chapter 17 project management. learning objectives you should be able to: 1.discuss the behavioral...
TRANSCRIPT
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Chapter 17
Project Management
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Learning Objectives
You should be able to:1. Discuss the behavioral aspects of projects in terms of
project personnel and the project manager2. Explain the nature and importance of a work breakdown
structure in project management3. Give a general description of PERT/CPM techniques4. Construct simple network diagrams5. List the kinds of information that a PERT or CPM analysis
can provide6. Analyze networks with deterministic times7. Describe activity ‘crashing’ and solve typical problems
Instructor Slides 2
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Projects
• Project:– Unique, one-time operations designed to
accomplish a specific set of objectives in a limited time frame
– Examples:• The Olympic Games• Producing a movie• Product development
• Operations:
– work done to sustain the business
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Project Life Cycle
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The Triple Constraint of Project Management
• Project’s Triple Constraints (Key Metrics)– Time– Cost– Scope
(Performance objectives)• Quality
Information Technology Project Management, Sixth Edition
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Project Success
• There are several ways to define project success:– The project met scope, time, and cost
goals– The project satisfied the customer/sponsor– The results of the project met its main
objective e.g., making or saving a certain amount of money, providing a good return on investment.
Information Technology Project Management, Sixth Edition 6
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Project Manager• Project managers work with the project team and
other people involved in a project to meet project goals
• The project manager is ultimately responsible for the success or failure of the project
• The project manager skills and competencies:– People skills– Leadership– Listening– Integrity, ethical behavior, consistent– Strong at building trust– Verbal communication– Strong at building teams– Conflict resolution, conflict management– Critical thinking, problem solving– Understands, balances priorities
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Project Management
• Key tools:–Work Breakdown Structure–Gantt charts–Network diagram
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Work Breakdown Structure (WBS)
• WBS– A hierarchical listing of what must be
done during a project• Establishes a logical framework for identifying
the required activities for the project1. Identify the major elements of the project2. Identify the major supporting activities for each
of the major elements3. Break down each major supporting activity into a
list of the activities that will be needed to accomplish it
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WBS
17-10
Open new department
New facility
Locate facility
Order furniture
Furniture setup
Move in
Staff
interview Hire & train
Furniture Location HiringRelocating
Finance
Remodel
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Critical Path Method (CPM)
• CPM can assist in:1. estimating project length2. Identifying which activities are most critical
to timely project completion3. indicating of how long any activity can be
delayed without delaying the project
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Network Diagram
Network diagram(Precedence) Diagram of project activities
that shows sequential relationships by use of arrows and nodesActivity on arrow (AOA)
Network diagram convention in which arrows designate activities
Activity on node (AON)Network convention in which nodes designate activities
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Network Conventions (AON)
17-13
a
b
c a
b
c
a
b
c
d
a
b
c
dummyNode (dummy)
StartNode
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Network Conventions (AOA)
17-14
a
b
c ab
c
a
b
c
d
a
b
c
dummyActivity
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Precedence Diagram
15
# Task Duration(weeks)
Immediate Predecessor
1 Locate facility
8 -
2 Order furniture
6 1
3 Interview 4 -
4 Hire & Train 9 3
5 Remodel 11 1
6 Furniture setup
3 2
7 Move in 1 4,5,6
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Project Network – Activity on Node (AON)
17-16
1
S
3
2
5
6
Locatefacilities
Orderfurniture
Furnituresetup
Interview
RemodelMove in
4
Hire andtrain
7
# Task Immediate Predecessor
1 Locate facility
-
2 Order furniture
1
3 Interview -
4 Hire & Train
3
5 Remodel 1
6 Furniture setup
2
7 Move in 4,5,6
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Project Network – Activity on Arrow (AOA)
17-17
Locatefacilities
Orderfurniture
Furnituresetup
InterviewHire andtrain
Remodel
Move in
# Task Immediate Predecessor
1 Locate facility
-
2 Order furniture
1
3 Interview -
4 Hire & Train
3
5 Remodel 1
6 Furniture setup
2
7 Move in 4,5,6
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Gantt Chart
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Critical Path Method (CPM)
• An analytical tool that provides a schedule that completes the project in minimum time subject to the precedence constraints.
• In addition, CPM provides:– Starting and ending times for each activity– Identification of the critical activities (i.e., the
ones whose delay necessarily delay the project).
