chapter 3 kinematics in two dimensions; vectors trigonometry review

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Chapter 3 Kinematics in Two Dimensions; Vectors

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Page 1: Chapter 3 Kinematics in Two Dimensions; Vectors Trigonometry Review

Chapter 3

Kinematics in Two Dimensions; Vectors

Page 2: Chapter 3 Kinematics in Two Dimensions; Vectors Trigonometry Review

Trigonometry Review

sin

sideadjacent

sideopposite

hypotenuse

sideadjacent

hypotenuse

sideopposite

tan

cos

sin

Page 3: Chapter 3 Kinematics in Two Dimensions; Vectors Trigonometry Review

More Trigonometry

• Pythagorean Theorem

• To find an angle, you need the inverse trig function– for example,

Page 4: Chapter 3 Kinematics in Two Dimensions; Vectors Trigonometry Review

3-2 Addition of Vectors – Graphical Methods

For vectors in one dimension, simple addition and subtraction are all that is needed.

You do need to be careful about the signs, as the figure indicates.

Page 5: Chapter 3 Kinematics in Two Dimensions; Vectors Trigonometry Review

3-2 Addition of Vectors – Graphical MethodsIf the motion is in two dimensions, the situation is somewhat more complicated.

Here, the actual travel paths are at right angles to one another; we can find the displacement by

using the Pythagorean Theorem.

Page 6: Chapter 3 Kinematics in Two Dimensions; Vectors Trigonometry Review

3-2 Addition of Vectors – Graphical Methods

Adding the vectors in the opposite order gives the same result:

Page 7: Chapter 3 Kinematics in Two Dimensions; Vectors Trigonometry Review

3-2 Addition of Vectors – Graphical Methods

Even if the vectors are not at right angles, they can be added graphically by using the “tail-to-tip” method.

Page 8: Chapter 3 Kinematics in Two Dimensions; Vectors Trigonometry Review

3-2 Addition of Vectors – Graphical Methods

The parallelogram method may also be used; here again the vectors must be “tail-to-tip.”

Page 9: Chapter 3 Kinematics in Two Dimensions; Vectors Trigonometry Review

3-3 Subtraction of Vectors, and Multiplication of a Vector by a Scalar

In order to subtract vectors, we define the negative of a vector, which has the same magnitude but points in the opposite direction.

Then we add the negative vector:

Page 10: Chapter 3 Kinematics in Two Dimensions; Vectors Trigonometry Review

3-4 Adding Vectors by Components

Any vector can be expressed as the sum of two other vectors, which are called its components. Usually the other vectors are chosen so that they are perpendicular to each other.

Page 11: Chapter 3 Kinematics in Two Dimensions; Vectors Trigonometry Review

3-4 Adding Vectors by Components

If the components are perpendicular, they can be found using trigonometric functions.

Page 12: Chapter 3 Kinematics in Two Dimensions; Vectors Trigonometry Review

3-4 Adding Vectors by Components

The components are effectively one-dimensional, so they can be added arithmetically:

Page 13: Chapter 3 Kinematics in Two Dimensions; Vectors Trigonometry Review

3-4 Adding Vectors by Components

Adding vectors:

1. Draw a diagram; add the vectors graphically.

2. Choose x and y axes.

3. Resolve each vector into x and y components.

4. Calculate each component using sines and cosines.

5. Add the components in each direction.

6. To find the length and direction of the vector, use:

Page 14: Chapter 3 Kinematics in Two Dimensions; Vectors Trigonometry Review

3-5 Projectile Motion

A projectile is an object moving in two dimensions under the influence of Earth's gravity; its path is a parabola.

Page 15: Chapter 3 Kinematics in Two Dimensions; Vectors Trigonometry Review

It can be understood by analyzing the horizontal and vertical motions separately.

3-5 Projectile Motion

Page 16: Chapter 3 Kinematics in Two Dimensions; Vectors Trigonometry Review

3-5 Projectile Motion

The speed in the x-direction is constant; in the y-direction the object moves with constant acceleration g.

This photograph shows two balls that start to fall at the same time. The one on the right has an initial speed in the x-direction. It can be seen that vertical positions of the two balls are identical at identical times, while the horizontal position of the yellow ball increases linearly.

