catchup edition 9

22

Upload: rich-o-brien

Post on 06-Mar-2016

219 views

Category:

Documents


3 download

DESCRIPTION

SketchUcation Community News

TRANSCRIPT

Page 1: CatchUp Edition 9
Page 2: CatchUp Edition 9

Plugins Galore We’ve gone plugin crazy this edition with new, old and essential plugins.

dynamic molding04 Create an intricate molding. Adriana Granados’ shows you how to utilise the power of dynamic components.

Vroom Vroom11 Ultra Lo-Poly cars? Richard Jeffrey shares some exquite models for your NPR scenes plus an extra treat for LayOut users.

layoUt tips14 LayOut workflow. Aidan Chopra’s SketchUp to LayOut tip makes scene setup so easy.

gallery31 Are you featured? Our members submissions to the Gallery for February

Vertex tool28 Revisiting an old classic. A closer look at Thomthom’s powerful editor.

sketchUV reView18 Dale’s back with SketchUV. UV Mapping plugin gets chewed and reviewed. Is this a game changer for SketchUp?

When the guy the made

Artisan, BoolTools and Profile

Builder asks you to test his

latest creation, SketchUV, you

bite his arm off.

After weeks of testing and

tweaking we have an exclusive

first look at SketchUV and to

say we were impressed is an

understatement.

Not only that, we took Vertex

Tools for a test drive too,

and debunked some of the

often overlooked features of

RoundEdge.

There’s also links to some cool

cars, dynamic molding tutorials

and Autodesk’s 123D.

Enjoy this edition!

Page 3: CatchUp Edition 9

ornate designs are more intricate but make a big difference

Dynamic molDing onlayby adriana granados

When designing an interior space, every detail

counts. Crown molding can change the entire feel

of a room. Usually having a profile and drawing a

path to apply the Follow Me tool is enough to add

this kind of details. Other ornate designs are more

intricate and need other ways to create them.

While cabinetry may be considered utilitarian, it

is amazing what a difference a small half-round

wood strip of molding can bring to a scene. In this

tutorial I will show you how to make a half rope

to place along an edge of the cabinetry or as the

facing on the front of a shelf.

To avoid having too many faces and overload

the model I always try to create a model based

on as many components that can be. In this

particular case I created one knot of the rope as

a component. Using the capabilities of repeating

sub-components within Dynamic Components the

knot will replicate as many times as necessary to

cover a given length entered by the user. Note

that I mentioned sub-components, so in order

to achieve the repetition goal it is necessary to

look up this creation process. The main issue

when creating a replicating sub-component is the

spacing between each replicated part and how

the part is replicated

To create the shape I found that the faster approach was to use the Curviloft plugin by Fredo6. The first

step consisted of defining the contours of the knot shape.

Using the Create loft based on Spline Curves the contours were selected as shown and the knot was cre-

ated.

Another shape was created for the initial piece of the molding.

Page 4: CatchUp Edition 9

Both rope groups were converted to components (right click > make component) named Part A and Part B

with alignment set to None. Select both these components and make them a component named Rope with

aignment set to Any.

Right-click on Part B (the replicating component) to display the context menu. Select the Dynamic Compo-

nents > Component Attributes menu option. The Component Attributes dialog box is displayed. Add Posi-

tion and Size attributes. Constrain the LenX parameter by typing (=) before the number that it is displayed.

This will prevent of changing the X size if you use the Scale tool.

Right-click on the Rope component to display the context menu. Select the Dynamic Components > Com-

ponent Attributes menu option.

Note: A list of attributes will only appear if you have constrained the component before trying these steps.

Add a Position attribute to Rope and a custom attribute named Length to have a field where you can input

the strip length.

In the Length attribute Details dialogue box specify the following parameters.

Add a Position attribute to Part A.

In Part B add a custom attribute named Length and then point with the mouse to the Length attribute in

Rope.

