chaos 6010 ad character packet

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Character packet for Chaos 6010 A.D. RPG.

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  • Character Title Players Name: ________________ Race: __________________________ Class: _________________________ Level Cool Points Next Lvl

    Frenzy Saved CPs

    Actions & Attacks Unarmed: Melee: Armed: Magic:

    Defense Physical Magical Mental + ( ) + ( ) + ( ) HIT POINTS Armor Class

    Attributes

    Strength rank Dice ( )

    DMG Modifier: _______________ Weight Allowance: __________ Dexterity rank Dice

    ( ) Defense Modifier: ___________ Initiative Modifier: _________ Movement: ___________________ Body rank Dice

    ( ) Body Save: ____________________ Toughness: ___________________ Chi: ___________________________ Perception rank Dice

    ( ) Dmg mod (long range): _____ Intelligence rank Dice

    ( ) Spell Time: ____________________ Willpower rank Dice

    ( ) Mental Defense: _____________ Mana: _________________________ Charisma rank Dice

    ( ) Networks: ____________________

    Character Description

    Physical Beauty: _____ Sex: ___ Height: ______ Weight: _______ Skin Color: ______ Hair: _____ Date of Birth: _____ Age: _____ Origin: _______________________ ______________________________

    PRIMARY SKILLS SKILL rating level dice Stealth (dex)

    Concealment (per)

    Negotiation (chr)

    First Aid (int)

    Piloting (dex)

    SECONDARY SKILLS

    SKILL rating level dice

    COMBAT SKILLS

    Unarmed Combat + to Hit DMG

    Specializations + to Hit

    Fluent Languages

    Weapons Weapon + to Hit

    DMG: ___________ CT Mod: ____ Range: _________ Weight: _____ Ammo: _________________________ Accessories: __________________ _________________________________ Weapon + to Hit

    DMG: ___________ CT Mod: ____ Range: _________ Weight: _____ Ammo: _________________________ Accessories: __________________ _________________________________ Weapon + to Hit

    DMG: ___________ CT Mod: ____ Range: _________ Weight: _____ Ammo: _________________________ Accessories: __________________ _________________________________ Weapon + to Hit

    DMG: ___________ CT Mod: ____ Range: _________ Weight: _____ Ammo: _________________________ Accessories: __________________ _________________________________

    Armor & Clothing

    Armor Rating: _______________ Clothing: _________________________ Body Armor: ______________________ Helmet: ____________________________ Amulet: ____________________________ Chain: _____________________________ Shoulders: ________________________ Gauntlets: ________________________ Greaves: ___________________________ Belt: _______________________________ Shield: _____________________________ Boots: _____________________________ Gloves: ____________________________ Cloak: _____________________________ Rings: ______________________________ _____________________________________ __________________________________________________________________________

    Resistances Fire: __________ Ice: ____________ Toxic: ______ Electrical: _____ Radiation: __________

    Geiger Counter Radiation Poisoning:

    EQUIPMENT (Belt)

  • Racial Abilities

    Class Abilities

    Character Traits

    Talents

    Symbol or Tattoo

    Backpack or Stash

    Credits Bank

    Valuables

    Hideouts

    Total Hideouts Income Upkeep

  • Cybernetics & spirit: Religious Beliefs Vehicle Bionetics Path: __________________________

    Spiritual Influence: _______% Animal Spirit: ________________ Networks rating

    Reputation Title: __________________________ Chance Known: ______________ Total Reputation Points: ___ ARMETHIAN EMPIRE: systems Acrux: _________________________ Beta: __________________________ Cygethe: ______________________ Demtatrial: __________________ Glavian: ______________________ Hadar: ________________________ Maga: _________________________ Proximo: ______________________ Sirius: _________________________ Sol: ____________________________ Tekk Ram: _____________________ Vega: __________________________ Wolf: _________________________ DEEP SPACE: __________________ HIVE SPACE: __________________ INNER CORE: _________________ ORG EMPIRE: _________________ ORION NEBULA : _____________ OUTER CORE: _________________ RO SEEDI FEDERATION: ______ SKOG EMPIRE: ________________ Character Background

    Speed: _________________________ Implant Rating Drain Handle: ______________________

    Armor: _______________________ Shields: ______________________ SHP: _________________________ Mounts: _____________________ Seats: ________________________ Mek Defense Modifier: ______ Weapons & Accessories:

