chapter 12: designing good behavior making software considerate while efforts have been made to make...
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Chapter 12: Designing Good BehaviorMaking Software Considerate
While efforts have been made to make software more polite (or at least
less impolite), it is much more challenging to make
software considerate.
Software as Trusted Confidante...When the user supplies information to the software, the software should retain that
information and not request it repeatedly.
Example: Unlike some on-line auction sites, eBay does not repeatedly ask users to enter their passwords with every bid
they make.
Software as...
…Obedient Servant
Software designers often forget that software is supposed to serve the user.
Software that issues commands and demands “submission” is hardly obedient.
…Sensible Advisor
Adding simple “sanity checks” to software to avoid extreme errors would eliminate many user complaints.
Million-copy print jobs and incessantly repeating warning messages are hardly sensible.
Software as...
…Great Anticipator
With vast processing power at their disposal, modern computers are capable of calculating what users might want to do next and plan accordingly, if designers develop the software to do so.
…Thorough Worker
Instead of taking a minimalist approach, performing the precise tasks specified by the user, software might be designed to “go the extra mile” and perform the full job that the user most likely needs to have done.
Software as Helpful Volunteer...Providing additional functionality that goes beyond what the user expects, and provides what the user actually needs, can delight current users, prompting them to become future users as well.
Example: Google provides a conversion calculator that accepts input that is almost conversational.
Software as...
…Non-Complainer
Most users don’t want to hear (and don’t want to deal with) the problems software experiences (errors, interrupts, notifications).
In many cases, having the software “work around” the problem would be vastly pleasing to the user.
…News Anchor
On the other hand, there are times when the user does need (and want) to be informed by the software (job status, preventive maintenance).
Modeless feedback is a useful means of relaying this type of data.
Software as...
…Perceptive Observer
By taking note of the user’s behavior and preferences, software could retrieve information and establish defaults that would maintain the user’s satisfaction.
…Secure Individual
Constantly questioning the user’s actions (e.g., when deleting a file) can be tedious.
If an undo capability exists, why not assume that the user will respond to his or her own missteps?
Software as...
…Respecter of Privacy
Software that forces the user to make confusing choices and to respond to annoying questions is hardly respectful.
At the very least, the user should be made aware of the consequences of these decisions.
…Good Loser
Designing software to periodically back up information in case of abnormal termination would soften the blow.
Similarly, retaining data that was correctly supplied in an on-line form lessens the tedium of the user starting over from scratch.
Software as Endearing Rascal...
AfterMail allows users to search the entire e-
mail system for relevant information, efficiently storing the data for easy access
while protecting it from unauthorized users.
At times, it’s important to have software “bend the rules” in order to achieve its goals.
Example: Most of an organization’s knowledge is contained within its e-mail system.
Making Software Smart
Cooper, Reimann, and Cronin don’t advocate making “intelligent” software that somehow performs advanced reasoning.
Instead, they suggest the need for producing software that works smart, by being effective under difficult conditions and by taking advantage of any processor idle time.
Unused Cycles
Humans (theoretically) think before they act, resulting in significant periods of time when their computers are relatively idle, awaiting instructions from the user.
Multithreading was developed as a means for operating systems to handle multiple processes simultaneously, devoting time slices to each process in turn.
Superthreading improved performance by allowing the unused cycles of an idle process to be used by an active process.
Simultaneous multithreading takes advantage of the fact that a CPU has multiple execution units (memory buses, registers, sub-ALUs), allowing different threads to execute separate instructions in the same cycle.
Cluster Computing
Another way to avoid wasting CPU cycles is to set up a workstation cluster, which allows machines to tap into the idle processors of neighboring machines whenever they’re performing intensive tasks.
Currently, this approach serves as an inexpensive way to accomplish parallel processing without huge investment in a supercomputer.
Research is being conducted to employ this technique in a transparent manner, using standard desktop office workstations.
Task Coherence
When performing the same task, users tend to follow the same patterns of behavior again and again.
• Startup & shutdown
• File opening & closing
• Formatting & printing
Why not preserve default settings or, even better, default patterns of operation?
Techno-AmnesiaWhat types of information should software remember?
Locations
Commonly accessed file directories
The bad news: Users might forget where files are when they need to sort
through the directories
Deductions
Information extrapolated from past behavior
The bad news: Users might be cautioned
improperly when they try doing something brand
newPast Actions
Undoable operations from previous sessions
The bad news: Users might inadvertently undo old operations that are truly needed
Old Data Entries
Previously entered information, to avoid reentering
The bad news: Users might accidentally use outdated data that needs updating
Chapter 13: Metaphors, Idioms, and Affordances
Designers of interactive software have often found it worthwhile to use metaphors to enable users to conceptualize the system.
