cera-cranium: a test bed for machine consciousness research€¦ · keywords: cognitive...

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International Workshop on Machine Consciousness 2009 Copyright © 2009, AGI-Network (http://www.agi-network.org). All rights reserved. CERA-CRANIUM: A Test Bed for Machine Consciousness Research Raul Arrabales RARRABAL@INF.UC3M.ES Agapito Ledezma Araceli Sanchis Carlos III University of Madrid Avda. Universidad, 30. 28911 Leganés, Madrid, SPAIN LEDEZMA@INF.UC3M.ES MASM@INF.UC3M.ES Abstract This paper describes a novel framework designed as a test bed for machine consciousness cognitive models (MCCM). This MCCM experimentation framework is based on a general- purpose cognitive architecture that can be integrated in different environments and confronted with different problem domains. The definition of a generic cognitive control system for abstract agents is the root of the versatility of the presented framework. The proposed control system, which is inspired in the major cognitive theories of consciousness, provides mechanisms for both sensory data acquisition and motor action execution. Sensory and motor data is represented in the proposed architecture using different level workspaces where percepts and actions are generated thanks to the competition and collaboration of specialized processors. Additionally, this cognitive architecture provides the means to modulate perception and behavior; in other words, it offers an interface for a higher control layer to drive the way percepts and actions are generated and how they interact with each other. This mechanism permits the experimentation with virtually any high level cognitive model of consciousness. An illustrative application scenario, autonomous explorer robots, is also reviewed in this work. Keywords: Cognitive architectures, cognitive modeling, machine consciousness. 1. Introduction From the point of view of an Artificial Intelligence engineer, most of the existing theories of consciousness, which typically come from philosophy or psychology, do not provide a fully plausible explanation of what a conscious being is and how consciousness could be produced in a machine. Instead, they offer a more or less metaphorical description of consciousness, but not a model that can be directly implemented in computational terms. Nevertheless, cognitive theories of consciousness, like Global Workspace Theory (Baars, 1997) or Multiple Draft Model (Dennett, 1991), have some aspects in common that can be taken as a functional guideline for the design of at least a partial computational model of consciousness. Although authors use different names or descriptions, cognitive theories of consciousness share the assumption that the unity of self produced in conscious beings has its roots in non- unitary mechanisms. More precisely, it is argued that conscious contents emerge as a result of

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Page 1: CERA-CRANIUM: A Test Bed for Machine Consciousness Research€¦ · Keywords: Cognitive architectures, cognitive modeling, machine consciousness. 1. Introduction From the point of

International Workshop on Machine Consciousness 2009

Copyright © 2009, AGI-Network (http://www.agi-network.org). All rights reserved.

CERA-CRANIUM:

A Test Bed for Machine Consciousness Research

Raul Arrabales [email protected]

Agapito Ledezma

Araceli Sanchis Carlos III University of Madrid

Avda. Universidad, 30.

28911 Leganés, Madrid, SPAIN

[email protected]

[email protected]

Abstract

This paper describes a novel framework designed as a test bed for machine consciousness

cognitive models (MCCM). This MCCM experimentation framework is based on a general-

purpose cognitive architecture that can be integrated in different environments and confronted

with different problem domains. The definition of a generic cognitive control system for abstract

agents is the root of the versatility of the presented framework. The proposed control system,

which is inspired in the major cognitive theories of consciousness, provides mechanisms for both

sensory data acquisition and motor action execution. Sensory and motor data is represented in the

proposed architecture using different level workspaces where percepts and actions are generated

thanks to the competition and collaboration of specialized processors. Additionally, this cognitive

architecture provides the means to modulate perception and behavior; in other words, it offers an

interface for a higher control layer to drive the way percepts and actions are generated and how

they interact with each other. This mechanism permits the experimentation with virtually any high

level cognitive model of consciousness. An illustrative application scenario, autonomous explorer

robots, is also reviewed in this work.

Keywords: Cognitive architectures, cognitive modeling, machine consciousness.

1. Introduction

From the point of view of an Artificial Intelligence engineer, most of the existing theories of

consciousness, which typically come from philosophy or psychology, do not provide a fully

plausible explanation of what a conscious being is and how consciousness could be produced in a

machine. Instead, they offer a more or less metaphorical description of consciousness, but not a

model that can be directly implemented in computational terms. Nevertheless, cognitive theories

of consciousness, like Global Workspace Theory (Baars, 1997) or Multiple Draft Model

(Dennett, 1991), have some aspects in common that can be taken as a functional guideline for the

design of at least a partial computational model of consciousness.

Although authors use different names or descriptions, cognitive theories of consciousness

share the assumption that the unity of self produced in conscious beings has its roots in non-

unitary mechanisms. More precisely, it is argued that conscious contents emerge as a result of

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ARRABALES ET AL

2

competition and collaboration between specialized processors (Minsky, 1988; Dennett, 1991;

Hofstadter, 1995; Baars, 1997; Shanon, 2008). Different theories offer different explanations or

metaphors regarding the specific way in which these processes of competition and collaboration

take place; however, all theories agree on their highly adaptable and dynamic nature.

Some remarkable examples of machine consciousness implementations inspired in these sorts

of theories are Shanahan’s cognitive architecture (Shanaham, 2005, 2006) and LIDA

(Ramamurthy et al., 2006). Given that the detailed way in which consciousness is produced is not

explained by the aforementioned theories, each existing MCCM take a different approach

regarding the concrete way in which perceptual and action flows are built and managed. There

exists however a common denominator in relation to the underlying mechanism used to perform

low-level cognitive processes: the concurrent collaboration and competition of multiple

specialized processors in a shared workspace. What differs from one implementation to another is

the specific technique applied to orchestrate the collaboration and competition processes.