Page 17: Chapter 3 Kinematics in Two Dimensions; Vectors Trigonometry Review

3-5 Projectile Motion

If an object is launched at an initial angle of θ0 with the horizontal, the analysis is similar except that the initial velocity has a vertical component.

Page 18: Chapter 3 Kinematics in Two Dimensions; Vectors Trigonometry Review

3-7 Projectile Motion Is ParabolicIn order to demonstrate that projectile motion is parabolic, we need to write y as a function of x. When we do, we find that it has the form:

This is indeed the equation for a parabola.

Page 19: Chapter 3 Kinematics in Two Dimensions; Vectors Trigonometry Review

3-6 Solving Problems Involving Projectile Motion

Projectile motion is motion with constant acceleration in two dimensions, where the acceleration is g and is down.

Page 20: Chapter 3 Kinematics in Two Dimensions; Vectors Trigonometry Review

3.3 Projectile Motion

Example 3 A Falling Care Package

The airplane is moving horizontally with a constant velocity of +115 m/s at an altitude of 1050m. Determine the time requiredfor the care package to hit the ground.

Page 21: Chapter 3 Kinematics in Two Dimensions; Vectors Trigonometry Review

3.3 Projectile Motion

y ay vfy viy t-1050 m -9.80 m/s2 0 m/s ?

Page 22: Chapter 3 Kinematics in Two Dimensions; Vectors Trigonometry Review

3.3 Projectile Motion

y ay vfy viy t-1050 m -9.80 m/s2 0 m/s ?

221 tatvy yiy 2

21 tay y

s 6.14

sm9.80

m 1050222

ya

yt

Page 23: Chapter 3 Kinematics in Two Dimensions; Vectors Trigonometry Review

3.3 Projectile Motion

Example 4 The Velocity of the Care Package

What are the magnitude and direction of the final velocity ofthe care package?

Page 24: Chapter 3 Kinematics in Two Dimensions; Vectors Trigonometry Review

3.3 Projectile Motion

y ay vfy viy t-1050 m -9.80 m/s2 ? 0 m/s 14.6 s

Page 25: Chapter 3 Kinematics in Two Dimensions; Vectors Trigonometry Review

3.3 Projectile Motion

y ay vfy viy t-1050 m -9.80 m/s2 ? 0 m/s 14.6 s

sm143

s 6.14sm80.90 2

tavv yiyfy

Page 26: Chapter 3 Kinematics in Two Dimensions; Vectors Trigonometry Review

3.3 Projectile Motion

Conceptual Example 5 I Shot a Bullet into the Air...

Suppose you are driving a convertible with the top down.The car is moving to the right at constant velocity. You pointa rifle straight up into the air and fire it. In the absence of airresistance, where would the bullet land – behind you, aheadof you, or in the barrel of the rifle?

Page 27: Chapter 3 Kinematics in Two Dimensions; Vectors Trigonometry Review

3.3 Projectile Motion

Example 6 The Height of a Kickoff

A placekicker kicks a football at and angle of 40.0 degrees andthe initial speed of the ball is 22 m/s. Ignoring air resistance, determine the maximum height that the ball attains.

Page 28: Chapter 3 Kinematics in Two Dimensions; Vectors Trigonometry Review

3.3 Projectile Motion

iv

ixv

iyv

sm1440sinsm22sin iiy vv

sm1740cossm22cos iix vv

Page 29: Chapter 3 Kinematics in Two Dimensions; Vectors Trigonometry Review

3.3 Projectile Motion

y ay vfy viy t? -9.80 m/s2 0 14 m/s

Page 30: Chapter 3 Kinematics in Two Dimensions; Vectors Trigonometry Review

3.3 Projectile Motion

y ay vfy viy t? -9.80 m/s2 0 14 m/s

yavv yiyfy 222 y

iyfy

a

vvy

2

22

m 10

sm8.92

sm1402

2

y

Page 31: Chapter 3 Kinematics in Two Dimensions; Vectors Trigonometry Review

3.3 Projectile Motion

Example 7 The Time of Flight of a Kickoff

What is the time of flight between kickoff and landing?

Page 32: Chapter 3 Kinematics in Two Dimensions; Vectors Trigonometry Review

3.3 Projectile Motion

y ay vfy viy t0 -9.80 m/s2 14 m/s ?

