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Page 1: SPIF0: €Nt€F JHE 0*A60NFL!- fAgL€ 0f {Nt€Nts · the Dragonfly' disc on the disc tray with the label side facing up. Press the open button agin and the disc tray will close
Page 2: SPIF0: €Nt€F JHE 0*A60NFL!- fAgL€ 0f {Nt€Nts · the Dragonfly' disc on the disc tray with the label side facing up. Press the open button agin and the disc tray will close

SPIF0: €Nt€F JHE 0*A60NFL!-fAgL€ 0f {Nt€Nts

Fodder . . . . . . .12

The AtlasThe Pause Menu ....... l r+Saving and Loading Game Data.......................,........ | 5You Ain't Seen Nothin' Yetl ..,..,..Customer Support

License Agrtement...... ................20

1 2t 3

. 1 5

. 1 5

Spyro: Enter the Dngonflyw interactive game @ 2002 ljniversat Interactive, Inc. Spyro theDngon and related chancters are tradema*s of Universal Intenctive, Inc. All RightsReserved. All other trademarks are property 0t their fespectivo owners.

Page 3: SPIF0: €Nt€F JHE 0*A60NFL!- fAgL€ 0f {Nt€Nts · the Dragonfly' disc on the disc tray with the label side facing up. Press the open button agin and the disc tray will close

6EJJN6 STA*T€flPLAISTATION'2 S€'qP

ItE[onY clno lhl 2IE{oBY clno dot 1

Srlll l.Lllll( mnn|.tol

Set up your Playstation@2 computer entertainment rystem accordingto the instructions in its Instruction Manual. Make surc the MAINPOWER switch oocated in the back of the console) is tumed ON,Pr€ss the RESET button. When the power indicator lights up, presstie open button and the disc tray will open. Place the SpFo: Ent€rthe Dragonfly' disc on the disc tray with the label side facing up.Press the open button agin and the disc tray will close. Attach gamecontrollers and other peripherals, as appropriate. Follow the on-screeninstructions and refer to this manual for information on using Spyro:Enter the Dragonfly",

Itlemory (ard (8ltt6) (or Dayststtob@2tSpyro: Enter the Dragonfly" lets you save games at th€ir curr€ntIevel of play onto a memory card [8MBJ ffor PlayStation@2), andresume play on previously saved games. A memory card (8MB)[for Playstation@2) is required, Insert a memory card [8MB] fforPlaystation@2) into MEMORY CARD slot 'l on the Playstation@2game console BEFORE starting play.

Important: Do not switch off the MAIN PowER switch, rcmove orinsert a memory card (8MB) (for Playstation@2), or Controllers whilesaving or loading games. Doing so could damag€ the game data.

2

STARTINa OP

L2 buttonL1 button

directionalbuttons

left analog stick(13 butlon wnen pustreo oown)

SELECT buttonANAL0G mode buttonSTART buttonright analog stick(R3 button wh€n pushed down)

A buttc

O br,ttc

X buttc

E ounc

START button or I button, . , Start Game/Begin playS T A R T b u t t o n . , , . . . , p a u s eDir€ctional buttons or left analog stick. . , . . . . , . Select Options

: \ F@rrnr /

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Page 4: SPIF0: €Nt€F JHE 0*A60NFL!- fAgL€ 0f {Nt€Nts · the Dragonfly' disc on the disc tray with the label side facing up. Press the open button agin and the disc tray will close

<HARA<f€R (ONTROLf

*

iL*;'"""'' bunons or left analos stick

1 1 p . . . . . . , M o v e F o r w a r d sDown. . . . . . Move Backwardst u C h ! . . . . . , M o v e R i g h tL € f t . . . . . . . M o v e l B f tb u n o n . . . . . . . . . . . . . H o v e rb u n o n . . . . . . . . . . . . . l u m pbu!ton... .. Charge/Ram Abilitybunon. . . . . F lame/ lce/Bubble

and Electric AbilitiesLl button. . . . . Change Br€athRl bufion . . . . . Show InventoryX - X b u t t o n . , . . . . . . . G l i d eX - 8 + O buttons . . . . Glide, Hovet LandX + 4 buttons Head BashL2 + R2 buttons . . . . . . . . Wng ShieldE bunon ..... Dive/Charge Underwat€rX bufton . . . . . Paddle UnderwaterX bunon . . . . . lump on Ladder4 button + Ieft analog stick . . . . , , . . To Look AroundRi8 i t analog st ick. . . , , . . . Rotate Camera

