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    *************************************************** ** Cave Story (Doukutsu Monogatari) ** ** ** General FAQ/Walkthrough ** Version 1.0 ** By Justin Morgan ** Created 3/22/2010 ** Last Updated 3/28/2010 ** ***************************************************

    Version History:

    0.0 (3/22/2010) - Started the guide.

    1.0 (3/28/2010) - First complete version of the guide.

    ====================== Table of Contents ======================

    Introduction

    I) Basics1-01 General Information1-02 Story1-03 Characters1-04 Controls1-05 Main Menu

    II) Walkthrough2-01 The Beginning2-02 Egg Corridor2-03 The Bushlands (Grasstown)2-04 Sand Zone2-05 The Labyrinth2-06 Escape2-07 Plantation2-08 The Final Battle2-09 Welcome to Hell!

    III) Extended Information3-01 Weapons and Items3-02 Upgrade Locations

    3-03 Enemy Database3-04 Extra Modes (Wii version only)3-05 Hints and Tips

    V) The End5-01 Credits

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    5-02 Copyright5-03 Contact Information

    ================= Introduction =================

    (NOTE: AS OF 3/25/10, there are some known issues with the sound in Cave Storyon the Wii that can be remedied. It's said there will be a patch, but until

    then I'm going to leave this note both here and at the beginning of the Walk-through. Go into Options, lower "Sound" by about 4 notches and change Musicfrom New to Original. Trust me, you'll be glad you did.)

    Cave Story is a classic game that's been legally available as freeware for thePC since 2004, with an English fan translation floating around for many yearsnow. I've played it as early as 2006 and have loved the game since, but itwasn't until it was released for WiiWare that I decided to undertake writing anFAQ for it; I suppose doing so for Mega Man 9 and Mega Man 10 via the sameservice made it seem like a logical thing to do. I feel almost a sense of dutyto add something to the Cave Story community and with a flood of new fanscoming in due to the first official release on a game console, it's not toolate.

    The game mostly emulates classic NES-era video games, though aspects of itprobably could only have been done on a Sega Genesis or SNES. The graphics andsound design, whether you choose new or original, are an homage to games ofthat era, and unlike similar games on WiiWare such as Mega Man 9 and 10, CaveStory has nothing to do directly with any previous game series, and is notcreated by a game company you'd recognize from that time period. It's in factcreated in its entireity (aside from new features added exclusively to the Wii-Ware version) by Studio Pixel, which in fact consists of a single person,Daisuke Amaya, who singlehandedly crafted and fine-tuned every single aspect ofthe original game; the sound, the music, the graphics, the characters, thestory, the artwork, the programming.. all of it. The game primarily plays likea classic action/platform/adventure, most heavily influenced by 2D Metroidgames, but with a lot of unique quirks all its own.

    Keep in mind that though by all means nothing's stopping you from downloadingand completely enjoying this game for free on your PC, there are a number ofreasons why you should consider buying it on the Wii if you're able;

    - Pixel, the original creator of the game. He deserves all profit he getsfrom this after years (and continuing) of offering it for free via PC.

    - Nicalis, the distributor of Cave Story, is also bringing many excellentindie games to the console table that many gamers very likely would never evenknow about otherwise. In addition to Cave Story, they're in the process ofbringing a similar retro-style gem, La-Mulana, to the Wii, as well as NightSky,a brand new game by the creatof of Knytt and Within a Deep Forest (fantastic

    retro freeware games in their own right). Support for Nicalis means betterchances for more games like this getting their moment to shine on a realconsole.

    - Most importantly to the gamer, there's a ton of new stuff in the WiiWareversion of the game compared to the PC version; options for new enhancedgraphics and sound, Easy and Hard difficulty settings, and lots of new modessuch as Curly Mode, Boss Rush and Time Attack.

    This guide is written with the WiiWare version in mind, as I'm writing it whileplaying that version; the walkthrough is for Quote on Original difficulty, soit should be perfect for the PC version of the game as well. However, I'llinclude information about all the new modes as well.

    ============== I) Basics ==============

    -----------------------------

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    - 1-01 General Information ------------------------------

    Title: Cave Story (International)Doukutsu Monogatari (Japan)

    Developer: Pixel Studios

    Publisher: Nicalis

    Genre: Action/Platformer

    ESRB Rating: E 10+

    Release Dates:- PC

    - December 20, 2004- Wii (WiiWare)

    - North America: March 22, 2010- Europe: TBA 2010- Japan: TBA 2010

    Cost:

    - WiiWare: 1200 Wii Points

    Space Required:- Wii: 220 blocks

    ---------------- 1-02 Story ----------------

    It's honestly quite difficult to summarize the story, even from the verybeginning, without including at least some spoilers, so if you want to findeverything out for yourself, feel free to skip this section. Below is a shortbit--as spoiler-free as I can get it--regardin what the game's about for those

    who wish to at least know what's going on when they start playing beforedelving deeper into the game itself.(TO REITERATE, THERE ARE MINOR SPOILERS BELOW)

    You control a young boy.. or, precisely, a boy-looking robot named Quote.Waking up in a strange watery cave and without any memory to speak of, Quotelooks around until he finds his way out of the small room and into a muchlarger system of caves. It's your job to guide Quote through the massivelabyrinth, find and use weapons and items, meet other characters and unravelthe mysteries of this world while Quote learns more about himself and why he'shere.. and beyond that, how he can help the gentle rabbit-like race of Mimigasas well as the humans who have found themselves trapped in the caves before thenefarious "Doctor" and his minions brings doom to them all. Good luck!

    -------------------- 1-03 Characters --------------------

    Again, it's very difficult to say much about the characters without some formof spoilers, especially given the way in which this game's story unravelsitself. They are listed in the order in which you meet or hear about them.This is going to be as spoiler, free as possible, but...(MINOR SPOILERS AGAIN IN THIS SECTION, YOU'VE BEEN WARNED)

    - Quote: The main character, who you control through the entireity of themain game. He's an android who's been so perfectly crafted that most people

    have trouble believing he's not a human boy. Though he has no readable text,he seems to be able to speak normally considering other characters' reactionsto him. You won't actually find out his name for a long time, but I'd hardlyconsider it a spoiler.

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    - Kazuma Sakamoto: Sue's older brother and a whiz when it comes to computers.He seems to be trapped in a building somewhere and keeps contacting Sue forhelp, though it seems Quote has the ability to pick up his messages as well..

    - Sue Sakamoto: A female Mimiga with a scar on her face. She just recentlyfound her way into the Mimiga Village and acts strangely, keeping to herselfand not wanting to have anything to do with the other Mimigas. Strangely, sheseems to have a human as an older brother, even though she's a Mimiga.

    - King: The aptly-named leader of the Mimiga Village. His face may look

    menacing, but he's actually kind-hearted and only wants what's best for theMimigas he watches over. He doesn't trust Sue, but more because she actsbitter and cares only for herself than the assumption that it's only becauseshe's an outsider. He blames himself for Arthur's death, and has taken it uponhimself to be Toroko's big brother in his place.

    - Toroko: A female Mimiga who's the late Arthur's younger sister. She's verywarm and openly accepts and cares for Sue despite her actions. Though she'slooked after by the other Mimigas, she still somehow manages to get herselfinto trouble often.

    - Jack: The self-proclaimed "number two" of the Mimiga village, this glasses-wearing Mimiga tries to assist King however he can. Otherwise, you can find

    him guarding the entrance to the Cemetary so that none of the monsters withincan attack the village.

    - Arthur: The hero of the Mimigas, Arthur was slain before the beginning ofthe story by The Doctor. King aspires to be like him and blames himself forArthur's death.

    - The Doctor: An evil scientist who has the Mimigas and the humans within thecave system fearing for their lives. He intends to force the Mimigas andhumans to fight each other while he searches for absolute power, and slays allwho oppose him.

    - Balrog: A rectangular being serving The Doctor. He uses his brawn to aidThe Doctor's advent and has no second thought about crashing into whatever or

    whoever he pleases. However, he can tend to become aloof and quickly stopscaring about things that don't immediately concern him.

    - Misery: A witch with a host of magical abilities that assists The Doctor.She's rather cold and has no remorse using even her own allies as pawns.

    - Igor: A hulking Mimiga that lives in the Egg Corridor. He's not verysmart, but doesn't think twice about punching the lights out of anyone whoresists him, even if it's a girl.

    - Santa: A Mimiga living in the Bushlands. He's very forgetful and haslocked himself out of his own house, but he knows about weapons as well as somesecrets of the Bushlands.

    - Chako: This Mimiga is unique in that she has a purple coat of fur, ratherthan the white one shared by all other Mimigas. She also likes to wearlipstick for whatever reason. She lives in a house that separates the tamerwestern areas of the Bushlands from the more dangerous eastern areas. Sheoffers weary travellers a place to rest, as well, but... she has a bad habit ofgetting a little too friendly with the males, even if they're not Mimigas!

    - Malco: A robot who lives in the Power Room in the Bushlands. He's a masterat bomb-making.