Page 5: CatchUp Edition 9

Create another custom attribute called Spacing. Enter a (=) sign and type the distance that each copy

should be apart.

Add the Copies attribute from the Behavior list and type inside the value field =Length/Spacing.

Finally change the X position to ‘=COPY*Spacing’.

This formula uses a predefined attribute called ‘Copy’ to determine X positioning for each Part B. The Copy

attribute is simply a counter that begins at 0 (for the original component) and adds one for each additional

copy. So, Copy is equal to 1 for the first copy, equal to 2 for the second copy, equal to 3 for the third copy,

and so on.

Your final Part B parameters should looks like this.

Now right click your Rope component and choose Dynamic Comonents > Component Options. In the dia-

logue box that appears input you can input your required length and your molding dynamically redraw.

Page 6: CatchUp Edition 9

Long time member, Richard Jeffrey, recently shared

a set of ultra lo-poly cars that are great for NPR

scenes or as plastic/cast models in photorealistic

renders.

Each model weighs-in at less than 100kb which is

testament to Richard’s skill with SketchUp.

‘To work best in sketchy NPR type renders, the

critical curves of the surface have been smoothed

and a group of minimal line work added over the

surface to maintain lines where needed to illustrate

the panels.’

Tho collection includes:

• BMW X5

• CITROEN XSARA

• HOLDEN ASTRA

• HOLDEN MONARO

• MERCEDES A CLASS

• PEUGEOT 307

• TOYOTA RAV4

• TOYOTA TACOMA

• VOLVO S80

Not content with sharing this excellent collection

Richard also shared a very stylish CD template

designed in LayOut.

a king’s ransomby richard jeffrey

Page 7: CatchUp Edition 9

‘I have been using this for a few years from

a word document so decided I’d reformat for

use in Layout.

It is a simple 2 fold printable CD envelope.

Can be printed front side only.

It certainly works best with a bubble jet print-

ers that can print to the edge on 200-250gsm

Matt stock (gloss coated stock tends to curl).

If setting up for printing on any printer that

doesn’t allow printing to the edge the artwork

should be designed to suit. It is always worth

scoring the fold lines before folding and this

should as always be done on the back of the

fold (front printed side). It is also worth fold-

ing and gluing before cropping to get a better

finished product.

Clients love receiving these as they give a

very polished feel to your deliverables.

I hope to see some examples of use.’

To grab your copy of the ultra lo-poly cars

you can click here or for the stylish CD tem-

plate you can click here.

Don’t forget to show your appreciation by

commenting on the threads.

Page 8: CatchUp Edition 9

sketchUp pro tip: sketchUp scenes to layoUt Viewportsby aidan chopra

Here’s a juicy little factoid that experienced SketchUp

Pro users know: When you’re working with multiple

SketchUp model viewports in LayOut, it really helps

to create corresponding scenes in your SketchUp

model.

The primary reason for this is pretty simple. While it’s

easy to pan, zoom and orbit your model view around

in LayOut until it’s exactly right, there’s no easy way

to save that view in case you need to come back to

it later. If there’s a particular camera angle you want

to use in your LayOut doc, it’ll save you time in the

long run to open the model in SketchUp and create

a scene with the view you want.

Follow these steps to associate a scene you’ve

created in SketchUp with a model viewport in an

existing LayOut file:

1. In LayOut, right-click on a model viewport and

choose Open with SketchUp from the context

menu.

2. In SketchUp, use the navigation tools to frame

the view you want.

3. Add a new scene to your model (View >

Animation > Add Scene).

4. Save your model.

5. In LayOut, right-click on the model viewport and

choose Update Reference from the context

menu.

6. Make sure the model viewport is selected, then

open the SketchUp Model dialog box (Window

> SketchUp Model).

7. In the “Scene” drop-down menu, choose the

scene you created in Step 3.

Voilà! Your scene is now associated with your model

viewport.

