIVERSITY

CONTENTS

Dynamic Statistical Graphics

DSG in Immersive Environments

Future Work

Virtual Reality

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Page 3: Bradley D. Kohlmeyer, Carolina Cruz−Neira, Uli Lechner1−, 2−, or 3−dimensional projections of p−dimensional data 13 New user interface Most DSG programs: like a desktop Immersive

July 1996IOWA STATE UNIVERSITY

VIRTUAL REALITY − DEFINITION

Different understandings of the term VR:

Pimentel, Teixeira: "Virtual reality is the place wherehumans and computers make contact."

Newby: "VR has to do with the simulation ofenvironments."

Anonymous: "Virtual reality is a media to recreate the world in which we live and to create illusions of new and yet unknown worlds."

Cruz−Neira: "Virtual reality refers to immersive, interactive, multi−sensory, viewer−centered, three−dimensional computer generated environmentsand the combination of technologies required to buildthese environments."

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Page 4: Bradley D. Kohlmeyer, Carolina Cruz−Neira, Uli Lechner1−, 2−, or 3−dimensional projections of p−dimensional data 13 New user interface Most DSG programs: like a desktop Immersive

July 1996IOWA STATE UNIVERSITY

VIRTUAL REALITY − DEFINITION

Related Terms:

Artificial Reality

Virtual Environments

Cyberspace

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Page 5: Bradley D. Kohlmeyer, Carolina Cruz−Neira, Uli Lechner1−, 2−, or 3−dimensional projections of p−dimensional data 13 New user interface Most DSG programs: like a desktop Immersive

July 1996IOWA STATE UNIVERSITY

VIRTUAL REALITY − HISTORY

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Page 6: Bradley D. Kohlmeyer, Carolina Cruz−Neira, Uli Lechner1−, 2−, or 3−dimensional projections of p−dimensional data 13 New user interface Most DSG programs: like a desktop Immersive

July 1996IOWA STATE UNIVERSITY

IMMERSIVE ENVIRONMENTS − HISTORY

1991 CAVE: Electronic Visualization Laboratory, Univeristy of Illinois, Chicago

1996 Iowa Center for Emerging Manufacturing Technology, Iowa State University, Ames

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Page 7: Bradley D. Kohlmeyer, Carolina Cruz−Neira, Uli Lechner1−, 2−, or 3−dimensional projections of p−dimensional data 13 New user interface Most DSG programs: like a desktop Immersive

July 1996IOWA STATE UNIVERSITY

IMMERSIVE ENV’S − TECHNICAL DETAILS

Projection−based, uses

3D computer graphics

Position tracking

Auditory feedback

Projections onto three side walls and floor

Floor print of 12 x 12 feet

Height of 9 feet

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Page 8: Bradley D. Kohlmeyer, Carolina Cruz−Neira, Uli Lechner1−, 2−, or 3−dimensional projections of p−dimensional data 13 New user interface Most DSG programs: like a desktop Immersive

July 1996IOWA STATE UNIVERSITY

IMMERSIVE ENV’S − 3D ILLUSION

Created through LCD shutterglasses andhigh−performance SGI graphics computers

Alternating left and right eye viewpoints at 96hz

User’s brain combines two views into 3D stereoscopic image

Position and orientation of user’s hands andhead determined through magnetic based tracker,cyberglove, and hand−held wand

Audio feedback through multiple speakers

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Page 9: Bradley D. Kohlmeyer, Carolina Cruz−Neira, Uli Lechner1−, 2−, or 3−dimensional projections of p−dimensional data 13 New user interface Most DSG programs: like a desktop Immersive

July 1996IOWA STATE UNIVERSITY

IMMERSIVE ENV’S AND OTHER VR DEVICES

Easy to learn

High resolution

Full field−of−view

Visual acuity

Lack of intrusion

Lightweight and unrestrictive equipment to be worn

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User’s hands and body are in the environmentand don’t have to be drawn

Page 10: Bradley D. Kohlmeyer, Carolina Cruz−Neira, Uli Lechner1−, 2−, or 3−dimensional projections of p−dimensional data 13 New user interface Most DSG programs: like a desktop Immersive

