chapter 3 1301/adm1301 wk3... · fashion sketch flats • a technical drawing as if it were laid...
TRANSCRIPT
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Chapter 3
Working a Creative Problem
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Learning Objectives
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Creative process enables designers to find innovative solutions
Actions that make up the creative process
Using mind mapping to visualize a creative challenge
Role of serendipity (chance) in the creative process
Brainstorming as a creativity technique
Creative blocks and how to avoid them
The role of critique in design development
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Introduction
The best designers trust the creative process to reveal the solution
Creativity is a process —a series of experiences used to generate a solution to a design challenge
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Myths about Creativity
1. Creativity is the same as intelligence
2. Creativity involves sudden insight
3. Creativity Is purely pleasurable
4. Creativity works best when time Is not a factor
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The Creative Process
Cluster of abilities and behaviors applied to a problem to generate original results
Designers take from the surrounding culture imagery, meanings, and symbols
Creativity often involves visualization and metaphorBrannon Chapter 3 ©2011 Fairchild Books, A Division of Condé Nast 5
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Action 1: Clarify the Goals of the ProjectDiscover the essence of the challenge
Mind mapping can visualize the problem and the relationships between its parts
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Action 2: Search and Explore
The designer researches familiar and unfamiliar domains through observation, travel, and imagination
Serendipity plays a part in this stage of the creative process
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Action 3: Develop Preliminary Ideas
Utilize the technique of brainstorming to generate a design concept
Collaged concept boards become the guiding framework for a project
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Action 4: Allow Incubation
A period of incubation allows the unconscious mind to participate in problem solving
Alternating focused attention with relaxation allows participation of both the logical, analytical side and the imaginative, visualizing side
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Action 5: Analyze and Refine the Design
In design refinement, ideas are converted to working models, production problems are analyzed, and market factors are considered
Balancing three concerns: •Aesthetics•Apparel production•Consumer preferences
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Action 5: Analyze and Refine the Design
Flat sketches (Flats) used to refine preliminary ideas
Sketches combine individual pieces into an accessorized ensemble
Designers consider:• Functional aspects
• Interaction of garments with the body
• Flattery
• Fashion
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FlatsFashion Sketch
• A technical drawing as if it were laid out flat on a table [Definition from Text book, P.19].
• Very detail of the garment. • Without a person figure.
• Drawing of how the garment would look on a person.
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Action 5: Analyze and Refine the Design
Exploring designs in three dimensions using either:
• Draping
• Pattern making and sample making
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Action 6: Reach a Decision Point
Consult colleagues
Even negative comments are helpful when the goal is to produce the best design solution
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Action 7: Implement the Decision
Specifications turn flat sketches into a production package
The specification package determines how close the final delivery to the store will be to the designer’s concept
Accuracy is essential in communicating with production managers whether they are next door or across the globe
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Learning to Like Critique
Looking analytically at both positive and negative points
Garments are usually merchandised as a group
Groups are evaluated as components in a line
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Checklist for Apparel Designers
• Designing for aesthetics
• Designing the look
• Designing for fit
• Designing the garment structures
• Designing for the consumer
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I’m Blocked! What Now?
Creative blocks keep people from seeing the problem or the solution and can arise from fear of the unknown or unexpected
Becoming aware of the sources of possible blocks can sometimes liberate a person from them
Combat blocks by changing the focus from the negative to the positive
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Chapter Summary Designers trust the creative process to generate a solution to a design challenge
The three main parts of the process are the search for inspiration, idea generation and editing, and turning ideas into results
Designers use techniques like mind mapping, brainstorming, editing, and critiquing during the creative process
Successful design solutions represent a balance between aesthetics, the demands of apparel production, and consumer preferences
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Next Class Bring the following materials: • Sketchbook.• Fashion magazine.• 1 Pen• Tracing papers• Text book.
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