– Identification of the non-critical activities, and the amount of slack time available when scheduling these activities.
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Network Diagram (cont’d)
• Path– Sequence of activities that leads from the
starting node to the finishing node• Critical path
– The longest path; determines expected project duration
• Critical activities– Activities on the critical path
• Slack– Allowable slippage for a path; the difference the
length of path and the length of critical path
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Project Network – Activity on Node (AON)
17-21
1
S
3
2
5
6
Locatefacilities
Orderfurniture
Furnituresetup
Interview
RemodelMove in
4
Hire andtrain
7
# Task Immediate Predecessor
1 Locate facility
-
2 Order furniture
1
3 Interview -
4 Hire & Train
3
5 Remodel 1
6 Furniture setup
2
7 Move in 4,5,6
Critical Path ?
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Gantt Chart
17-22
Critical Path ?
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Example
B
A
E
C
F
GS
8
6 3
4 9
1
D
11
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Early Start, Early Finish
Early start (ES)The earliest time an activity can startAssumes all preceding activities start as early as possible
• For nodes with one entering arrow– ES = EF of the entering arrow
• For activities leaving nodes with multiple entering arrows– ES = the largest of the entering EF
Early finish (EF)The earliest time an activity can finish
• EF = ES + t
Finding ES (Early Start) and EF (Early Finish) involves a forward pass through the network diagram
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Example – Forward pass (ES, EF)
17-25
B
A
E
C
F
GS
0
8 14
0 4
20D
80 0
8
4
6 3
11
9
10
8
14 17
19
4 13
19
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Late Start, Late Finish
Late Finish (LF)The latest time the activity can finish and not delay the
project• For nodes with one leaving arrow, LF for nodes entering that node
equals the LS of the leaving arrow• For nodes with multiple leaving arrows, LF for arrows entering node
equals the smallest of the leaving arrows
Late Start (LS)The latest time the activity can start and not delay the
project• The latest starting time for each activity is equal to its latest finishing
time minus its expected duration:– LS = LF - t
• Finding LS and LF involves a backward pass through the network diagram 17-26
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Example – Backward pass (LS, LF)
17-27
B
A
E
C
F
GS
0 8 8
8 6 1416
0 4 44 9 13
19
D
8 11 190 0 00
19 1 20
14 3 17
8
10
10
6
0
0
8
10
16
19
19
20
19
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Slack and the Critical Path
• Slack can be computed one of two ways:
• Slack = LS – ES• Slack = LF – EF
• Critical path• The critical path is indicated by the
activities with zero slack
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Example – Slack (LS-ES,LF-EF)
17-29
B
A
E
C
F
GS
0 80 8 8
10 168 6 14
16 1914 3 17
6 10 0 4 4 10 19
4 9 13
19 20
D
8 198 11 19
0 0 00 0
19 1 200
0
2 2
0
66
0
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Example – Critical Path Slack (LS-ES;LF-EF)=0
17-30
B
A
E
C
F
GS
0
2 2
6 6
0
D
00
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Example Solution
17-31
Path Length (weeks)
Slack
S-A-B-C-G 18 2
S-A-D-G 20 0
S-E-F-G 14 6
Critical Path
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Using Slack TimesKnowledge of slack times provides managers with
information for planning allocation of scarce resourcesControl efforts can be directed toward those activities that
might be most susceptible to delaying the project
Activity slack times are based on the assumption that all of the activities on the same path will be started as early as possible and not exceed their expected time
If two activities are on the same path and have the same slack, this will be the total slack available to both
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The Critical Path Method (CPM) is not useful for
(Multiple Choices Question):1. Finding the project’s
shortest completion time2. Finding the project’s
minimum cost3. Calculating start and end
times for all activities4. Identifying critical
activities5. Identifying the slack for
non-critical activities
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Time-Cost Trade-Offs
• Activity time estimates are made for some given level of resources
• It may be possible to reduce the duration of a project by injecting additional resources– Motivations:
• To avoid late penalties• Monetary incentives• Free resources for use on other projects
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Time-Cost Trade-Offs: Crashing
• Crashing– Shortening activity durations