Additionally, each particular implementation is usually oriented towards specific environments

and problem domains, making it difficult to compare their relative performance. It is our aim to

provide a platform where different high-level cognitive approaches can be tested and compared

with each other. In order to design such a test bed we have developed a generic but configurable

low-level cognitive architecture based on multiple level workspaces. The proposed framework

aims to provide the main functional features of a general-purpose cognitive architecture that can

be used as the base of a higher level computational model of consciousness. Taking into account

the description of conscious content formation described by the main cognitive theories of

consciousness, mechanisms for specialized processors creation, association, combination, and

competition have been implemented as well as appropriate means to regulate these processes.

Adopting a purely cognitive perspective as introduced above does not necessarily imply that

phenomenal aspects of consciousness are neglected in our work. Although our efforts are

specifically focused on functional features of consciousness, phenomenology is expected to be

the main subject of study after all key functional aspects are successfully implemented and tested.

The details of the proposed framework are discussed as follows. Section 2 provides an

overview of CERA-CRANIUM layered design and an overall description of the perception and

action cognitive flows. Section 3 covers the application of the proposed framework to the

particular domain of unknown environment exploration using a mobile robot. Finally,

conclusions and open research issues are discussed in section 4.

2. CERA-CRANIUM Overview

In order to build an efficient framework for the development and testing of cognitive models of

consciousness we have designed and implemented the following main components: CERA, a

control architecture structured in layers, and CRANIUM, a tool for the creation and management

of high amounts of parallel processes in shared workspaces. As we explain below, CERA uses the

services provided by CRANIUM with the aim of generating a highly dynamic and adaptable

perception processes orchestrated by a computational model of consciousness.

2.1 CERA

CERA (Conscious and Emotional Reasoning Architecture) is a layered cognitive architecture

designed to implement a flexible control system for autonomous agents. Current definition of

CERA is structured in four layers (see Figure 1): sensory-motor services layer, physical layer,

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3

mission-specific layer, and core layer. As in classical robot subsumption architectures, higher

layers are assigned more abstract meaning; however, the definition of layers in CERA is not

directly associated to specific behaviors:

CERA sensory-motor services layer comprises a set of interfacing and communication services

which implement the required access to both sensor readings and actuator commands. In order to

endow an agent with a full CERA controller system, every sensor must have its corresponding

sensor service; analogously, every actuator must have its corresponding motor service. These

services provide the physical layer with a uniform access interface to agent’s physical (or

simulated) machinery.

CERA physical layer encloses agent’s sensors and actuators low-level representations.

Additionally, according to the nature of acquired sensory data, the physical layer performs data

preparation and preprocessing. Analogous mechanisms are implemented at this level with

actuator commands, making sure for instance that command parameters are within safety limits.

Although sensory information binding does not take place at this level, low-level

contextualization parameters, like relative positions and timestamps, are calculated and annotated

in the physical layer.

CERA mission-specific layer (formerly referred to as instantiation layer) produces and manages

elaborated sensory-motor content related to both agent’s vital behaviors and particular missions

(one mission will typically involve several goals). At this stage is when single contents acquired

and preprocessed by the physical layer are combined into more complex pieces of content, which

have some specific meaning related to agent’s goals. The mission-specific layer can be modified

independently of the other CERA layers according to assigned tasks and agent’s needs for

functional integrity.

CERA core layer, the highest control level in CERA, encloses a set of modules that perform

higher cognitive functions. The definition and interaction between these modules can be adjusted

in order to implement a particular MCCM. In some of our former works (Arrabales et al., 2006,

2007, 2008), we have identified the following core modules: attention, status assessment,

preconscious management, memory management, and self-coordination. Nevertheless, CERA is

designed to allow a custom definition of core modules. The objective of the mentioned modules is

discussed below as well as the mechanisms they use to modulate the way CERA lower layers

work.

.

Agent’s Body

Physical Layer

Mission-specific Layer

Core Layer

Sensors

Actuators

CERA World

Sensory-accessible

environment

Reachable

environment

Sensor

Services

Motor

Services

Figure 1. CERA cognitive architecture layered design.

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ARRABALES ET AL

4

In order to perform an experiment using the proposed test bed, four variables have to be assigned

a particular value: cognitive model of consciousness to be tested, physical (or simulated) agent,

assigned mission, and environment. This so-called instantiation process involves the definition of

CERA core layer modules, implementation of interfaces for the particular agent’s sensors and

actuators (CERA sensory-motor services layer), and definition of mission-specific routines

(CERA mission-specific layer). For the particular case of MCCM comparative study,

environment, mission, and agent have to remain constant; therefore, the only changes required in

order to test different cognitive models of consciousness have to be made within the CERA core

layer.

Physical and mission-specific layers are characterized by the inspiration on cognitive theories

of consciousness, where large sets of parallel processes compete and collaborate in a shared

workspace in the search of a global solution. Actually, a CERA controlled agent is endowed with

two hierarchically arranged workspaces which operate in coordination with the aim to find two

global and interconnected solutions: one is related to perception and the other is related to action.

In short, CERA has to provide an answer for the following questions continuously:

1. What must be the next content of agent’s conscious perception?

2. What must be the next action to execute?

Typical robot control architectures are focused on the second question while neglecting the first

one. Here we argue that a proper mechanism to answer the first question is required in order to

successfully answer the second question in a human-like fashion. Anyhow, both questions have to

be answered taking into account safety operation criteria and the mission assigned to the agent.

Consequently, CERA is expected to find optimal answers that will eventually lead to human-like

behavior. As explained below, CRANIUM is used for the implementation of the workspaces that

fulfill the needs established by the CERA architecture.

2.2 CRANIUM

CRANIUM (Cognitive Robotics Architecture Neurologically Inspired Underlying Manager)

provides a software library in which CERA can execute thousands of asynchronous but

coordinated concurrent processes. In addition to the design guideline based on the main cognitive

theories of consciousness, CRANIUM is also inspired by the way brain works from the systems-

level point of view, where specialized regions process information coming both from the senses

or from other specialized regions. According to the global access hypothesis (Baars, 2002), neural

connections between specialized areas make possible the emerging global coordination.