Using section cuts in LayOut

There are a few situations when you MUST use

SketchUp scenes in combination with LayOut

viewports. One of these involves section cuts.

Because you can’t create, activate (or de-activate)

section cuts directly in LayOut, you have to set up

scenes to be able to make use of them*.

In this example, I’ve modeled J.R. Davidson’s Case

Study House #1, and I want to create a two-page

LayOut doc as a presentation file. The first page will

show a bird’s-eye perspective; the second page, a

first-floor plan. I use a horizontal Section Plane to

produce the plan view (see below).

Page 9: CatchUp Edition 9

Still in SketchUp, I save a scene for each of the two

views I want to present in LayOut:

In LayOut, I create a two-page doc and insert the

CSH#1 model on each page. Using the SketchUp

Model dialog box, I assign one scene to each of the

two viewports (one on each page).

*It’s technically possible to show/hide section cuts

in LayOut by making clever use of Styles, but even

that has its limitations. Section cut visibility in Styles

is either on or off; as soon as you add two section

planes, you’re back to needing Scenes. For this

reason, I prefer sticking to Scenes all the time -- it’s

simpler and it works all of the time.

For more information about J.R. Davidson’s Case

Study House #1 and many more case studies you

can head on over to:

http://www.artsandarchitecture.com

For up to date Google SketchUp news head over to:

http://sketchupdate.blogspot.com/

Page 10: CatchUp Edition 9

It does not seem like a year since

Dale Martens released Artisan

which coincided with the release

of our very first CatchUp. Now 12

months later Dale is back and has

given SketchUcation an exclusive

look at his latest tool SketchUV.

If you are familiiar with Dale’s

current plugins then you know

that they are always pushing the

boundaries of SketchUp, whether

BoolTools or Artisan, Dale has a

knack of creating just what users

want. Well, he has gone and done

it again with SketchUV.

One of the top requests for

SketchUp 9 is UV mapping

improvements as the current

method of mapping textures on

organic shapes are rudimentary

at best with external applications

needed for proper results. So,

does SketchUV bridge the gap to

proper mapping in SketchUp?

SketchUV does make mapping

much more intuitive and very easy

to do for any user level and comes

with some very clever tools that

can knock hours off otherwise

fiddly texturing.

The toolbar itself is limited to just

2 buttons, a mapping tool and a

path select tool, but within the

mapping tool there are a plethora

of options.

The mapping options come in

2 flavours, view based and UV

based and these are initiated via

a context menu click.

always pushing

the boundaries

of SketchUp

sketchuv plUgin reViewby rich o’brien

Clicking the Mapping tool immediately allows you to

spin(roll) your view to align your geometry if needed.

To map your model you need to have geometry

selected then simple right click and choose from 6

mapping methods.

Planar, Spherical and Cylindrical are view based

mapping methods meaning that it is dependent on

your camera position. With planar, similar to the native

projection method, you can get notable distortion of

textures that are at sharp angles to your camera.

Both Spherical and Cylindrical methods work as

expected with the best results coming from aligning

your camera to front view and parallel projection. Even

though this method of mapping isn’t anything new it

is a dramatic improvement over the current system

and the added camera spin function makes aligning

a breeze.

Once you apply a texture (SketchUV will apply a

default map if there’s none applied) you can perform

further tweaks using either the VCB or the arrow keys.

Textures can be rotated or scaled by holding either

CTRL/Shift and pressing the arrow keys. This is also

view based so the further you are from geometry the

larger the transformation.

The VCB commands are standard affair with numerical

values rotating textures and values ending with ‘U’ or

‘V’ with scale. For example entering *2u in the VCB

will scale your texture by 2 in the U direction. This

gives total control over the mapping that is very simple

to use.

Page 11: CatchUp Edition 9

The Box Map method is a very simple method that

places a texture based on a box enclosing the

selected shape. This is best used on objects that

do not have many rounded edges and are roughly

box shaped. A quick and dirty method of mapping

but saves alot of time.

