cesar c. navarrete learning technologies curriculum & instruction university of texas at austin

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Digital literacies and 21 st century skills: the students’ game design and development experience Cesar C. Navarrete Learning Technologies Curriculum & Instruction University of Texas at Austin EdMedia 2014, Tampere, Finland

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Digital literacies and 21 st century skills: the students’ game design and development experience. Cesar C. Navarrete Learning Technologies Curriculum & Instruction University of Texas at Austin EdMedia 2014, Tampere, Finland. Game Design & Development. - PowerPoint PPT Presentation

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Page 1: Cesar C. Navarrete Learning Technologies Curriculum & Instruction University of Texas at Austin

Digital literacies and 21st century skills: the students’ game design and development experience

Cesar C. NavarreteLearning Technologies

Curriculum & InstructionUniversity of Texas at Austin

EdMedia 2014, Tampere, Finland

Page 2: Cesar C. Navarrete Learning Technologies Curriculum & Instruction University of Texas at Austin

Game Design & Development

• Constructivist Learning environment• Constructionist approach involving

productivity skill• Technology-engaged learning• Computational thinking

Page 3: Cesar C. Navarrete Learning Technologies Curriculum & Instruction University of Texas at Austin

Digital Literacies

• Design literacy• Visual & Media literacy• Text(&ing) literacy• Gaming literacy• Technology literacy• Code literacy, etc.

Hockly, (2012)

Page 4: Cesar C. Navarrete Learning Technologies Curriculum & Instruction University of Texas at Austin

21st Century skills

• Creative Thinking• Collaboration• Problem solving Problem

Solving

Collaboration

Creative Thinking

Page 5: Cesar C. Navarrete Learning Technologies Curriculum & Instruction University of Texas at Austin

Research Questions

• What are students’ perceptions of game design and programming in terms of digital literacy skills?

• How does game design support student the foundational 21st century skill?

Page 6: Cesar C. Navarrete Learning Technologies Curriculum & Instruction University of Texas at Austin

Method

• Mixed-methods• Data sources

Survey questionnaireSelected individual student

interviewsStudent produced game artifacts

Page 7: Cesar C. Navarrete Learning Technologies Curriculum & Instruction University of Texas at Austin

Setting

• Public Charter school in a southwestern US state

• Student population included students 6-9th grade

Hispanic85%

African Amer-ican12%

White, Not Hispanic3%

Students not in special

populations 46%

Exited ESL Students;

16%

ESL Students; 24%

ESL/SPED Students; 5%

SPED Students; 9%

Page 8: Cesar C. Navarrete Learning Technologies Curriculum & Instruction University of Texas at Austin

Game construction

• Daily technology class for all students• Flash based games with Action Script 2.0• Project-based• Online wiki design and development support

Page 9: Cesar C. Navarrete Learning Technologies Curriculum & Instruction University of Texas at Austin

Creative Thinking Survey Items

ItemItem label

MeanStandard Deviation

CT1 I am able to create new, original games in design class 5.62 1.24

CT2 I am NEVER able to create original games in design class 5.34 1.71

CT3 I am able to try new, original ideas when I design games. 5.65 1.25

CT4 I am able to be MORE creative in game design class than in my other classes.

5.15 1.59CT5 I can use my imagination in game

design class.5.70 1.44

Page 10: Cesar C. Navarrete Learning Technologies Curriculum & Instruction University of Texas at Austin

Survey Results: Creative Thinking

CT1_a

ble_cre

ate

CT2_n

ever_a

ble

CT3_tr

y_idea

CT4_m

ore_cre

ate

CT5_im

aginati

on

CT6_d

ecisio

ns

CT7_n

ew_o

pport

CT8_u

nique_visu

al0

10

20

30

40

50

60

70

80

Strongly AgreeAgreeSomewhat AgreeNeutralSomewhat DisagreeDisagreeStrongly Disagree

N=193

Page 11: Cesar C. Navarrete Learning Technologies Curriculum & Instruction University of Texas at Austin

