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Page 1: BUSINESS REPLY MAIL EIDOS, INC. 651 BRANNAN ST ......4. Place the Legacy of Kain: Defiance disc on the disc tray with the label facing up. Close the disc tray. 5. Follow the onscreen

www.BYWgame.comwww.BYWgame.comwww.BYWgame.com

“JACKASSMEETSTHESQUAREDCIRCLEINAMERICA'SBACKYARD”– Official PlayStation Magazine

Eidos, Inc. 651 Brannan Street, Suite 400, San Francisco, CA 92107 Eidos and the Eidos logo are trademarks of the Eidos Group of Companies.

©2003 Published by Eidos, Inc. The Backyard Wrestling format, characters, artwork, etc are ©1998 Backyard Wrestling Inc. All Backyard Wrestling logos and artwork are trademarks of Backyard Wrestling Inc. All other trademarks are property of their respective owners. The ratings icon is a trademark of the Entertainment Software Association. Microsoft, Xbox and the Xbox Logos are either registered trademarks or trademarks of Microsoft Corporation in the U.S. and/or in other countries.

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Page 2: BUSINESS REPLY MAIL EIDOS, INC. 651 BRANNAN ST ......4. Place the Legacy of Kain: Defiance disc on the disc tray with the label facing up. Close the disc tray. 5. Follow the onscreen

FPOInside Front Cover

Remove this page before printing.See the “LOK Xbox ins cov.eps” document for the actual page

CONTENTS

Getting Started . . . . . . . . . . . . . 2

Starting Up . . . . . . . . . . . . . . . . 3

Controls . . . . . . . . . . . . . . . . . . . 4

Getting Into the Game . . . . . . . 6

The History of Nosgoth . . . . . . 8

Kain . . . . . . . . . . . . . . . . . . . . . 10

Raziel . . . . . . . . . . . . . . . . . . . . 11

Game Progress . . . . . . . . . . . . 12

Telekinesis (TK) . . . . . . . . . . . . 13

Kain’s Unique Abilities . . . . . 14

Raziel’s Unique Abilities . . . 16

The Reaver . . . . . . . . . . . . . . . 18

Health and Feeding . . . . . . . . 20

Status Screen . . . . . . . . . . . . . 21

Combat . . . . . . . . . . . . . . . . . . 22

Bonus Items . . . . . . . . . . . . . . 25

Enemies and Strategies . . . . 26

Credits . . . . . . . . . . . . . . . . . . . 27

STUCK?Call the EIDOS Gameplay Helpline

1-900-285-4500Up to $1.99/minute

Please be 18 or have parental permission or call 800-295-5870 with a major credit card

LOK Xbox final 10/15/03 11:04 AM Page ii

Page 3: BUSINESS REPLY MAIL EIDOS, INC. 651 BRANNAN ST ......4. Place the Legacy of Kain: Defiance disc on the disc tray with the label facing up. Close the disc tray. 5. Follow the onscreen

1. Insert the Xbox Controller into anycontroller port of the Xbox console.

2. Insert peripherals into controllerexpansion slots as appropriate.

3. Follow the onscreen instructionsand refer to this manual for moreinformation about using the XboxController to play this game.

• When vibration is On, the Controllerwill vibrate in response to gameevents. You can turn vibrationOn/Off in the Options Menu.(See page 7.)

ABOUT SAVING GAMES In this game, you can save your gamedata and/or replay data onto the XboxHard Disk. The Hard Disk must have atleast 22 blocks of free space availablein order to save games.

Do not reset the game while saving,or your game data could be lostor corrupted.

DOLBY® DIGITALThis game is presented in Dolby Digital.Connect your Xbox console to a soundsystem with Dolby Digital technologyusing a digital optical cable with anXbox Advanced A/V Pack or Xbox High

Definition A/V Pack. Select DolbyDigital in the Dashboard menuof the Xbox display to experiencethe excitement of surround sound

PROGRESSIVE SCANThis game can be set to display a higherresolution image on TVs that supportprogressive scan mode (EDTV, HDTV).In order to use the progressive scanmode, you need a TV that can acceptthis type of input (see your TVoperation manual), and an AdvancedA/V Pack or Xbox High DefinitionA/V Pack.

To activate the progressive scan mode,select Progressive Scan in theDashboard menu of the Xbox display.Please note that on some TVs,activating the progressive scan modewill set the format of the image to awide screen (16:9) format (see below).

WIDE SCREENWe support wide (16:9) screen mode.In order to play in wide screen mode,select Wide Screen under Video in theDashboard menu of the Xbox display.

2 3

GETTINGSTARTED STARTINGUP

USING THE XBOX VIDEOGAME SYSTEM1. Set up your Xbox video game system

by following the instructions in theXbox Instruction Manual.

2. Press the power button and thestatus indicator light will light up.

3. Press the eject button and the disctray will open.

4. Place the Legacy of Kain: Defiance™disc on the disc tray with the labelfacing up. Close the disc tray.

5. Follow the onscreen instructionsand refer to this manual for moreinformation about playing the game.

AVOIDING DAMAGE TO THEDISCS OR THE DISC DRIVE• Insert only Xbox-compatible discs

into the disc drive.

• Never use oddly shaped discs,such as star- shaped or heart-shaped discs.

• Do not leave a disc in the Xboxconsole for extended periodswhen not in use.

• Do not move the Xbox consolewhile the power is on and a discis inserted.

• Do not apply labels, stickers,or other foreign objects to discs.

USING THE XBOX CONTROLLER

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5

COMBAT CONTROLS

Y Lift attack (ground), slam attack (air).Fatal blow (feed Reaver).Special attack (with L; see page 24).

X Slash attack.Reaver Spell (hold/release).Special Attack (with L; see page 24).

B Tap to fire Telekinesis blast.Hold to lift enemies off ground, aim with Land release to throw (see page 13).Special Attack (with L; see page 24).

A Jump up (double-tap in combat mode.Dodge (with L; see page 23).

l Hold to manually enter combat mode (if desired).Tap to manually exit combat mode (beforebattle ends).

r Hold to feed: Kain – drink blood, Raziel – devoursoul (see page 20).

• See Combat starting on page 22 for full explanations on combat moves.

4

CONTROLS

MENU CONTROLS

> Game start: display Title Menu.In game: Pause/open Pause Menu.

< Open/close Status Screen.

l/r Shuffle Status Screens.

L/? Highlight (select) menu item.

A Confirm selection.

B Cancel selection.