A CRANIUM workspace can be seen as a particular implementation of a pandemonium, as

described in (Dennett, 1991), where demons compete with each other for activation. Each of these

demons or specialized processors is designed to perform a specific function on certain types of

data. At any given time the level of activation of a particular processor is calculated based on a

heuristic estimation of how much it can contribute to the global solution currently sought in the

workspace. The concrete parameters used for this estimation are established by the CERA core

layer as explained below. As a general rule, CRANIUM workspace operation is constantly

modulated by commands sent from the CERA core layer.

In the proposed framework we use two separated but connected CRANIUM workspaces

integrated within the CERA architecture. The lower level workspace is located in the CERA

physical layer, where specialized processors are fed with data coming from CERA sensor

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5

services. The second workspace, located in the CERA mission-specific layer, is populated with

higher-level specialized processors that take as input either the information coming from the

physical layer or information produced in the workspace itself (see Figure 2). The perceptual

information flow is organized in packages called single percepts, complex percepts, and mission

percepts. The details about these constructs are explained in the next subsections.

In addition to the bottom-up flow involving perception processes, a top-down flow takes place

simultaneously in the same workspaces in order to generate agent’s actions. Physical layer and

mission-specific layer workspaces include single actions, simple behaviors, and mission

behaviors (see Figure 3). The detailed way in which these motor representations are managed is

also covered in the following subsections.

One of the key differences between CERA-CRANIUM bottom-up and top-down flows is that

while percepts are being iteratively composed in order to obtain more complex and meaningful

representations, high level behaviors are iteratively decomposed until a sequence of atomic

actions is obtained. As described below, there are different types of specialized processors that

can be implemented and associated with CRANIUM workspaces. At first glance, it seems that

specialized processors either take percepts or behaviors as input. Nevertheless, some specialized

processors are designed to generate behaviors as a function of received percepts. For instance,

high-priority reactive responses are rapidly generated in the physical layer, typically without any

intervention from the upper layer. If a complex percept indicating a physical threat appears in the

physical workspace, the specialized processor in charge of detecting this sort of threat will be

activated and it will generate a reactive simple behavior as a response (see Figure 4). The

obtained evasive simple behavior will be selected and the corresponding sequence of actions will

be executed by the CERA sensory-motor services layer.

CERA

Core

Layer

CERA M-S Layer CERA Physical Layer

Sensor

Service

Sensor Service

Single

Percepts

CRANIUM

Workspace

Complex

Percepts

CRANIUM

Workspace

Mission

Percepts

Sensor

Preprocessors

Specialized

Processors

Sensor

Service

CERA S-M Sensors

Percept

Aggregators

CERA

Core

Layer

CERA M-S Layer CERA Physical Layer

Motor

Service

Motor

Service

Single

Actions

CRANIUM

Workspace

Simple

Behaviors

CRANIUM

Workspace

Mission

Behaviors

Action Preprocessors

… Specialized Processors

Motor

Service

CERA S-M Actuators

Action

Planners

Figure 2. CERA-CRANIUM bottom-up flow: perception.

Figure 3. CERA-CRANIUM top-down flow: behavior generation.

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ARRABALES ET AL

6

A CRANIUM workspace provides a shared and global access working memory where data can

be read or written by any associated specialized processor. In the particular case depicted in

Figure 4, which has been simplified for the sake of clarity, three single percepts are generated and

added to the physical workspace as a consequence of an impact detected almost simultaneously in

three contiguous bump panels of a mobile robot (this particular example is studied in detail in the

next section). The percept aggregator processor reads these single percepts and builds a new

complex percept out of their data. The concrete set of single percepts selected in order to form the

new complex percept is determined thanks to the application of multiple context criteria. Once

the new complex percept is generated and published in the workspace, a reactive processor can

read it and detect a condition in which a quick reactive response is required. If such a condition is

met, the reactive processor is able to build a simple behavior designed to diminish or prevent the

consequences of the detected undesired situation. The presence of the reactive simple behavior in

the workspace triggers the activation of the action planner specialized processor, which in turn

will produce the corresponding sequence of single actions.

As discussed in the former example, there are various types of specialized processors. All

these processors work as asynchronous independent programs that are able to subscribe to a

workspace, read certain data types from it, perform a particular processing, and then submit new

elaborated data back to the workspace, where it becomes available for the rest of specialized

processors. Basically, a CRANIUM workspace interacting with its associate processors

constitutes a blackboard system (Nii, 1986), where CERA plays the role of the blackboard control

shell. Most important CRANIUM processor types are briefly described as follows (an exhaustive

list of all processor types is out of the scope of the present work):

Sensor preprocessors collect raw sensory data that appears in the physical workspace and build

single percepts by combining sensor readings with contextual information that can be associated

to them. The generated single percepts are automatically sent to the same workspace. In order to

perform this task, sensor preprocessors also retrieve system information available in the

workspace, like limbs relative positions and timing.

Action preprocessors prepare atomic actions generated by action planners (another type of

processor) to enter the execution cycle. Basically, action preprocessors build the so-called single

action constructs which include contextual data about actions. For instance, every single action

encloses the exact timestamp corresponding to the moment it was created (planned) and also the

actual timestamp assigned for execution by the CERA action dispatcher. This information is used

to abort the execution of actions that have been queued for too long. Proprioceptive sensory data

is also included in order to adapt actions to the current position of the actuators.

Contact

Sensor Service

Drive Service

Single

Percepts

Simple

Behavior

Motor

Controllers

Crash!

Contact

Sensors

WORLD AGENT CERA S-M

CERA Physical Layer

Actions

Complex

Percept Reactive Processor

Workspace

Action

Planner

Percept

Aggregator

Figure 4. Simplified scheme of the reflex mechanism in a mobile robot controlled by CERA-CRANIUM.

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7

Percept aggregators are the processors in charge of building complex percepts out of

interrelated single percepts. While single percepts represent atomic sensory information, complex

percepts are more elaborated and meaningful combinations of the former. Multiple context

criteria can be considered in the formation of complex percepts. Consequently, different types of

percept aggregators will focus on different parameters for the selection of the single percepts they

combine. As soon as complex percepts are generated, percept aggregators send them to the

workspace, where other processors could use them for further aggregation processes.

