brain science and vr meetup #1: az balabanian
TRANSCRIPT
Research in VR, for VR
Azad Balabanian@azadux
Who am I?Cognitive Scientist - UCSC
Human Computer Interaction and VRHost of ResearchVR PodcastMR Video Production, Program Manager @
Upload Collective@azad
ux
Brains and VR - Why Should I Care?Virtual Reality is the most “Human” technology to date!Virtual Reality is about tricking your brain. We must first know the limits of our Perception, to be able to fool it and to augment it.
@azadux
Relevant Topics in VR ResearchMotion Sickness (VR Sickness)Foveated RenderingTime Dilation Redirected WalkingGestural and Emotional Analysis
Perceptual Trickery and ExperimentationVisual illusionsAudio, haptic, textural and
@azadux
Motion SicknessTheories
Sensory conflictEvolutionary / Poison
Postural Instability Theory (Riccio and Stoffregen 1991)
Rest Frame Hypothesis (Prothero and Parker 2003)
Eye Movement Theory
@azadux
Motion SicknessHow to “fix” motion sickness? Smart Design!
Don’ts
No roller coasters
No strafing
No accelerated movements
Do’s
Add reference objects (cockpit style)
Notched rotation
Avoid up and down jumping (unless the person themselves jump)
@azadux
Motion SicknessHow to “fix” motion sickness? Smart Design!
Don’ts
No roller coasters
No strafing
No accelerated movements
Do’s
Add reference objects (cockpit style)
Notched rotation
Avoid up and down jumping (unless the person themselves jump)
@azadux
Motion Sickness - Add a nose!
@azadux
Motion Sickness - Or a cockpit
@azadux
Foveated Rendering Human 1.0 Eye Spec
Shutter, Aperture, lens, and an image sensor in the back called Retina
10 mm focal length lens
Variable f-number 3.2 to 8.3
576 megapixel!
7 megapixels actually matter.@azad
ux
Foveated Rendering
@azadux
Redirected Walking
@azadux
Future Topics in VR ResearchBrain Computer Interfaces (BCI)EyetrackingFacial tracking
@azadux
Future Topics in VR ResearchBrain Computer Interfaces (BCI)EyetrackingFacial tracking
@azadux
VR is a tool!
@azadux
Cognitive Research IssuesLengthy process
Ideas can run out of steamExpensive
Many ideas don’t get testedData collection issues
Tools, participants, and researchers vary@azad
ux
VR as a Research ToolSuper-fast Prototyping
Test ideas quickly with Pilot experiments Everything is being tracked
Gaze, head angle, hands, walking location, emotion
@azadux
Research gets published and lost in Journals
But...
@azadux
ResearchVR PodcastCognitive Scientist Cohots
Petr Legkov, Krzysztof Izdebski from University of Osnabrueck
We dig deep into the decades of the research done in VR and break them down for developers to learn from
@azadux
Topics Covered on ResearchVRMotion Sickness (VR Sickness)PresenceUser Interfaces/InteractionsTime Perception, Dilation in VRMemory & Dreams in VR
@azadux
Get InvolvedAlways hunting for new, interesting
papers to readPoints of Contact for Domain ExpertsTopic Suggestions, and feedback
@azadux