    - Professor Booster: A scientist who seems to know Kazuma and Sue. He'ssupposedly been working on perfecting a type of jetpack.

    - Curly Brace: A blonde-haired young girl that lives in the Sand Zone andprotects a group of orphaned young Mimigas. She seems to share some connectionwith Quote.

    - Jenka: An old witch who lives in the Sand Zone and seems to have been

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    around for a very long time. Unlike Misery, she's a warm and friendly witch.She dearly loves her five dogs, despite all the trouble they get into.

    You'll find many more characters as you advance through the game, and you'resure to find out much more about the existing ones as well. Anything furtherhere would likely contain big spoilers!

    ------------------- 1-04 Controls -

    ------------------

    (Wii [Wii Remote held sideways])

    Control Pad: Moves Quote around, and moves the cursor in menus. In-game,press Up to cause Quote to look upward; he can shoot upward and also shift thecamera in this direction. Press Down to cause Quote to examine whatever he'sin front of, talk, interact, etc. You can also hold Down in midair to aimdownward.

    A Button: Starts the game at the title screen. During gameplay, press it toshift your weapon selection forward.

    B Button: Shifts your weapon selection backward.

    + Button: Opens the menu screen and pauses the game.

    - Button: Opens the map system, if you have it.

    Home Button: Opens the Wii Menu.

    1 Button: Jumps, 'confirm' button in menus.

    2 Button: Shoots, 'cancel' button in menus.

    (PC)

    Up Arrow: Look/aim upwards.

    Down Arrow: Examine whatever you're in front of. Shift camera downwards. Aimdownwards in the air.

    Left Arrow: Move left.

    Right Arrow: Move right.

    Z: Jumps, 'confirm' button in menus.

    X: Shoots, 'cancel' button in menus.

    A: Shifts your weapon selection backward.

    S: Shifts your weapon selection forward.

    Q: Opens the inventory menu.

    W: Opens the map system, if you have it.

    Esc: Pause. Exits the game while paused.

    F1: Resumes the game while paused.

    F2: Resets the game while paused.

    -------------------- 1-05 Main Menu --------------------

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    (Wii version)

    Press A (the big circular button next to the Control Pad, not the "2" button)to get past the title screen. Press left and right to cycle through thedifferent modes, though I very highly suggest you complete Story Mode at leastonce before attempting any of the other modes. Press down to access theoptions.

    Modes:

    - Story ModePlay the main game. You get to choose from three different difficultysettings; the differences between them and Normal difficulty are outlined laterin the guide.After choosing Story Mode, you get to choose between one of three save slotsfor your game; you also have the option to delete a save, if one exists.

    - Curly StoryPlay the game as Curly Brace instead of Quote. Contains three separate savefiles for use only in this mode.

    - Boss AttackFace off against all the bosses in the game.

    - Sanctuary Time AttackTry to beat the hardest area in the game as fast as you can. Not recommendeduntil you've at least found and finished this optional area in Story Mode.

    Options Menu:

    - Music VolumePress left and right to adjust the music to be louder or softer.

    - Sound VolumePress left and right to adjust the sound effects to be louder or softer.

    - MusicYou get to choose between New and Original music, the Original option using theexact same music as the PC version of Cave Story.

    - GraphicsYou can choose between New and Original graphics. Original uses the exact samegraphics as the PC version of Cave Story, which are simpler and have lessdetail but carry some nostalgia value.

    ==================== II) Walkthrough ====================

    (NOTE: AS OF 3/25/10, there are some known issues with the sound in Cave Storyon the Wii that can be remedied. It's said there will be a patch, but untilthen I'm going to leave this note both here and at the beginning of the Intro-duction. Go into Options, lower "Sound" by about 4 notches and change Musicfrom New to Original. Trust me, you'll be glad you did.)

    This walkthrough is for Story Mode on Original difficulty, which is identical(as far as I can figure) to the PC version of the game. For differences of thevarious modes and difficulties compared to this mode, refer to the ExtendedInformation section later in the FAQ.

    -----------------------

    - 2-01 The Beginning ------------------------

    When you begin the game, you'll be reading a transmission of an instant messagechat being sent by a frantic young man. After a bit of dialogue, you'll

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    finally take control of your main character.

    - STARTING POINT -You're in a small room with a pool to the bottom and a door to the top. Onyour right are a couple contraptions; move in front of one and press Down toactivate it. The box with the heart heals your completely (and eventually willrestore your ammo as well, for weapons that use it). The floppy disk willallow you to save your game onto whatever file you started your game on. Bothof these devices will be integral throughout your adventure, so remember them.Jump up and go through the door at the top (again, by pressing Down).

    - FIRST CAVE -There's a path going in either direction. The one to the right is sealed bystrange blocks, so for now go to the left. Be mindful of the spikes, as theycan destroy you in one hit. Further left you'll see some Bats which you can'tdo anything about yet, so just avoid them. You'll find a Life Capsule in analcove on the left wall; grab it to increase your maximum life by 3.Turn right and avoid more Bats until you reach a pool. You won't be able tojump high enough to pass over the ledge leading to the next section of cave ifyou touch the water, so run and jump from the block stuck in the ground just tothe left of the pool. On the other side, jump over the Critter and move rightto a door shaped like a lion's head. Go inside.

    - HERMIT GUNSMITH -A small room with a sleeping man and a treasure chest. Try not to fret thefact that you're stealing from the poor guy as you open the chest and grab thePolar Star, your first weapon! After obtaining it you'll intercept anothertransmission from the man at the beginning of the game. Read the short dia-logue and run back out.

    - FIRST CAVE -Now you can shoot the enemies that've been pestering you. You'll notice whenyou destroy them that they may drop hearts (which heal 2 HP) or these littlebouncing yellow triangles. Those triangles are energy crystals, which you needto collect to power up your weapon. Every weapon can reach up to level 3, andif you get hit you'll lose power for whatever weapon you're using at the time.Past level 3, you can get any weapon to "MAX" level which is no more powerful

    than level 3 but helps ensure you won't level down back to 2 when you get hit,so keep that in mind. These enemies only drop measly tiny crystals, one at atime, so it may take entering and leaving a room to respawn them a few times ifyou want to level up your Polar Star.. but it's really not needed right now, sodon't worry if you don't manage to level it up by the time you reach the nextarea. Go back to the blocks that were covering the path to the right of theentrance of the Starting Point and blow them up with your Polar Star. Bewarethe door at the end of the upper path, it's actually alive and will deal 4damage to you if you run into it. Defeat it then go through the doorway itleaves behind. Watch yet another intercepted transmission from Kazuma beforecontinuing.

    - MIMIGA VILLAGE -

    Your camera will automatically shift down to focus on a couple of humanoidrabbit creatures in a conversation regarding a new girl in town named Sue..sounds like who Kazuma keeps trying to contact. You'll fall down from theceiling at the end of this conversation, startling the Mimiga and giving thesmall one at the brunt of the argument, Toroko, a means to escape. Talk toKing, the larger Mimiga with the red cape who you've just inadvertently KO'ed.Help him up and get a bit of dialogue, then head right to heal and save in theSave Point room.There are a few different things you can do in the village. First, go backleft and past King to the Reservoir, the first area in the game with a body ofwater that's big enough to actually be dangerous if you're not careful. Make along jump from the rightmost hilltop to the platform above the water, then leftagain to meet Kanpachi, the Mimiga who loves fishing. Talk to him to find outmore about Sue then jump into the water and grab the sparkling object, which

    ends up being a Silver Locket. Kill the Chin Fish (It's not Egg Fish! :C) walkto the right and out of the water before you drown. Looks like Toroko waswatching you, but she'll run off when you approach.Walk outside to see another dialogue between Toroko and King, then jump up tothe top of the village and go through the door to the Yamashita Farm. Run all

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    the way to the right and into the pool to grab a Life Capsule, worth 3 HP.Leave and drop down to the right of the Save Room, holding right as you fall,so that you're on the platform to the east of Mahin, the fat Mimiga. Jump tothe right a couple more times to reach an alcove with a treasure chestcontaining the Map System. You can now press the - Button on the Wii Remote(W on the keyboard if you're playing the PC version) to open a map of the roomor area you're in.(NOTE: As of 3/24/2010, the Map System is a bit broken in the Wii version; itdoesn't display your position and it has a glitch issue in large areas)When you're done collecting everything and meeting all the Mimiga, save again

    then head to the Shack on the lower-right edge of the village. If you have theSilver Locket, walking to the right into the Shack will trigger a scene. Aftermeeting the two baddies, Misery and Balrog, Misery will leave the "cleaning up"to Balrog--and she's referring to you. This is an interesting part, as Balrogwill ask you straight up if you want to fight him. Choosing "No" will causehim to just leave you alone and be on his way, but you might as well get insome practice with the first boss in the game, don't you think?