Reactive processors are typically located in the physical layer in order to provide a quick

response to stimuli that are considered harmful or highly undesired for the agent. These

processors monitor the generated single and complex percepts looking for particular unsafe

conditions. If such conditions are met, the processors build simple behaviors intended to mitigate

the detected risk.

Action planners are processors able to take a behavior as input and generate the corresponding

sequence of atomic actions that will lead to behavior completion. Thanks to action planners all

active behaviors in a workspace are processed and the corresponding action sequences are

submitted to be eventually executed.

Sensory Predictors monitor a particular source of sensory information incessantly, interpreting it

as a continuous signal that can be predicted in the short term. When the sensory input under

analysis differs significantly from the prediction, these processors build a mismatch complex

percept that is placed in the corresponding workspace. Mismatch complex percepts are used to

concentrate attention on unusual perceptions.

Having a shared workspace, where sensory and motor flows converge, facilitates the

implementation of the multiple feedback loops required for adapted and effective behavior. The

winning simple behavior is continuously confronted to new options generated in the physical

layer, thus providing a mechanism for interrupting behaviors in progress as soon as they are no

longer considered the best option. In general terms, the activation or inhibition of perception and

behavior generation processes is modulated by CERA according to the implemented cognitive

model of consciousness. Figure 5 shows a schematic representation of typical feedback loops

produced in the CERA architecture. These loops are closed when the consequences of actions are

perceived by the agent, triggering adaptive responses at different levels.

Curve (a) in Figure 5 represents the feedback loop produced when an instinctive reflex is

triggered as in the example depicted in Figure 4. Figure 5 curve (b) corresponds to a situation in

which a mission-specific behavior is being performed unconsciously. Finally, curve (c)

CERA M-S Layer CERA Core Layer CERA Physical Layer CERA S-M WORLD

(a)

(b)

(c)

Figure 5. Different feedback loops produced in the CERA-CRANIUM.

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ARRABALES ET AL

8

symbolizes the higher level control loop, in which a task is being performed consciously. These

three types of control loops are not mutually exclusive; in fact, same percepts will typically

contribute to simultaneous loops taking place at different levels.

As explained above, the implementation of CERA-CRANIUM computational model has

strong requirements in terms of concurrency and asynchronous input/output. The software

architecture designed to address this issue is described in the next subsection.

2.3 Software Architecture

The concepts about CERA-CRANIUM described above refer to the cognitive-level architecture.

However, building such a system also requires an underlying well designed software architecture.

A good software engineering strategy will allow us to have a robust and extensible artifact that

can be easily modified, enhanced and reused. Additionally, performance and scalability are

factors that cannot be ignored due to the large computational demands correlated with a high

number of specialized processors to be executed concurrently. Bearing these considerations in

mind, as well as the requirement of a powerful physics simulator, the software development

platform selected for the implementation of CERA-CRANIUM is Robotics Developer Studio

2008 (Microsoft, Corp., 2008).

The Robotics Developer Studio runtime is based on two key components: the CCR or

Concurrency and Coordination Runtime (Richter, 2006), which we use for asynchronous

programming and specialized processors concurrency management; and the DSS or Decentralized

Software Services (Nielsen and Chrysanthakopoulos, 2006), which provide us with a framework

for implementing a light-weight distributed service-oriented architecture. Applying the service

orientation paradigm (Singh and Huhns, 2005), each CERA layer has been defined as an

independent service that, if needed, can be executed in a separate machine. Consequently, the

communication between layers is implemented using the DSS protocol (DSSP). Each CRANIUM

workspace allocates at least one managed high-performance thread pool that dispatches

specialized processors tasks across all available CPUs. CRANIUM thread dispatching mechanism

and asynchronous I/O coordination patterns are adjusted by CERA core layer commands. Figure

6 depicts a simplified view of main software architecture components and their communication

scheme (circles between modules indicate asynchronous communication implemented using CCR

task ports).

Agent sensory-motor

machinery

.Net Framework

CCR

CRANIUM

DSS

CERA Physical

CERA Sensory-

Motor Services

.Net Framework

CCR

CRANIUM DSS

CERA Mission-specific

.Net Framework

CCR

DSS

CERA Core

MCCM Configuration

DSSP DSSP

Figure 6. CERA-CRANIUM software architecture.

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9

2.4 Knowledge Representation

Knowledge representation is one of the key problems in artificial general intelligence, and so is in

the particular field of machine consciousness. Any machine consciousness model should provide

a satisfactory account for world knowledge representation and symbol grounding (Haikonen,

2007). In CERA-CRANIUM, sensory and motor data is iteratively processed inside the

workspaces and across layers in order to build higher level meaningful knowledge about the

world. Raw sensory data coming directly from the sensors is initially processed by specific sensor

preprocessors in the physical layer workspace. These preprocessors build single sensor data

representations called single percepts. Single percepts are integrations of mono-modal sensor data

packages and their associated contextualization parameters. Basically, contextualization

parameters characterize the perceived stimulus in terms of relative position and time of the

sensing event (see Figure 7). CERA physical layer encloses a number of modules designed to

keep track of physical variables. For instance, the timer module implements a precision clock that

represents the age of the agent down to a resolution of 1 millisecond. In addition, the

proprioception module calculates the position of exteroceptive sensors. These parameters are used

by the sensor preprocessors to calculate the relative location of the percept being acquired by the

corresponding exteroceptive sensor. As shown elsewhere (Arrabales et al., 2009a), additional

contextualization parameters can be established in CERA in order to obtain more accurate and

selective perceptions.

