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July 1996IOWA STATE UNIVERSITY 1
Dynamic Statistical Graphics in Highly Immersive Environments
Jurgen Symanzik, Dianne Cook,
Bradley D. Kohlmeyer, Carolina Cruz−Neira, Uli Lechner
Iowa State University, Ames, Iowa 50011, USA
e−mail: [email protected] WWW: http://www.public.iastate.edu/~symanzik/papers/papers.html
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July 1996IOWA STATE UNIVERSITY
CONTENTS
Dynamic Statistical Graphics
DSG in Immersive Environments
Future Work
Virtual Reality
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July 1996IOWA STATE UNIVERSITY
VIRTUAL REALITY − DEFINITION
Different understandings of the term VR:
Pimentel, Teixeira: "Virtual reality is the place wherehumans and computers make contact."
Newby: "VR has to do with the simulation ofenvironments."
Anonymous: "Virtual reality is a media to recreate the world in which we live and to create illusions of new and yet unknown worlds."
Cruz−Neira: "Virtual reality refers to immersive, interactive, multi−sensory, viewer−centered, three−dimensional computer generated environmentsand the combination of technologies required to buildthese environments."
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July 1996IOWA STATE UNIVERSITY
VIRTUAL REALITY − DEFINITION
Related Terms:
Artificial Reality
Virtual Environments
Cyberspace
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July 1996IOWA STATE UNIVERSITY
VIRTUAL REALITY − HISTORY
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July 1996IOWA STATE UNIVERSITY
IMMERSIVE ENVIRONMENTS − HISTORY
1991 CAVE: Electronic Visualization Laboratory, Univeristy of Illinois, Chicago
1996 Iowa Center for Emerging Manufacturing Technology, Iowa State University, Ames
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July 1996IOWA STATE UNIVERSITY
IMMERSIVE ENV’S − TECHNICAL DETAILS
Projection−based, uses
3D computer graphics
Position tracking
Auditory feedback
Projections onto three side walls and floor
Floor print of 12 x 12 feet
Height of 9 feet
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July 1996IOWA STATE UNIVERSITY
IMMERSIVE ENV’S − 3D ILLUSION
Created through LCD shutterglasses andhigh−performance SGI graphics computers
Alternating left and right eye viewpoints at 96hz
User’s brain combines two views into 3D stereoscopic image
Position and orientation of user’s hands andhead determined through magnetic based tracker,cyberglove, and hand−held wand
Audio feedback through multiple speakers
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July 1996IOWA STATE UNIVERSITY
IMMERSIVE ENV’S AND OTHER VR DEVICES
Easy to learn
High resolution
Full field−of−view
Visual acuity
Lack of intrusion
Lightweight and unrestrictive equipment to be worn
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User’s hands and body are in the environmentand don’t have to be drawn
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July 1996IOWA STATE UNIVERSITY
IMMERSIVE ENV’S AND OTHER VR DEVICES
Multiple viewers can share the same virtualenvironment at the same time for collaborative work
New user can join a guide (expert navigator)to get introduced to the problem
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July 1996IOWA STATE UNIVERSITY 1 1
IMMERSIVE ENV’S − APPLICATIONS
Outside DSG:
Architectural walk throughs
Molecular modeling
Viewing the solar system
DSG:
(real) 3−dimensional data that is modeled, i. e.,
Interaction with high−dimensional data
Not 3−dimensional, but p−dimensional data
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July 1996IOWA STATE UNIVERSITY
DSG − EXAMPLES
(Multiple) low−dimensional views
High−dimensional rotation and interaction
Brushing / linked brushing
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July 1996IOWA STATE UNIVERSITY
DSG IN IMMERSIVE ENV’S − IDEAS1−, 2−, or 3−dimensional projections of p−dimensional data
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New user interfaceMost DSG programs: like a desktop
Immersive environment: whole room for data analysis
Viewing data in form of point clouds ormodeled surfaces
Multiple views or continuous sequence of views
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July 1996IOWA STATE UNIVERSITY
DSG IN IMMERSIVE ENV’S − TOOLS
Viewing box
Speed pole
Variable spheres
Goody boxes
Glyph types
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July 1996IOWA STATE UNIVERSITY 1 5
DSG IN IMMERSIVE ENV’S − APPLICATIONS
Map view and 3−dimensional point cloudof "places data" (Boyer & Savageau, 1981)
3−dimensional grand tour of 6−dimensional cube
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July 1996IOWA STATE UNIVERSITY
SOME THOUGHTS
Huge potential for data analysis
Much more than gain of one additionaldimension of viewing space
Ideal for geographically referenced data
New and unexpected problems to be solved
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July 1996IOWA STATE UNIVERSITY
FUTURE WORK
3D user interface for DSG3D menus
What to do with brushes
How to place objects (e.g., maps)
Sound (e.g., voice identification of points)
Inclusion of maps and geographic informationfor spatial data (e.g., satellite images)
Connections to supercomputers for processingof massive data
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July 1996IOWA STATE UNIVERSITY 1 8
ADDRESSES FOR CORRESPONDENCE
Jurgen Symanzik: [email protected]
Dianne Cook: [email protected]
Bradley D. Kohlmeyer: [email protected]
Carolina Cruz−Neira: [email protected]
Uli Lechner: [email protected]
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