• Typically, involves the use of additional funds to support additional personnel or more efficient equipment, and the relaxing of some work specifications
– The project duration may be shortened by increasing direct expenses, thereby realizing savings in indirect project costs
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Crashing Activities
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Crashing DecisionsTo make decisions concerning crashing requires
information about:
1. Time: • Regular time and crash time estimates for each activity
2. Cost: • Regular cost and crash cost estimates for each activity
3. A list of activities that are on the critical path
Critical path activities are potential candidates for crashing
Crashing non-critical path activities would not have an impact on overall project duration
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Crashing: Procedure
• General procedure:
1. Crash the project one period at a time
2. Crash only activities on the critical path/s
3. Crash the least expensive activity (that is on the critical path)
4. When there are multiple critical paths, find the sum of crashing the least expensive activity on each critical path
• If two or more critical paths share common activities, compare the least expensive cost of crashing a common activity shared by critical paths with the sum for the separate critical paths
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17-39
6a
4d
5c
10b
9 e
2f
Example 7
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Activity
Normal time
[days]
Crash (min) time
[days]
Available time
(crash-normal)[days]
Cost to Crash
[$/day]
a 6 6 - -
b 10 8 2 500
c 5 4 1 300
d 4 1 3 700
e 9 7 2 600
f 2 1 1 800
Indirect costs: $1,000 / day
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1. Determine Critical Path
Path Lengtha-b-f 18c-d-e-f 20 (critical path)
2. Rank activities on CP in order of lowest crashing cost
Activity Cost per day to crash Available daysc 300 1e 600 2d 700 3f 800 1
6a
4d
5c
10b
9 e
2f
Activity Normal time
[days]
Crash (min) time
[days]
Available time
(crash-normal)[days]
Cost to Crash
[$/day]
a 6 6 - -
b 10 8 2 500
c 5 4 1 300
d 4 1 3 700
e 9 7 2 600
f 2 1 1 800
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Crash activity c by 1 day: cost $300 < $1,000 (CP=19 days)(cannot crash c anymore)
6a
4d
5c
10b
9 e
2f
54
2. Rank activities on CP in order of lowest crashing cost
Activity Cost per day to crash Available daysc 300 1e 600 2d 700 3f 800 1
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Crash activity e by 1 day: cost $600 < $1,000 (CP=18 days)(may crash activity e by 1 more day)
• Both paths are now critical. • Have to crash both in order to shorten project.
6a
4d
5c
10b
e
2f
49
2. Rank activities on CP in order of lowest crashing cost
Activity Cost per day to crash Available daysc 300 1e 600 2d 700 3f 800 1
8
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Both paths are now critical. Have to crash both in order to shorten project.
Remaining activitiesPath Activity Cost per day to crash Available daysa-b-f a - -
b 500 2f 800 1
c-d-e-f c - -e 600 1d 700 3f 800 1
Crash activity f (is on both paths) by 1 day: cost = $800 < $1,000 (CP=17 days)
6a
4d
4c
10b
8 e
2f
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Crash activity f (is on both paths) by 1 day: cost $800 < $1,000 (CP=17 days)
6a
4d
4c
10b
8 e1f
2
Remaining activitiesPath Activity Cost per day to crash Available daysa-b-f a - -
b 500 2f 800 1
c-d-e-f c - -e 600 1d 700 3f 800 1
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Crash activity b by 1 day: cost $500 ANDCrash activity e by 1 day: cost $600Total cost: $1,100>$1,000 (indirect costs) =>DONE!
Both paths are still critical. Have to crash both in order to shorten project.
Remaining activitiesPath Activity Cost per day to crash Available daysa-b-f a - -
b 500 2f - -
c-d-e-f c - -e 600 1d 700 3f - -
6a
4d
4c
10b
8 e
1f
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Length after crashingPath\crash n=0 1 2 3 a-b-f 18 18 18 17c-d-e-f 20 19 18 17
Activity Crashed c e fCost 0 ($300) ($600) ($800)Savings 0 $1,000 $1,000 $1,000Total 0 $700 +$400 +$200 = $1,300
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Operations Strategy*Projects present both strategic opportunities and risks
It is critical to devote sufficient resources and attention to projects
Projects are often employed in situations that are characterized by significant uncertainties and risks that may result in: Delays Budget overruns Failure
PM should use:Careful planningWise selection of project manager and teamMonitoring of the project
It is not uncommon for projects to fail it is beneficial to examine the reasons for failure – “lessons
learned”17-48