bronze working (25) w: colossus p: spearman (l1, 1d) r: +5g/turn during ancient era masonry (15) w:...

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Bronze Working (25) W: Colossus P: Spearman (L1, 1d) R: +5G/turn during ancient era Masonry (15) W: Hanging Gardens R: 2 Settlers Alphabet/Writing (15) Seminal Discovery 4 VPs Pottery/ Specialization (20) P: Granary R: Granary The Wheel (25) P: Chariot (L1, 1d) R: Chariot Ceremonial Burial (25) W: Great Pyramids P: Ziggurat R: 2 Ancient Cavalry Iron Working (40) P: Swordsman (L2, 1d+1) R: Swordsman Mathematics (40) P: Catapult (L1, 1d+1) R: Catapult Mysticism (40) W: Oracle P: Temple R: See enemy combat unit Construction (50) W: Great Wall P: Aqueduct , Colosseum A: Upgrade cities to size 2 R: +2 when defending cities Currency (50) P: Marketplace R: Marketplace Philosophy/ Literature (40) W: Great Library P: Library R: -5G on all ancient techs Code of Laws (35) P: Courthouse R: Courthouse Trade/Map Making (50) W: Great Lighthouse P: Galley (L1, 1d) A: Sea trade range = 1 R: +5G/turn during ancient era Horseback Riding (40) P: Horseman (L2, 1d+1) R: Horseman Theology (70) W: J.S.Bach’s Cathedral W: Sistine Chapel P: Cathedral Education (60) W: Leonardo’s Workshop P: University R: -10G on all medieval techs Feudalism (70) W: Sun Tsu’s Art of War P: Man-at-Arms (L1, 2d) P: Castle R: 2 Men-at-Arms Engineering (70) P: Trebuchet (L1, 2d) A: All Cats upgraded to Trebs R: Trebuchet Chivalry (60) P: Knight (L1, 2d) R: Knight Printing Press (40) Seminal Discovery 4 VPs Banking (50) P: Bank R: Bank Astronomy (60) W: Copernicus’ Observatory P: Caravel (L1, 2d) A: Sea trade range = 2 R: Caravel Navigation (60) P: Galleon (L2, 2d+2) A: Sea trade range = 3 R: Galleon Chemistry (40) A: Upgrade cities to size 3 R: 1 city upgrade Trade Range Table Land Sea Game Start 1 0 Trade/Map Making 1 1 Astronomy 1 2 Navigation 1 3 Steam Power 4 3 Flight Purchase Table A M G/I M Armies 10 15 20 25 Fleets 20 30 40 50 Aircraft - - - 50 Royalty 5 5 10 10 Settlers 10 10 10 10 New Village 10 10 10 10 Upgrade City20 20 20 20 City Imprvmt10 15 20 25 Prev Era Tech 1/2 card value Bonus Victory Points Diplomatic U.N.=5 Military 1/mil unit Tech/Space 1/tech Victory Points Village 1 Town 2 City 3 Metropolis 4 Victory Points Wonders 2 Seminal Discoveries 4 Monopolies 3R=20G, 4R=40G, 5R=80G Resources 3G X #unique resources 4+0 4+0 3+2 2+0 Modifiers +1/Defending City Size +1/Supporting Unit +1/Jungle +2/Mountain +1/Era for CIA bonus Starting Setup 20 Gold 2 Villages 2 Spearmen 2 Settlers Movement Settlers 2MP Armies 1MP Fleets May transport 3 units Ancient 1MP Medieval 2MP Industrial 2MP Modern 3MP Aircraft 3MP May only end movement in a friendly Settlement, Army, or Carrier Ancient Era Medieval Era Desert No settlements Mountains Villages only Jungle/ Forest Towns only Fertile/ Productive Productive settlement Terra in No Encounter No discovery Free Technology Free tech from current Era Event s Treasure 10 Gold Minor Civ All roll 2d-#settlements: Highest gets village+army Plague Kills all armies/settlers in range. Reduces Settlements 1 level (except Villages) Range: A=0,M=1,G/I=2,M=3 (excluding sea zones) Resources Wine Always happy Gems Always happy Horses Spices Iron Coal Oil Rare Metals Critical Resource Table (15G) 2-3 4-5 6-8 9-10 11-12 Ancient Wine Horses Iron Gems Spices Medieval Wine Gems Spices Iron Horses Gun/Ind Oil Gems Coal Iron Horses Modern Coal R.Metals Oil Oil Iron © Geir Hegre Romundset ([email protected]), 2006 http://www.romundset.com/geir/ boardgames/civilization/

