chapter 3 kinematics in two dimensions; vectors trigonometry review
TRANSCRIPT
Chapter 3
Kinematics in Two Dimensions; Vectors
Trigonometry Review
sin
sideadjacent
sideopposite
hypotenuse
sideadjacent
hypotenuse
sideopposite
tan
cos
sin
More Trigonometry
• Pythagorean Theorem
• To find an angle, you need the inverse trig function– for example,
3-2 Addition of Vectors – Graphical Methods
For vectors in one dimension, simple addition and subtraction are all that is needed.
You do need to be careful about the signs, as the figure indicates.
3-2 Addition of Vectors – Graphical MethodsIf the motion is in two dimensions, the situation is somewhat more complicated.
Here, the actual travel paths are at right angles to one another; we can find the displacement by
using the Pythagorean Theorem.
3-2 Addition of Vectors – Graphical Methods
Adding the vectors in the opposite order gives the same result:
3-2 Addition of Vectors – Graphical Methods
Even if the vectors are not at right angles, they can be added graphically by using the “tail-to-tip” method.
3-2 Addition of Vectors – Graphical Methods
The parallelogram method may also be used; here again the vectors must be “tail-to-tip.”
3-3 Subtraction of Vectors, and Multiplication of a Vector by a Scalar
In order to subtract vectors, we define the negative of a vector, which has the same magnitude but points in the opposite direction.
Then we add the negative vector:
3-4 Adding Vectors by Components
Any vector can be expressed as the sum of two other vectors, which are called its components. Usually the other vectors are chosen so that they are perpendicular to each other.
3-4 Adding Vectors by Components
If the components are perpendicular, they can be found using trigonometric functions.
3-4 Adding Vectors by Components
The components are effectively one-dimensional, so they can be added arithmetically:
3-4 Adding Vectors by Components
Adding vectors:
1. Draw a diagram; add the vectors graphically.
2. Choose x and y axes.
3. Resolve each vector into x and y components.
4. Calculate each component using sines and cosines.
5. Add the components in each direction.
6. To find the length and direction of the vector, use:
3-5 Projectile Motion
A projectile is an object moving in two dimensions under the influence of Earth's gravity; its path is a parabola.
It can be understood by analyzing the horizontal and vertical motions separately.
3-5 Projectile Motion
3-5 Projectile Motion
The speed in the x-direction is constant; in the y-direction the object moves with constant acceleration g.
This photograph shows two balls that start to fall at the same time. The one on the right has an initial speed in the x-direction. It can be seen that vertical positions of the two balls are identical at identical times, while the horizontal position of the yellow ball increases linearly.
3-5 Projectile Motion
If an object is launched at an initial angle of θ0 with the horizontal, the analysis is similar except that the initial velocity has a vertical component.
3-7 Projectile Motion Is ParabolicIn order to demonstrate that projectile motion is parabolic, we need to write y as a function of x. When we do, we find that it has the form:
This is indeed the equation for a parabola.
3-6 Solving Problems Involving Projectile Motion
Projectile motion is motion with constant acceleration in two dimensions, where the acceleration is g and is down.
3.3 Projectile Motion
Example 3 A Falling Care Package
The airplane is moving horizontally with a constant velocity of +115 m/s at an altitude of 1050m. Determine the time requiredfor the care package to hit the ground.
3.3 Projectile Motion
y ay vfy viy t-1050 m -9.80 m/s2 0 m/s ?
3.3 Projectile Motion
y ay vfy viy t-1050 m -9.80 m/s2 0 m/s ?
221 tatvy yiy 2
21 tay y
s 6.14
sm9.80
m 1050222
ya
yt
3.3 Projectile Motion
Example 4 The Velocity of the Care Package
What are the magnitude and direction of the final velocity ofthe care package?
3.3 Projectile Motion
y ay vfy viy t-1050 m -9.80 m/s2 ? 0 m/s 14.6 s
3.3 Projectile Motion
y ay vfy viy t-1050 m -9.80 m/s2 ? 0 m/s 14.6 s
sm143
s 6.14sm80.90 2
tavv yiyfy
3.3 Projectile Motion
Conceptual Example 5 I Shot a Bullet into the Air...
Suppose you are driving a convertible with the top down.The car is moving to the right at constant velocity. You pointa rifle straight up into the air and fire it. In the absence of airresistance, where would the bullet land – behind you, aheadof you, or in the barrel of the rifle?