    ***************** WARNING ** BOSS: BALROG *****************

    Balrog has earned his place as the easiest boss in the game, and likely amongthe easiest bosses in any 2D shooter ever created. He'll basically just runforward about a fourth of the room then stop. Every third time he dashes,he'll add a jump to it; so if you need to get past him, it's easier to jump onthe first or second charges after the battle begins or after a jump, and easierto run under him on the jumps themselves. He's pitifully easy even if you onlyhave the Level 1 Polar Star. If he does manage to grab you, he'll just holdyou there for a moment and do minimal damage before tossing you away.After defeating him, he'll drop some small weapon crystals.

    * DEFEATED BALROG! *

    When you're finished in here, head back out and save. Many Mimiga will have

    new dialogue now, but the only one you need to talk to is Jack, who's guardingthe Cemetary due east of the Save Point. Follow him to the Assembly Hall totalk to him and King for a hint and more story details, then head into thecemetary he was guarding. This place is full of small mushrooms called Pignonsand one Giant Pignon; they give no item drops, but mow through them anyway toavoid damage. There is one unique enemy in here, the Gravekeeper, who is quitedeadly and is invincible from the front. You'll have to jump over him andshoot him in the back if you want to kill him, and he does drop items if youdo. Your destination is the large gravestone on the upper left of the room;this is Arthur's grave, and if you examine it you'll find that a key to hishouse was left here. Take Arthur's Key and access Arthur's House on the bottomleft of the Mimiga Village. There's another Refill Terminal and Save Disk inhere, as well as a lot of curious technology in the background and some Red

    Flowers in the basement.. Examine the computer terminal on the left to findthat it was the very computer Kazuma was trying to contact all along, and allowyourself access to the Egg Corridor. Examine the teleport pod on the left andget ready to go to a new area!

    ----------------------- 2-02 Egg Corridor -----------------------

    - EGG CORRIDOR -Jump up and talk to the robot to learn about the most important hazard in thisarea; that little spark on the ground that looks kind of like a porcupine goingat hyper speed? It's instant-death if you touch it. Luckily, due to the way

    this area's made up there'll only be a few times you'll even have to worryabout it. Unluckily, the first time is now. Drop down to the left and wait todrop to the ground level until JUST as the spark hits the wall and turnsaround. Run after it as fast as you can and the screen will move with you,causing it to shift much further than the right than it would have otherwise.

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    Follow it until you're able to jump up and get the Life Capsule for +3 life.Now, head right and destroy the elephant-looking Behemoth; it may look big,but it's so slow and predictable that it's probably the easiest single enemy inthe game. You'll notice when you destroy it that (unless it drops a heart)it'll drop a whole bunch of power crystals--and this area is chock full of allmanner of easy enemies that all will potentially shower you with more crystals.From this point on for the rest of the game, it's in your best interest to tryyour best and keep all your weapons as MAX, or at least Level 3. Of course,while your only weapon is the Polar Star, that's extremely easy to do.Keep going right and deal with more Behemoths, a new, slightly stronger, green

    variant of the Critter enemies from the First Cave, and flying Beetle enemies.After a bit of enemy-slaying action you'll come to a new Mimiga in a blue shirtand a huge, monstrous Mimiga wearing a green tie. Approach them for a sceneand stare there doing nothing as the bad guy takes away the cute Mimiga girl,you jerk! Follow them to the right and drop down to the door, ignoring theHeart Capsule above for now.

    - CTHULHU'S ABODE -Save, talk to the strange man in the frog suit named Cthulhu (shouldn't he looklike a giant monster with tentacles for a face?) to learn a bit more about yourhistory, then shoot the blocks above and climb out onto the roof.

    - EGG CORRIDOR -

    Run and jump from the edge of the platform (mind your head on the ceiling youcan barely see) and grab the Life Capsule for a slightly larger boost of 4 HP!Drop back down and head right; this is the first part of the area in which youreally have any danger of hitting the spark (called Basil, by the way) at thebottom of the screen, but it's easy to avoid if you just stay near the topplatforms. You'll find a new type of Beetle that flies back and forth acrosswalls, and will only move if you actually get in front of it. Head east anddrop down between Eggs 7 and 6. Defeat the Beetle and Critter and climb backup on the other side; repeat this all the way to Egg 4 then become greeted bya Save Point and a new type of enemy, the Basu, which is basically a giantBeetle that takes many hits to destroy and will periodically rain green orbsdown onto you that are easy to avoid. Enter the building.

    - EGG OBSERVATION ROOM -

    While it does have a Save Disk, this is more than just a normal Save Point.There's a computer terminal with a note on it and a bed with Red Flower petals..a bad omen. Run in front of the various monitors around the room to activatethem then examine them to see the status of the various giant numbered eggsaround the Egg Corridor. Let the elevator rise above you then run under it forsome hearts, then examine the monitors on the bottom level to see a pair of redones which contain information on a couple abnormal eggs; Number 6 and Number1. Ride the elevator to the top of the room and grab the chest containing theMissile Launcher, a new weapon that's extremely powerful but, unlike the PolarStar, has limited ammo. From now on, enemies will have the chance to dropMissile Ammo in addition to hearts and power crystals, and also RefillTerminals will be able to replenish your ammunition. Save if you haven'talready and head back out.

    - EGG CORRIDOR -Our first destination is to go to Egg 6, which is back to the left, but notfar. Take the upper route from the right across the gap between Eggs 4 and 5,then get ready to drop down and play your first game of chicken with the Basilspark. The spark will stay roughly on your field of vision, so the trick is todrop down and hug the wall just to the right of Egg 6 then drop down to theground just as it zooms past you to the right. Run left and jump up into theopening under the egg and jump behind the '6' to enter a secret room.

    - EGG NO. 06 -Open the treasure chest to obtain the ID Card, which is required for the nextstep of the Egg Corridor.

    - EGG CORRIDOR -Wait for the Basil spark to move left past you then run back to the right whereyou came from. When you reach the Observation Room save if you feel the need,and notice that there's now three units of missile ammo at the end of thebottom section of the room. Use this room to recharge and save while you kill

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    the enemies outside and power up your Missile Launcher to Level 3. You can useyour Polar Star to kill enemies without wasting ammo, then switch to theMissile Launcher to pick up the crystals and level it up. When you reach thered barrier on the far right, drop down and use the same tactic as you used toget into Egg 6 for Egg 1.

    - EGG NO. 01 -There's a single unit of missile ammo in here which you can keep entering andleaving the room to completely refill your Missile Launcher if needed. There'salso a terminal which you can only activate if you got the ID Card from Egg 6.

    Activate it to remove the red barrier.

    - EGG CORRIDOR -Go back left to the Observation Room if you want to save and power up, and youprobably should because the game's first real boss is just past where that redbarrier was. When you're ready, move east and finally catch up with Igor, themonstrous Mimiga from earlier.

    *************** WARNING ** BOSS: IGOR ***************

    From the get-go you'll notice that the damage you do to Igor in relation to hislife bar is miniscule compared to how quickly you were able to hurt Balrog (ifyou fought him), even if you're using the Polar Star Level 3. Switch to yourmissiles and deplete them into his face to take out a huge chunk of his health,then switch back to your Polar Star to finish the fight.Igor will generally attack by rushing forward then short-hopping at the end.He's easy to jump over while he's rushing but the hop makes it difficult andit's too low for you to run under, so try to time it so that you only jump overhim when he's in the first phase of the dash if you feel you're going to becornered. Every once in awhile, he'll back up and lean forward, opening hismouth wide and charging up energy. When this happens, switch to the Polar Starif you don't already have it out, face him and just fill him full of shots.As long as you don't move or jump and keep shooting, you'll avoid the shower of

    energy blasts he releases. The lower ones will be destroyed by your shots andthe rest will fly harmlessly over your head. Keep this going until you finallydeplete all his health and you've finished the first real boss.

    * DEFEATED IGOR! *

    Though Igor will transform back into a normal Mimiga, talking to him will getyou no reply... it's sad that it had to come to that. Run right and ignore theSave Point as it's closed tight for the time being. Open the door to the left-most building.

    - EGG NO. 00 -Enter the room to find the girl Mimiga from earlier on the floor. Help her up

    and answer her question however you like, it won't change anything. It lookslike she's accidentally wound up exactly where she wanted to go, butunfortunately she's unable to continue further due to needing a password.Listen to her story and you'll regain control of yourself once she leaves theroom. Ends up she's that Sue girl so many people have been talking about.You can look around the room if you want, but there's no need. You may noticethat examining the far right wall will reveal a cold breeze, but there'snothing you can do here now, so follow Sue back to the Mimiga Village.

    - EGG CORRIDOR -Now the Save Point to the right is opened up; go in and heal after your battlewith Igor and save the game. When you're done, head left all the way backthrough the Egg Corridor and teleport back to Arthur's House.

    - MIMIGA VILLAGE -Watch a scene in which Sue finally is able to contact Kazuma back.. odd that aMimiga has a human for an older brother, no? Jack and King will bust in nowthat the door's unlocked and more dialogue will ensue before you teleport backin and gain control again. Talk to Jack and leave Arthur's House to view

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    another scene between King and Sue and proceed to scale the middle of thevillage and talk to Sue. Go back to Arthur's House and take the new teleportdestination to the Bushlands.

