bronze working (25) w: colossus p: spearman (l1, 1d) r: +5g/turn during ancient era masonry (15) w:...
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Bronze Working (25)W: ColossusP: Spearman (L1, 1d)R: +5G/turn during ancient era
Masonry (15)W: Hanging GardensR: 2 Settlers
Alphabet/Writing (15)Seminal Discovery 4 VPs
Pottery/Specialization (20)P: GranaryR: Granary
The Wheel (25)P: Chariot (L1, 1d)R: Chariot
Ceremonial Burial (25)W: Great PyramidsP: ZigguratR: 2 Ancient Cavalry
Iron Working (40)P: Swordsman (L2, 1d+1)R: Swordsman
Mathematics (40)P: Catapult (L1, 1d+1)R: Catapult
Mysticism (40)W: OracleP: TempleR: See enemy combat unit
Construction (50)W: Great WallP: Aqueduct , Colosseum A: Upgrade cities to size 2R: +2 when defending cities
Currency (50)P: MarketplaceR: Marketplace
Philosophy/Literature (40)W: Great LibraryP: LibraryR: -5G on all ancient techs
Code of Laws (35)P: CourthouseR: Courthouse
Trade/Map Making (50)W: Great LighthouseP: Galley (L1, 1d)A: Sea trade range = 1R: +5G/turn during ancient era
Horseback Riding (40)P: Horseman (L2, 1d+1)R: Horseman
Theology (70)W: J.S.Bach’s CathedralW: Sistine ChapelP: Cathedral
Education (60)W: Leonardo’s WorkshopP: UniversityR: -10G on all medieval techs
Feudalism (70)W: Sun Tsu’s Art of WarP: Man-at-Arms (L1, 2d)P: CastleR: 2 Men-at-Arms
Engineering (70)P: Trebuchet (L1, 2d)A: All Cats upgraded to TrebsR: Trebuchet
Chivalry (60)P: Knight (L1, 2d)R: Knight
Printing Press (40)Seminal Discovery 4 VPs
Banking (50)P: BankR: Bank
Astronomy (60)W: Copernicus’ ObservatoryP: Caravel (L1, 2d)A: Sea trade range = 2R: Caravel
Navigation (60)P: Galleon (L2, 2d+2)A: Sea trade range = 3R: Galleon
Chemistry (40)A: Upgrade cities to size 3R: 1 city upgrade
Trade Range TableLand Sea
Game Start 1 0Trade/Map Making 1 1Astronomy 1 2Navigation 1 3Steam Power 4 3Flight ∞ ∞
Purchase TableA M G/I M
Armies 10 15 20 25Fleets 20 30 40 50Aircraft - - - 50Royalty 5 5 10 10Settlers 10 10 10 10New Village 10 10 10 10Upgrade City 20 20 20 20City Imprvmt 10 15 20 25Prev Era Tech 1/2 card value
Bonus Victory PointsDiplomatic U.N.=5Military 1/mil unitTech/Space 1/tech
Victory PointsVillage 1Town 2City 3Metropolis 4
Victory PointsWonders 2Seminal Discoveries 4
Monopolies3R=20G, 4R=40G, 5R=80G
Resources3G X #unique resources
4+04+0
3+22+0
Modifiers+1/Defending City Size+1/Supporting Unit+1/Jungle+2/Mountain+1/Era for CIA bonus
Starting Setup20 Gold2 Villages2 Spearmen2 Settlers
MovementSettlers 2MPArmies 1MPFleetsMay transport 3 unitsAncient 1MPMedieval 2MPIndustrial 2MPModern 3MPAircraft 3MPMay only end movement in a friendly Settlement, Army, or Carrier
Ancient EraMedieval Era
DesertNo settlements
MountainsVillages only
Jungle/ForestTowns only
Fertile/ProductiveProductive settlement
Terrain
No EncounterNo discovery
Free TechnologyFree tech from current Era
Events
Treasure10 Gold
Minor CivAll roll 2d-#settlements: Highest gets village+army
PlagueKills all armies/settlers in range.Reduces Settlements 1 level (except Villages)Range: A=0,M=1,G/I=2,M=3 (excluding sea zones)
ResourcesWineAlways happy
GemsAlways happy
Horses
Spices
Iron
Coal
Oil
Rare Metals
Critical Resource Table (15G)2-3 4-5 6-8 9-10 11-12
Ancient Wine Horses Iron Gems SpicesMedieval Wine Gems Spices Iron HorsesGun/Ind Oil Gems Coal Iron HorsesModern Coal R.Metals Oil Oil Iron
© Geir Hegre Romundset ([email protected]), 2006
http://www.romundset.com/geir/boardgames/civilization/
Physics (80)W: Newton’s UniversityR: -15G on all Gun/Ind techs
Gunpowder Weapons (90)P: Musketman (L1, 3d)R: Musketman
Cavalry (80)P: Dragoon (L1, 3d)R: Dragoon
Metallurgy (100)W: Magellan’s VoyageP: Cannon (L1, 3d+1)P: Frigate (L1, 3d)R: 1 forced resource trade/turn
Nationalism (80)W: Shakespeare’s TheaterP: Capital
Economics (90)W: Smith’s Trading Co.P: Stock MarketR: +10G/turn during era
Electricity (100)P: Machinegunner (L1, 4d)R: Machinegunner
Legislative Government (70)P: LegislatureR: Legislature
Industrialization (100)P: Artillery (L2, 3d+3)P: FactoryR: Factory
Medicine (70)P: HospitalA: Upgrade cities to size 4R: Hospital
Combustion (100)P: Battleship (L1, 4d+1)P: Highway System O: Battleship
Scientific method (100)W: Edison’s LabP: Research labR: -20G on all modern techs
Electronics (70)W: Hoover Dam
Steam Power (120)Seminal Discovery 4 VPsW: Transcontinental RailroadP: Ironclad (L2, 3d+2)P: Rifleman (L2, 3d+2)P: RailroadA: Land trade range = 4
Radio/Television (120)W: United NationsP: Television StationR: End game - Diplom. Victory
Rocketry (120)P: Jets (L3, +3d)P: Rocket Artillery (L1, 4d+2)R: Rocket Artillery
Flight (100)P: Biplane (L1, +1d)A: Unrestricted trade rangeR: Biplane
Mass Production (100)W: Universal SuffrageP: Tank (L1, 4d)P: Manufacturing Plant
Genetics (100)W: Cure for CancerP: Healthcare Complex
Advanced Flight (100)P: Monoplane (L2, +2d)P: Aircraft Carrier (L2, 4d)P: AirportR: Monoplane
Space Flight (150)W: Apollo ProgramP: Cruise Missiles (L2, 4d+4)R: End game - Military victory
Fission (150)W: Manhattan ProjectP: Nuclear Power PlantR: Destroy all units/city in any region
Robotics (100)P: Mech Infantry (L2, 4d+2)R: Mech Infantry
Computers (100)Seminal Discovery 4 VPsP: The Internet
Miniaturization (100)P: Modern Armor (L2, 4d+3)R: Modern Armor
Superconductor (120)P: Stealth Aircraft (L4, +4d)R: Stealth Aircraft
Fusion (150)W: Alpha Centauri Colony Ship (can be bought for 200G)P: Fusion ReactorA: End game - Tech/Space vic
Plastics (80)P: Shopping MallR: Shopping Mall
Gunpowder / industrial Era
Modern Era
Modern Era3+15+1
4+38+1
4+38+1
© Geir Hegre Romundset ([email protected]), 2006
http://www.romundset.com/geir/boardgames/civilization/