GAMEPLAY CONTROLS

L Move character, climb, swim (Raziel only).Aim Telekinesis sight.

X Action: interact with objects/environment, pick up/useartifacts, push/rotate, grab/drag object.Dive while swimming (Raziel only).

B Tap to fire Telekinesis blast.Hold to lift enemies off ground, aim with Land release to throw (see page 13).

A Jump up, jump on/off climbable walls.Running jump (with L).Slow descent/long jump (Kain; press and hold).Glide (Raziel; press and hold).

? 4/3: Select Reaver enhancement.1/2: (Raziel only), shift between Spectral/Materialplanes, press X to confirm (see page 16).

b Hold to aim Telekinesis, release to launch.

R Camera (nudge to look around environment).Click to enter/exit first person mode and look aroundenvironment.

• See Common Abilities on page 12 for more explanation on character moves.

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TITLE MENU

1. At start-up, the game will scanthe Hard Disk for Legacy of Kain:Defiance™ saved game data.

Note: Legacy of Kain: Defiance™is an epic game. We recommendsaving your progress frequently andcontinuing your saved games for themost satisfying game experience.

2. On the Title Menu, press > tobegin. Options that now becomeavailable are:

• Continue Game – Availableif data is already auto-savedon the Xbox Hard Disk froma previous game duringthe current play session.

• Start a New Game – Startthe game from the beginning.

• Load Game – Resume a gameyou manually saved. On themenu that appears, highlighta saved game and press A. Youwill return to the game at the lastcheckpoint you reached priorto saving. (For information onsaving, see page 7.)

• Options – Adjust the in-gamesettings. (See page 7 for details.)

• Bonus Materials – Review andselect Bonus Materials you’veunlocked by your successesin the game.

• Dark Chronicle – Replaystoryline cinematics you’verevealed during your progressthrough the game.

PAUSE MENUDuring play, press > to pause thegame and display the Pause Menu.From here you can save your gameprogress and modify game options.

7

SAVING GAMES

You can save your game onto the XboxHard Disk at any time during play. Press> to pause, and select Save from thePause Menu. Highlight Create a NewFile or an existing save slot and pressA. All your progress to your currentpoint will be saved. Your location atyour last checkpoint is also saved.

If older Legacy of Kain: Defiance™game data exists in the slot youselected, it will be overwritten duringthe save. Be careful: once data isoverwritten, it cannot be recovered.

• Legacy of Kain: Defiance™ requires22 blocks of free space to auto-savedata and allow one manual save.Each additional manual saverequires 9 blocks of free space.

• To resume a saved game, selecteither Continue Game or LoadGame from the Title Menu/StartGame screen. (See page 6.)

• Do not turn off the power whilesaving. Doing so could damageor destroy the saved data.

OPTIONS

Move L or ?1/2to highlightan option, and 4/3 to adjust thesetting. Press A to see a submenu,if available.

• Sound and Music – Select gameaudio during play: Sound, Music,or Sound and Music.

• Subtitles – Toggle the subtitledisplay to English or Off.

• Vibration – Turn the controller’svibration function On/Off. Whenvibration is On, the controller willvibrate in response to game events.

• Brightness – Adjust your TV’sbrightness to your comfort level.

• Hints – Turn on-screen hintsOn/Off.

• Go Back – Return to the game.

6

GETTING INTO THE GAME

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9

KAIN’S EMPIREKain concluded with the realization that Voradorwas right — that vampirism is not a curse but ablessing . . . that vampires are dark gods whoseduty it is to thin the human herd. With intentional irony, Kain established theruined Pillars as the symbolic seat of his newempire, and the shattered Balance Pillar asthe base of his throne. In an act of calculatedblasphemy, Kain raided the ancient tomb of theSarafan, a fanatical order of warrior-priests oncesworn to eradicate the vampires plaguingNosgoth. From the desiccated corpses of theselong-dead knights, Kain raised his six vampiric“sons” to become the Lieutenants of hisfledgling empire.But the Pillars, Kain ultimately realized, weremore than just a human edifice — the healthof the Pillars was tied inextricably into the healthof the land. With the Pillars left unrestored,corruption seeped slowly into the land likea poison, turning his empire intoan irredeemable wasteland.

CONDEMNEDRather than evolving slowly over time, vampiresexperience periods of acceleratedmetamorphosis, entering dormant states fromwhich they emerge transformed. When Raziel, first among Kain’s Lieutenants,revealed his latest evolution — a pair of bat-likewings — Kain responded with an act ofseemingly egotistical sadism. Tearing Raziel’snewly fledged wings from his back, he orderedRaziel to be cast into the Lake of the Dead,where he would burn forever in theroiling Abyss.Raziel tumbled endlessly into the murky depths,his flesh dissolving as he burned with white-hotfire. After an eternity of torment, Raziel’s ruinedbody came to rest — and as the pain receded,he realized that he had not only survived thedescent, but had been delivered to the very seatof the Underworld.Like Kain before him, Raziel was saved from thebrink of oblivion by a mysterious benefactor —a preternaturally ancient god dwelling in thedepths of the Abyss, who transformed Razielinto a devourer of souls, and released him backinto the world to take his revenge.

VENGEANCERaziel, now the Elder God’s fledgling angel ofdeath, resurfaced to discover that centuries hadinexplicably passed since his execution. Kain’sempire lay in ruin, and Raziel found himself

assailed by the degenerate offspring of hisformer brethren, who had long since devolvedinto monstrous forms.Undeterred by these revelations, Raziel pursuedKain across Nosgoth’s blasted landscape,galvanized by a hunger for revenge, and arelentless new thirst — not for the blood ofhumans, but for the vampires' apostate souls.Kain, however, had other plans for Raziel.Seemingly unsurprised by Raziel’s miraculousreturn, Kain baited Raziel along the course of hissingle-minded vendetta, channeling him intobattle with his mutated brethren, and into afateful confrontation at the Pillars, whereinKain raised the Soul Reaver against Raziel.The ancient blade, believed to be indestructible,shattered when Kain attempted to strike Razieldown. The soul-devouring sentience captive inthe blade was thus released, and binding itselfto Raziel as a wraith-blade, became hissymbiotic weapon.Kain seemed not stunned but strangely satisfiedwith this shocking outcome, and lured Razielfurther into Nosgoth’s northern wastes, leadingto their final confrontation in Moebius’s long-abandoned Chronoplast chamber.Driven by the fatalistic visions revealed byMoebius’s devices, Kain activated the time-streaming portal that would propel him andRaziel centuries into Nosgoth’s past. Free will,Kain feared, might only be an illusion — but heknew their fates were intertwined in ways thatRaziel had not begun to fathom.