    ------------------------------------ 2-03 The Bushlands (Grasstown) ------------------------------------

    The Bushlands is known as Grasstown in the Aeon Genesis PC translation, so I'll

    keep that name in the title for this section... however, since the Nicalistranslation found on the Wii version is supposedly closer to Pixel's originalJapanese text, I'll be using it to refer to the area everywhere else in theguide.

    - BUSHLANDS -Climb up and talk to the Mimiga here (strangely named Santa) to find that he'slocked himself out of his own house. You can talk to the cthulhu above for atip about the monsters in the area, then proceed east.You'll quickly find two new types of enemies, both based on the Critter typesyou've seen before. First you have Flying Critters, which look a lot like thegreen Critters in the Egg Corridor but are slightly stronger and able to floataround. After they jump, they'll always float for a second and drop back down.

    Pretty easy. The other type is the more dangerous Power Critter. These fatblue Critters act much like Flying Critters but are much more powerful andcause a tremor whenever they land. Fight through them and you'll eventuallyfind a key sitting on an owl-faced panel on the ground. Grab Santa's Key andbacktrack to the beginning of the Bushlands, handing it over to Santa. Followhim inside for "something nice".

    - SANTA'S HOUSE -Santa has a nice setup with a Refill Terminal and Save Disk, but for whateverstrange reason, he's also got a bed of instant-death spikes in a small room onthe left with a sign that explains their danger. Possibly to warn travellerswho stay with him since these types of spikes are found later on in the Bush-lands? Either way, jump up and talk to Santa to get his reward--a new weaponcalled the Fireball. It has infinite ammo like the Polar Star and is more

    powerful, but is less rapid-firing and bounces along the ground as more of ananti-ground weapon. Santa will also inform you that you must head east to aMimiga named Chako's house in order to explore the rest of the Bushlands, sohead on that way.

    - BUSHLANDS -Go east and past where you found Santa's Key. Ignore the platforms above youuntil you reach a set of two horizontal rows of platforms each with twodestructible blocks in the middle. Jump to the top one here and then to thehanging platforms to the left. At the top of the left end of these is a LifeCapsule worth 5 HP! Head east again, jump over the spikes and slay the batsuntil you reach another house. Go inside.

    - CHAKO'S HOUSE -This is the small home of the only non-white Mimiga there is, Chako. Save yourgame and speak to her, then go examine her fireplace like Santa told you to.She'll walk over and explain that you need Jellyfish Juice in order to put outthe flames and continue on, which will cause Jelly enemies (as well as thesingle huge jellyfish, Kulala, capalbe of actually dropping the juice) to spawnall over the western side of Bushlands.Now, before you leave, while Chako's standing in front of her bed after shewalks over to the fireplace, it's your only chance in the entire game to getthe Chako's Lipstick item. It has no use but is nice to have if you're acompletionist. Go to sleep in her bed while she's standing there and when youwake up, she'll be asleep on the bed! You naughty little robot. You'llautomatically receive Chako's Rouge as a constant reminder of what you did inthe Bushlands that day... Whenever you're done, head out to get that Jellyfish

    Juice.

    - BUSHLANDS -You'll notice that Jelly enemies have come to Bushlands conveniently since youtalked to Chako about them. No ordinary Jelly will drop the juice you need,

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    though. Head West toward Santa's house and just over where you found his key,there'll be a huge swarm of Jellies. Clear them and all the other smallenemies out then climb up to the platform with the single destructible blockin the air above it. Hanging from the ceiling is a giant jellyfish, Kulala.Take out your Missile Launcher and giver her what-for. When she succumbs,she'll drop a treasure chest containing the Jellyfish Juice. This item isunique in that it's the only key item you can obtain more than once, but youcan only hold one at a time; if you try to kill Kulala when you already have aJuice, she'll just drop one measly small power crystal. Anyway, now that youhave the Jellyfish Juice, you could continue on further in the Bushlands, but

    there's a couple things you'll want to do first. To begin with, run back tothe teleporter and take it to Arthur's House.

    - MIMIGA VILLAGE -Now, run up to the top of the village and east to the Assembly Hall. You mayrecall there's a fireplace here. Put out the flames with the Jellyfish Juiceand you'll find a hidden weapon, the Bubbline! This weapon is very weak atLevel 1, but it becomes the first automatic wepaon at Level 2 and a shieldingweapon with a unique projectile at Level 3. Note that in Aeon Genesis' Englishtranslation of the PC version, this weapon's called the Bubbler. Also notethat though its ammunition repleneshis on its own (much faster at Levels 2 and3), you can instantly recharge it to 100 at Refill Terminals. Go back to Bush-lands when you've got it.

    - BUSHLANDS -Now go east and defeat Kulala again, nabbing another Jellyfish Juice. Thistime, go back to Santa's House and put out the fire in his fireplace. You'llget a Charcoal item which you'll need very soon. Leave and head east again,getting the Jellyfish Juice once more on your way back to Chako's house. Putout her fireplace and go through to pop out across the wall outside her house.She'll renew her fireplace as soon as you leave, so it's impossible to carrymore Juice beyond this point.. right now, anyway. Go east and jump over thefirst death pit and kill the bats hovering in front of the second. Now, ignorethe pillar of owl blocks in the middle of the second death pit, trying to landon it is dangerous and pointless. Just run to the edge of the ledge to theleft and jump across. You'll have to repeat this for the third and final pitwithout any pillar at all anyway. Once you're across, start blowing up the

    Bats and more will fall down from the ceiling to your left. Destroy them alland head left, stopping in between the two smaller spike pits. Now, this newenemy, known as Mannan, will just stand there looking like a greaveston and notattack you until you attack him, but you'll have to in order to get past. Asyou hit him, he'll send a rather low-velocity red donut of energy your way thatis easy to jump over. He'll only launch one at a time so unless you're using avery weak weapon there should only be one donut before he explodes. He'll turninto a cartoony burnt image of his former self when he's done for, and you cansafely pass. Ignore the Power Supply Room and Save Point for now and continueeast. There will be more Mannans but many of them are stuck far into theground or facing east so they're no trouble. There's also a new type of enemy,a Frog, but it's simple and predictable. You'll eventually come to a largebuilding with a pink motorbike in front, but don't worry about it yet. Turn

    around and jump onto the platform above you. Now, you can either leap acrossthe long gap with the Bats on the ceiling to use the save point and take the'normal' way to the treasure chest but there's a much quicker way. Just standon the left edge of the platform to the right of the long gap on the right ofthe Save Point, then jump left and turn right so that you land on the platformdirectly above you. Now hop across a hanging platform to reach a treasurechest on the other side of a wall to the left of a small house directly abovethe large building you ignored earlier. It'll have your first MissileExpansion, which permanently increases the maximum number of Missiles you cancarry for your Missile Launcher by 5.Now drop down and try to go into the large building with the bike in front tofind out that it's locked. Someone will start yelling out of a small crack inthe wall between the door and the bike. Go examine the crack to find someone'strapped in there--must be Kazuma! He'll give you a Rusty Key in hopes that

    it'll unlock the door to his prison. Try to open it only to find there's nokeyhole, then examine the crack again to talk to Kazuma. Now go back to theleft, heal and save at the Save Point and use the Rusty Key to enter the PowerSupply Room.

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    - POWER SUPPLY ROOM -There's a robot here but it's deactivated. Go to the terminal on the left andturn on the power supplies for the fans and "Malco". Ends up Malco's the nameof the powered-down robot you saw. He'll freak out as soon as he comes back tolife, thinking you're an intruder.. luckily (or unluckily), he's immediatelydecommissioned by Balrog, who suddenly barges into the room. However youanswer his question this time, you're going to have to fight him.

    ****************

    * WARNING ** BOSS: BALROG *****************

    Not only is Balrog inevitable to fight this time, but he's a lot more dangerousthan he was in Mimiga Village. He's still not that much trouble, though.Basically, he'll jump up and flap his.. "wings" to fly across the room, beforeslamming hard into the ground. As he lands, he'll launch several white energyspheres, which are destructible just like Igor's. Just use your Polar Star andshoot fast as he lands so you destroy enough spheres to be able to safely runacross the room back under him. Keep repeating this to whittle away his lifebar. When he's at critical health, he'll stop flying and start just hoppingaround with heavy force. Each hop targets the position you were at when he

    began the hop, and each time he lands he'll send out energy spheres again, nowat a much more rapid rate. This is when you switch to your Missile Launcher.Punish him and eradicate the spheres simultaneously with every missile you canfire, and he'll quickly surrencer.

    * DEFEATED BALROG! *

    After Balrog flees, go examine the crushed Malco and help him up. He'llacknowledge that you're a good person after all and wish that he could do some-thing to help you, but "all he's good at is making bombs". Now, if you haven'texamined the door to the house Kazuma's stuck in after getting the Rusty Keyand then talked to Kazuma again afterward, do so now, or else Malco will neveractually offer to make a bomb for you. Once you convince him that you need abomb to blow up the rusty door, he'll send you on a mission to collect three

    different components needed to create the bomb; Charcoal, Jellyfish Juice andGum Base. Leave the Power Supply Room and begin your quest.