'ANI(Dir€ctional buttons or left analog stick

i Up. . . . . . . Move ForwardsI D o w n . . . . . . T u m A r o u n dt Right , . . . . , Move Right: L€ft. . ... . . Move LeftX b u n o n . . . . . L o w e r c u nB b u t t o n . . . . . R a i s e c u nI b u t t o n . . . , , R r e R o u n d4 bunon . . . . . Look Around12 button . . . . . . , . . . . . . Rotate Tun€t LeftR2 button . . . .. Rotate Tun€t Right

(HAFA(f€* <oNT*oLSP)aneDirectional buttons or Ieft analog stick

i up .. Move Downt D o w n . . . . , . . . . M o v e U p+ Right. Move Right: Left . . Move Left8 button Fir€ Missiles@ button . . . . . . . . Fire GunsL 2 b u t t o n . . . . , . . . 8 a n k 1 e f tR2 button Bank Right

0f0Directional buttons or left analog stick

U p . . . . . , . . . . M o v e D o w nD o w n . . , . . . . . . M o v e U pR i g h t . . , . . . . . . M o v e R i g h tt € f t . . . . . , . . . . M o v e [ e f tbutton.., . . . . . Trac0or Beamb u t t o n . . . . . . . . S p e e d U pbut ton. . . . . . . . Fhe Energy Blasts

W $:gil:lo"*.", "r reft anarog stick

U P . . . . . . . . . . M o v e D o w nD o w n , . . . . . . . . M o v e U pR i g h t . . . . , . . . . M o v e N g h t1 e f t . . . . . . . . . . M o v e L e f tb u t t o n . . . . . . . . B r e a t h N e tb u t t o n . . . , . . . . S p e e d u p

ttr),F

X=c

it+ta@o

tt+t@@

54

Page 5: SPIF0: €Nt€F JHE 0*A60NFL!- fAgL€ 0f {Nt€Nts · the Dragonfly' disc on the disc tray with the label side facing up. Press the open button agin and the disc tray will close

€Nf€F IHE 0Xh60NFL1)At the conclusion of the Year of the Dragon festival,young dragons from all over the Dragon Realms rcceivetheir very own "dragonfly," a momentous event in thelife of every dragon.

Dragonflies, each with a unique personality and a kazoo-Iike voice, fly in from all over the Dragon Realms to bewith their own dragon. Citizens from near and far cometo witness this important event.

With peace finally restored to the realms, the festivalgets underway. Grand parade floats hover in the ai4and the dragons celebrate as they await the arrival ofthe dragonflies. Howeve; unbeloownst to the dragons,a sinister plot is about to unfold...

(alcbiog l6e ?raqonOlesThe diabolical fiend behind this latestsiege has captur€d all of the dragonfliesand scatter€d them throughout theland. Now, dragonflies are wilycr€atures that don't like being caughtby anyone. So Spyro would be in quitea pickle if it wer€n't for his bubble breath,the one power he possesses tlat will savethe dragonflies and allow the proceedingsto continue.

6

Homc 0/orlds and Laods

Porlals

Spyro begins his quest in a holworld of the Dragon Realms. tther€, he will be able to acc€ssvarious lands in the home worithrough portals, Some areas wjopen only after a ceruin numbof dragonflies have been resqr

Entering a portal will transponSpyro to a world wher€ he wilmeet otatur€s troubled andannoyed by tle invading R.iptoHelping tfiese qeatures will nuan exit poral appeaD allowingSpyro to r€tum to tle homewolld. To enter a portal, justwalk or fly into it, and Spyrowill be instantly transponed toanother land.