REVELATIONSSwept back into Nosgoth’s early history, Razielbegan to unearth the secrets of his past …… how his coming was foretold by an ancientrace, Nosgoth’s original Vampires, who forgedthe Reaver for their champion, as the weaponof their salvation.… how he himself slaughtered the SarafanLieutenants, and was his own murderer, andhow he thus became the catalyst not only ofKain’s future empire, but of his own dark destiny.… and finally, how he was fated to become theravenous spirit imprisoned in the Soul Reaverblade — that this was, and always had been, thepurgatorial cycle of his destiny. The wraith-blade, he finally understood, was his own soul,twinned and bound eternally to him.His motives still a mystery, Kain sought to changehistory by preventing the blade from consumingRaziel’s soul. But Raziel, nearly obliterated bythe Reaver, realized that he could never escapethis terrible destiny — Kain had merelypostponed it.

8

THE PILLARSIn the centuries before Kain’s birth, the landwas protected by an oligarchy of sorcerersknown as the Circle of Nine. These guardianswere sworn to serve and protect the Pillarsof Nosgoth, the ancient edifice towering overthe earth as a manifestation of the mysteriouspower that preserved and gave life to the land.But the Circle was infiltrated by dark forces, andAriel — the Balance Guardian — was cruellymurdered. Her assassination sent psychicshockwaves throughout the Circle, and in theirderangement the remaining sorcerers turnedtheir powers to dark purposes, poisoning theland with their sorcery and abandoning thePillars to stand like silent, decaying sentries.

DESTINYInto this dying world Kain was born. The son ofan aristocratic Nosgoth family, he lived theprivileged life of a nobleman, never realizinghis undiscovered destiny — that he wasmarked from birth as Ariel’s successor, fated totake her place as the Guardian of Balance.Ignorant of his destiny, the ambitious butdirectionless Kain roamed the land — duringone fateful journey, he was ambushed bybrigands and murdered, cruelly impaledon his assassin’s sword.

A DARK COVENANTPlucked from the brink of oblivion by theNecromancer Mortanius, Kain awakened in theunderworld, still transfixed by his enemy’sblade. Tormented by his hunger for vengeance,and heedless of the spiritual cost, Kainrecklessly accepted the Necromancer’s offer ofrevenge — and rose from his tomb to discoverthat he had been resurrected as a vampire.Kain quickly tracked down his assassins andexacted his bloody revenge. With hisvengeance and hunger sated, he sought only acure for the vampiric curse that afflicted him.Guided by Mortanius and the specter Ariel —now bound helplessly to the decaying Pillarsshe once served — Kain hunted down each ofthe corrupt sorcerers now poisoning Nosgoth.Only with their deaths could the Pillars behealed — and only by restoring Balance wouldKain be released from his vampiric curse.At first reluctant to live the horror of anexistence blighted by a thirst for human blood,Kain soon adapted and discovered, within hisdarkened soul, a growing disaffectionfor humankind as he embraced hisnewfound immortality.

During his journey, Kain discovered andclaimed the Soul Reaver, an ancient soul-devouring blade, and stumbled across — notso coincidentally — a time-streaming devicecreated by Moebius, the Guardian of Time.

FRAGILE HISTORYAgainst the counsel of the ancient vampireVorador, Kain found himself embroiled inhuman events, caught in a bloody battlebetween Ottmar’s Army of Hope and theruthlessly advancing armies of the Nemesis,from the north. As the tide of the battle turned,Kain used his only means of escape — thetime-streaming device, which swept him nearlyfifty years back into Nosgoth’s past.Hoping to alter the course of Nosgoth’s history,Kain assassinated the young King William theJust, who would become the diabolic tyrantknown as the Nemesis. After sating himself onhis victim’s blood, Kain returned to the present— only to discover that his murder of thebeloved King had ignited a genocidal waragainst vampires, led by the time-streamer,Moebius, himself.Upon his return, Kain witnessed the future thathe had wrought — and the final, triumphantact of Moebius’s cold-blooded mob. Vorador,the last of the era’s vampires, was guillotinedand his head held aloft for a cheering,bloodthirsty crowd — leaving Kain the solesurviving vampire in Nosgoth.

THE FATEFUL DILEMMAAs his quest brought him full-circle, Kainconfronted the destiny that Mortanius and Arielhad hidden from him — that he was theBalance Guardian, and that only by sacrificinghimself could he restore the Pillars. Arielpresented him with a final, climactic decision— sacrifice himself to heal the land, but ensurethe extinction of the vampires; or refuse thesacrifice, and seal the world’s corruption.Revolted by the machinations of the humansorcerers and alienated from his formerhumanity, Kain chose the latter path — optingto rule the world in its damnation rather thancommit himself to oblivion. This apocalyptic actcompleted the Pillars’ destruction — themighty columns toppled as Kain sealed theirruinous fate — and damned Ariel toceaselessly haunt the dilapidated Pillars sheonce served. Until the Balance is restored, shecan never be released.

THE HISTORY OF NOSGOTH

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11

RAZIEL

10

KAIN

Cunning and relentless, the vampire Kain battles theoppressive agents of Fate that seek to destroyhim. For centuries, he has ruthlessly pursued asingular ambition — to take his rightful place

as Balance Guardian, thus returning Nosgoth tovampire rule. And Raziel, he believes, is the key to

fulfilling this goal. Armed with the legendary Reaver blade— the weapon fated to become Raziel’s eternal prison —

Kain seeks to reclaim their true destinies from thewreckage of history.

Kain wields the Reaver in its physical form, a blood-drinkingblade forged by Nosgoth’s ancient Vampires as the weaponof their prophesied hero.

Once the greatest of Kain’s vampire lieutenants, Razielis now only a ruined specter of his former glory. Armedwith the wraith-blade of the Soul Reaver, he strivesto unravel the truth behind his enigmatic fate,a destiny apparently foretold in the earliestcenturies of Nosgoth’s history. Raziel seeksonly to escape the bonds of his one-timebenefactor, now turned adversary — themysterious Elder God that resurrected himas a reaper of souls — and to somehow avertthe terrible destiny appointed for him whenthe Reaver was forged.

As his weapon, Raziel bears the sword that the Reaveris fated to become — a soul-devouring wraith-blade.

RAZIEL’S ON-SCREEN DISPLAYTK Meter — Stores energy in its green Runes for performing Telekinesis.

