call mahreen fatima email€¦ · mahreen fatima [environment|artist] pub brawl environment artist...

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Page 1: Call Mahreen Fatima Email€¦ · Mahreen Fatima [Environment|Artist] Pub Brawl Environment Artist Sept 2015 - May 2016 - Worked with a team of 10 to develop art style, concept, and

linkedin.com/in/mahreenfatimaLinkedIn

www.mahreenfatima.comWebsite

[email protected]

(314)-685-4969Call

MayazBrushPhotoshop

Substance PainterSubstance DesignerMarvelous DesignerUnUnreal Engine 4PerforceB2M

PBR WorkflowProcedural MaterialsModular Modeling

Layout/Blockout DesignEnvironmental Storytelling

Techniques

Proficient Programs

Skills & Proficiencies

I am an environment artist focused on material/texture authoring, modeling, and environmental storytelling. I hI have experience in PBR workflow, worldbuilding, pipeline development, and developing for VR games.

About Me

Leadership: President, Game Development Network Teacher’s Aid, Professor Charles Shami Intel Scholar, Intel/Savannah College of Art and Design

Savannah College of Art and DesignB.F.A. Interactive Design and Game Development

Education

Mahreen Fatima[Environment|Artist]

Pub BrawlEnvironment Artist

Sept 2015 - May 2016

- Worked with a team of 10 to develop art style, concept, and settings- Modeled and textured props and architectural hero assets - Assisted the team in refining assets to fit the art style

- Contracted as an environment artist for unannounced VR project - Modeled, textured, and UV’d props and architecture assets - Designed all aspects of environments for VR-efficiency

FreelanceEnvironment Artist

Jan 2016 - Mar 2016

Dialect Effect Lead Environment Artist

Sept 2016 - March 2017

- Collaborated in a team with SCAD to make a VR language-learning game- Responsible for worldbuilding, lighting, team management, and pipeline R&D

Amazon 3D Artist

June 2017 - Feb 2018

- Modeled and textured photorealistic PBR assets on a product imaging team- Contributed to R&D on workflow such as implementing new software and tools

Oculus VR 3D Artist

May 2018 - Present

- Contributed to multiple teams in Oculus Research / Facebook Reality Labs (FRL)- Worked with designers and engineers to develop and process 3D scan data - Developed Substance-based pipeline for batch processing 3D scan textures- Responsible for accurate high-poly sculpting on organic models

Experience