The Tube Map method is great for pipes that

the geometry is all quads. Or any tubular shape

where the geometry is quad based. In a matter of

clicks you can texture what would normally be a

painstaking task.

The final mapping method is Quad Face Map which

will map your texture within each quad face. If your

already familiar with Thomthom’s QuadFace Tools

then you can appreciate how useful this is within

SketchUp especially when your geometry is quad

based.

Further options with the SketchUV

Mapping Tool are Triangulate and

Load/Save UVs. The Triangulate

function helps when export to external

render applications that do not play

nice with SketchUp geometry but an

added feature is that it automatically

remaps UVs after triangulating to

remove distorted perspective textures.

The Load/Save UV feature comes into play when

you want to swap out textures. Just select the area

you want to change, save the UVs and the paint

your new texture and load the UVs so the texture

now obeys the mapping.

Personally, SketchUV’s strongest feature is the

export/import UVs option. This is already available

via UV Tools Pro Beta 0.1 but has gotten a

complete overhaul for SketchUV. Now rather

than export an .obj file to your appdata folder

you can now assign a location where to export

the UVs to. This allows you to map your

model in an external application and then

import back into SketchUp. When you add the

scaling and rotating features to the mix you

now have a complete mapping solution within

SketchUp.

Dale’s approach to SketchUV is catered to all

users levels. Meaning if you have very little

mapping experience you can easily texture

with the view based methods. If you are some

what proficient with SketchUp the Tube and Quad

mapping methods will give you great results. Or if

you regularly UV map externally then this process

has been more streamlined.

Overall the mapping element of

SketchUV is fairly robust. But there’s

that second tool that that we have not

mentioned as yet. The Path Select Tool

is designed to breakdown the mapping

even further. Even as a standalone tool this is an

excellent addition to SketchUp.

It is basically a form of loop select whereby you

pick a start point and it will run along a continuous

edge and update live on screen to show the path

it is taking.

SketchUV caters for all users

levels

Page 12: CatchUp Edition 9

The advantage of this is that you can now

mark seams in your geometry and apply one of

the mapping methods to it. This increases the

mapping process by a

factor of ten

compared with

previous solutions. The mapping on this

soldier took minutes to achieve using no

external application. I was really surprised

at how effective view based mapping can be

when you have the ability adjust the camera

and textures with such precision.

Overall SketchUV is the best solution available

to map in SketchUp. It does require you to

invest some time but the rewards are worth it

and at only $15 it is a bit of a bargain.

You can purchase SketchUV here and make

sure check out the video links below to see a

thorough overview of all the features in action.

Full overview of SketchUV

http://youtu.be/0V6nn3hqG8w

box Mapping Tutorial

http://youtu.be/clGnQdahseM

SketchUV to roadkill

http://youtu.be/nXS6_WdXZ3s

Mapping a road

http://youtu.be/leoM55ilbok

Exporting to other apps

http://youtu.be/baQwxL6mgMQ

increase the mapping process by a factor of 10!

Page 13: CatchUp Edition 9

belkin liveactionby mike lUcey

Yet again, this month’s gadget is iPhone based!

This time it is the Belkin LiveAction iPhone Camera

Remote Release, a very simple to use remote

shutter release for the iPhone.

What I initially liked about the little device was that I

did not have to read a boring instruction manual, just

view some self explanatory images. After opening

the box promptly delivered by PhotoJoJo (more

about the box further on), I had it up and running in

a few minutes.

The device consists of a sturdy hand remote with an

on/off button, a Bluetooth pair pin button, a camera

and a video button. The package even came with

the two AAA batteries required to run the device.

The second part of the device is a slide out iPhone

swivel prop. The swivel prop is spring clamped

to the iPhone and the user can then position the

iPhone at the desired angle by adjusting the plastic

arm, ready to take shots from a distance of 30 feet

/ 9.14m away.