(See pages 10 and 13 for more details.)

Health Gauge — Holds Raziel’s health. This gauge is a coiled spiral, whichunwinds as Raziel is damaged or loses energy. The gauge is filled by devouringvictims’ souls. While in the Material Realm, Raziel gradually tires and mustregularly restore his energy. In the Spectral Realm, his health declines onlywhen he takes damage. Increase your health capacity by finding HealthTalismans, which allow Raziel to build up a larger supply of energy to counterincreasing dangers. To devour souls, press and hold rwith an enemy in yourgrasp, or to draw the soul from the body at a distance. If you release the triggertoo early, the soul may escape. (See page 17 for more details.)

Reaver Gauge — Holds the Reaver’s energy charge. (See pages 10 and 18for more details.)

Reaver Menu — Displays various Elemental Reaver empowerments Raziel hasgained at Elemental Forges. The colored pips next to the menu show whichelemental Reavers Raziel has acquired so far. Press ?4/3 to select andactivate any available enhancement. (See page 19 for more information onElemental Forges.)

Shift Menu — Press ?1/2to display the Shift icons, which Raziel uses to shiftbetween the Material and Spectral Realms. If Raziel is in the Material Realm, hecan shift into the spectral plane at any time; if he is in the Spectral Realm, hemust be near a host-creature in order to shift. (See page 16 for expandedinformation on realm-shifting.)

KAIN’S ON-SCREEN DISPLAYTK Meter — Holds energy in its green Runes for performing Telekinesis. Each TK

use expends some energy, and overuse depletes the reserves. The metergradually refills when not in use. You can extend your TK power by finding TKRunes, which increase the meter’s capacity. (See Telekinesis (TK) on page 13for expanded information.)

Health Gauge — Holds Kain’s health. This gauge is a globe of blood, which isdepleted when Kain is wounded or as his hunger grows. The gauge is filled bydrinking enemies’ blood, and drains even as Kain searches for more victims. Youcan increase your health capacity by finding Health Talismans, allowing Kain tobuild up a greater supply of health to meet increasing game dangers. To drinkblood, press and hold r on a vulnerable enemy. The longer you hold downthe trigger, the more blood you’ll drink. (See page 14 for more details.)

Reaver Gauge — Holds the Reaver’s energy charge. With each strike, the Reaverabsorbs some of its victim’s energy, adding to gauge amount. When the gauge isfull, the Reaver becomes charged and a Reaver Spell is armed. The amountdecays over time, so Kain must continually seek out and battle enemies tomaintain the Reaver’s energy. Press Y near a stunned or vulnerable enemy tofeed the Reaver with the victim’s life energy and fill the gauge. (See The Reaverbeginning on page 18 for more information.)

Balance Emblem Menu — Holds the Balance Emblem fragments Kain hasdiscovered. Each shard empowers the Reaver with a different combat effect.Use ? to select and activate any available segment of the Balance Emblem.(See page 19 for additional information about the Balance Emblem.)

TK Meter

Reaver Gauge

Health Gauge

Reaver Meter

TKMeter

Reaver Gauge

Health Gauge

Balance Emblem Menu

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13

TELEKINESIS (TK)

TK USEBoth Kain and Raziel employTelekinetic force to hurl enemiesaway or shatter obstacles.

Initially, Kain’s TK powers are muchmore developed than Raziel’s. Fromthe beginning, Kain can swiftly blastenemies away, or lift them into the airand hurl them in any direction. Earlyon, he acquires the ability to igniteor douse certain flammable objectsusing TK.

Raziel’s telekinetic powers are muchweaker than Kain’s at first. Thoughhe can fire quick TK bursts to hurlenemies away or shatter obstacles,he cannot lift and throw enemiesuntil later on.

• Tap B to fire a quick blast of TK.

• Use the environments to inflictdamage. Blast enemies into hurtfulor potentially deadly obstacles.Propel enemies into fire, breakableobjects and solid terrain obstacles.Throw enemies onto spikes or hurlthem from ledges for instant kills.

• Hold down B to lift an enemy,use L to aim, and release B tocomplete the throw.

MANUALLY AIMING TKYou can manually-aim your TK to targetspecific objects and solve puzzles.

• Hold down b to display thetargeting sight. While holding thebutton, move L to position thesight over the target object. Releasethe button to launch the TK blast.

• Use TK to clear obstacles, shatterbreakable objects, strike distantswitches, and ignite or dousecertain flammable objects.

THE TK METER

Each TK use expends some TK energy,shown by green Runes in the TK Meter.TK power regenerates gradually overtime, but overuse depletes your energyreserves. You can augment your TKpower by finding TK Runes to increasethe capacity of the TK Meter. (See page25 for more information.)

12

GAME PROGRESS

TWO HEROESThe game’s plot unfolds throughchapters, focusing alternately on Kainand Raziel as they pursue theirseparate quests. Whether their pathsconverge or veer in oppositedirections, their destinies areultimately intertwined.

While both heroes move through thesame worlds (though often on differentplanes) and share moves in common,each has a unique way of dealingwith puzzles, hazards and enemies,and surviving.

COMMON ABILITIESUse L to move both Kain and Razielthrough the worlds. Use their commonabilities (on this page) or see pages 14-17 for each character’s unique abilities.

Jumping

• Press A to jump up.

• Press A and move L for a runningjump.

Climbing

• Jump (A) onto a climbable wallsurface to grab on.

• Use L to maneuver up or down.

• Either climb to the top, or kick jump(A) off the wall.

Manipulating Objects

• Press X to pick up objects andinteract with them. Some objectscan be shoved; other rotated; stillothers can be broken.

• You can also grab onto moveableobjects and drag them with L.

ARTIFACTS

Throughout their journeys, Kain andRaziel encounter obstacles where theirprogress is blocked without the aid ofsome object or artifact. These missingemblems and relics act as keys totrigger events and open paths that areotherwise sealed.

• To pick up an artifact, stand near theobject and press X. Note: Razielcan only pick up and use artifactswhile in the Material Realm (seepage 16).

• Collected artifacts are automaticallyinventoried, and can be viewed atany time in the Status Screen (seepage 21).

• To use an artifact, stand in thedesired location, and press X. Ifthe artifact is in the character’sinventory, it will automatically beused.

CHECKPOINTSDuring your journey, you will passlandmarks serving as checkpoints toyour progress. Checkpoints revealthemselves as a glowing symbolappearing on the ground as you crossthe checkpoint spot. Checkpoints markthe location you’ll be set back to if yourhealth is depleted, and where you’llresume the game when you continue itfrom the Title Menu.