Servant Metaphor• First-person• Application-specific lingo• Anthropomorphic
Desktop Metaphor• Visually oriented• Windows, icons, menus• Heavy mouse emphasis
Tool Metaphor• Physical interaction• Sense of construction• Access to technical details
“Clippy”
Metaphor ProblemsThere are three classic problems associated with the use of metaphors when designing
an interface.
The target domain lacks features of the
source domain.Example: Word
processors have a “replace” capability,
but typewriters don’t.
The source domain lacks features of the target
domain.Example: Typewriters
send an audible signal as you approach the end of
a line, but word processors don’t.
The domains have common features that behave
differently.Example: White space
(blank characters, tabs, line feeds) is treated differently
in word processors and typewriters.
Interface AlternativesThere are three basic methodologies for developing modern user interfaces.
Technical• Text-based• Relies on user
understanding
Metaphoric• Visual design• Relies on user intuition
Idiomatic• Domain-specific• Relies on user learning
ATM Kiosk Store Kiosk Subway Kiosk
Chapter 14: Visual Interface DesignNon-textual visual cues can often mean the difference between a clear interface
and a confusing one.
What do these icons mean?
Copy a file Print Enter data
Does color make a difference here?
GO!
GO!
STOP!
STOP!
Which multiple-selection widget is less confusing and less
troublesome?
Logical FlowAn interface possesses a visual structure that should have a logical flow, essentially the
natural sequence by which users will want to interact with its components.
If the user’s logical flow path through the application
results in eye movements that don’t follow a top-to-
bottom, left-to-right pattern, then a redesign might be in
order.
SymmetryWhile it is often difficult to obtain complete symmetry in an interface, a certain degree of
visual balance tends to produce a more harmonious look and feel.
Vertical Symmetry
Diagonal Symmetry
Color: The Eyes Have It
The thin layer of nerve cells at the back of the eye is called the retina.
The light sensor cells capable of working over a wide range of illumination levels and providing quick response to
changes are called rods.
The section of the retina that reacts to color is called the fovea.
High resolution color imaging is provided by light sensor cells called cones, located in the fovea.
The “Tristimulus Theory of Color” hypothesizes that each cone is sensitive to either red green or
blue.
Color: The Eyes Have ItThe visible light spectrum of light,
illustrated at right, ranges from about 400 to 700 nanometers in the electromagnetic
energy spectrum.
Empirical studies indicate that the cones in the eye have different levels of sensitivity to different colors, indicating that the eye’s
response to pure blue light is much less strong than its response to pure red or green light.
The RGB phosphors used in cathode ray tubes do not exactly produce “pure” shades of red, green, and blue, as indicated in the
figure above, showing the eye’s response to the excited pixel colors.
Color Blindness
GUI developers must be sensitive to the fact that 10% of men (but only ½% of women) experience
some form of color-blindness.
Color-blindness is really just a deficiency in one’s sensitivity to particular colors, notably red-green or yellow-blue.
The top image as viewed by
someone with a red-green deficiency
(deuteranopia)
The top image as viewed by someone with yellow-blue deficiency (tritanopia)
Advantages of ColorColor displays can
be attractive to users and can improve task performance.
•CAN SOOTHE USERS OR ATTRACT ATTENTION.
•CAN SOOTHE USERS OR ATTRACT ATTENTION.•CAN ACCENTUATE AN
OTHERWISE BLAND DISPLAY.
•CAN ACCENTUATE AN OTHERWISE BLAND DISPLAY.
•CAN FACILITATE SUBTLE DISCRIMINATIONS IN COMPLEX DISPLAYS.
•CAN FACILITATE SUBTLE DISCRIMINATIONS IN COMPLEX DISPLAYS.
•CAN EMPHASIZE THE LOGICAL ORGANIZATION OF INFORMATION WITHIN A DISPLAY.
•CAN EMPHASIZE THE LOGICAL ORGANIZATION OF INFORMATION WITHIN A DISPLAY.
Chapter 14Visual Interface Design
Page 25
Disadvantages of ColorColor Connotations:
Cultural color associations might be misleading.Green, with its positive connotation, is associated with the Yes
button, but is deleting all records a good thing?
Color Contrast:Adequate contrast between foreground and background is essential for ensuring proper symbol detection.
Color Distraction:Excessive color in secondary display components may distract from the interface’s main
components.
Chromostereopsis
The use of extremely saturated colors can adversely affect the viewer’s perception.
With a white background, most viewers perceive the blue squares as being in
front, but with a black background, the red
squares appear to be in front.
Complementary Colors
Combining colors from opposite sides of the color wheel produces contrast, but frequently results in a loss of focus.
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