The software end of the package is again simple

to set up with a quick download of the free Belkin

LiveAction app from the App Store. The app is quite

robust and easy-to-use. A useful feature is the ability

to take a still shot while shooting a video

Images can be sent to FaceBook, Emailed or Saved

to Camera Roll for further editing and not to forget

canceled if required.

A minor drawback is that the device can currently only

be used with the LiveAction app. Ideally Belkin will

in time provide a universal update to the LiveAction

app and I feel this will probably happen soon as it

would broaden its appeal to iPhone photographers

with other camera apps.

The bottom line for me is that I have been waiting for

a remote release for my iPhone / GoPano / tripod set

up for interior panoramas which eliminates the need

to use a shutter time-delay and quickly vacate the

room.

Price wise the RRP of the Remote Release at Belkin

is a little on the high side at $49.99. I ordered from a

small but very efficient company called Photojojo in

the USA. They sell for $40 plus $2.50 USA shipping

and $12 International First Class shipping.

Oh, and the box it came in! There was a ‘Warning

- This shipment may contain a Stow-way-assaurus!’

notice and the box did indeed contain a dino!

Page 14: CatchUp Edition 9

IRender nXt is an easy to learn, yet powerful plugin for creating photorealistic renderings from right inside Google SketchUp. Create stunning images of your designs with this amazingly flexible, surprisingly affordable, plugin. If you can draw it in SketchUp, you can render it with iRender nXt.

Photorealistic Rendering PluginIRender nXt

plUgin tip : roUndcornersby rich o’brien

If you use plugins then it is highly likely you have heard of, and used, Fredo’s epic collection of tools. But

what most people do not seem to do these days is read the associated user manual that Fredo packages with

his plugins. There are lots of hidden treasures staring you in face while you use RoundCorners that make a

straight forward tool even more powerful.

While some are fairly obvious options others are often

overlooked or simply forgotten about. For instance, Pivot

Direction can orientate the rounding using the arrow

keys. Here I’ve selected 3 edges meeting at a corner. By

tapping the arrow keys I can cycle between each edge

to align the rounding. This only works when rounding

and not for SharpCorners or BevelEdges. Still pretty nifty

feature though.

Page 15: CatchUp Edition 9

Next little treasure is the Strict

Offset and some experimentation

with this will yield interesting results.

With Strict Offset you can force the

rounding to remain constant with

the specified distance. In these

examples you can see the yellow

area has Strict Offset on and the rounding is contant with the chosen distance whereas the red area shows

how turning Strict Offset off yields a rounding a much larger rounding.

Super Rounding is a

truly incredible feature of

RoundCorner but at times you

may need to achieve a rounding

that has a harsher appearance.

Here you can see the difference

between Super Rounding on

(yellow) and off (red).

Also you can dictate what RoundCorner does to the

rounded edges using the Border Edges/Inner Edges

options. Edges can be hard, soft, smooth and hidden.

Here you can see how I set the yellow rounding border

edges to hard and the inner edges to soft and smooth.

Whereas in the second example I reversed the settings.

Finally, once you have RoundCorners parameters set to your liking don’t forget you can use the Save

Current to keep the settings. If you have not already tried RoundCorner you can download it here. Or if you

do have RoundCorner but need to locate the User Manual try Tools > Fredo Collection > RoundCorner >

Documentation...

You can download RoundCorner here and make sure to read the installation instructions carefully.

Page 17: CatchUp Edition 9

solarisMaxwell guru Jason Maranto revisits a 3DWarehouse model.

cragsideJohn Higgins has way too much time on his talented hands.