Following Aleksander’s notation for axioms of neuroconsciousness (Aleksander and Dunmall,

2003), where S is the sensory accessible world and δSj represents a minimal percept. A necessary

requirement for perception is that such a minimal percept must have a correlated agent’s internal

physical state: N(δSj). According to this notation, j represents the relative location, that is, the

encoding of the location where the percept has been originated from the point of view of the

observer organism. Consequently, N(S) is the entire internal representation of the world built by

the agent. In CERA physical layer, single percepts produced by sensor preprocessors include

relative contextual information that we call J (J also include representations to encode relative

locations called j referent vectors). In other words, single percepts can be referred to as N(δSJ),

where J is a set of contextual parameters including j (relative position) and t (timestamp).

Therefore, N(S) is the union of the N(δSJ) representations produced by CERA (see Equation 1). In

CERA, the representation of relative contextual parameters, J, is not encoded using neural

networks, but explicit representations in the form of geometrical vectors or integer variables (as

explained in the example discussed in next section).

Sensor

Single Percepts

Sensor

Preprocessors

Sensor Readings

Timer

Proprioception

Sensor

Service

Agent

CERA sensory-

motor services CERA physical

layer

Percept

Aggregators

S (World)

events δSj N(δSj)

N(δSJ) j t

Complex Percept

M(SCJ)

(1)

Figure 7. Single percepts generation in CERA physical layer.

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ARRABALES ET AL

10

All single percepts are produced within the physical layer CRANIUM workspace, where they

become accessible immediately to all physical layer specialized processors. Percept aggregator

processors are able to combine two or more single percepts available in the workspace and build a

so-called complex percept. Complex percepts can be mono-modal or multi-modal representations

depending on the modality of the single percepts they come from. Basically, they constitute more

elaborated representations of the world that have been assembled as a result of the application of

certain contextualization rules.

Similarly to single percepts, newly generated complex percepts are immediately published in

the CERA physical workspace, and they are also sent to the mission-specific layer workspace.

This means they become available to the specialized processors of both layers. Although current

implementation does not include processors that combine several complex percepts into one

larger complex percept, this feature could be added just by defining the corresponding specialized

processors. Nevertheless, a composed J-index (CJ) is always calculated for each new complex

percept. Percept aggregators combine the J-indexes coming from the original single percepts and

build an integrated CJ-index that represents the contextualization parameters of the whole

complex percept being formed. As single percepts are J-indexed, they can be grouped in terms of

context criteria; for instance, a particular specialized processor might select all single percepts

sensed 10 seconds ago in the left hand side of the agent and build the corresponding complex

percept. According to this definition, complex percepts can be referred to as M(SCJ), a subset of

agent’s internal world representation (see Equation 2).

Problems can be encountered when a percept aggregator is building a new complex percept out of

contradictory single percepts. This situation can be caused by sensor noise or malfunctioning

hardware. Single percepts corresponding to different sensors but associated by a common context

could provide contradictory data. In that case, some strategies can be applied in order to build a

meaningful complex percept that successfully integrates all the data from the original single

percepts. One option is to assign levels of confidence both to the sensory data and contextual

parameters obtained by sensors. Other complementary option is to generate mismatch complex

percepts that will raise core layer attention towards the unexpected situation.

CERA mission-specific layer hosts a workspace in which complex percepts received from the

lower layer become the input of mission-specific processors. Once more, mission-specific layer

percepts are sent both to the same layer workspace and to the upper layer (CERA core layer in

this case). Mission percepts could have been generated directly using one single CRANIUM

workspace where single and complex percepts could be also included. However, using separated

workspaces allow us to decouple physical agent specific processors and mission-specific

processors. Some examples of mission-specific processors are briefly discussed in the next

section.

Motor data representation in CERA-CRANIUM is analogous to the sensory data

representation explained above. Atomic actions are defined as δBI (Arrabales et al., 2007), being I

the referent that indicates the parameters of movement (like direction and speed). M(BCI)

represents a generic behavior, which is defined as a sequence of atomic actions. The CI notation

refers to the integrated CI-index, which is the final context expected to be reached when the

behavior is completed. For instance, if M(BCI) refers to a U-turn movement, CI-index will indicate

the final position of the agent once the U-turn is completed. If the U-turn behavior is decomposed

into atomic actions, a sequence of I-indexes corresponding to the sequence of steps required to

(2)

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perform the U-turn will represent the intermediate positions and speeds. Applying the same

notation as used for percepts, N(δBI) refers to the representation hold in CERA physical layer for

agent’s atomic actions. Analogously to the bottom-up processing carried out by sensor

preprocessors, action preprocessors perform a top-down processing in order to build single

actions out of atomic actions by including contextual information about time and relative position

(see Figure 8).

CERA action dispatcher manages an execution queue in which active single action sequences

wait for execution. Single actions constructs include some parameters that can be used by the

dispatcher to decide how to manage the queue. For instance, actions derived from highest priority

simple behaviors are executed in the first place.

Mission-specific behaviors are generated in the corresponding CERA layer, and then

submitted to the physical layer where they are decomposed into a sequence of simple behaviors.

The activation of mission-specific behaviors is driven by the application of mission goals and

commands sent from the core layer. In general, the operation of CERA physical and mission-

specific layers is modulated by workspace commands sent from the core layer.

2.5 Workspace Modulation

CRANIUM workspaces are not passive short-term memory mechanisms. Instead, their operation

is affected by a number of workspace parameters that influence the way the pandemonium works.

These parameters are set by commands sent to physical and mission-specific layers from the

CERA core layer. In other words, while CRANIUM provides the neural-like mechanism for

specialized functions to be combined and thus generate meaningful representations, CERA

establishes a hierarchical structure and modulates the competition and collaboration processes

according to the model of consciousness specified in the core layer. This mechanism closes the

feedback loop between the core layer and the rest of the architecture: core layer input (perception)

is shaped by its own output (workspace modulation), which in turn determines what is perceived.