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Page 1: Bronze Working (25) W: Colossus P: Spearman (L1, 1d) R: +5G/turn during ancient era Masonry (15) W: Hanging Gardens R: 2 Settlers Alphabet/Writing (15)

Bronze Working (25)W: ColossusP: Spearman (L1, 1d)R: +5G/turn during ancient era

Masonry (15)W: Hanging GardensR: 2 Settlers

Alphabet/Writing (15)Seminal Discovery 4 VPs

Pottery/Specialization (20)P: GranaryR: Granary

The Wheel (25)P: Chariot (L1, 1d)R: Chariot

Ceremonial Burial (25)W: Great PyramidsP: ZigguratR: 2 Ancient Cavalry

Iron Working (40)P: Swordsman (L2, 1d+1)R: Swordsman

Mathematics (40)P: Catapult (L1, 1d+1)R: Catapult

Mysticism (40)W: OracleP: TempleR: See enemy combat unit

Construction (50)W: Great WallP: Aqueduct , Colosseum A: Upgrade cities to size 2R: +2 when defending cities

Currency (50)P: MarketplaceR: Marketplace

Philosophy/Literature (40)W: Great LibraryP: LibraryR: -5G on all ancient techs

Code of Laws (35)P: CourthouseR: Courthouse

Trade/Map Making (50)W: Great LighthouseP: Galley (L1, 1d)A: Sea trade range = 1R: +5G/turn during ancient era

Horseback Riding (40)P: Horseman (L2, 1d+1)R: Horseman

Theology (70)W: J.S.Bach’s CathedralW: Sistine ChapelP: Cathedral

Education (60)W: Leonardo’s WorkshopP: UniversityR: -10G on all medieval techs

Feudalism (70)W: Sun Tsu’s Art of WarP: Man-at-Arms (L1, 2d)P: CastleR: 2 Men-at-Arms

Engineering (70)P: Trebuchet (L1, 2d)A: All Cats upgraded to TrebsR: Trebuchet

Chivalry (60)P: Knight (L1, 2d)R: Knight

Printing Press (40)Seminal Discovery 4 VPs

Banking (50)P: BankR: Bank

Astronomy (60)W: Copernicus’ ObservatoryP: Caravel (L1, 2d)A: Sea trade range = 2R: Caravel

Navigation (60)P: Galleon (L2, 2d+2)A: Sea trade range = 3R: Galleon

Chemistry (40)A: Upgrade cities to size 3R: 1 city upgrade

Trade Range TableLand Sea

Game Start 1 0Trade/Map Making 1 1Astronomy 1 2Navigation 1 3Steam Power 4 3Flight ∞ ∞

Purchase TableA M G/I M

Armies 10 15 20 25Fleets 20 30 40 50Aircraft - - - 50Royalty 5 5 10 10Settlers 10 10 10 10New Village 10 10 10 10Upgrade City 20 20 20 20City Imprvmt 10 15 20 25Prev Era Tech 1/2 card value

Bonus Victory PointsDiplomatic U.N.=5Military 1/mil unitTech/Space 1/tech

Victory PointsVillage 1Town 2City 3Metropolis 4

Victory PointsWonders 2Seminal Discoveries 4

Monopolies3R=20G, 4R=40G, 5R=80G

Resources3G X #unique resources

4+04+0

3+22+0

Modifiers+1/Defending City Size+1/Supporting Unit+1/Jungle+2/Mountain+1/Era for CIA bonus

Starting Setup20 Gold2 Villages2 Spearmen2 Settlers

MovementSettlers 2MPArmies 1MPFleetsMay transport 3 unitsAncient 1MPMedieval 2MPIndustrial 2MPModern 3MPAircraft 3MPMay only end movement in a friendly Settlement, Army, or Carrier