Usmc x-1 theseUsAmazing what Khai can fit in his Tardis.

kitchen markedJason Christiansen with Twilight and overlays gets great results.

bellissimoMassimo takes a Glenn Murcutt design and gives it some Thea love.

corner’s cUtRCossoli’s exterior and interior shots using vRay are exquisite.

books.sketchUcation.comlearn with the experts at your pace

c o M M U n i T ySHOWCASEThe latest gallery submissions on SketchUcation.com

Each month we want to show what our members are achieving using SketchUp. if something takes your fancy just click the image to be brought to that topic.

moUntain chaletFred’s still got the Twilight touch after a long sabbatical.

barcelona Frederico revisits an old classic and injects something new.

tUrned pedestal Dave Richards’ precision modeling and styling is feast for the eyes.

in they goDale Martens’ showcases his latest Indigo exterior work.

loft remakeAllanx’s unique style is always a winner and very pleasing to the eye.

bye biAlejande’s incredibly detailed model of a Bi-Plane is jawdropping.

Page 18: CatchUp Edition 9

I’m no fan of Autodesk software, particularly

AutoCad, but like many I have had to use it, simply

because its an industry standard. I have always

found Autodesk software to be quite cumbersome

and bloated but 123D Catch, part of the 123D suit,

might just change my mind.

Firstly, it is free, a word not normally associated with

Autodesk products, so this was a good start. 123D

Catch’s slogan is ‘Take and make’ and from what I

have learned so far this is what it does, take picture

and make 3D models.

The process is fairly straightforward, just shoot a

selection of pics of stationary people, places or things

with a digital camera. Then upload the images for

model generation in the cloud and once generated

the user can save as a movie, .obj or .dwg. There

are some inbuilt sharing options, YouTube and

Email. I am still playing around with ways to get the

model into SketchUp using the .obj files. I think with

a little more work, the results should be okay.

Currently the app is for Win folks but it looks like

they will be facilitating iPad users in the future. They

have a ‘Notify Me!’ section on the site for the future

versions. They propose an Online version also

which should be interesting but alas, no mention of

an OSX version.

The system requirements are as follows,

• MS Win 7 (32 / 64 bit)

• Intel Core 2 Duo

• 1 GB Ram

• 1GB free disk space

• OpenGL compatible video car with 256MB+ memory

• Internet connection

• MS run-time libraries

Login / account set up is required before the app

can be downloaded. I installed the app on my Mac-

Book Pro under Boot Camp and found the set up

quite straightforward. Actually the app interface and

navigation tools are very user friendly and intuitive,

maybe Autodesk and mending their ways!

"I'm no fan of Autodesk software, particularly AutoCad, but...."

by mike lUcey

There doesn’t seem to be anything by the way of

an instruction manual but I did find the instructional

videos quite informative. Again, as I said the process

is straightforward so maybe there is no need for

manuals.

For my test I took a selection of

photos of a Coke can, 16 in total,

8 low and 8 high level. I uploaded

these and the processing time

was quite short, about 5 minutes

or so. The resulting 3D textured

model was not perfect by any

means but in fairness I think my

photos where not consistently lit.

I think with more carefully taken

photos, possibly under daylight

conditions the resulting 3D

output might be quite good.

One use I am looking forward

to trying on Catch is ‘stationary’ person model

production but to get the subject to stay still while the

pictures are being taken might be a tall order!

http://www.123dapp.com/

'maybe there

is no need for a

manual?'

Page 20: CatchUp Edition 9

Thomas Thomassen a.k.a Thomthom is part of

SketchUp plugin folklore with a vast collection ruby

wonders. But it is his one and only commercial

plugin, Vertex Tools, that stands out in the crowd.

To understand what it does you will need to understand

what a vertex is. In SketchUp we are used to them

being called endpoints and manipulating these

is done with the move tool. In other 3D modeling

packages, like Blender or C4D, manipulating

vertices is an essential part of the modeling

process. Whereas in SketchUp you are not able to

select and adjust vertices without impacting edges

and faces. In short, it can be a very tedious task.