    Vehicle Speed: _________________________ Handle: _____________________ Armor: ______________________ Shields: _____________________ SHP: _________________________ Mounts: ____________________ Seats: _______________________ Mek Defense Modifier: ______ Weapons & Accessories:

    Vehicle Cyberboard Virtual + to Hit Virtual + to Def

    Speed: _________________________ Speed: _________________________ Handle: _____________________ Armor: ________________________ Armor: ______________________ Attacks: ______________________ Shields: ______________________ Damage: _______________________ SHP: _________________________ Store: _________________________ Mounts: _____________________ Memory: ______________________ Seats: _______________________ HP: ____________________________ Mek Defense Modifier: ______ Weapons & Accessories:

    Upgrades

    Creature Mount

    Programs

  • Spell Book Spell Actions Drain Duration Area DMG CT Mod + to Hit

    Alchemical Formulas Chi Abilities drain

  • Cover and Concealment Modifiers

    % of Body Covered Mod. to Defense 25% +2 50% +4 75% +6 90% +8 100% - ________________________________________________________________________

    Structural Hit Points (SHP) 1 inch thick structure S.H.P. Glass 20 Wood 30 Stone/ Concrete 60 Steel 100 ________________________________________________________________________

    Fumble Chart D6 Unarmed Combat 1 Hit nearby party member or self for 1/2 damage. Hey, it can happen. 2-5 Trip or slip, and fall to the ground. 6 Fall to the ground and lose 1 action. d6 Melee Combat 1 Hit nearby party member or self for 1/2 damage. 2-3 Trip or slip, and fall to the ground. 4 Weapon flies from hand in a scattered direction. (roll scatter dice) 5 Weapon is stuck in something nearby. Making a Strength check to pull the weapon free takes 1 action. 6 Weapon breaks, if weapon is magical, it only chips,

    unless this is rolled again. In which case it explodes (2d6x10 dmg) in a 1.5 inch blast radius.

    d6 Armed Combat 1 Shoot nearby party member or self for full damage. That sucks! 2-3 Trip or slip, and fall to the ground. 4 Weapon flies from hand in a scattered direction. (roll scatter dice) 5 Jam (2 actions to unjam the weapon), dud, or malfunction. 6 Weapon breaks (backfire). Take d6x10 dmg. 2d6x10 in a 1.5 inch blast radius for energy weapons. ________________________________________________________________________

    Hit Points Status 2 to 1 Almost out. Attack/ defend at -2. 0 Crawl 1/2 movement. Atk/ def at -4.

    -1 to -2 Conscious, no movement, only faint speech.

    -3 to -4 Unconscious, loose 1 HP every 10 rounds.

    -5 to -8 Coma, loose 1 HP every 5 rounds. -9 to -10 Coma, loose 1 HP per round. -11 to -14 Dead if not revived within 2 rounds. -15 to -50 Dead if not saved within 1 round. -51 to -200 Instantly killed. (Roll Spiritual

    Influence) If failed, you may be resurrected.

    -201 Instantly Killed. (Roll Spiritual Influence) If failed, you are unable to Resurrect. Your soul passes into the Spirit World (the 6th Dimension). Look to page 251 to find out what type of spirit you become.

    Reminder: Any main characters in a story are allowed a Spiritual Influence roll at the point of their death.

    Attack Modes and Modifiers

    Single Shot Shots Fired: 1, Damage Modifier: 0,

    # of Attacks: 1, Target: 1, Modifier to Hit: 0

    Aimed Shot Shots Fired: 1, Damage Modifier: 0,

    # of Attacks: 2, Target: 1, Modifier to Hit: +2

    Double Shot (double barrels)

    Shots Fired: 2, Damage Modifier: x2 (power dmg), # of Attacks: 1, Target: 1, Modifier to Hit: 0

    Controlled Burst

    (full auto wpns & flamers only) Shots Fired: 10% of clip or 2% of belt,

    Damage Modifier: x2 (combo dmg), # of Attacks: 1, Target: 1, Modifier to Hit: 0

    Heavy Burst

    (1 target, full auto wpns & flamers only) Shots Fired: 25% of clip or 5% of belt,