) ( 6emsF I Gems arc the cun€ncy of the Dragon Realms, so you'll\ \ want to gather as many as you can crry. They are hidd,UlY in basl<ets, vases, and a variety of containers. Charge in! -t

or flame ti€ containers to obtaln the gems.

9"

To see how many gems you have, pr€ss the STARTbutton. Your g€m count wlll be displayed at the topof the scrcen, To see how many gems ther€ ar€ inthe r€alm, open the Pause sc|len (press the STARTbutton) and look at the atlas. Near the Gem lcon,you'll see the number of gems you've collected andthe total number of gems in tjre realm.

7

Page 6: SPIF0: €Nt€F JHE 0*A60NFL!- fAgL€ 0f {Nt€Nts · the Dragonfly' disc on the disc tray with the label side facing up. Press the open button agin and the disc tray will close

sP€((A1 fAst(sSpecial task can be found throughout the realms and in each landSpyro visits. Spyro will occasionally get first-rate training from friendsbeforc tackling these tough mini questj. The portals for these taslclook different from the normal level Dortals.

Uehicle RoundsSometimes Spyro's str€ngtl isn't enough, and he has to use a specialvehicle to compl€t€ a task. And what an awesome arsenal Spyro has athis clawtipsl He can blast through a sea of Riptocs in a tank built forone, soar the skies in his Spitfir€ iet plane, explor€ the ocean deeps onhis Mantaray and save helpless cows using the tractor beam in his UFO.

Spyro must leam special skills,Iike Plaform lumping or Slidingto catch a dragonfly. A friend will$ve you special instructions andbutton controls.

There will be new speedways forSpyro to cont€nd witft. Ther€ aretwo kinds of speedway eventstiat Spyro can choose to play:

. Time Trial: Collect obiectsas you speed through a coursewithin a time limiL

. Race: Race through an obstaclecourse, but make sure not to flyoff course.

SPYRO'S PALS

tlunlcrHunter is Spyro's constant companion and persortrainer, Though his new romance with Bianc hasmade him lazier than ever, he is always around folsome on-the-iob training if Spyro needs it-

Blanca " i'Bianca is a powerful sorceress with

a heart of gold. Her knowledgeof magic will help Spyro regain his

fire br€ath so he can take onRipto and his minions.

..- vii l '' , f

ZocThe kindest fairy in the Dragon Realms, Zoe

saves Spyro's progrss and is always therefor moral support and friendly advice,

--F,-.'-lz

\

lrSpar"Spyro's trusnrorthy dragonfly travel companion.Sparx has been with Spyro from the beginning.He is always around when Spfo needs him mostto lend some advice.

9I

MonelbagcSheeshl Won't this bear ever get a r€al job?Moneybags spends his days drarging thedenizens of the Dragon Realms for passage toall manner of special arcas and sochng awayevery penny he makes. And while he c.an bepush, he always opens up new avenues forSpyro to e:elorc ... for a small fee, of course.

Page 7: SPIF0: €Nt€F JHE 0*A60NFL!- fAgL€ 0f {Nt€Nts · the Dragonfly' disc on the disc tray with the label side facing up. Press the open button agin and the disc tray will close

\

€lcctric ByeeflrThis pack mor€ electric charye than ..a ligfitning bolt. Spyro can use this -

power-up to recharge things tike -tl.-,

that only the strong€st and best-armedRiptocs can defend against it. Spyro canalso use this to thaw tiings that arefrozen, accidenally or otherwise,

$pyro's Moues , Jtiead 6as{r \.- l4.f

Whenever Sypro needs that extn oomph, he can l}Jperform a Head Bash when you press the 8 button

-L

and then the Q bunon in succession. This abiliw is Rvery useful when trying to activate stubbom buttons 4r

and is also gr€at for making Ripto. nanok rl f

kAi a'0, '5

Spyro's MouesF)ame Brcalh

Spyro's signature is a tonent of fir€ so intense

Bobble BrealhThjs abiliry allows Spyro to captur€ the mischievous babydngonflies in a blast of bubbles.