When you install Vertex Tools it places a single

icon on the toolbar. The true toolset is activated

once you click the toolbar button. This secondary

toolbar is where the bulk of options reside and

standard SketchUp icons are utilised for the

select, move, rotate and scale tools so you

are immediately familiar with each function.

One thing of note about Vertex Tools is that it is

highly customisable via preferences and context

menu.

The Select Tool has 4 selection methods -

• Rectangle,

• Circle,

• Polygon

• Freehand

This makes any selection type possible. Selected

vertices are marked red and if you context click you

can change whether to ignore back faces which

is a great feature that eliminates unneccessary

selections.

The selection method has a soft select feature

that is controlled through the VCB. Vertices within

your desired distance from the selected vertices

are affected by tools that modify the geometry. The

further away from the selection, the less they are

affected. This is illustrated by colour-coding the

vertices from Red, Orange, Yellow, Green and Blue.

The advantage of soft selection really comes into

play when you use any of the transformation tools

with either linear(left) or cosine(right) falloff.

Page 21: CatchUp Edition 9

Edit the massing

surfaces with the Push Pull

tool

Push mass-ing surfaces against face of framing

View Menu sets Face

Style to see transparency

Alpha- numeric names self-sort in the Outliner

Label each piece of the animation in sequence

Set color Opacity to transparent to see fram-

ing

Pieces selected in the Outliner are visible in

modelSketchUp

Version 6 or earlier onion skins hidden

pieces

CONSTRUCTION MODELING - Step 8

U-TUBE Videos from our books

Simple sequence animation Adjusting massing modelsScene set-up and updates

There are three general types of animations that can be quickly recorded from a piece-based construction model. The first is a simple sequence massing model using Layer visibility and Scenes to control phasing and transitions.

1. Finalize the massing models for each phase 2. Organize the sequence alphanumerically in the Outliner 3. Add Layers to match the piece names in the Outliner 4. Assign pieces to Layers in the Entity dialog box 5. Deselect Layer visibility to begin Scene sequence 6. Set visibilities, camera, and preferences and add Scenes 7. Adjust the animation with Scene updates and settings

1

2

Each of the transformation tools(move, scale and

rotate) work exactly like the native SketchUp tools.

So inferencing, modifier keys etc., are all as you

would expect but with the added power of the soft

selection and falloff options.

Away from the transformation tools you have some

further toys to play with. The first is Insert Vertex

,which speaks for itself, and secondly Make Planar,

which levels and smooths areas to a best fitting

plane as in the image above.

Vertex Tools is one of those plugins that can be

applied in so many fields. What is really exciting

is that its author Thomthom is currenly reworking

Vertex Tools to add even more features like speed

improvements and a nifty gizmo that is amazing!

At $20 it is great value for money and anything that

speeds up your workflow will pay for itself. To see a

full overview of the tools and grab your copy click

here.

Page 22: CatchUp Edition 9

SketchUcation roundup

we need your helpIf you have a few minutes to spare and want to help shape SketchUcation then fill out this survey.

We really value your opinion and getting to know you better helps shape SketchUcation.

To show our appreciation, we will be sending 3 SketchUcation Baseball Caps to the three members we consider

have contributed the most useful ideas / comments / suggestions.

As always, you can send your feedback to [email protected]

Click to add a Layer

for each piece to con-

trol

Layer names match the

alphanumeric piece names

With layers selected click to deselect

Visible

Click the header to sort the

layer names

Select a piece in the Outliner to assign layers

Use the pull-down

menu to select Layers

SketchUp Version 6 is

free and faster for animations and basic mod-

eling

Hold down Shift-key and select top layer

Transition times slow

video

Delay pauses the

video at each Scene

Adjust Scenes

and update Prefences

Position camera angle

in model*

Then click last layer to

select the range

Add and name Scenes to match lay-

ers

Add, delete, update, and reorder with Scene con-

trols

3

7

4

5

6

*Change the Camera position slightly for each Scene to slow transitions and animate changes