    Damage Modifier: x5 (combo dmg), # of Attacks: 2, Target: 1, Modifier to Hit: -2

    (-1 with recoil suppressor or Strength of 18+)

    Heavy Rake (many targets, full auto wpns & flamers only)

    Shots Fired: 25% of clip or 5% of belt, Damage Modifier: x2 (combo dmg), # of Attacks: 2

    Targets: 2 or 3, Modifier to Hit: -3 (-2 with recoil suppressor or Strength of 18+)

    Unload (Full Burst)

    (1 target, full auto wpns & flamers only) Shots Fired: 50% of clip or 10% of belt,

    Damage Modifier: x10 (combo dmg), # of Attacks: 4, Target: 1, Modifier to Hit: -3

    (-2 with recoil suppressor or Strength of 18+)

    Rake and Unload (Full Burst) (many targets, full auto wpns & flamers only)

    Shots Fired: 50% of clip or 10% of belt, Damage Modifier: x5 for 2 to 3 targets or

    x2 for 4 to 6 targets (combo dmg), # of Attacks: 4, Targets: 2 to 6, Modifier to Hit: -4

    (-3 with recoil suppressor or Strength of 18+) ________________________________________________________________________

    Falling Damage When a creature falls a certain distance, damage is applied to the victim. Impact armor does not absorb fall damage. Only your Toughness will help you here. If a distance is no more than 25 feet. The character may make a dexterity check in order to half the damage. Length of Fall Stories Damage 10 - 12 1 2d6 13 - 24 2 4d6 25 - 39 3 6d6x2 40 - 60 4-5 6d6x5 61 - 84 6-7 6d6x10 85 - 99 8-9 6d6x20 100 - 199 10-19 2d6x100 200 20 3d6x100 Falling in Spikes: Ex: Roll 2d6 to see how many spikes hit the poor fool. The damage is 3d6x the number of spikes that hit. 8 6 7 Roll a d8+d6 for scatter 1= at your feet! 2= 2 away 3= 4 away 4 5 4= 6 away 5= 8 away 6= 10 away 2 3 1

  • Combat Situation Modifiers When attacking and defending, there are many different situations characters will get into. These are modifiers to attack. GMs do not have to use all these rules. Situation Modifier Above Target (10+ feet) +1 attack Behind Target +1 attack Called Shots -3* attack Down Position (laying down to fire) +2 defense Extreme Range -6 attack Heavy Haze -2 attack Held -4 defense Large Target +2* attack Laying Prone (on ground) -1 defense Long Range -3 attack Magical Darkness -4 atk/def Natural Darkness -3 atk/def Point Blank Range +2 attack Point Blank Range (burst) +3 attack Shooting While Running -2 attack Small Target -2* attack Stunned -2 atk/def Target Moving (over 40mph) -4 attack Unskilled in Firearms -3 attack Unskilled in Heavy Weaponry -3 attack * These modifiers may be altered to fit certain situations that may arise. The GM alters modifiers as they see fit. ________________________________________________________________________

    Sorcery Combat Modifiers Modifier Casting while running -2 to hit Combat spell at point blank range +2 to hit Casting a different color spell (colored mage) -1 to cast Casting their own color spell (colored mage) +3 to cast Enemy defense verse mental/ illusion spells no def Casting with 0 mana points -2 to cast* *Caster takes 2 Hit Points for every mana drained below zero ________________________________________________________________________

    Examples of Actions and Attacks This will give you an idea of how actions or attacks may be used. There is also a Frenzy list available. This tells if you may burn frenzy under each situation. Situation Act./ Atk. Frenzy Draw a sword 1 melee action no Draw a gun 1 armed action no Load a gun 2 armed actions no Unjam a gun 2 armed actions no Shout a few words 0/1 magic attack - Fire a shot 1 armed attack yes -a controlled burst 1 armed attack yes -a heavy burst 2 armed attacks yes Use first aid 16 unarmed act. no Get a potion from belt 1 unarmed action no -drink potion 1 unarmed action no -throw potion 1 melee attack yes Get grenade off belt 1 unarmed action no Throw grenade 1 melee attack yes Cast an energy sphere 1 magic attack yes Cast a fireball 2 magic attacks yes Cast a healing spell 2 magic actions no

    Magic Fumbling Table % Roll Result 01-16 Spell fizzles, pops, and has no affect. 17-26 Spell causes an extra d6 points of drain, yet does nothing more than that. 27-39 Magical energy envelopes the caster, and all

    within a 15 radius of the caster become the target of the spell with no chance to defend. Lol!