All theories of consciousness differentiate between implicit and explicit processing (Atkinson

et al., 2000). In CERA-CRANIUM all sensory-motor contents being processed in the workspaces

are by default implicit or unconscious contents. The selection of a reduced subset of contents

which will become available for explicit reasoning is carried out by the competition of both

specialized processors and percepts. CERA-CRANIUM provides a mechanism to modulate these

competition processes by means of commands sent from the core layer, where the cognitive

model of consciousness to be tested is implemented. Specialized processors, behaviors (simple

behaviors and mission-specific behaviors) and percepts (single percepts, complex percepts, and

mission specific percepts) are assigned an activation level by the workspace. Activations levels

are highly dynamic variables that are being constantly updated by the workspace. The role of

these activation levels is twofold: on the one hand, percepts with a very low activation level are

Actuator

Atomic Actions

Action

Preprocessors

Single Actions

Timer

Proprioception

Motor

Service

Agent

CERA sensory-

motor services

CERA physical

layer

Action

Planners

S (World)

Action δBi

N(δBi) N(δBI) j t

Simple Behaviors

Action

Dispatcher M(BCI)

Figure 8. Actions generation in CERA physical layer.

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not processed any further, thus saving the limited computational resources; on the other hand,

percepts with the highest activation levels are iteratively processed until a winner is selected as

conscious content. The operation of specialized processors is also affected by their activation

levels. Processors with lower activation levels are less likely to be executed as they are assigned

less priority in the workspace thread dispatching.

Activation levels for specialized processors and percepts are calculated as a function of

multiple parameters, being contextualization criteria the most important ones. Context commands

are messages sent to the workspaces specifying a J-index. This contextual J-index establishes the

context criteria (like time and relative location as discussed above) that have to be activated in the

workspaces. For instance, a J-index might refer to the particular segment of agent’s visual field of

view that fall between 8º and 14º. A context command sent with such a J-index would cause the

increase of the activation level of those percepts with J-indexes indicating they have been sensed

close to that particular position. The assigned activation level is inversely proportional to the

distance between context command J-index and percept CJ-index. When a CRANIUM

workspace receives a context command, activation levels of all percepts and processors inside the

workspace are automatically recalculated. The distance between the specified contextual J-index

and existing percepts J-indexes is calculated, and percept activations are assigned accordingly.

The level of activation of processors is assigned in terms of the input they can process (activation

of their potential input).

As discussed in the example presented in the next section, active contexts are typically

established in the core layer taking into account agent’s goals and feedback obtained from lower

layers. Percept activation is also based on the match/mismatch/novelty mechanism proposed by

Haikonen (2007). For instance, a mismatch percept will be initially assigned a high activation

level because it might represent part of an unexpected situation that may require conscious

attention. Once the mismatch signal reach the core layer, the MCCM can induce a contextual bias

in the lower CERA levels by sending a context command specifying a J-index directed towards

the unexpected percept.

The contextual bias induced by the core layer determines the percepts that are formed.

Consequently, the perception process is a highly active mechanism rather than a passive data

retrieving system. As behaviors are also assigned an activation level, behavior generation is also

affected to a great extent by active contexts. At any given time, a number of possible behaviors

are generated in the workspaces; however, only those with the highest activation levels are likely

to be selected and finally executed. The calculation of activation levels for behaviors is also based

on the distance between the contextual J-Index and behaviors CI-Indexes. In other words, those

behaviors which are directed to the same location as the active contexts will be selected. In fact,

the contextual J-index is not only used for selecting existing behaviors, but also to generate new

behaviors directed to current focus of attention. The application of these mechanisms is illustrated

in the next section with a domain-specific example. The implementation of a very basic core layer

is also discussed.

3. Application in Autonomous Robot Exploration

As discussed above, our proposed framework has been designed to be used as a test bed in

multiple scenarios. Typical application environments for machine consciousness research include

autonomous robots and virtual agents; see for instance (Holland, 2007) and (Goertzel, 2008). In

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the following we briefly introduce an instantiation of the CERA-CRANIUM framework in the

domain of unknown environment exploration and mapping using autonomous mobile robots.

3.1 Experimental Setting

Preliminary experiments have been developed using real and simulated Pioneer 3DX robots

equipped with front and rear bumper arrays and a ring of eight forward ultrasonic transducer

sensors (see Figure 9).

As the mapping task is simplified to a two-dimensional grid, J-indexes are composed of j-

referent vectors that represent relative positions using just two coordinates, being (x,y) = (0,0) the

subjective point of view of the robot. In this particular case of unknown environment exploration,

spatial contexts have been defined in order to estimate optimal headings during robot navigation.

A specific version of CERA mission-specific layer has been coded with the aim of representing

the particular complex percepts that are required for the mapping mission. Concretely, sonar

single percepts that represent obstacles are combined firstly into complex percepts, and secondly

into mission-specific percepts that represent walls and corridors.

Figure 9. Simulated and real Pioneer 3DX robots.

Based on (mission-specific) internal map representations (see Figure 10), which are continuously

updated with new sensed percepts, CERA core layer calculates an adaptive workspace

modulation response as indicated by the implemented MCCM.

Figure 10. Mission-specific percept representing the map.

Each sensor provides different measurements of j-referents. As explained above, sonar range data

is used for building mission percepts that represent walls or corridors. Given that sonar sensors

usually provide noisy readings in real environments, contact sensors are also used for robustness

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(especially when maneuvering too close to obstacles). For the sake of conciseness, in the

following we only explain how single and complex percepts are built out of robot bumpers

sensory information. For a detailed description of sonar percepts formation see (Arrabales et al.,

2009a). Pioneer 3DX bumper arrays consist of five points of contact sensing arranged at angles

around the robot (see Figure 11).

Figure 11. Pioneer 3DX frontal bumper array.

The j-referents of single percepts generated when the bump panels are pressed are calculated

using equation 3. Where BR is the bump panel radius (or the distance from the origin of the robot

spatial reference system to the bumper contact surface), and BA is the bump panel angle to the

front of the robot (bump panels are located at angles -52º, -19º, 0º, 19º, and 52º).