    - BUSHLANDS -The fans are now activated all over the Buslands. They propel you in thedirection they're blowing; hold Jump to increase the effect (which you'll needto do to use them at all, really). Now, as for the components...The Charcoal can be found in Santa's house behind the fireplace, sogo get that first if you haven't already. The Jellyfish Juice is obvious, andnow that you've activated the Bushlands fan system you can grab a jar then justuse the fan to fly over Chako's house so you don't have to use it to get pasther fireplace. As for the Gum Base, that's at the far upper-right corner ofthe Bushlands and should be the last component you go after. When you're

    ready, go talk to Kazuma through the crack again. It just so happens he hasanother key, one to the room containing the Gum Base--the Gum Key.Now directly east of here you can obtain two more power-ups. Right the fanjust to the right of Kazuma's room to the hanging owl block pillar on the rightand jump to the left to enter that house you saw when you got the missileexpansion earlier.

    - BUSHLANDS HUT -Grab the chest containing a Missile Expansion and get ready to face Rabil.Rabil's another insane Mimiga like Igor but is so far gone there's not evendialogue, just a fight. It's really more of a miniboss than anything.Basically Rabil will just bounce around twice and then lunge at you. Very easyto jump over, and this is all it does over and over. Finish it and head backoutside.

    - BUSHLANDS -Drop down and head immediately to the right into the tall building with theskull emblem above the door.

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    - EXECUTION CHAMER -There's a trick to this. First, destroy the block directly above the door todrop the left Press and immediately run to either wall. When the Press falls,jump on top of it and onto the left ledge. Now destroy the right Press, jumpto where he was, destroy the block above you and grab the Life Capsule for +5HP. Destroy the other Press and go back through the door.

    - BUSHLANDS -Now, head all the way to the easternmost edge of the Bushlands. You'll see acthulhu but he only tells you what you probably already know about the game

    mechanics of fans. Fly up and save your game then make a running leap to theleft with the help of the fan to reach the other side. Once you're up on theplatform you'll have to act quickly since there's a lower fan here as well thatwill push you off if you don't jump fast. Jump to the right and you're finallyat the Gum room.

    - GUM ROOM -A whole building built just to store a stick of gum? Either way, just run andopen the chest to obtain your Gum Base.. and get a surprise visit by Misery andBalrog. Since Balrog just failed at beating you as his normal self, Miserytakes the liberty to give him a more monstrous form, lovingly referred to as"Balfrog".

    ****************** WARNING ** BOSS: BALFROG ******************

    As you'll notice by the faster-tempo boss theme and the sheer size of yourenemy, this is a boss unlike any you've fought up to this point. He'scompletely invincible from all angles until you find his weak spot, and hisstature makes him impossible to dodge without the aid of the fans located oneither end of the room. He'll begin the fight by simply hopping slowly towardyou, causing a tremor each time he lands which will cause a small frog (they'recalled Puchis for reference) to drop down from the ceiling. The Puchis areincredibly and drop powerups but they can be annoying if you let them amass in

    numbers. Wait for Balfrog to get close to the right edge of the room and thenfloat in the fan wind until he's close enough that you can hold the jump buttonand fling yourself over him. Every time you get behind him like this, he'llopen his mouth which is his only weak spot and let loose a bunch of slow-movingred goo projectiles toward you. Switch to your Missile Launcher and let himhave it; Level 3 missiles will shred through all his projectiles and do lots ofdamage to him simultaneously.Repeat this until you run out of missiles then start to use your Fire Ballwhich can bounce up into his mouth even if you shoot them from ground level.When he loses enough health, he'll start to make high leaps straight up intothe air after his red goo attack when he lands from one of these, it'll causeseveral Puchis and even a couple big Frogs to drop down all at once. Shootinto the air to avoid taking a hit if you can, then quickly destroy all the

    frogs for a host of supplies. Keep this up and the battle will be won soonenough. Balrog will go back to his normal self and escape one more.

    * DEFEATED BALFROG! *

    Now that you have your gum, there's nothing to do but take all the ingredientsback to Malco.

    - BUSHLANDS -Make a long leap west from the Gum Room to land safely beyond the spikes. Makea stop at the Save Point and then head to the Power Supply Room.

    - POWER SUPPLY ROOM -And finally, you've got all the components Malco needs to make his patented

    explosive device. Hand them over and wait a bit for him to work, then he'lltoss you the Bomb. Time to finally get Kazuma out of his key-infested prison.

    - BUSHLANDS -Take the bomb back to Kazuma's building and examine the door. You'll auto-

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    matically set the bomb as the scene changes to the inside (haven't seen thisroom since First Cave..) as you blow your way in and automatically enter.

    - SHELTER -After a conversation with Kazuma, another human will come in through theteleporter that presumably led to Kazuma's being trapped.. but luckily forProfessor Booster, the entrance is now clear! After the scene's over with, aRefill Terminal and Save Disk will appear out of nowhere on the left side ofthe room. Save your game and heal then exit the building.

    - BUSHLANDS -Kazuma and Booster automatically board the motorbike and haphazardly speedtheir way back to Arthur's House. Follow them.

    - MIMIGA VILLAGE -Sit back and view the long scene involving just about every main character upto this point in which a big chunk of the story is explained. It would seemthat the only person capable of helping both the Mimiga and humans out of thispredicament is you (not enough on your shoulders already with the whole memoryloss and all). It would seem that The Doctor is planning a raid on the SandZone in order to collect a bunch of those mysterious Red Flowers we've seen andheard so much about in order to turn all the Mimiga into bunny war machines.Your goal is to get there before he does and destroy those Red Flowers for good

    before they can cause any more trouble for anyone.. now get to it!

    -------------------- 2-04 Sand Zone --------------------

    - SAND ZONE -Teleport to Sand Zone and go left. You'll find a robot girl who looks a lotlike yourself. Follow her west and up past the wall-clinging Beetles. You'llhave to purposely get the Beetles to fly off their walls then blast them mid-flight if you want to make it up. When you get to the top, go to the left tosee a building with a wine glass symbol above it. Enter here.

    - SAND ZONE RESIDENCE -You'll see the robot from earlier with a bunch of young Mimiga. Approach herto get some dialogue and get forced into a fight.

    ********************** WARNING ** BOSS: CURLY BRACE **********************

    It's a basic fight but has a couple interesting challenges thrown in. Youcan't use missiles against Curly at all, if you try a bubble shield will auto-matically protect her while they harmlessly explode. In addition, all four of

    the Colons (the young Mimiga) will bounce around and try to attack you. Theyaren't dangerous but it can be hard to dodge them when they're all over theyare a very real hazard as far as de-levelling your weapons. Shooting a Colonone time will knock it out, but only for a few seconds. While all this isgoing on, Curly will run back and forth and occasionally flash, a sign thatshe's about to launch a Machine Gun burst. Jump high into the air when you seeher flash and try to angle your jump toward her current position. The streamof machine gun bullets is quite long and can take some practice to dodgeperfectly.I highly suggest the Fire Ball in this battle as even if you do take hits andde-level it it stays powerful enough to do the job well. Curly stays plantedfirmly on the ground and the Colons don't jump very high either, so it's agreat weapon here. Basically you'll want to try to clump the Colong into asmall group and knock them all out then focus on Curly until they wake up again

    while dodging Curly's Machine Gun whenever she flashes. If you're able to keepyour Fire Ball at Level 3 this fight will be over in no time, but even if itlevels down it shouldn't be too hard.

    * YOU WON! *

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    After the battle Curly will reveal more about yourself and realize that youaren't the enemy. She'll offer to give you her Machine Gun in exchange foryour Polar Star. This is actually a pretty major decision. If this is yourfirst time playing, I highly suggest taking the Machine Gun as it's thestrongest and easiest to use weapon you could possibly get for awhile, it's theleast difficult of the Polar Star trades and earliest available, and perhapsmost importantly it gives you nearly-INFINITE mobility as long as you keep itat Level 3, making all platforming segments for the rest of the game utterlysimple. Whether or not you take it, talk to the Colons to learn about the Sand

    Zone and what you'll have to do to progress; remove the curse from the SunStones and talk to a lady named Jenka. Go in the back room to heal and saveand pick up the dog if you want, you don't need it yet but it makes a cool hat.Now, you have the option of getting another special item that serves no usedother than a full inventory. In the back room, open up your Map System.You'll see the signs of a hidden path behind the wall. Jump up to the left ofwhere the wall juts out to go behind it. Now use the Map System to navigatethe short, simple path to the bottom right corner. Go left and press down toopen a hidden chest containing Curly's Panties. I won't even go into detailabout this, just enjoy your completionism or something. When you're ready, goback outside.