    40-54 Magic energy flows to the head, caster must make a body save or lose consciousness for a d4 rounds. If the body save is made, the caster is stunned for a d4 actions.

    55-67 Magical energy envelopes all within a 15 radius. The caster and their close friends will all take 4d6x2 dmg. The caster must make a body save or lose consciousness for a d4 rounds. If the body save is made, the caster is stunned for a d4 actions.

    68-80 Spell effect blows up in the casters face, the caster becomes the target without a chance to defend, and an armor class of 0.

    81-89 The gremlyns of the spirit world rip through a portal and drag the caster into the astral realm without a chance to defend. The GM must elaborate on a colorful scenario. Of course, the caster will have to battle the gremlyns once they reach the spirit realm. There are always at least 2d6 gremlyns.

    90-94 The energy of the spell becomes very destructive. It will cause a cataclysm (refer to character class abilities) after the caster is reduced to 0 mana. caster must make a body save or lose consciousness for a d4 rounds. If the body save is made, the caster is stunned for a d4 actions. The spell is completely forgotten and must be re-learned. Yes, that means you buy it again. Ha ha ha!

    95-99 The caster must make a body save or die. If the body save is made, the caster is unconscious for a d4 rounds, and the spell is forgotten.

    00 You are dead. Just kidding, the caster gains 1 point of intelligence and 1 point of willpower to their attributes. Who knows why... but its real cool.

    ________________________________________________________________________

    Cool Point Distribution

    Subject CPs Increase Hit Points 1 1 max point to HP. Skill Rating *As rating 1 to the rating,

    which raises lvl and dice by 1.

    Mana 1 2 max to mana. Chi 1 2 max to chi. Frenzy 1 2 points to frenzy Resistances 2 1 resistance Skill Slot 10 1 skill slot gained Networks 5 1 network point Attribute As attribute ** 1 point to the

    Attribute

    * As rating means, if you have a skill rating of 2, you would spend 3 to make it 3. ** As attribute means if you have a

    Dexterity of 16, you must spend 17 to go to 17 Dex. Remember that if you posses enough saved cool points to jump a rating, you must pay the difference. For instance, going from rating

    2 to 4 requires you to actually spend 7 cool points on it.

  • Attribute Skill Level or Att. Rank Dice 47 1 d4810 2 d61113 3 d81415 4 d101617 5 d121819 6 2d620 7 d8+d621 8 2d822 9 d10+d823 10 2d1024 11 d12+d1025 12 2d1226 13 d20+d627 14 d20+d828 15 d20+d1029 16 d20+d1230 17 d20+2d63132 18 d20+d8+d63334 19 d20+2d83536 20 d20+d10+d83738 21 d20+2d103940 22 d20+d12+d104142 23 d20+2d124344 24 2d20+d64546 25 2d20+d84748 26 2d20+d104950 27 2d20+d125152 28 2d20+2d65354 29 2d20+d8+d65556 30 2d20+2d85758 31 2d20+d10+d85960 32 2d20+2d106162 33 2d20+d12+d106364 34 2d20+2d126566 35 3d20+d66768 36 3d20+d86970 37 3d20+d107172 38 3d20+d127374 39 3d20+2d67475 40 3d20+d8+d67677 41 3d20+2d87879 42 3d20+d10+d88081 43 3d20+2d108283 44 3d20+d12+d108485 45 3d20+2d128687 46 4d20+d68889 47 4d20+d89091 48 4d20+d109293 49 4d20+d129495 50 4d20+2d69697 51 4d20+d8+d69899 52 4d20+2d8100101 53 4d20+d10+d8102103 54 4d20+2d10104105 55 4d20+d12+d10106107 56 4d20+2d12108109 57 5d20+d6110112 58 5d20+d8113114 59 5d20+d10115116 60 5d20+d12117118 61 5d20+2d6119120 62 5d20+d8+d6121122 63 5d20+2d8123124 64 5d20+d10+d8125126 65 5d20+2d10127128 66 5d20+d12+d10129130 67 5d20+2d12131132 68 6d20+d6133134 69 6d20+d8135136 70 6d20+d10137138 71 6d20+d12139140 72 6d20+2d6141142 73 6d20+d8+d6143144 74 6d20+2d8145146 75 6d20+d10+d8147148 76 6d20+2d10149150 77 6d20+d12+d10151152 78 6d20+2d12153154 79 7d20+d6155156 80 7d20+d8