Additionally, two more vectors are calculated to be associated to a bumper single percept: the

left-j referent and the right-j referent vectors (see Figure 12). These two vectors represent the

dimensions of the percept (the width assigned to the collision). All these referent vectors plus the

contact timestamp are used to build the J-index of the bumper single percept. The combination of

the J-Index and the sensory data provided by the sensor constitutes the N(δSJ). In the case of

bumper single percepts sensory data is just the indication of a bump panel press or release. Other

sensor modalities will include other types of data like range measurements or image bitmaps.

Figure 12. Referent vectors calculated to build the J-index of a bumper single percept.

(0,0)

-52º

-19º

19º

52º

BAb5

BR

(3)

b1

b2

b3 b4

b5

Impact

j referent Left-j referent

Right-j referent

N(δSJ)

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Using time and relative location parameters as contextualization criteria single percepts can

be related and associated forming complex percepts. For example, if the bumper service from the

CERA sensory-motor services layer reports contacts in bump panels b2, b3, and b4

simultaneously (see Figure 13), three single percepts are created by bumper sensor preprocessors

in CERA physical layer. Then, these three single percepts can be associated by temporal and

location active contexts by a percept aggregator.

Figure 13. Calculation of the J-index of a bumper complex percept.

The newly created complex percept is assigned a new CJ-index, which is obtained as a

combination of single percepts J-indexes (note that Figure 13 solid lines depict the complex

percept CJ-index, while dashed lines represent the referent vectors of the old single percepts). As

b2, b3, and b4 are located side by side, the CJ-Index of the new bumper complex percept will

have as left-j referent the left-j referent of single percept triggered by b2; analogously, complex

percept right-j referent will be the same as right-j referent from single percept triggered by b4.

The way in which the CJ-Index of a complex percept is calculated depends on the nature

(shape, dimensions, etc.) of the single percepts that take part in the context that gave place to it,

and has to be calculated by the corresponding percept aggregator. The composition of CJ-indexes

is trivial when all single percepts belong to the same modality. However, the composition can be

much more complicated when different modalities are involved. See (Arrabales el al., 2009a) for

details about the calculation of CJ-indexes for multimodal complex percepts.

Motor capabilities of the Pioneer 3DX robot are based on a two-wheel differential drive

system. Robot movement control has been greatly simplified in the current setting, considering

only two atomic actions: rotate in place and move straight. This means that any high level

behavior will ultimately be represented in terms of sequences of these single actions. Attending to

the relative direction specified by the active contextual J-index, an angle parameter is calculated

for the rotate in place operation in order to set the robot heading towards the location that “called

the robot’s attention”. Also a speed parameter is calculated as a function of the distance to the

object.

In addition to the global exploration behavior, which is driven by the top-down contextual J-

index, local obstacle avoidance behaviors are also implemented thanks to some mission-specific

processors like Nearest-Obstacle-Detector and Possible-Impact-Detector. The first one monitors

sonar percepts and creates mission percepts indicating the position of nearest obstacle; the second

one reads sonar complex percepts and current active behavior in order to calculate the possibility

of a collision. The output of these processors is in turn monitored by a reactive processor, which

Impact

Left-j referent

Right-j referent

j referent

M(SCJ)

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will generate a high priority simple behavior for obstacle avoidance only when there is an

obstacle close to the robot and the robot is approaching it (instead of steering away from it).

3.2 CERA Core Layer Design

Taking into account that minimizing exploration time is a requirement of the autonomous

mapping mission, attention should be focused on those areas which have not been previously

visited. This functionality could be implemented as some sort of attentional mechanism located in

the CERA mission-specific layer. However, one of the key features of CERA-CRANIUM is that

higher cognitive abilities, like attention, are not directly implemented as mission-specific

procedures. In fact, higher cognitive abilities should be problem domain independent, and

therefore implemented in the core layer. This means that the operation of the core layer is

directed by meta-goals instead of mission-specific goals. Here is where the specific definition of

a MCCM comes into play, because meta-goals are defined in terms of the particular cognitive

model being implemented. For instance, discovering abstractions (detecting an invariant in a

variance) is a possible definition for a mission-independent meta-goal.

The definition of goal types at different CERA layers can help illustrate the role of the core

layer and the implemented cognitive model. Feedback loops depicted in Figure 5 can also be

expressed in terms of different level goals: (a)-type loops or reflexes are the expression of

physical level goals (basic-goals). These goals are assigned the higher priority and can trigger

behaviors without the intervention of higher layers. (b)-type loops trigger behaviors directed to

provide full or partial solutions to the specific problem domain (mission-goals). Finally, (c)-type

loops are generated as a mean to achieve meta-goals. The precise definition of meta-goals and

how they affect the operation of CRANIUM workspaces is defined by the cognitive model

implemented in the core layer. While the available set of mission-goals defines the possible

functionality of the robot, meta-goals shape the overall resulting behavior. In other words, CERA

core layer provides the mean to orchestrate the operation of the whole control system using

models for higher level cognitive features like emotions, attention, imagination, etc. Examples of

the implementation of these features using CERA-CRANIUM are briefly described below.

According to the implemented MCCM, the CERA core layer is intended to periodically

calculate a contextual J-index that represents current cognitive region of interest for the robot. In

fact, this J-index represents the bias (workspace modulation) that core layer will induce in lower

CERA layers. The input data processed by the cognitive model in order to calculate an adaptive

workspace modulation consists of the set of mission and complex percepts received from the

mission-specific layer (see Figure 14). These percepts provide information about contexts (CJ-

indexes), activation, match/mismatch/novelty signals, mission-goals level of accomplishment,

behaviors being currently executed, etc.

Physical Layer

Mission Percepts, Complex percepts,

Mismatch Percepts,

Novelty Percepts,

M(SCJ)

CRANIUM

Workspace

CRANIUM

Workspace

M-S Layer Core Layer

Workspace

Commands

Current

Model

State

Contextual

J-Index

Calculation

Cognitive Model

Meta-goals

Rule-based

system

Figure 14. Generic implementation of a cognitive model in the CERA core layer.