(cc Brcal{rA blast of fr€ezing ait this can tum anenemy to ice, which Spyro can then useas a platform to get to higher arcas.

flowrSometimes the glide isn't enough and Spyro

needs iust a little more height to reach his goal.Press the @ button agaln at the end of the glide,

and Spyro will hoven

fbfleci AhilltySpyro has a new move that will stoptios€ pesky Riptoc proiectiles fromputting a damper on his day. Press the12 and R2 buttons simultaneously

Spyro's Mngs allow him to glide. Press theE button at the height of Spyro's iump tosend him gliding in the dir€ction he's facing.

to bring Spyo's wings in front ofhis body and shield hin from harm.

elecric generators and to zap a fewRiptocs while he's at it.

(6argePress the @ button, and Spyro

will lower his homs and charge.His charge is especially usefrrl

against fireproof metal andtYhen breaking open containers

to r€veal gems.

9lmhlnqWhenever Spyro finds a laddet press the @ button to iump ontoit and use the Ieft analog stick to move up, down, Ieft or dght whileon the ladder, To iump off of the ladder at any time, iust pr€ss theQ! button again,

1110

Page 8: SPIF0: €Nt€F JHE 0*A60NFL!- fAgL€ 0f {Nt€Nts · the Dragonfly' disc on the disc tray with the label side facing up. Press the open button agin and the disc tray will close

sPt*o's a sPA*x's H€ALtFfSpyro begins his ioumey with five lives, and each life has four hitpoints. Every time SpFo is iniured, he loses one hit poinL lf Spyrotakes four hits, he rctums to the last point wherc Zoe zapped himand loses one life. If Spyro loses all his lives, the game is over.

To see how many lives Spyro has, press the S'TART button to pausethe game. Then press the START button again. The nurnber of liveswill appear at the top center of the scr€en.

You can gauge Spar/s health by his color:Yellow - Good TimeslBlue - Spyro, I feel a little funny.Green - Down' but not out.

LiEIe creatur€s scamper around the Dragon Realms, including sheep,duck, frogs and bunnies. These are dragonfly snack! They nourishSparx and keep him at frrll healtl so he can protect Spyro' When yousee these creatures milling around, chase them down and hlt them witha charge or flame, Each time Spyro catches one, it r€leases a butterfltwhich Sparx quickly snaps up to r€sto]e his healtfi. When Spyro catchesI o such crcatur€s, he gains one life. The sparkling butt€rfly in thebo$le is a rar€ and happy find. Bash it and Spyro wlll g€t a full life,while Sparx will be r€tumed to full healtlt.

TALKN6Throughout the Dngon Realms,b€ings will ask questions,Sometimes they want you toanswer. When the Questionprompt appears, press the leftanalog stick down and then theE button to answer YES or NO.

Try to alk to everyone you s€e standing around, except enemies, ofcourse, To start a conversation with someone, move close to them anpress the @ button. Press the @ button if you wanr them to condnulto speak. They may give you valuable information.

TH€ ATLASThe atlas is a log of all your accomplishments in the Dragon Realms.Use the atlas to:

' *Pr n-..._ :-

\-- r

F000€R

. Keep track of your dragonflyand gem count or see howmany are left to find.

. See which special tasks youhave accomplished in eachr€alm,

. See what percentage oftheadventur€ you have completedin each r€alm or worlds.

, . , . . - . . , . . , , , , . I e t

c 'q o ' r 'nnr t ' r rn . r : :

I "lw lrlt n r r . r i

t 4 n k l r r r t | * D : r : t

*cDrhr hB l r { r rBr n r r

Open the atlas tftrough the huse Menu ISTART button), or by pressirthe SETECT bntton. Pressing the SEL"ECT button will tak€ you directiythe page in the adas of tle realm you are cunently in.

. When the atlas is opened, you can see all the worlds you havevisited or will vlsit llsted on the left. On the right page is thenumber of g€ms and dragonflies to be found in each r€alm andthe number you have alrcady €ollect€d. At the bottom is the totagem and dragonfly count for all of the r€alms and the percenEgeof the whole adventurt you have completed.