    Attribute Skill Level or Att. Rank Dice 157158 81 7d20+d10159160 82 7d20+d12161162 83 7d20+2d6163164 84 7d20+d8+d6165166 85 7d20+2d8167168 86 7d20+d10+d8169170 87 7d20+2d10171172 88 7d20+d12+d10173174 89 7d20+2d12175176 90 8d20+d6177178 91 8d20+d8179180 92 8d20+d10181182 93 8d20+d12183184 94 8d20+2d6185186 95 8d20+d8+d6187188 96 8d20+2d8189190 97 8d20+d10+d8191192 98 8d20+2d10193194 99 8d20+d12+d10195196 100 8d20+2d12197198 101 9d20+d6199200 102 9d20+d8201202 103 9d20+d10203204 104 9d20+d12205206 105 9d20+2d6207208 106 9d20+d8+d6209210 107 9d20+2d8211212 108 9d20+d10+d8213214 109 9d20+2d10215216 110 9d20+d12+d10217218 111 9d20+2d12219220 112 10d20+d6221222 113 10d20+d8223224 114 10d20+d10225226 115 10d20+d12227228 116 10d20+2d6229230 117 10d20+d8+d6231232 118 10d20+2d8233234 119 10d20+d10+d8235236 120 10d20+2d10237238 121 10d20+d12+d10239240 122 10d20+2d12241242 123 11d20+d6243244 124 11d20+d8245246 125 11d20+d10247248 126 11d20+d12249250 127 11d20+2d6251252 128 11d20+d8+d6253254 129 11d20+2d8255256 130 11d20+d10+d8257258 131 11d20+2d10259260 132 11d20+d12+d10261262 133 11d20+2d12263264 134 12d20+d6265266 135 12d20+d8267268 136 12d20+d10269270 137 12d20+d12271272 138 12d20+2d6273274 139 12d20+d8+d6275276 140 12d20+2d8277278 141 12d20+d10+d8279280 142 12d20+2d10281282 143 12d20+d12+d10283284 144 12d20+2d12285286 145 13d20+d6287288 146 13d20+d8289290 147 13d20+d10291292 148 13d20+d12293294 149 13d20+2d6295296 150 13d20+d8+d6297298 151 13d20+2d8299300 152 13d20+d10+d8301302 153 13d20+2d10303304 154 13d20+d12+d10305306 155 13d20+2d12307308 156 14d20+d6309310 157 14d20+d8311312 158 14d20+d10313314 159 14d20+d12315316 160 14d20+2d6

  • STRENGTH ATTRIBUTE

    Att Mod Wt 1 3 vl2 2 vl3 1 vl

    49 none l1014 none m/2vl15 +1 h/2l16 +2 h17 +3 h18 +4 h19 +5 h20 +6 vh/2m21 +7 vh22 +8 vh23 +9 vh24 +10 vh25 +11 vh26 +12 vh27 +13 vh28 +14 vh29 +15 vh30 +16 vh/2h31 +17 vh32 +18 vh33 +19 vh34 +20 vh35 +21 vh36 +22 vh37 +23 vh38 +24 vh39 +25 vh40 +26 vh41 +27 vh42 +28 vh43 +29 vh44 +30 vh45 +31 vh46 +32 vh47 +33 vh48 +34 vh49 +35 vh50 +36 vh/2vh51 +37 vh52 +38 vh53 +39 vh54 +40 vh55 +41 vh56 +42 vh57 +43 vh58 +44 vh59 +45 vh60 +46 vh61 +47 vh62 +48 vh63 +49 vh65 +51 vh66 +52 vh67 +53 vh68 +54 vh69 +55 vh70 +56 vh71 +57 vh72 +58 vh73 +59 vh74 +60 vh75 +61 vh76 +62 vh77 +63 vh78 +64 vh79 +65 vh80 +66 vh81 +67 vh82 +68 vh83 +69 vh84 +70 vh