    - SAND ZONE -

    Now head east and past the destructible blocks. You'll see some big angry-looking blocks that make a 'reflection' noise if you try to shoot them ratherthan the normal sound when you shoot an object; these are the Sun Stones theMimiga kid talked about earlier, so you'll have to come back later to explorethe lower half of the Sand Zone.Keep going right and you'll run into a Polish, a big angry sun-looking enemythat rolls around walls. Stay in the safety of the destructible block wall andshoot him to cause him to split into several Babies. Try not to destroy toomuch of the wall to the east when dealing with these enemies as you'll need atleast some of it to be intact to climb up and reach the Life Capsule (worth 5HP). East of here there are several more chambers that are more or lessidentical to the first one more Polishes, but now you've got the added dangerof the sand pits in the bottom, which contain Sandcrocs. It's possible tododge and even destroy a Sandcroc, but it's risky, so I'd suggest just staying

    in the destructible walls to take care of the Polishes then moving on.When you get to the area with the spikes, shoot the inside of the backwards "C"platform to earn some hearts and make your way to the top of the room, even ifthat means backtracking a bit so you can climb up. You should notice a littlepawpad-marked block at the top of the room on the side of the lower ceiling;that means you can pass through the wall at that point. Go through here for aSave Disk and to skip past the next few hazards, and you'll come out on top ofa huge structure of destructible blocks. Just climb over them to avoid all thePolishes, but you'll eventually come to a Polish that's stuck on top with you.Slay him and the last Polish if you accidentally break the blocks (you can usethe Fire Ball to avoid doing this if you really want to). At the end of thissection you'll see two small sand pits in the middle of suspended platforms.The one on the left with the Refill Terminal is safe, but the one on the right

    has a Sandcroc in it so avoid it and head east. Jump up and go through the topsection of the destructible block wall so that you can destroy the Pressesbefore they even drop. Past here, go into the large empty room and walk to themiddle to trigger a scene with Misery, after which you get the pleasure offighting Omega, the Sand Zone guardian.

    **************** WARNING ** BOSS: OMEGA ****************

    Omega will emerge from the sand in the middle of the room and promptly fill theair full of spheres. The beige-colored rock-looking spheres are indestructible

    but less dangerous as they simply float in a lobbing pattern then fall off thescreen. The "opened rock" spheres that look like they have red heating ventsinside are destructible, and they should be blown up whenever possible as theywill bounce around upon hitting the ground and stay a potential threat for muchlonger.

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    Omega will basically just keep doing this, going underground, coming back up,and repeating. He's only vulnerable while his head is open. You may noticethat, just like Curly, Omega refuses to take any damage from Missiles; if youtry to shoot him with any, he'll just instantly retreat back underground beforeany can hit him. The best weapon against him right now is the Machine Gun,which not only damages him severely but is great for dispatching the redspheres. However, if you kept your Polar Star, don't fret. Use the Fire Ballto deal heavy damage to him when he pops up, then switch to the Bubbline orPolar Star to take care of the spheres.When Omega falls to half health he'll pop completely out of the ground and

    never go back in. At this point he'll hop around the room and each time helands he'll spray a volley of spheres. This is when you'll finally, happily beable to get some use out of your Missile Launcher again. Switch to the MissileLauncher and just start pumelling him. He's completely vulnerable even whenclosed up now, and every time you hit him with missiles while he's opened uphe'll immediately close and jump again before finishing his volley. His secondhalf is a joke with missiles.

    * DEFEATED OMEGA! *

    After blasting Omega, the "curse on the Sun Stones" will automatically belifted. Basically, this means that those angry blocks to the east of Curly'shouse will move out of the way. Run west back to them (which will be a lot

    easier this time, since you've already destroyed all the enemies in the way)and witness the Sun Stones uncurse themselves. Go grab the dog from Curly'splace if you haven't already and drop down where the Sun Stones moved. Breakdown through the layers of star blocks (I'll be calling "destructible blocks""star blocks" from now on); the Skullhead enemies here take some punishment buttheir only strategy is to simply bounce back and forth, so no big deal. You'llcome to a house on the left, enter it.

    - JENKA'S HOUSE -Enter the house and talk to the old lady. Hopefully you have the dog fromCurly's house. She'll take it back and send you on a mission to find the otherfour who've hidden themselves all around Sand Zone. I'd highly suggest payingclose attention to Jenka's dialogue as she reveals a huge amount of the story-line of the game as you bring her back more of her dogs. It's a pretty cute

    part of the game, I think, giving a warm old lady back her puppies and gettinga truckload of important story elements told in a very passive manner as a re-ward. When you're done, save your game and let's go find some dogs!

    - SAND ZONE -From here you can go to any of four different areas to collect the dogs in anyorder you wish, but I'll list them in order of their proximity to Jenka's housefor ease.

    - Mick: This dog's very closeby, but it's easy to miss the secret passageleading to him. Go back up to where the Sun Stones were and keep an eye on thewall to your right. Beyond the rightmost block of the top row of star blocksyou'll see a pawpad block. Run through it to the right and at the end of a

    corridor you'll find a small cove with a Life Capsule (+5 HP) and a treasurechest containing a dog.

    - Kakeru: Drop down from Jenka's house all the way to the floor. Head eastand after a bunch of monsters you'll finally come to a bone-tossing Skeletonenemy with the dog waiting closeby. Kil the Skeleton and approach the dog tocause it to run around at great speed--too fast for you to catch up with. Youpretty much just have to wait for the dog to run by you and time your pressingof the Down button so that you grab the dog. It can be helpful to clear outall the enemies in this area if you plan on chasing after the dog a bit to savetime.

    - Shinobu: After dropping off Kakeru, drop down to the same area again butthis time opt for the upper platform route. Not too far from the right edge

    where you found Kakeru if you stay near the top you'll see a couple pawpadtiles in the ceiling. Jump up and to the right here then over to the left andrun through the passage to a small house with a dog in the doorway. Approachthe dog and he'll run inside. Follow him and save your game as this completelydark house contains a dangerous Sandcroc monster where the skeleton is. Use of

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    the Map System is recommended to get a feel for the 'shape' of the house. Jumpup while standing in front of the left side of the table and hold right to geta foothold in the darkness. Now move so that you're just above the right halfof the table, jump and hold left. Once you're up here jump high and hold rightso that you're just under the ceiling, and higher than the dog. Now run rightall the way to the dog, grab it and go back the way you came.

    - Nene: The last of the dogs is in plain sight, but of course is sleeping atthe furthest corner of the Sand Zone. Drop down the same way you found Kakeruand Shinobu but keep going past the end of the sand pit. When you get past the

    Skullheads and Skeletons you'll come to an area with lots of pillars and a TONof Crows. There's no easy way past here, though it might be a good place touse your Missiles. Nene is just past here, sleeping above and to the left ofthe entrance to the Warehouse. Grab her and shoot the star blocks to reveal aRefill Terminal and Save Disk, then head back to Jenka.

    Once all the dogs are returned, Jenka wil give you a Life Pot (it completelyrestores your HP but can only be used once... there's one more later in thegame, though, so don't beat yourself up if you have to use it) and send you tostop the Doctor and his henchmen who've gotten the key to the Warehouse. Makeyour way back there the same way you went to get Nene and open the door.

    - WAREHOUSE -

    Watch the scene and become both pissed off at what happens and pissed off thatyou have to fight THIS boss of all bosses as soon as it's over.

    ********************** WARNING ** BOSS: TOROKO PLUS **********************

    Toroko is way more violent and powerful once enraged than you'd probably haveimagined. She makes Igor look like an absolute pushover--well, every boss upto this point, kind of. Basically, she doesn't seem that complicated, andisn't really, but she's still very tough; her chucked bricks will do massivedamage, and they're both a bit tricky to dodge and completely indestructible.

    They even absorb shots, acting as a sort of shield for her.She has three methods of attack, and seems to use any of them at random. Allinvolve throwing blocks; she'll either jump straight upwards and toss one, tossfrom the ground or leap across the room and toss one at the apex. The thirdoption is the one she does most often; keep moving so the blocks don't hit you,because they hit HARD. If you're cornered, it's better to just take a hit fromToroko herself or ideally a Flowercub if there's one around; they "hatch" fromthrown blocks after they hit a surface. The Flowercubs are also a good sourceof pickups if you need any, which will be likely.Stick to your Missile Launcher and blast her until you run out. Switch then toyour Machien Gun or Polar Star and either attempt to finish her off like thator collect more missile ammo from the Flowercubs and switch back. Her patterndoesn't seem to really change throughout the battle, but she'll often surprise

    you by lulling you into a pattern of leap attacks then suddenly throwing ablock from the ground.She can be challenging, but I'd hold out on using the Life Pot for good reason.Just remember that anything's better than getting hit by one of her blocks andkeep pummeling her, no matter how much you probably don't want to :C Eventuallyyou'll win.

    * Defeated Toroko... *

    After the battle, talk to King and he'll entrust you with his Blade weapon.This weapon is quite short-ranged and fires slowly, but is very, VERY powerful.Level 3 Blade is easily the coolest-looking weapon in the game, and drasticallychanges the weapon from Levels 1 and 2 (though these levels can still be usedas a bosskiller as they can be shot more rapidly than Level 3 at close range);

    I highly suggest you level it up and see for yourself as soon as you get thechance.Anyway, even after all you've just been through, you can count on Misery toshow back up and make things even worse. You are henceforth cursed to theinnermost bowels of the island, never to be seen again... unless you can find a

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    way out.