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The main task of the cognitive model implementation is to iteratively calculate an adaptive

contextual J-Index. In the unknown environment exploration example, J is bi-dimensional,

because only time and relative location are considered. Nevertheless, contexts could be defined

using additional properties; consequently, J-Indexes can be defined as n-dimensional constructs.

From the point of view of the Global Workspace Theory, the core layer generates the

contexts that outline the border of the metaphorical spotlight. From the point of view of the

Multiple Draft Model, the core layer is in charge of selecting the winning version (reduced set of

percepts) which will become the explicit content of the mind. In short, while physical and

mission-specific layers provide the required environment for the composition of implicit percepts,

the execution of the model implemented in the core layer induces a modulation which directs the

generation and selection of explicit percepts. CERA core layer is designed to host any model able

to generate a J-index as a function of the incoming percepts. Figure 14 represents a simplified

implementation of a generic MCCM. In the illustration, a rule-based system takes incoming

percepts and current state as input and generates an adaptive contextual J-index. Rules are

expected to be defined based on the model meta-goals, and state can be maintained as indicated

by rules. Meta-goals are defined as mission-independent goals, that is, they are defined

exclusively in terms of MCCM parameters. For instance, if the model considers emotions, a

possible meta-goal can be to keep a positive emotional state.

In the case of our autonomous explorer robot, a simple model has been implemented

considering emotions. A reduced set of basic emotions has been considered, as well as their

associated rules that contribute to the final calculation of an adaptive contextual J-index. For

instance, curiosity is defined as an emotion that directs attention toward selected contents.

Therefore, an incoming CJ-index associated with a novelty percept will trigger the curiosity rule,

and contribute to direct the next contextual J-Index towards the novelty CJ-index. Novelty

percepts are generated in the mission-specific layer by specialized processors able to perform

scans over map mission percepts. The example illustrated in Figure 10 shows a map mission

percept and also a 22.5º inclination j referent vector generated as a novelty percept. The

application of the curiosity rule will likely produce a contextual J-Index in the core layer that will

make the robot move in that particular direction. As the robot moves new single percepts are

generated, then combined into complex percepts, map mission percepts, match/mismatch/novelty

percepts, etc. Using just the selected percepts produced in the mission-specific workspace

(explicit content), the MCCM implemented in the core layer will issue a new context command,

thus closing the explicit control loop.

3.3 From Sensory Data to Qualia

How the proposed CERA-CRANIUM framework can account for qualia? Adopting an

engineering approach, as proposed by Haikonen (2008), we believe to inspect the world through

explicit percepts that appear in the system as qualia. Consequently, conscious perception is not

possible without qualia. In terms of CERA, lower layers provide the required mechanisms for

sensory data acquisition, processing, composition, and selection, which take place covertly. Only

a winning selection of complex or mission percepts is overtly available for explicit reasoning.

These explicit percepts, although grounded and adapted to the reality thanks to the CERA

underlying mechanisms, do not represent the real qualities of the outside world, but an impression

created by the multi-layer sensory system. In short, the input of the core layer is not built upon

external stimuli, but based on lower layers reactions to these stimuli. At this level, the functional

role of explicit percepts and their associated CJ-indexes is to provide the required information to

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create the illusion that they directly represent the outside world qualities. However, as pointed out

by Haikonen (2008), the qualities of generated qualia do not necessarily match with physical

world properties.

CERA architecture is designed to integrate exteroceptive and proprioceptive sensing in such a

way that J-indexes can be estimated for each percept as illustrated above. Thanks to the spatial

localization properties derived from the j referent vectors, percepts can be processed as if they

were located in the outside world. We argue that this ability to process percepts as if they were

qualities of the outside world, instead of inspecting directly the sensory data, can be the base for

the creation of qualia in the machine. For instance, the CERA implementation for the robot

exploration task is able to build sonar single percepts out of sonar transducers range data. These

percepts are representations of qualities of the outside world based on sonar sensor current

operation parameters, robot position, and the actual range data (see Figure 15).

Figure 15. Single sonar percept representation.

4. Conclusions and Future Work

In this work we have presented a framework that enables the comparative study of different

cognitive models of consciousness. As illustrated in the robot exploration application scenario

that has been analyzed, particular implementations of CERA layers can be combined in an

instantiation of the proposed framework. Having different implementations of CERA layers

would enable the development of experiments like the following: evaluation of the same MCCM

in different environments, evaluation of the same MCCM in the same environment but using

different agents and different missions, and comparative study of different MCCMs by

confronting them to the same environment and mission (this would only require modifications in

CERA core layer).

The ultimate aim of these sorts of experiments is to discover what workspace modulation

techniques and what cognitive models are best suited to produce conscious-like behaviors and

rich adaptive perception. Furthermore, the proposed experimentation framework can be extended

with classical artificial intelligence search and optimization approaches in order to either improve

existing models or even generate completely new cognitive models of consciousness.

In addition to the former considerations, another benefit to take into account is the existing

decoupling between the control architecture itself and the physical or simulated agent being

controlled. Moving from one particular agent to another would only imply to adapt CERA

sensory-motor services and physical layers to new sensors and actuators, while keeping the rest of

the architecture unaffected by the change. Obviously, if new sensor modalities are added that

could be specifically used in the mission-specific cognitive processing, CERA mission-specific

Sonar transducer

Ultrasonic beam

(three-dimensional cone)

Left-j referent

Right-j referent

j referent vector

(| j | = range measurement)

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layer would need to be enhanced with this additional capability. The same implication applies in

analogous terms for new actuators and their associated agent physical abilities.

Enhancing CERA-CRANIUM with flexible mechanisms for long-term memory and learning

are the challenges we are currently facing. In order to have a noise-free and rich experimentation

environment for the development of these cognitive capabilities we are currently developing an

instantiation of CERA adapted for the control of video game characters (Arrabales et al. 2009b).

Acknowledgements

This research has been supported by the Spanish Ministry of Science and Innovation under

CICYT grant TRA2007-67374-C02-02.

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