    DEXTERITY ATTRIBUTE Att Mod Move 1 3 12 2 13 1 1

    414 none none15 +1 +116 +2 +117 +3 +118 +4 +119 +4 +120 +5 +221 +5 +222 +5 +223 +5 +224 +5 +225 +6 +326 +6 +327 +6 +328 +6 +329 +6 +330 +7 +431 +7 +432 +7 +433 +7 +434 +7 +435 +7 +436 +8 +437 +8 +438 +8 +439 +8 +440 +8 +541 +8 +542 +8 +543 +9 +544 +9 +545 +9 +546 +9 +547 +9 +548 +9 +549 +9 +550 +10 +651 +10 +652 +10 +653 +10 +654 +10 +655 +10 +656 +10 +657 +10 +658 +10 +659 +10 +660 +11 +661 +11 +662 +11 +663 +11 +664 +11 +665 +11 +666 +11 +667 +11 +668 +11 +669 +11 +670 +12 +771 +12 +772 +12 +773 +12 +774 +12 +775 +12 +776 +12 +777 +12 +778 +12 +779 +12 +780 +13 +881 +13 +882 +13 +883 +13 +884 +13 +8

    BODY ATTRIBUTE Att T HP BS 15 0 0 1816 0 +1 1717 0 +2 1618 1 +3 1519 2 +4 1420 3 +5 1321 4 +6 1222 4 +7 1123 5 +8 1024 5 +9 1025 6 +10 1026 6 +11 1027 7 +12 1028 7 +13 1029 8 +14 1030 8 +15 931 9 +16 932 9 +17 933 10 +18 934 10 +19 935 10 +20 936 10 +20 937 10 +20 938 10 +20 939 10 +20 940 11 +20 841 11 +20 842 11 +20 843 11 +20 844 11 +20 845 11 +20 846 11 +20 847 11 +20 848 11 +20 849 11 +20 850 12 +30 751 12 +30 752 12 +30 753 12 +30 754 12 +30 755 12 +30 756 12 +30 757 12 +30 758 12 +30 759 12 +30 760 13 +40 661 13 +40 662 13 +40 663 13 +40 664 13 +40 665 13 +40 666 13 +40 667 13 +40 668 13 +40 669 13 +40 670 14 +50 671 14 +50 672 14 +50 673 14 +50 674 14 +50 675 14 +50 676 14 +50 677 14 +50 678 14 +50 679 14 +50 680 15 +60 6

    INTELLIGENCE ATTRIBUTE Att Spell TimE FL 13 nomagic 046 d4years 179 2d12months 1

    1012 2d8months 11314 2d4months 21517 2d6weeks 31820 1d6weeks 42129 2d8days 53039 d8+d6days 64049 2d6days 75059 d12days 86069 d10days 97079 d8days 108089 d6days 119099 d4days 1210009 d3days 1311019 d3days 1412029 d3days 1513039 d3days 16

    WILLPOWER ATTRIBUTE Att Men Def Mana 13 2 046 1 0715 0 01618 +1 +21920 +2 +521 +3 +622 +3 +723 +4 +824 +4 +925 +5 +1026 +5 +1127 +6 +1228 +6 +1329 +7 +1430 +7 +1531 +8 +1632 +8 +1733 +8 +1834 +8 +1935 +9 +2036 +9 +2037 +9 +2038 +9 +2039 +9 +2040 +10 +2041 +10 +2042 +10 +2043 +10 +2044 +10 +2045 +10 +2046 +10 +2047 +10 +2048 +10 +2049 +10 +2050 +11 +3051 +11 +3052 +11 +3053 +11 +3054 +11 +3055 +11 +3056 +11 +3057 +11 +3058 +11 +3059 +11 +3060 +12 +4061 +12 +4062 +12 +40PERCEPTION ATTRIBUTE Attribute Dmg Mod

    2024 +12529 +23034 +33539 +44044 +54549 +65054 +75559 +86064 +96569 +107074 +117579 +128084 +138589 +149094 +159599 +16

    100(+10) +17CHARISMA ATTRIBUTE

    Attribute Networks 14 059 5

    1014 101519 152024 202529 253034 303539 354044 404549 455054 505559 556064 606569 657074 707579 758084 80

    Chaos Char Packet Cover DrivethruCharacter Packet Chaos Final Drivethru