. Tum the page by pr€ssing the dir€ctional buttons or the left anal(sti€k. The following pages are for tlte cunent world. Visited r€alnare wdtten inyellow. Realms you haven:t visited yet ar€ in blue.

,T2 13

Page 9: SPIF0: €Nt€F JHE 0*A60NFL!- fAgL€ 0f {Nt€Nts · the Dragonfly' disc on the disc tray with the label side facing up. Press the open button agin and the disc tray will close

TH€ PAOS€ TT€NAPress tfie START button during game play to open the huse Menuand view the following options:

(orrlinoeRetum to play.

AtlasView your progress through theFoEotten Worlds.

0pllomPrcss the dir€ctional buttonsup/down to select an optionand levright to change thesetting, select the BACK buttonand pr€ss the @ button toclose a scr€en,

Saue 6amcSave your progress tlrough the game. When you r€t!m, Spyro willcontinue from the last Realm you werc playlng at the time of the Save.See "saving and toading Game Data" on page the next page for mor€in fo rmation.

beoeralCamera - Set the camera to PASSM or ACTIVE.

In Passive mode, you control the cameraswings by using tle rigfit analog stick.ln Active mode, the comput€r swings thecamen for You.

Vibratlon - Set the Vibration functicn on your analogcontroller On/Off.Adiust the screen image right or left,Adiust th€ scr€en image up or dow[Change aspect ratio to l6 x 9 forwidescreen rys,Here you can tum SpanCs hintJ on or off.

Select this and press the I button to ]etumto the Pause Menu.

$oundAdiust Sound and Music Volume.Toggle voice-overc OdOtr Set thespeakers to STEREO or MONO.

HelpNeed Help? At any point in thegame, tJris option will show youwhat the contrcls are for tllechallenge or character you ar€currently playing.

Qrrll 6ameRetum to the Title scr€en.

Horlzontal -

Verdcal -

W i d e s c r e e n 1 6 x 9 -

Hlnts -

Back -

,14

SAUNa eod LOAf,ING CAt$t,flXlASavlnq f,alaIf you have a memory card {8MBJ Gor Playstation@21 insened in aMEMORY CARD slot of your Playstation@2, games are automaticalfysaved when Spyro enters or exits any Realm.

You can also save game data on the Options scr€en of the Pause MenrPress the ST/\RT button to pause the game. Select OPTIONS > SAVEGAME and press the 8 button. You can save data to tle same gameyou ar€ playing or sav€ to a difrer€nt block,

Loadlrq lelaTo load daa from a memory card [8MB] (fior Playstation@2) insenedin your Playsation@2 system:l. On the Tltle screen, press the START button.2. If you have two memory cards inserted in your Playstation@2

system, press the directional button to select one' and pressthe E button.

3. Select LOAD GAME and press the I button.4. Pr€ss tle dir€ctional button to select the block you want to load

and prcss the I button.

15

Page 10: SPIF0: €Nt€F JHE 0*A60NFL!- fAgL€ 0f {Nt€Nts · the Dragonfly' disc on the disc tray with the label side facing up. Press the open button agin and the disc tray will close

lou Aln'l Scen Noi6lo' !el!Log on to www.spyrotfiedragon.com now and checkout some cool things that Spyro and hispals are up to, including:

ScreenshotsBrowser SkinsDesktop WallpapersDownloadsfips and Cheats

AND TONS MOR,EI

Universal Interactive Technical Support Cin be reachedin the following ways:

'€<HN(<AL SOPPOF'Phone: fToll-Free) (865) 582-7053 [U.S./Canada only]t3l 0) 549-801 6 [outside U.S./Canada]Fax fJl0) 258-0755World Wide Web: http:/Aupportwgames.com

<0stolrr€P s€Fv{<€[8 am - 5 pm PST MONDAY-FRIDAYJPhone: Goll-Free) (865'j 3414879 (U.S./€anada onMOr [3 | 0] 549-8005 foutside U.S"/CanadaJ