When you resume a saved game, youpossess all the progress up to your lastsaved point. Your location, however, isat the last checkpoint you passedbefore saving.

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1514

KAIN’S UNIQUE ABILITIES

BLOOD-DRINKING

Kain’s ceaseless blood-hunger causeshis Health Gauge to drain slowly overtime, requiring him to feed frequentlyto sustain his energy and heal hiswounds. When an enemy is vulnerable(either stunned or otherwiseincapacitated), Kain can consumeits blood to restore his health.

• Hold r near a vulnerable enemyto bite into the victim or drain itsblood from a distance.

• The longer the trigger is held,the greater the health benefit.

MIST FORM

Kain can dissolve briefly into mist topass through permeable barriers (suchas bars and gates). He also employs hismist form to dodge with supernaturalspeed in combat.

• To breach a gated barrier, use L tomaneuver Kain into the grate. Hewill automatically employ mist formto pass through.

SUPERHUMAN LEAP

In some areas, Kain can use hisvampiric strength to leap acrosswide gaps.

• Animated markers indicate ledgesthat Kain can use as jump-off points.

• While standing on a leap marker,hold down A to tense for the jump.

• Release the button to launch Kainacross the gap.

FLOATING DESCENTWhen jumping or falling, Kain can slowhis descent to land silently and withgreater accuracy.

• While in mid-air, hold down Ato slow your descent.

• Release the button to resumea normal descent.

BAT FLIGHT

Kain can fly rapidly between distantlocations by transforming into a swarmof bats. He must first concentrate hisenergy and mentally project himselftoward his destination, visible on thehorizon. For this reason, he can onlyemploy bat flight from specific sitesindicated by animated markers.

• While standing on a bat-flightmarker, hold down A to gatherKain’s energy.

• Release the button to transforminto a flock of bats.

• Kain also disperses into bats whenhis health is depleted, coalescingagain at the last checkpointhe passed.

WATER VULNERABILITYFor vampires, immersion in water isdeadly. Kain must be cautious aroundwater obstacles. If he falls in, his healthwill be immediately depleted, and hewill be reset to his last checkpoint.

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SPECTRAL AND MATERIAL REALMSRaziel is a denizen of the SpectralRealm, a shadowy underworldpopulated by nightmarish creaturesand lost souls. To escape the spiritworld, he must first find a hostcreature. Early in the game, hediscovers spirit-gases rising from burialsites, and learns that he can employthe corpses within as conduits to enterthe Material Realm.

Once in the physical world, Razieltransforms the host’s flesh into his ownimage, but his energy is continuouslydepleted to maintain this physicalmanifestation. To restore his energyand remain in the Material Realm,Raziel must feed on the souls of hisvictims. When his energy is exhausted,Raziel loses his physical form and isswept back into the spectral realm,to his last checkpoint.

By shifting between realms, Raziel cantake advantage of the uniqueproperties of each realm.

• Raziel must be in the MaterialRealm to open doors, pick up or useartifacts, move objects, or breakbarriers. In the spirit world, physicalobjects are like shadows, andcannot be manipulated.

• In the Spectral Realm, Raziel candematerialize to pass through gatedbarriers, which are impassable inthe physical world.

• Some climbable wall surfacesappear only in either the Spectralor Material Realm, requiring Razielto shift before he can use them.

• The Spectral Realm is a darker, moretwisted version of the physicalworld. In some instances, thedistortion of the terrain may opena path that is not accessible in theMaterial Realm.

• Water in the spirit world has nobuoyancy. To swim, Raziel mustenter the Material Realm.

Shifting from Spectral to Material

In the Spectral Realm, spirit gasesindicate where a corpse is buried,which Raziel can use as a conduitto enter the physical world.

To shift from the Spectral Realminto the material world,

• Stand on or near a site where spiritgases are rising. Press and hold ?1 or 2 to display the MaterialIcon (the Reaver symbol). If no hostis available, the symbol will not bedisplayed.

• Press Y, X, A or B to confirmyour intention. Raziel will projecthis energy into the buried corpse,rise and transform the flesh intohis own image as he entersthe Material Realm.

Shifting from Material to Spectral

Raziel can abandon his physicalmanifestation at any time and returnto the Spectral Realm.

To shift from the Material Realm backto the spirit world:

• Press and hold ?1 or 2 todisplay on the Spectral Icon.

• Press Y, X, A or B to confirmyour intention and shift into theSpectral Realm.

DEVOURING SOULS

Raziel sustains his energy not bydrinking his victims’ blood, but byconsuming their very souls. When anenemy is vulnerable (stunned orotherwise incapacitated), Raziel candraw the soul from its body anddevour it to restore his health.

While in the Material Realm, Raziel’senergy constantly decays and must berestored. In the spirit world, his healthonly declines when he is woundedby spectral enemies.

To devour a soul:

• Press and hold r near avulnerable enemy to tear thevictim’s soul out, or draw it fromthe body at a distance, until the soulis devoured.

• If you release the trigger too early,the soul may escape.

GLIDINGRaziel can no longer fly, but he can usehis ruined wings to glide acrossotherwise-impassable gaps.

• Press A to jump.

• While in mid-air, press and hold Aagain to grab your wings and glide.

• Release the button at any time todrop back down to earth.

PHASING THROUGHBARRIERSIn the Spectral Realm, Raziel candematerialize to pass throughpermeable barriers like gates andfences, which are impenetrable to himin the physical world.

• While in the Spectral Realm, use Lto maneuver Raziel through thebarrier. He will automaticallydematerialize and pass through.

SWIMMING

In the spirit world, water has nobuoyancy, but in the Material Realm,Raziel can swim through flooded areasto reach otherwise inaccessible goals.

• To swim at the surface, use L toorient and propel Raziel.

• Press X to dive beneaththe surface.

• While underwater, use L to orientRaziel, and press or hold X or Ato propel him through the water.

• To exit the water, either swimtoward a low ledge, or press A tojump up from the water’s surface.

• Raziel cannot engage in combat,manipulate objects, or use TKwhile swimming.

raziel’s unique abilities

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THEREAVER

Both Kain and Raziel are armed withdifferent incarnations of the sameweapon — the legendary Reaverblade. Kain wields the sword in itsphysical form, a blood-drinking bladeforged by Nosgoth’s ancient Vampiresas the weapon of their prophesiedhero. Raziel bears the sword that theReaver is fated to become — a soul-devouring wraith-blade.