Page 33: Chapter 3 Kinematics in Two Dimensions; Vectors Trigonometry Review

3.3 Projectile Motion

y ay vfy viy t0 -9.80 m/s2 14 m/s ?

221 tatvy yiy

2221 sm80.9sm140 tt

t2sm80.9sm1420

s 9.2t

Page 34: Chapter 3 Kinematics in Two Dimensions; Vectors Trigonometry Review

3.3 Projectile Motion

Example 8 The Range of a Kickoff

Calculate the range R of the projectile.

m 49s 9.2sm17

221

tvtatvx ixxix

Page 35: Chapter 3 Kinematics in Two Dimensions; Vectors Trigonometry Review

Projectile Motion ExampleA canon is fired with a muzzle velocity of 1000 m/s at an angle of 30°. The projectile fired from the canon lands in the water 40 m below the canon. a)What is the range of the projectile.b)What id the velocity of the projectile in x and y when it landsc)What is the landing angle of the projectile

Knownvi = 1000m/sθ = 30°Δy = -40m

UnknownX, vfx, vfy, θ, vf

smsmv

smsmv

tvtatvx

oy

ox

oxxox

/50030sin)/1000(

/86630cos)/1000(

221

30°voy

vix

vi

Page 36: Chapter 3 Kinematics in Two Dimensions; Vectors Trigonometry Review

Projectile Motion ExampleUse y info to find t

221 tatvy yoy

-40m = (500m/s)t + ½(-9.8m/s2)t2

4.9t2 – 500t – 40 = 0 a b c

Solve for t using quadratic equation

t = -(-500) ± (-500)2 – 4(4.9)(-40) 2(-40)

Take the positive root:t = 102.1s

Page 37: Chapter 3 Kinematics in Two Dimensions; Vectors Trigonometry Review

Projectile Motion Example

mssmx

tvx ox

6.884181.102)/866(

smsmv

msmsmv

yavv

yavv

y

y

yoyy

yoyy

/8.500/8.500

)40)(/8.9(2)/500(

2

2

22

2

22

Calculate x:

Calculate vy

Page 38: Chapter 3 Kinematics in Two Dimensions; Vectors Trigonometry Review

Projectile Motion Example

Find landing angle and velocityvx = 866m/s

vf

θvy = -500.8m/s

vf = (866m/s)2 + (-500.8m/s)2 = 1000.4m/s

tan θ = -500.8m/s = -0.578 866m/s

θ = tan-1(-0.578)

θ = -30.04°

Page 39: Chapter 3 Kinematics in Two Dimensions; Vectors Trigonometry Review

Projectile Motion Example

Find landing angle and velocityvx = 866m/s

vf

θvy = -500.8m/s

vf = (866m/s)2 + (-500.8m/s)2 = 1000.4m/s

tan θ = -500.8m/s = -0.578 866m/s

θ = tan-1(-0.578)

θ = -30.04°

Page 40: Chapter 3 Kinematics in Two Dimensions; Vectors Trigonometry Review

1.7 The Components of a Vector

Example

A displacement vector has a magnitude of 175 m and points atan angle of 50.0 degrees relative to the x axis. Find the x and ycomponents of this vector.

rysin

m 1340.50sinm 175sin ry

rxcos

m 1120.50cosm 175cos rx

yxr ˆm 134ˆm 112

Page 41: Chapter 3 Kinematics in Two Dimensions; Vectors Trigonometry Review

A hiker walks 100m north, 130m northeast, and 120m south. Find the displacement vector and the angle measured from the positive x axis.

N

B

C

W A E

S

D θ

Page 42: Chapter 3 Kinematics in Two Dimensions; Vectors Trigonometry Review

Example: Adding Vectors

A30°

B

CR

+x

+yIn an experiment, an object moves along the path described by vectors A, B, C. The resultant of the three vectors is R. The lengthof the three vectors is as follows: A=10m, B=12m, and C=15m.Find the magnitude and direction of R

Rx

RyX Y

A 10mcos 30° = 8.66m

10msin 30° = 5m

B 0 -12m

C -15m 0

R -6.34m -7m

R = (-6.34m)2 + (-7m)2 = 9.44m

θ

tan θ = -7m -6.34m

θ= 47.8° below the negative x axis