July 1996IOWA STATE UNIVERSITY

IMMERSIVE ENV’S AND OTHER VR DEVICES

Multiple viewers can share the same virtualenvironment at the same time for collaborative work

New user can join a guide (expert navigator)to get introduced to the problem

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Page 11: Bradley D. Kohlmeyer, Carolina Cruz−Neira, Uli Lechner1−, 2−, or 3−dimensional projections of p−dimensional data 13 New user interface Most DSG programs: like a desktop Immersive

July 1996IOWA STATE UNIVERSITY 1 1

IMMERSIVE ENV’S − APPLICATIONS

Outside DSG:

Architectural walk throughs

Molecular modeling

Viewing the solar system

DSG:

(real) 3−dimensional data that is modeled, i. e.,

Interaction with high−dimensional data

Not 3−dimensional, but p−dimensional data

Page 12: Bradley D. Kohlmeyer, Carolina Cruz−Neira, Uli Lechner1−, 2−, or 3−dimensional projections of p−dimensional data 13 New user interface Most DSG programs: like a desktop Immersive

July 1996IOWA STATE UNIVERSITY

DSG − EXAMPLES

(Multiple) low−dimensional views

High−dimensional rotation and interaction

Brushing / linked brushing

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Page 13: Bradley D. Kohlmeyer, Carolina Cruz−Neira, Uli Lechner1−, 2−, or 3−dimensional projections of p−dimensional data 13 New user interface Most DSG programs: like a desktop Immersive

July 1996IOWA STATE UNIVERSITY

DSG IN IMMERSIVE ENV’S − IDEAS1−, 2−, or 3−dimensional projections of p−dimensional data

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New user interfaceMost DSG programs: like a desktop

Immersive environment: whole room for data analysis

Viewing data in form of point clouds ormodeled surfaces

Multiple views or continuous sequence of views

Page 14: Bradley D. Kohlmeyer, Carolina Cruz−Neira, Uli Lechner1−, 2−, or 3−dimensional projections of p−dimensional data 13 New user interface Most DSG programs: like a desktop Immersive

July 1996IOWA STATE UNIVERSITY

DSG IN IMMERSIVE ENV’S − TOOLS

Viewing box

Speed pole

Variable spheres

Goody boxes

Glyph types

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Page 15: Bradley D. Kohlmeyer, Carolina Cruz−Neira, Uli Lechner1−, 2−, or 3−dimensional projections of p−dimensional data 13 New user interface Most DSG programs: like a desktop Immersive

July 1996IOWA STATE UNIVERSITY 1 5

DSG IN IMMERSIVE ENV’S − APPLICATIONS

Map view and 3−dimensional point cloudof "places data" (Boyer & Savageau, 1981)

3−dimensional grand tour of 6−dimensional cube

Page 16: Bradley D. Kohlmeyer, Carolina Cruz−Neira, Uli Lechner1−, 2−, or 3−dimensional projections of p−dimensional data 13 New user interface Most DSG programs: like a desktop Immersive

July 1996IOWA STATE UNIVERSITY

SOME THOUGHTS

Huge potential for data analysis

Much more than gain of one additionaldimension of viewing space

Ideal for geographically referenced data

New and unexpected problems to be solved

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Page 17: Bradley D. Kohlmeyer, Carolina Cruz−Neira, Uli Lechner1−, 2−, or 3−dimensional projections of p−dimensional data 13 New user interface Most DSG programs: like a desktop Immersive

July 1996IOWA STATE UNIVERSITY

FUTURE WORK

3D user interface for DSG3D menus

What to do with brushes

How to place objects (e.g., maps)

Sound (e.g., voice identification of points)

Inclusion of maps and geographic informationfor spatial data (e.g., satellite images)

Connections to supercomputers for processingof massive data

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Page 18: Bradley D. Kohlmeyer, Carolina Cruz−Neira, Uli Lechner1−, 2−, or 3−dimensional projections of p−dimensional data 13 New user interface Most DSG programs: like a desktop Immersive

July 1996IOWA STATE UNIVERSITY 1 8

ADDRESSES FOR CORRESPONDENCE

Jurgen Symanzik: [email protected]

Dianne Cook: [email protected]

Bradley D. Kohlmeyer: [email protected]

Carolina Cruz−Neira: [email protected]

Uli Lechner: [email protected]

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