Each bears the Reaver as his soleweapon, and both Kain and Raziel earnenhancements for the blade over thecourse of the game, enabling them toemploy elemental sorcery in theirattacks. Like Raziel, the wraith-blade isa spectral entity; but Raziel cansummon the wraith-blade into theMaterial Realm to wield it in combat.

FEEDING THE REAVERLike Kain and Raziel, the Reaver hasan insatiable appetite for its enemies’life-force. With each strike, the Reaverabsorbs a little of its victim’s energy,and the Reaver Gauge begins to fill.Because the energy in the ReaverGauge decays over time, Kain andRaziel must maintain an intenseassault to build the Reaverto a full charge.

When an enemy is reduced to avulnerable state, Kain and Raziel mayforego drinking the victim’s blood ordevouring its soul, and instead feedthe victim’s life energy to the Reaverblade, increasing its power temporarily.

• Press Y near a stunned orvulnerable enemy to finish itwith the Reaver, feeding its lifeenergy to the blade.

More elaborate combos and finishingmoves will fill the Reaver Gaugemore rapidly. (See Combat startingon page 22.)

REAVER CHARGE

When the Reaver Gauge is full, theReaver becomes charged and itscombat performance is temporarilyaugmented. The effect varies based onthe current Reaver enhancement. Forinstance, the Reaver may temporarilydeal more damage, or inflict paralyzingor stunning force upon its victims.

When the Reaver Charge ends, thegauge is completely depleted.

REAVER CHARGE STONES

These arcane stones enable you tobuild the Reaver to a charge by strikingthe stone with multiple attacks.

REAVER SPELL

A second effect occurs when theReaver Gauge is full. A Reaver Spell isarmed, indicated by a glow around theReaver Gauge. The spell can betriggered at any time.

• Hold down X to gatherthe spell’s energy.

• Release the button to launchthe spell.

The effect of the Reaver Spell dependson the current Reaver enhancement.

• Some spells inflict damage to allenemies in the area.

• Other spells affect Raziel or Kain,enabling them to turn invisibletemporarily or unleash an flurryof extra-dimensional attacks.

• Some Reaver Spells are usefulfor solving puzzles.

REAVER ENHANCEMENTSYou can unearth ancient Vampireenchantments that increase theReaver’s effectiveness in combat, andmay help you solve puzzles or defeatobstacles. These are Balance Emblemsand Elemental Forges.

BALANCE EMBLEM

Kain discovers fragments of theVampires’ Balance Emblem. Each shardof the talisman represents a differentprinciple that enhances the Reaver.Kain’s Balance Emblem appearson and can be activated fromhis on-screen display (see page 10).

ELEMENTAL FORGES

Within the ancient ruins of theVampire Citadel, Raziel discoversarcane forges that permanentlyenhance the Reaver with elementalpowers. Raziel’s Elemental Reaversappear on and can be activated fromhis on-screen display (see page 16).

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RESTORING HEALTHBY FEEDING

Because they are vampiric creatures,Kain and Raziel’s health drainscontinuously and must be replenishedby the blood and souls of their victims.Note: Though Raziel’s energy does notdrain in the Spectral Realm, it decaysconstantly while he remains in thephysical world.

• To feed, hold down rwhile neara stunned or vulnerable creature.

• As Kain, the longer you hold downthe trigger, the more blood Kainwill receive.

Kain and Raziel can also foregothe health benefit in order to feedthe Reaver instead, temporarilyaugmenting its power in combat.

• To feed the Reaver, press Y neara stunned or vulnerable enemy.

RESTORING HEALTHWITHOUT COMBATKain and Raziel have a few means torecover their health without engagingin combat or feeding on enemies.

• Blood and Soul Basins can bedrained to recover health.

• Kain and Raziel can feed fromchained captives without riskof injury.

• Raziel can also feed on the lostsouls of the Spectral Realm toreplenish his spirit energy.

SETBACKSBoth Raziel and Kain are immortal, andcannot be killed by ordinary means.But if they fail to feed, or are woundedtoo grievously, they are forced todematerialize and suffer a setback.

• Kain bursts into a swarm of bats,re-forming at his last checkpoint.

• Raziel becomes dissolute and isswept back to his last checkpointin the Spectral Realm.

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HEALTH AND FEEDING STATUSSCREEN

MAIN STATUS SCREENDuring gameplay, < to open the StatusScreen. Here you can assess eachcharacter’s progress and currentcondition.

• Use L or ? to highlight variousitems and display more informationabout them.

• When an item is highlighted, itslarger image and name aredisplayed in the Main Screen.

The Main Screen displays:

• Character’s primary goal.

• Character’s immediate task.

• Current artifacts in thecharacter’s possession.

• Reaver Enhancements earned.Kain’s screen displays the fragmentsof the Balance Emblem he hasacquired. Raziel’s screen shows theElemental Forges he has completed.

• The Reaver Meter represents thecharacter’s current combatexperience, and his progress towardacquiring the next Special Attack.The colored pips indicate attacksalready earned, and the ReaverMeter shows the experience earnedtoward the next attack. (For moreinformation on Special Attacks,see page 24.)

BONUS ITEMS SUBSCREENPress l to open the Bonus Itemssubscreen, which shows:

• Health Talismans collected so far.

• Telekinetic Runes accumulated.

• Arcane Tomes collected so far.

SPECIAL ATTACKS SUBSCREENPress r to open the Special Attackssubscreen, which shows:

• Special Attacks acquired. Highlightany Attack Icon to display itin the main window, along withinstructions for performing it.

Primary Goal

Immediate Task

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2322

COMBAT

COMBAT MODE

The combat system encourages thecreative use of the characters’ coreattacks — slashes, lifts, slams, TKand dodging — enabling you tochoreograph your own combo attacksand develop your own uniquecombat style.

Kain and Raziel automatically entercombat mode when you press anyattack button while enemies arepresent. While in combat mode, thecharacter draws his weapon andadopts a combat stance while hemoves. He remains in combat modeuntil all nearby enemies have beendestroyed, or you manually exit combatmode by pressing l.

You can also manually enter combatmode by holding down l (thoughthis is not required). The characterremains in combat mode until yourelease the trigger.

TARGETING ENEMIESKain and Raziel do not lock onto asingle enemy during combat. Insteadthey automatically turn to attack thenearest threat, unless you indicate adifferent attack direction. To targeta specific enemy, maneuver Kain orRaziel in that enemy’s direction.