MA{LVivendi Universal Interactive4247 S. Minn€wawa Ave., Fresno, CA 93725

<0sJ0lr1€* S0PP0RT

' 1 6

(redits0budoped by tqulnoxe €trlerlainmcnlahd (beck Sb. Slddlor

Equinoxe Entertainment

Art DiEctorS€an Ro

Proiect Dlr€ctorAryeh Richmond

Character Team l€adKaren T. Delgadillo

Chrract€r TeamShingo 'GORI' ltoKenichi HayakawaMikihiko t{icb/ SuzukiMichikazu t'lltch' SawadaTakashi OgpmoiAtsumi Yoshimura

Check Six Studios

Proiect CoodhEtor /S€r or ftigineerIr&r€n D is

S€nlor DesiaerSaii lohnsonDeslgner / ScrlpdngTim YanalunasRussel B€rnad

L€ad PrcgrammerJohlr Boioquez

P52 MayaSDVSeirlor Englneeltlmny Alampanmbil

PS2 MayaSDVTechnical Dir€ctorlean-MarE Morel

Character Tea[y'Addltional SystcmsSupportSusumu 'SHIN' Ishihara

Envircmqlt LeadHaemi lAmie' Yi

Envircnment TeamSylvia Son PartManabu 'Gaku' TalcharaTakehiro HatroriTetsua IyotYoung Sil ke

Pl9grammlngBob Schad€Tammy YapAndy Hsiungtason fioumler

Tool PrograrnmlngPhul Mill€r

Game EnglnehogrammlngClancy Imislund

Technlcal Art DlrecdonAlex CirbonercTlm HoftnanEIic Antanavitch

Assoclate Nucer /Asset Managem€ntKirft Tomelcn Anderson

Modeller Specia|lstRick Ruiz

Texture SpeclalistMasashi Fuiiura

Syst€m SupportDale Dickon

Addltional DesignDavid Gracia

Addltional PrDduct,ack MamaisEv€line Cureteu

MayaR.ealfime SDKBr€nt Ost€rVangelis KokkevisNimai MalleAndrEs Ti€w

Sound lmplemelta!Jamian McBride

Prcductlon Test€rsMlchael MillanEnriqu€ Torr€sNicholas losephGrimn Davis

Check SLSpeclal ThankFranck de CirolamiChris Nicholls

,17

Page 11: SPIF0: €Nt€F JHE 0*A60NFL!- fAgL€ 0f {Nt€Nts · the Dragonfly' disc on the disc tray with the label side facing up. Press the open button agin and the disc tray will close

Prodrced end PuHlsbed bg Onluerrel (nlcrecllo?