3.3 Projectile Motion
Example 6 The Height of a Kickoff
A placekicker kicks a football at and angle of 40.0 degrees andthe initial speed of the ball is 22 m/s. Ignoring air resistance, determine the maximum height that the ball attains.
3.3 Projectile Motion
iv
ixv
iyv
sm1440sinsm22sin iiy vv
sm1740cossm22cos iix vv
3.3 Projectile Motion
y ay vfy viy t? -9.80 m/s2 0 14 m/s
3.3 Projectile Motion
y ay vfy viy t? -9.80 m/s2 0 14 m/s
yavv yiyfy 222 y
iyfy
a
vvy
2
22
m 10
sm8.92
sm1402
2
y
3.3 Projectile Motion
Example 7 The Time of Flight of a Kickoff
What is the time of flight between kickoff and landing?
3.3 Projectile Motion
y ay vfy viy t0 -9.80 m/s2 14 m/s ?
3.3 Projectile Motion
y ay vfy viy t0 -9.80 m/s2 14 m/s ?
221 tatvy yiy
2221 sm80.9sm140 tt
t2sm80.9sm1420
s 9.2t
3.3 Projectile Motion
Example 8 The Range of a Kickoff
Calculate the range R of the projectile.
m 49s 9.2sm17
221
tvtatvx ixxix
Projectile Motion ExampleA canon is fired with a muzzle velocity of 1000 m/s at an angle of 30°. The projectile fired from the canon lands in the water 40 m below the canon. a)What is the range of the projectile.b)What id the velocity of the projectile in x and y when it landsc)What is the landing angle of the projectile
Knownvi = 1000m/sθ = 30°Δy = -40m
UnknownX, vfx, vfy, θ, vf
smsmv
smsmv
tvtatvx
oy
ox
oxxox
/50030sin)/1000(
/86630cos)/1000(
221
30°voy
vix
vi
Projectile Motion ExampleUse y info to find t
221 tatvy yoy
-40m = (500m/s)t + ½(-9.8m/s2)t2
4.9t2 – 500t – 40 = 0 a b c
Solve for t using quadratic equation
t = -(-500) ± (-500)2 – 4(4.9)(-40) 2(-40)
Take the positive root:t = 102.1s
Projectile Motion Example
mssmx
tvx ox
6.884181.102)/866(
smsmv
msmsmv
yavv
yavv
y
y
yoyy
yoyy
/8.500/8.500
)40)(/8.9(2)/500(
2
2
22
2
22
Calculate x:
Calculate vy
Projectile Motion Example
Find landing angle and velocityvx = 866m/s
vf
θvy = -500.8m/s
vf = (866m/s)2 + (-500.8m/s)2 = 1000.4m/s
tan θ = -500.8m/s = -0.578 866m/s
θ = tan-1(-0.578)
θ = -30.04°
Projectile Motion Example
Find landing angle and velocityvx = 866m/s
vf
θvy = -500.8m/s
vf = (866m/s)2 + (-500.8m/s)2 = 1000.4m/s
tan θ = -500.8m/s = -0.578 866m/s
θ = tan-1(-0.578)
θ = -30.04°
1.7 The Components of a Vector
Example
A displacement vector has a magnitude of 175 m and points atan angle of 50.0 degrees relative to the x axis. Find the x and ycomponents of this vector.
rysin
m 1340.50sinm 175sin ry
rxcos
m 1120.50cosm 175cos rx
yxr ˆm 134ˆm 112
A hiker walks 100m north, 130m northeast, and 120m south. Find the displacement vector and the angle measured from the positive x axis.
N
B
C
W A E
S
D θ
Example: Adding Vectors
A30°
B
CR
+x
+yIn an experiment, an object moves along the path described by vectors A, B, C. The resultant of the three vectors is R. The lengthof the three vectors is as follows: A=10m, B=12m, and C=15m.Find the magnitude and direction of R
Rx
RyX Y
A 10mcos 30° = 8.66m
10msin 30° = 5m
B 0 -12m
C -15m 0
R -6.34m -7m
R = (-6.34m)2 + (-7m)2 = 9.44m
θ
tan θ = -7m -6.34m
θ= 47.8° below the negative x axis