ATTACK TYPESSingle and Combination Attacks

Use Y, X and B to perform singleattacks. Create combos by linkingdifferent button presses in sequence.

Slashing Attacks

Use X for slashing attacks, which youcan link in sequence to execute athree-attack combo on the groundor in mid-air.

Lift and Slam Attacks

Use Y for lift attacks from the ground.

• Tap Y to lift an enemy into the air.

• Hold down the button to lift theenemy and jump up to follow it.

• While in mid-air, pressthe button again for a powerfuldownward slam.

• Use lift attacks to set enemies upfor a TK-blast (B) or mid-airslashing combos (X).

TK IN COMBAT

Use B to launch Telekinetic assaultsduring combat.

• Tap the button to quickly blast awayan enemy. You can use Telekinesisas long as energy remains in theTK Meter.

• When playing as Kain, hold downthe button to lift the enemy off theground, then release it to throw theenemy. Use L before releasingthe button to hurl the enemy intodeadly or damaging obstacles, or topull the enemy toward Kain to setup a combo attack. Kain will lose hisTK hold after a short time if hedoesn’t throw the enemy.

• You can throw enemies onto spikes,into fire, into breakable objects,over ledges, and into architecturalobstacles. Some of these targets willbe fatal, others will inflict varyingdegrees of damage.

• Some enemies are invulnerableto TK attacks.

DODGINGUse A to evade and maneuveraround enemies.

• Use L to set a direction and pressA to dodge.

• To jump up while in combat mode,press Awhile standing still, ordouble-tap A.

FINISHING MOVESWhen an enemy has been reduced to avulnerable state (stunned or otherwiseincapacitated), Kain and Raziel canfeed to recover their health, or finishthe victim with the Reaver to enhancethe blade’s combat function.

• To drink the victim’s blood ordevour its soul, hold down rwhile near a vulnerable enemy.

• To perform a finishing move withthe Reaver, press Y near the victim.

REAVER ENHANCEMENTSAND SPELLS

Use the various Reaver enhancementsyou’ve collected for different combateffects. When the Reaver is fullycharged with its victims’ energy, itspotency is temporarily boosted.

When the Reaver Gauge is completelyfull, it glows to indicate that a ReaverSpell has been armed. The spell’seffect is determined by the selectedReaver enhancement, either inflictingdamage on multiple enemies ortemporarily embellishing thecharacter’s combat attributesin some way.

• To launch a Reaver Spell, hold downand then release X.

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25

COLLECTABLES

During your journey you can collectBonus Items that increase your healthcapacity and TK power. Some items arehidden in arcane containers that mustbe shattered with the Reaver to releasethe treasures within. You can collectHealth Talismans, Telekinetic Runesand Arcane Tomes.

HEALTH TALISMANS

Each Talisman is broken into threefragments. The character’s healthcapacity increases one level each timehe completes a Talisman by collectingits three fragments. Each character canfind a total of 12 shards, for a potentialtotal of four complete health upgrades.

TELEKINETIC RUNES

Each Rune enlarges the character’sTK Meter, increasing his capacity to useTelekinesis. Each character can finda total of 8 TK Runes.

ARCANE TOMES

You can unlock special bonus materialsby finding Arcane Tomes hiddenthroughout the game. When you finda Tome, approach it to collect it.Each character can find a totalof 10 Arcane Tomes.

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SPECIAL ATTACKS

Over the course of the game, Kain andRaziel earn experience based on howwell they perform in combat. Theirprogress is tallied by the Reaver Meteron the Status Screen, and is acceleratedbased on the complexity of the combosperformed and how often the ReaverGauge is built to a full charge.

As Kain and Raziel reach each of thefive combat experience levels, they areawarded a new Special Attack. Eachattack earned is shown by a coloredpip next to the Reaver Meter on theStatus Screen.

Press r on the Status Screen to openthe subscreen where the SpecialAttacks are stored, along withdescriptions and controls instructions(see page 21).

PERFORMING SPECIAL ATTACKSPulling off Special Attacks requirestiming, skill and practice.

• To execute a Special Attack, tap Lin the attack direction, andsimultaneously press theappropriate attack button — slash(X), slam (Y) or TK (B) — for thedesired attack.

There are five types of Special Attacks:

Devastating Strike

A powerful slam attack that bouncesthe enemy off the ground, setting it upfor a follow-up attack.

• Tap L in the attack direction andsimultaneously press Y.

Rapid Attack

A vicious flurry of attacks unleashedby rapid button presses.

• Tap L in the attack direction andrepeatedly press X.

Air Strike

A powerful mid-air slam attack thatbounces the enemy high off theground.

• While in mid-air, tap L in theattack direction and simultaneouslypress Y.

Rapid Air Attack

A vicious mid-air flurry of attacksunleashed by rapid button presses.

• While in mid-air, tap L in theattack direction and repeatedlypress X.

Telekinetic Stasis

Briefly locks an enemy in mid-airwith TK while still leaving Kain orRaziel free to attack.

• Tap L in the attack directionand simultaneously press B.

BONUS ITEMS

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DirectorAmy Hennig

Lead ProgrammerJason Bell

ProgrammingDan ChaoScott KrotzHong ParkGary SnethenAnthony Thibault

System Programming- Nixxes Software BV

Alex BartholomeusPatrick Den BekkerJurjen Katsman

Lead DesignerRiley Cooper

DesignJohn DumalaMike EllisRichard LemarchandKyle MannerbergJoe ChingNate Franklin

Art DirectorMark Daniel Cabuco

Lead ArtistJacob Wendler

ArtistsJennifer FernándezStephane GaudetteKory HeinzenJesse JohansenJeff JohnsrudeJR JonesIsabelle LemayMatt AbbottJoel BouquemontSundeep DassDavid GustlinDarren McKinseyDaniel NeubergerJR VosovicGavin Wood

Lead AnimatorBrandon Fernández

AnimationJeff WilcoxKam Yu

Audio leadJim Hedges

AudioKurt HarlandMike Peaslee

Sr. ProducerMatthew Guzenda

ProducerRosaura Sandoval

Nixxes ProducerJurjen Katsman

Studio General ManagerJohn Spinale

Design AssistantJacob Rohrer

Additional DesignAdam BellefeuilJon GuilfordJared Hefty

Additional ArtWyeth JohnsonNick Pappas

Additional AnimationTreanor Brothers AnimationJames GuilfordRungy Singhal

Additional AudioJohn BakerKristoffer Larson

Additional ProductionDavid Goodwine

Production AssistantDavid Cuccias

Story & DialogueAmy HennigCarol Wolf

Recording DirectorGordon Hunt

Casting DirectorKris Zimmerman Salter

Voice TalentRaziel – Michael BellKain – Simon TemplemanElder God – Tony JayMoebius – Richard DoyleJanos Audron –

René AuberjonoisVorador – Paul LukatherAriel –Anna GunnMortanius – Alastair DuncanTurel – Gregg BergerAdd’l female voices – BJ WardAdd’l male voices – Phil Proctor

Recording StudioSalami Studios AP

Original SR1 & SR2 IntrosGlyphX, Inc.