    ------------------------ 2-05 The Labyrinth ------------------------

    - LABYRINTH I -You wake up on the ground of a vertically huge rom with a bunch of otherrobots. Talk to them to learn a bit about their (and your) situation then hit

    the star block on the right to access a Save Disk. Now, this room is a breezeif you have the Machine Gun; just propel yourself upwards from in front of thedoor, take rests on the platforms, kill any purple Critters you need to andjust keep scaling the middle of the room until you reach the top. If you stillhave the Polar Star, get ready for the most challenging platforming segment ofthe game so far. Take out your Blade and get used to using this new weapon.It will take out the Critters even from Level 1. The Critters here are unique,when you get near them or shoot at them they'll lift up into the air, shoot twobullets (that can be destroyed but take several hits) and then fall back down.Scale the room, killing whatever Critters get in your way, until you reach aLife Capsule (that gives +5 HP). Now, just above where you dropped down to getthe capsule, notice the large block with an eyeball on it to your left. Whenyou move in front of this block, it will scoot across the room to the opposite

    wall and stay there until you again are in front of it, like a large, deadlywall Beetle. You need to activate this block without getting yourself squishedagainst the platform just under it, so jump up and hold right to land on theplatform and be safe. Immediately jump on the mooving block and another blockabove will start moving as well. Jump to the left on top of it like a steppingstone then up again to the safe ledge. Now walk up a bit and wait on the blockcoming from the right, jump on it and immediately jump to the block on yourleft, then on the final block coming from the right and finally up to the finalledge. Examine the terminal here to open the door at the bottom; the robotspromptly leave. Drop all the way back down to the bottom and follow suit.

    - LABYRINTH II -Walk inside and meet a new enemy, the cockroach-like Gaudi.. which, for now,are relatively harmless. Continue left and don't worry about any more eye

    blocks until you get to the top of the room. A block will come in from theleft, so run left and jump up into the little cranny above the block as itpasses by then drop down to the left. A block down here will move from theright; jump up on it and to the door to the next area.

    - LABYRINTH W -Introduce yourself to the faster-paced remix of Jenka's theme as you traverse ahall full of purple Critters tucked into holes. The Blade works wonders here,again. To the right you'll each a building with easy Gaudis in front. Enterthis building.

    - LABYRINTH SHOP -Don't worry, all the Gaudi in here are friendly. Talk to them if you wish to

    and hear some backstory and explanation of the Labyrinth. Save your game andtalk to the shopkeep, Chaba. Depending on the first-slot weapon you're holdingwhen you talk to him, he'll give you a different choice of reward. If you havethe Machine Gun, you'll get the Turbocharge, which passively doubles the rateat which your Machine Gun recovers ammo. If you're still using the Polar Star,he'll offer to combine your Polar Star and Fire Ball into a new weapon, theSnake. This weapon is unique in that it can pass through walls, but it'smainly only useful in dungeon areas and not boss battles, and is the mostoutwardly weak of the three first-slot weapon choices, though it does havestrategic value in many areas of the game. The final item he can offer you isimpossible for you to obtain right now as the weapon required for it is foundlater in the game--and you'll need to keep your Polar Star even longer, denyingthe Snake here, to get that weapon. Whatever your decision, when you're done,head back out.

    - LABYRINTH W -Go east and you'll quickly come face to face with a slightly more dangeroustype of Gaudi. These fly in a circular pattern and will periodically flashpurple before releasing a goo projectile to your current position. They fall

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    just as easily to King's Blade as their brothers, though. Go all the way tothe right to find a door, and enter it.

    - CAMP -There's a couple new characters here, a small box-like couple of green medicalpersonnel. The one on the left, Dr. Gero, will heal you and give you a ClinicKey needed to progress. The one on the right warns you about the ghost in theClinic should you choose to venture there. Curly Brace is here, too, weak andon the bed. All you can do for now is save your game and tackle that Clinic.

    - LABYRINTH W -You'll have to make a couple weird jumps to get up to the Clinic if you don'thave the Machine Gun. Go to the ledge on the left first then jump up onto theplatform to your right.. then, you have to jump left beyong the 'lip' of theplatform above and immediately turn right again to get on top of it. To theupper right you'll see a star block. If you have the Machine Gun you can getin there now, but otherwise you'll have to come back later. It leads to thetop section of the Camp which contains the Arms Barrier, a useful item whichpermanently decreases the Weapon Energy you lose from getting hit by half.Either way, your destination is the Clinic, the door with the cross symbolabove it on the upper-left.

    - CLINIC -

    Grab the chest with the Cure-All, then brace yourself for a boss attack.

    ******************** WARNING ** BOSS: PUU BLACK ********************

    Also known as "Pooh Black" in the Aeon Genesis English translation of the PCversion. This strange creature looks a heck of a lot like a dark twin toBalrog, but its lack of dialogue or explanation leads anything pertaining tothis to speculation. It does heavily resemble the small box creatures Pixelseems to love drawing more than anything, and definitely fits the "soap bar"explanation for his Balrog character design more than Balrog himself. But

    enough talk.Puu Black can be kind of intimidating. He basically stand there, generates avery rapidly-growing bubble shield (kind of like your Level 3 Bubbline, exceptthe bubbles are larger and you don't have to worry about electric bolts) thenafter a few seconds flies off. He'll be undetectable for a moment, then a vastwave of bubbles will be flung through the room around your current position, atan angle that can be different each time. It's easy to tell when Puu's abou toslam back into the ground with the bubbles giving him away, but the bubblesthemselves can be very hard to avoid given the randomness of their pattern andangle. The only surefire way to not get hit by them is with the Level 3 Bubb-line, but all the audio and visual stimuli it generates can make actuallyavoiding Puu's descent much more difficult, so be careful.You want to use the Level 3 Blade as your main means of attack until/unless you

    get hit. The spirit of King will go into a frenzy when it hits any kind ofenemy or projectile, then proceed to slash everything in a wide area. This isperfect for stripping Puu of his bubble shield, and doing massive damage to himin the process. If you at any point get hit your blade will level down, atwhich point it's best to fall back to the Missile Launcher. If you run out ofmissiles and STILL haven't beatn him, just use your main weapon to finish himoff.

    * DEFEATED PUU BLACK! *

    Nothing to do now but go back outside.

    - LABYRINTH W -Just head down back into the Camp. (I know some of these area summaries are

    awful short, but I feel like the FAQ's strange or incomplete if include themall.)

    - CAMP -Get Dr. Gero to heal you and simultaneously complete your quest by handing him

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    the Cure-All. This shuld help Curly get back on her feet, but it's going totake some time. Save and head back into the labyrinth when you're ready.

    - LABYRINTH W -Go east until you reach the dead end with spikes. A block will scoot down fromthe ceiling here, so walk near the right edge and time a jump into the littlecrevice on the right so that you can turn around and land on top of the block.Ride it to the top, drop down onto the next and turn instantly to the left tofall off the block into the next crevice before being crushed. Turn right andyou'll come into a long corridor full of both kinds of Gaudi and a strange

    machine. Before you go far into this corridor, make absolutely sure that bothyour Blade and Bubbline weapons are at MAX. When you're ready, continue on.

    ******************** WARNING ** BOSS: MONSTER X ********************

    Without a doubt, this is the most dangerous boss you've faced yet in CaveStory. When you walk far enough into the long corridor, even before you've hada chance to get rid of all the Gaudi, the large machine you ran past willactivate and charge you. There are many elements to this battle that I'll

    explain before getting down to attack strategy.First of all, by far the most deadly danger in this battle is the machine'streads. The machine goes surprisingly fast and will smack you for 10 damage ifit runs over you, simultaneously taking a lot of juice out of your currentweapon. You'll want to jump on top of the treads for a safe ride, but at thesame time you don't want to ride too long or Monster X will drive you rightinto a force field. If you jump around to the other side, Monster X will shiftdirection and chase after you again. You have to jump past it and force it tochange direction three times before it'll open up and attack, revealing itsweak spot. Before anything else, however, I'd switch to the Polar Star/machineGun/Snake (whichever you have) and cleanse the area of any and all Gaudi. Thatway, if you get hit it won't matter as these weapons you'll not be using inthis fight unless you must.Now, when you're ready to attack, do what I said above; jump over Monster X's

    treads to get it to turn around, then repeat twice more. It'll finally come toa screeching halt after the third turn, and open up in the middle. It willreveal a set of four glowing green orbs that each bombard the area with purplegoo shots (the same as the flying Gaudi). These can be a blessing because theyall have a chance to drop items and there's so many of them that you're likelyto get some good stuff. There are two ways to deal with this; in my opinion,the best way is to use King's Blade Level 3, which will ruin all his shots andalso deal huge damage to all four targets at once. The next best option is tospam your Missile Launcher, which should clear all the goo and do decent damageto the orbs; you should also very easily be able to keep a full set of missileammunition from all the drops you'll get. The best place to stand whileattacking is directly under the middle of Monster X, between the bottom twotreads. Of course, once it closes itself up, quickly jump to one side and run

    so it doesn't run you over. Repeat the process of getting it to open up thenpunishing it until all four orbs are destroyed. Note that this phase of theboss doesn't have its health meter drained.When the last orb is destroyed, Monster X will close up and begin to drivearound again. The process to open its weak spot is the same, but what happensafterward has changed. The boss will now launch several small homing torpedoesand only stay open for a short time before beginning the chase once more. TheLevel 2 Blade (Level 3 works if you still have it, but Level 2's actuallyoptimum since it can be spammed extremely fast at close range) is what you'llwant to use to deal MAJOR damage to Monster X. As it stops, assume position inbetween its bottom treads then start jumping straight up and tossing your Bladeupward. The machine itself won't hurt you, only the torpedoes--which circlearound carelessly until after Monster X closes up and starts to move again.When it does close up, immediately switch to the Bubbline Level 3 and cover

    yourself with a barrier. Even though the bubbles will pop when they hit themachine's treads, there should always be enough of a barrier to thwart anymissile that attempts to ram into you. Just keep repeating this process, evenif your Blade falls to Level 1 it should be excellent for dealing huge damageto Monster X given how close you can get to the boss without taking damage.

