brave new world designing the destiny ui david candland

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Post on 29-Nov-2014

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A game as nuanced and filled with depth as Bungie’s Destiny requires a user interface that can present everything to the player in a way that comes naturally and is easy to digest. Learn about the challenges we faced, designs we explored, and ultimately, what led us to the decisions we made to create the game UI that the internet has been buzzing about.

TRANSCRIPT

  • 1. David CandlandDesigning the Destiny UI

2. Features discussed in-depth The Free Cursor Time-gated interactions The Director 3. The Free Cursor 4. Why a Free Cursor? A free cursor and tooltips allow for highinformation density on a single screen. Free scrolling screens with animating interactiveelements are sexy Free cursor screens work in both 4:3 and 16:9aspect ratios. 5. Why a Free Cursor? A free cursor and tooltips allow for high informationdensity on a single screen. Free scrolling screens with animating interactiveelements are sexy. Free cursor screens work in both 4:3 and 16:9aspect ratios. A free cursor enables interactive elements of ascreen to not be grid aligned 6. Free Cursor Goals Spend autoaim time to make it feel right Embrace it completely Counterscrolling required 7. Screen with margin image 8. Picture of Avatar screen 9. Time-Gated Interactions Avoid confirmation dialogs in our game 10. The Director Create an always available, always populatedlist of starting points for adventure. Incentivize players to be activity omnivores Offer direction to inexperienced players. 11. The Director Create an always available, always populated list ofstarting points for adventure. Incentivize players to be activity omnivores Offer direction to inexperienced players. Offer a sense of place Show you your past & future, provide a sense ofaccomplishment and aspiration Display dependencies between activities. 12. Takeaways Work from goals, not from specific studiorequests. Prototype early, prototype often, with smallteams. Test on coworkers, external candidates, andyourself. Schedule plenty of time for iteration. 13. David CandlandQuestions?