Video Post-ProductionMercury Multimedia, Inc.

Test Manager– Crystal Dynamics

Christopher Bruno

Lead Tester – Crystal DynamicsBenny Ventura

Assistant Lead Tester– Crystal Dynamics

David Baker

Testers – Crystal DynamicsChappy Billy CrippenMatthew EllisonJohn “GROMKEY” FieldsJohn HsiaWinston IshigoJoe KingEric MasykJonathan BrownWesley CatanzaroPatrick ConnorWilfredo DimasBarry KearnsScott MattAngel MarquezJoe QuadaraGregg StephensAlex Vaughan

LOK Eidos Forums ModeratorButterfly Lord

VP Marketing - Eidos USPaul Baldwin

Marketing Director - Eidos USChip Blundell

Product Manager - Eidos USMatt Knoles

PR Manager- Eidos USMichelle Seebach

SR. PR Specialist - Eidos USKjell Vistad

Marketing & Media Coordinator- Eidos US

Wyman Jung

PR Coordinator - Eidos USDenny Chiu

Director of Product Operations -Eidos US

Kathy Schoback

Production Operations Manager- Eidos US

Brian M. King

Production Manager - Eidos USGreg Wu

COMBAT BARRIERS

You may find yourself trapped incombat by physical obstacles ormagical forcefields that block your exit.You must destroy all the enemies in thearea before the barriers will be lifted.

SPELL CASTERSSome enemies cast offensive ordefensive spells on themselves andtheir comrades. It’s often wise to takeout the spell-casters in a group first toprevent them from aiding their allies.

Some spells you will encounter are:

• Amplify Damage — Used by theSarafan and Vampire Hunters toincrease the damage caused bytheir comrades. Indicated by a redglow on the enemy’s weapon.

• TK Shield — Used by VampireHunters and Revenants to protectthemselves from telekineticassaults. Indicated by a purplish-blue glow on the affected enemy.

• Regeneration — Used by theSarafan and Vampire Hunters toheal their comrades during battle.Indicated by a whitish glow aroundthe healed enemy.

• Berserk — Used by the Sarafan(and occasionally Revenants) toamplify their battle fury, turningthe affected enemy into a ruthlessopponent. Indicated by a reddish-orange effect on the enemy.

• Glyph Shield — Used by theSarafan, Vampire Hunters andCenobites as a protective shield that

repels attacks. Indicated by a ringof glowing Runes around theaffected enemy. You must destroythe shield before you can damageyour opponent.

• Fire Shield — Employed by someanimated Statues, the shield inflictsmassive damage on an attacker whostrikes the enemy while it is active.Indicated by a fiery orangeforcefield around the enemy.

• Summoning — Some enemies cansummon other creatures to do theirbidding. Summoners’ sorcery failswhen they become too wounded.

ARCHONS

These spectral foes latch onto Razielwhen they attack, siphoning his energythrough a spirit-tether. Raziel mustcounter-attack or retreat to escapebeing completely drained.

TENTACLESThese minions of the Elder God striveto ensnare the characters. Kain andRaziel must attack rapidly to escapetheir grasp. When Raziel is in thematerial realm, Tentacles will try to draghim back into the spirit world.

27

CREDITS

26

ENEMIES AND STRATEGIES

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Director of Channel & Interactive Marketing- Eidos US

Kim Pendleton

Channel Marketing Coordinator - Eidos USJanty Sumimoto

Marketing IllustrationsGlyphX, Inc.Moore Design GroupPicture Plane Imaging

Manual Design & EditingHanshaw Ink & Image

Package DesignEclipse Advertising, Inc.

QA Manager – Eidos USMichael R. Kelly

Assistant QA Manager - Eidos USColby McCracken

Product Test Coordinator - Eidos USJordan Romaidis

Assistant Product Test Coordinators– Eidos USMichael GonosKari Hattner

QA Technicians – Eidos USStephen CavorettoElvin DeGuzmanNicole FerraraDaniel FranklinMatt KagleErik KennedyDarren KrommenhockJulian MehlfeldRalph OrtizMarlen SmithAndre JongAnthony Yuson

Customer Service Supervisor – Eidos USScott Holbert

Customer Care – Eidos USAdam BraswellShelley Porter

Head of Development Operations – Eidos UKFlavia Timiani

European Producer – Eidos UKSteve Didd

Localization Manager – Eidos UKEmma Timms

Product Manager – Eidos UKKathryn Clements

QA Manager – Eidos UKChris Rowley

Assistant QA Manager – Eidos UKGhulam Khan

PTC – Eidos UKDarran Gibbons

APTC – Eidos UKJonathon Redington

Test Team – Eidos UKNuruzzaman AliSean CarterErnest DokuLinus DominiqueKevin HaddonRichard Pettit

QA Localization Supervisor – Eidos UKMarco Vernetti

QA Localization PTC – Eidos UKJoaquin GarciaAndreas Gschwari

QA Localization Testers – Eidos UKDaniel CastroLaure DietJacques GalonCarsten RoehrAngelo RoccaMonica Dalla ValleIain Wilows

Special ThanksRitual EntertainmentBrian VenturiBilly MitchellAndre RodriguezChristian ChatterjeeRobert FitzpatrickTom ShoenhairAlex JonesSam NewmanJake HughesBrian BrandtKen DemarestRob DyerKevin WestonSteve GoebelDelina ChiechiMelissa LunaMalachi BoyleMonica MaloneRita FovenyessyApril SchillingAngelique MendozaMichael MinsonRoderick Van GelderYasuto SugaJulie LeibowitzKevin GillMatt GormanRenee PletkaSam TehraniJamie BartolomeiPaula CookDan JohnsonSharon GambleBenAmberAlexWillowthe free lunches, dinners, caffeine, everyoneat Eidos US and UK… and especially all of ourfriends & family who have missed us, thankyou for your never-ending support

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FPOInside Back Cover

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