Survey Results: Collaboration

CO1_play

_others

CO2_help

_others

CO3_collab

oration

CO4_nev

er_co

llab

CO5_talk

CO6_others

_listen

CO7_colla

b_deci

sion

0

10

20

30

40

50

60

70

80

Strongly AgreeAgreeSomewhat AgreeNeutralSomewhat DisagreeDisagreeStrongly Disagree

N=193

Page 12: Cesar C. Navarrete Learning Technologies Curriculum & Instruction University of Texas at Austin

Survey Results: Problem Solving

PS1_solve_problem PS2_never_solve PS3_learn PS4_learn_code PS5_info_decide0

10

20

30

40

50

60

70

80

Strongly AgreeAgreeSomewhat AgreeNeutralSomewhat DisagreeDisagreeStrongly Disagree

N=193

Page 13: Cesar C. Navarrete Learning Technologies Curriculum & Instruction University of Texas at Austin

Survey Open Responses• “I love my game design class because I can be creative I can learn

some stuff that I never new what to do and I'm verry happy that I'm taking this class”

• “Well I used to find it kinda hard for me to make a game but then I found it very easy now that I got the hang of it. Yea i have some trouble but I find a way to work it out.”

• “I really like the game design class because it is really fun creating games. I also like to learn new things, and here I am learning how to create my own game. Whenever I fix a problem with the codes to make my game work, I feel like I am able to do a lot. Game design class is really cool and I like helping people so they can learn how to do the things on their own.”

Page 14: Cesar C. Navarrete Learning Technologies Curriculum & Instruction University of Texas at Austin

Code Talk: “Hard fun”

• I like Game Designing games and I like to draw the pictures. But the most thing I don't like about it is the coding.

• I don't Like this class that much because is hard working with codes.

Page 15: Cesar C. Navarrete Learning Technologies Curriculum & Instruction University of Texas at Austin

Student Interviews• Antonio in grade 7:

“It’s pretty fun but it’s kind of complicated with all the codes you have to put in to make a game. You have to design it first, make a game prototype and plan it out and add or take away from your game, the game prototype design. And, it’s pretty fun though. You learn from your mistakes.”• Terri in grade 9:

“I think it helps because, just to see other people’s point of view, about how their imagination is, what they would do and you can get an idea of how, if you make it like theirs or make it your own way, in a better way of being more original.

Page 16: Cesar C. Navarrete Learning Technologies Curriculum & Instruction University of Texas at Austin

Student Games

Page 17: Cesar C. Navarrete Learning Technologies Curriculum & Instruction University of Texas at Austin

Implications

• Survey: CTPSCI (creative thinking, problem solving, & collaboration inventory)—potential instrument for 21st century skill

Problem Solving

Collaboration

Creative Thinking

Page 18: Cesar C. Navarrete Learning Technologies Curriculum & Instruction University of Texas at Austin

Digital literacies in Game construction

• 1 Language-based literacies: linguistic codes

• 2 Information-based literacies: filtering the wealth of information

• 3 Connection-based literacies: networks and participatory

• 4 Re-design-based literacies: design and re-purpose media

Pegrum(2011;Dudeney,Hockly,& Pegrum2012)

Page 19: Cesar C. Navarrete Learning Technologies Curriculum & Instruction University of Texas at Austin

Implications

• Deep-level embodied learning—active, authentic, engaged learning

• K-12 Instructional design—Creating educational games

Page 20: Cesar C. Navarrete Learning Technologies Curriculum & Instruction University of Texas at Austin

Further research

• CTPSCI (creative thinking, problem solving, & collaboration inventory)—use in other settings or population

• Digital literacies—framing with empirical study—code literacy

Page 21: Cesar C. Navarrete Learning Technologies Curriculum & Instruction University of Texas at Austin

Thank you!

• Questions?

Contact information:Cesar C. Navarrete

Learning TechnologiesCurriculum & [email protected]

University of Texas at AustinAustin, TX