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    After a long battle, he'll finally fall and reveal his dastardly, evil,twisted, disgusting true form as he flies out of the exploding machine. Did Imention adorable?

    * Defeated Monste X! *

    Walk to the east and go into the doorway.

    - LABYRINTH B -As soon as you enter this room, the screen will flash and a tone will sound.

    Someone will fall from the roof, but you can't move to do anything. When youregain control, save your game. What you do in this room is actually animportant decision.So that you experience every part of the game, I'd highly suggest that if thisis your first time playing the game you simply fall down and check on Booster.If you do this, he'll give you the Booster 0.8 right then and there, which willallow you to press "Jump" in the air to gain even more height. Of course, thisis next to useless if you have the Machine Gun, though it is nice if it fallsbelow Level 3 or you decide to use another weapon. It also makes the game ingeneral a bit easier, especially the next big boss encounter, but if you takethe other option and DON'T check on Booster you'll get the much more powerfulBooster 2.0 later in the game--which is needed to access the secret super-hardbonus area. Again, if this is your first time playing, I'd say just to go

    ahead and take the Booster v0.8, but it's your call. Getting up to the nextroom is simple if you take the Booster or have the Machine Gun, but otherwisethere's a bit of a trick to it. The jump is very difficult and must be doneprecisely. Starting from the western door (coming in from Monster X) youshould see a little red mark on the floor if you look closely. The goal is torun forward and jump just as your foot touches that mark. Hold Jump and Rightas you go and you should hopefully land on the ledge on the other side. If youmess up and still want the Booster 2.0 you're going to have to reset and reloadyour save, as once you've fallen there's no way to get back up unless you takethe Booster v0.8. Either way, once you're on the other side, go through thedoor.

    - BOULDER CHAMBER -You'll find yourself in a small room with Curly standing in front of a massive

    boulder. If you didn't get the medicine for Curly earlier you'll have to dothat so that she appears here, or you won't be able to continue. Talk to herand then examine the left side of the boulder to try and move it out of the waywith her. When you fail, a familiar face will drop down from the ceiling. Ofcourse, you'll have to fight him for the billionth time before he'll listen toyou.

    ***************** WARNING ** BOSS: BALROG *****************

    He's really packing heat this time, but he's still not much of a threat. He'llrun toward you, stop, run toward you again, stop, then leap across the roomin your direction while leaving behind a set of four Super Missiles. Repeat.The easiest way to deal with the missiles is to use the Blade Lv 3 or your ownmissiles; weaker weapons like the Bubbline won't deal enough damage to bringthem down quick enough. If you happen to lose Blade Lv 3, Levels 1 and 2 arestill powerful enough to clear out the missiles, you just have to shoot themrapidly.

    * Defeated Balrog! *

    Once he's been given the beatdown for the FOURTH TIME, Balrog will finally cometo his senses enough to help you out instead of trying to hinder him. With hisbrawn you're finally able to move the boulder, but you have to KEEP IT A SECRET

    FROM EVERYBODY. Though he seemed really miffed that he had to help you out, hemakes up for it by leaving behind the Super Missile upgrade which changes yourMissile Launcher into a real death machine. Looks like he's a swell guy afterall. Save at the conveniently-spawned Save Disk and head on through where theboulder used to be.

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    - LABYRINTH M -(Note: In this area, Curly Brace will actually aid you as a non-playable allyby pretty much just sticking near you and shooting things. Her weapon dependson if you took the Machine Gun from her or not; if you did, she's using yourold Polar Star. If you didn't, she's using her Machine Gun, fully-powered now.She also has infinite life, so don't worry about her taking hits.)

    You'll come to a room full of eggs. Gaudi Eggs, to be exact. They'recompletely harmless and drop lots of goodies, so be sure to blow them all up

    and power up your shiny new Super Missile Launcher with the weapon crystals youfind. To the right you'll see your first Fire Whirr, an evil fan that moves upand down and periodically releases a flaming ring forwards. These are reallyeasy to deal with. Pass it and you'll run into an Armor, an upgraded versionof the Gaudi enemy which bounces around quickly, high and low, and will throwa pair of deadly blades every so often which are invincible and absorb shots.They're not too much trouble, though, especially with Curly to get behind theirshots. Going east more you'll find a group of purple Critters that are bestdispatched by running under them and shooting upwards. You'll next come to atrio of Fire Whirrs, positioned so that you can't possibly avoid their shotshead-on. Whenever they fire, hide behind the nearby crates then peek out tohit them with something with a good range. Eventually you'll come to an airvent blowing upwards; ignore it and drop down the shaft to the right.

    Now you're in another egg-filled chamber. Break them open for goodies and headleft. You'll find your first Buyobuyo Bases which cling to floors and ceilingsand launch Buyobuyos three at a time, small erratic homing flyers which arevery annoying but very useful to farm for powerups. Try to kill a lot of theBuyobuyos until you can get your Super Missile Launcher to level 3 and refillyour missile ammo and life, then blow up the Bases and head left again. Aftera couple more Buyobuyo Bases you'll find an area where the water slopes off andgets deeper. If you have the Machine Gun or Booster v0.8 here, there's nothingto worry about. However, if you have neither, this place can be a real hazard.Basiclaly you're going to be jumping across the water with tons of enemiespopping out from the drink that are impossibly annoying. The best way to dealwith this is to go down through the deep water and kill all the Bases andCritters, but after the far left Base don't worry about whatever they dropped,just turn back and haul it to shallow water. If you haven't noticed up till

    this point, your air supply drains VERY fast in this game, you only have some-thing like 15 seconds and you're done. Anyway, jump along, using the solitarytop platform if you don't have any boosters to get across (don't worry, youwon't hit the spikes when you leap). Past the pool and a weird dead-end fanvent below you you'll come to a very dangerous room guarded by a Fire Whirr andfilled with Armors. If you're anywhere near low on life I'd suggest to juststick back and let Curly go in and take care of things, just give her coveringfire from the other side of the crates. When you've slain them, head to theleft edge of the room and activate the terminal to open the way down. Hug theright wall as you fall so as to not to hit any spikes. There's a teleporterhere; if you have the Machine Gun or Booster v0.8, activate it to go back toChaba's store early in the labyrinth, at which point you can save your game,run to the Camp for healing, and power up your weapons on the easy enemies

    around that area. If you don't have any kind of boost power, you'll have torun all the way back from Chaba's if you do this, but it can still be usefulfor preparing, so it's your call. Also, if you took the Booster v0.8 anddidn't backtrack to it already, now's the perfect time to go ahead and grab theArms Barrier from the path behind the star block on the upper right of the roompast the Camp and Clinic. When you're done, teleport back and continue east.Ignore the upper vent and you'll come to meet yet another new enemy, the FuzzCore and smaller Fuzz floating around it. You may notice that if you approachthe enemy without shooting Curly won't even try to attack it. This is a hinttoward the fact that you can leave Fuzz Cores alone and pass by them safely ifyou're careful. Of course, after the first Fuzz Core you'll face three more ina row that are quite difficult to pass without getting hit. There are two lastFuzz Cores at the very end that are virtually impossible to pass by unharmed.Use a wide area weapon like the Blade Lv 3 or Bubbline to try and pass them

    without getting hit by the small Fuzzes, though it's still difficult as they'llvery speedily home in on you when you attack the Core. Luckily, they drop somany power crystals and hearts that you should be able to make up for whatdamage you do take. Finally, at the end of this gauntlet, you'll come to adoor that leads to a rest stop.

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    - DARK PLACE -Let Curly talk and then save. As she said, the lion head door in the back isof no use to you yet. Now, it's time to prepare. Basically, you're about tofight what many consider one of the most challenging bosses in the entire game,ESPECIALLY if you don't have the Machine Gun and didn't take the Booster v0.8(both of which are generally ttue if you're