Creatlve Dlr€ctor/PrcdrcerRicci Rukavina

Producdon CoodlnatorMarEus Savino

Prcd[ction AsslstantDoug Rukivina

VP ProductlonMiay Lakihman

Sr. Pnrduct ManagerCralg Howe

Ma cting Coordinatorlason Covey

PresldentJim Wilson

VP Global MarkedryTonie Don€ll

Dir€ctor of OperationsSuzan Rude

Dtr€ctor of PR.Alex Sldllman

lunior PubllclstSandE Shagat

PR CoordlnatorErica Dart

Promotlons Dh€ctorChandra Hill

Manag€r of Events /Special PreiectsMrginia Fout

Prcmotlons Coordlnatorlason Subia

Cr€rtive SupervisgrMicha€l Sequeira

Addltlonal ProductlonSupportDonovan Soto

VU CreatlveMike BannonNeal lohnsonMichelle Gamier WinHerNathan Gruppman

Booldet DeslgnLaur€n Azeltine

Music Composed byStewart Copeland

Muslc Englneer€d andCo-produced byJeff S€itz

Sound Deslgn andVoice-Over Editing byWomb Music

Volce-OYer EditlngNk Schafrer

Sound Designlason FEedmanRik SchafrerDoug Rulavlna

Castlng and VolceDh€ctiol|Mar€ar€t Tang

Volce Cast

Spyro'Additioml YoicesTom lcnny

HunteDAddldonal YolcetGregB BeriBr

SpancAdditlonal YolcesAndre Sogglluzo

Moneybags,Addftional voicesNeil Ross

Zoe, Addltlonal volcesCarolyn La$fi€nc€

Blanca,Addltlonal volcesFamela Hayden

Addltlonal voicesBilly WestDee Balcrleannie Ellas

EurcpeanProduct Manag€rLaurent Cary

European SenlorPR. ManagerSt€phan€ Vall€t

Eurcpean PR ManagerAnne Roppe

Asia/Paclffc PllductManag€rChds Ansell

Localization

Prciect Manage6Barry lchoeHona $rilson

QA Testershdralg MccaulDavid Hickeyhbrl@ Wlllans

Quallty AssuranceAbsolute Quality, ln.,

Pmiect L€adNathan Briggs

Prciect SecordSGve Purdi€

Testerslon GrimesThomas HerrittChris Bagul€yRyan BergeronRonald James

Sp€clal TharksAbsinthe PicturesBig Sesh StudiosDaniel Suar€zS€an KrankelNick Tor€hialanice ChadtonDerck PowerMirlam BishayNicholas LonganoWilliam OertelCados SchulteTom Bourdonktty C.d€naOwen GordonScott JohnsonAudwin loyaN€al RobisonlGvel/Full€r

Sp€cial ThankGary LlkeBob LoyaCedric Marechallason NicolAllen PetrowskiNancy RinehartMares Sanfordlo€y SaysonMichael SchamikowLuc Vanhallcn CronFay ShapiroStephanie MenteChad€s YamElizabeti DiazForward Never s!-aigfilom |,eflt

VtlG Sales Team

18 19

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LK€NS€ AA*€€EftNJThls sottware prognm, any printed materials, any online or electronic documentation (the"Program") are the copyriohted work ol Universal lntenctive, Inc., or ils licensors. All useof the Program is governed by the terms 0l the End user License Agreement which isprovided below ("License'). The Prognm is solely for use by end users according to tneterms olthe License Agreement. Any use, reproduction or redistribution ofthe Program notin accordance with the terms 0f the License Agreement is expressly prohibited.

El{D USER TICEI{SE AGREEMEiIT

1. Limited ljse License. ljniv€rsal lnteractive, Inc. ("UI") hereby grants, and by utilizing theProgram you thereby accept, a limited, nonexclusive license and right t0 use one (1)copy of the Prooram for your use on a Playstation@2 Computer Entertainment System.

2.0wnsrship. All title, ownership riohts and intellectual property righls in and to theProoram and any and all copies thereof (including but not limited to any titles,compuler code, themes, objects, characters, character names, stories, text, dialog, catchphrases, locati0ns, concepts, artwork, animations, sounds, musical compositions,audi0visual etfects, rnethods 0f operation, moral ri0hts, any related documentation, and"applets" incorporated into the Prooram) are owned by Ul or its licens0rs. The Prooramis prctected by the copyright laws of the ljnited States, international copyright treaiiesand conventions and other lav,,s. All riohts are reserved, The Program may containcertain licensed materials, and Ul's lic€nsors may act to protect their dghts in the eventof any violati0n 0f this Agreement.

3. Resoonslbllltlss of End UsEr.A. Subjecttothe Limited Use License as set forth above, you may not, in whole 0rin part,copy, photocopy, reproduce, translate, reverse engineer, derive source code from,modiry, disassemble, decompile, 0r create dsriEtive works bas€d on the Pmgram, 0rrem0ve any proprietary notices or labels on the Program without the prior cons€nt, inwriting, ol Ul.

B. You are entitled to use the Prognm for your own use, but you are not €nti €d to: sell,gnnt a security interest in or tnnsfsr r€productions of the Program to other partiesin any way, nor to rent, lease or license the Program to otheB without the prior wriitenconsent of LJl; or o(ploitlhe Prognm 0r any of its parts tor any commercial purpose.

4. Program Tnnstel. You may permanontly transfer all of your rights under fiis License,provided the recipient agrees t0 the t€rms ofthis License.

5. Tsntination. This License is efiective u ntil terminated. You may terminato the License atany time by destroying the Program. Ul may, at its discretion, t€rminate this License inthe event that you failto c0mply with the terms and conditions contained herein. In suchevent, you must immediately destroy the Prooram.