Ancient EraMedieval Era

DesertNo settlements

MountainsVillages only

Jungle/ForestTowns only

Fertile/ProductiveProductive settlement

Terrain

No EncounterNo discovery

Free TechnologyFree tech from current Era

Events

Treasure10 Gold

Minor CivAll roll 2d-#settlements: Highest gets village+army

PlagueKills all armies/settlers in range.Reduces Settlements 1 level (except Villages)Range: A=0,M=1,G/I=2,M=3 (excluding sea zones)

ResourcesWineAlways happy

GemsAlways happy

Horses

Spices

Iron

Coal

Oil

Rare Metals

Critical Resource Table (15G)2-3 4-5 6-8 9-10 11-12

Ancient Wine Horses Iron Gems SpicesMedieval Wine Gems Spices Iron HorsesGun/Ind Oil Gems Coal Iron HorsesModern Coal R.Metals Oil Oil Iron

© Geir Hegre Romundset ([email protected]), 2006

http://www.romundset.com/geir/boardgames/civilization/

Page 2: Bronze Working (25) W: Colossus P: Spearman (L1, 1d) R: +5G/turn during ancient era Masonry (15) W: Hanging Gardens R: 2 Settlers Alphabet/Writing (15)

Physics (80)W: Newton’s UniversityR: -15G on all Gun/Ind techs

Gunpowder Weapons (90)P: Musketman (L1, 3d)R: Musketman

Cavalry (80)P: Dragoon (L1, 3d)R: Dragoon

Metallurgy (100)W: Magellan’s VoyageP: Cannon (L1, 3d+1)P: Frigate (L1, 3d)R: 1 forced resource trade/turn

Nationalism (80)W: Shakespeare’s TheaterP: Capital

Economics (90)W: Smith’s Trading Co.P: Stock MarketR: +10G/turn during era

Electricity (100)P: Machinegunner (L1, 4d)R: Machinegunner

Legislative Government (70)P: LegislatureR: Legislature

Industrialization (100)P: Artillery (L2, 3d+3)P: FactoryR: Factory

Medicine (70)P: HospitalA: Upgrade cities to size 4R: Hospital

Combustion (100)P: Battleship (L1, 4d+1)P: Highway System O: Battleship

Scientific method (100)W: Edison’s LabP: Research labR: -20G on all modern techs

Electronics (70)W: Hoover Dam

Steam Power (120)Seminal Discovery 4 VPsW: Transcontinental RailroadP: Ironclad (L2, 3d+2)P: Rifleman (L2, 3d+2)P: RailroadA: Land trade range = 4

Radio/Television (120)W: United NationsP: Television StationR: End game - Diplom. Victory

Rocketry (120)P: Jets (L3, +3d)P: Rocket Artillery (L1, 4d+2)R: Rocket Artillery

Flight (100)P: Biplane (L1, +1d)A: Unrestricted trade rangeR: Biplane

Mass Production (100)W: Universal SuffrageP: Tank (L1, 4d)P: Manufacturing Plant

Genetics (100)W: Cure for CancerP: Healthcare Complex

Advanced Flight (100)P: Monoplane (L2, +2d)P: Aircraft Carrier (L2, 4d)P: AirportR: Monoplane

Space Flight (150)W: Apollo ProgramP: Cruise Missiles (L2, 4d+4)R: End game - Military victory

Fission (150)W: Manhattan ProjectP: Nuclear Power PlantR: Destroy all units/city in any region

Robotics (100)P: Mech Infantry (L2, 4d+2)R: Mech Infantry

Computers (100)Seminal Discovery 4 VPsP: The Internet

Miniaturization (100)P: Modern Armor (L2, 4d+3)R: Modern Armor

Superconductor (120)P: Stealth Aircraft (L4, +4d)R: Stealth Aircraft

Fusion (150)W: Alpha Centauri Colony Ship (can be bought for 200G)P: Fusion ReactorA: End game - Tech/Space vic

Plastics (80)P: Shopping MallR: Shopping Mall

Gunpowder / industrial Era

Modern Era

Modern Era3+15+1

4+38+1

4+38+1

© Geir Hegre Romundset ([email protected]), 2006

http://www.romundset.com/geir/boardgames/civilization/