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    Contents:

    Unit Learning Outcomes

    Marking Criteria

    Examples of Previous Projects

    Project Proposal

    SWOT

    Checklist

    Audience Research

    Contact Details

    Hand!In: Friday 21st March by 3pm !CTAdmin Office

    Format: Artefact 50% & Documentation 50%Examples of previous projects:

    Cookery Book

    Album & CoverPress Pack for local band

    Website for photographer

    Social Media campaign for design agency

    Music video

    Your project needs to be challenging and also in your area / discipline.

    Make sure that it is a project that you can use in your showreel to best demonstrate your skills.

    The workshops are designed to advise you on your project and troubleshooting.

    Please come along to get your creative projects signed off.

    We will also be able to help with making your project more challenging and really push the

    professional outcome.

    Creative Industries Project Management Blog

    http://creativepm.tumblr.com/

    Creative Industries Project Management

    Process Workshops

    http://creativepm.tumblr.com/http://creativepm.tumblr.com/http://creativepm.tumblr.com/http://creativepm.tumblr.com/http://creativepm.tumblr.com/
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    Creative Industries Project ManagementCIPM (20 Credits)

    AbstractTo enable students to build up a body of professional work to focus on their skill set for employability. This unit will

    consider critical analysis and project management and production techniques used in the creative industries. In the

    past students have submitted web or graphic design projects, video productions, music recordings or performances

    etc.

    Aims1 To develop the application of estimating and planning techniques for multimedia information systems, and hence

    promote and encourage professional multimedia project management principles and practices.

    2 To instil flexible project management models for the development of creative artefacts

    3 To instil the project manager's responsibilities at each stage of the project life cycle.

    Learning Outcomes1 Describe and articulate the developing role that technology plays in the entertainment industries.

    2 Differentiate the media production process including multimedia techniques, design processes, project planningand production.

    3 Design, plan, document and produce a creative artefact of a professional industry standard.

    4 Review the requirements of the project design, development and evaluation process.

    5 Implement and appraise work for specific contexts, audiences or events.

    Syllabus Outline1 Creative industries production processes, phases & environments, marketing and current legislation.

    2 Project Management !Traditional multimedia/Multi!Discipline project management models and their application to

    a project.

    3 Visual aesthetics, still and moving images, typography and layout4 The human component in the design and production of multimedia/multi!disciplinary materials.

    5 Key activities of a Project Manager in the creative industries.

    6 Design, documentation and reporting

    7 Careers and opportunities in the creative industries.

    8 Individual skills development.

    Scheduled Activities1 2 hrs x 6 weeks 12

    2 2 hrs x 18 weeks 36

    Assessment Schedule and StrategyOverall Assessment Strategy !The strategy is based around the notion of students embedding the knowledge and

    understanding attained during the unit delivery by means of application of the various principles and methods.

    1. Artefact (50%) !Students, individually will produce a self!designed artefact or event. The activity will be

    unsupervised and assessed by the tutor. This will assess learning outcomes 1and 2. Marking Scheme !

    Coherence (20%); Aesthetic & Technical Quality (50%); Appropriateness (30%).

    2. Documentation and Evaluation (50%) !Individual students will present a portfolio, which documents the

    development of the work, including an evaluative essay (1500 words). The activity will be unsupervised and

    assessed by the tutor. This will assess learning outcomes 1!7. Marking Scheme !Description & Rationale (30%);Context/Work with others; Evaluation (40%); Style (10%). Second Attempt: Repeat failed component, see

    Moodle for further details.

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    BLOG EXAMPLES

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    http://jackdaly.me/#/

    Jack designed a student cookery book

    which was available online and printed.

    http://jackdaly.me/#/http://jackdaly.me/#/
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    cteaempe

    A

    dvantagesofproposition?

    Capabilities?

    Competitiveadvantages?

    USP's(uniquesellingpoints)?

    Resources,

    Assets,

    People?

    Experience,

    knowledge,

    data?

    Financialreserves,

    likelyreturns?

    M

    arketing-reach,

    distribution,

    awareness?

    In

    novativeaspects?

    Locationandgeographical?

    Price,value,quality?

    A

    ccreditations,qualifications,

    certifications?

    Processes,systems,

    IT,

    communications?

    Cultural,attitudinal,behavioural?

    M

    anagementcover,succession?

    Philosophyandvalues?

    seh

    we

    cteaempe

    Disadvan

    tagesofproposition?

    Gapsinc

    apabilities?

    Lackofcompetitivestrength?

    Reputation,presenceandreach?

    Financials?

    Ownkno

    wnvulnerabilities?

    Timescales,

    deadlinesand

    pressure

    s?

    Cashflow

    ,start-upcash-drain?

    Continuity,supplychain

    robustne

    ss?

    Effectso

    ncoreactivities,

    distraction?

    Reliabilityofdata,plan

    predictability?

    Morale,c

    ommitment,

    leadership?

    Accreditations,etc?

    Processe

    sandsystems,etc?

    Managem

    entcover,succession?

    cteaempe

    M

    arketdevelopments?

    Competitors'vulnerabilities?

    In

    dustryorlifestyletrends?

    Technologydevelopmentand

    in

    novation?

    Globalinfluences?

    N

    ew

    markets,vertical,horizontal?

    N

    ichetargetmarkets?

    Geographical,export,

    import?

    New

    USP's?

    Tactics:eg,surprise,major

    contracts?

    Businessandproduct

    development?

    In

    formationandresearch?

    Partnerships,agencies,

    distribution?

    V

    olumes,production,economies?

    Seasonal,weather,fashion

    in

    fluences?

    o

    ute

    the

    cteaempe

    Politicaleffects?

    Legislativeeffects?

    Environm

    entaleffects?

    ITdevelo

    pments?

    Competitorintentions-various?

    Marketd

    emand?

    New

    technologies,services,

    ideas?

    Vitalcon

    tractsandpartners?

    Sustainin

    ginternalcapabilities?

    Obstacle

    sfaced?

    Insurmou

    ntableweaknesses?

    Lossofk

    eystaff?

    Sustainablefinancialbacking?

    Economy

    -home,abroad?

    Seasonality,weathereffects?

    SWOTnysTmpae

    Statewhatyouareassessinghere.

    Pleasenoteth

    atthesecriteriaexamplesrelatetoas

    sessinganewbusinessventureorpro

    position.

    Manylisted

    crite

    riacanapplytootherquadrants,and

    theexamplesarenotexhaustive.

    You

    shouldidentifyanduseanyothercriteriathatareappropriatetoyoursituation.

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    Expected Layout for Project Management Elements

    Title Content Check

    Section 1 Identifying a Clientand initial Ideas

    Identify a client

    Identify the clients needs/ideas

    Check this is suitable with Claire Sambrook before progressing

    Fill in a client form and return to Claire Sambrook

    Section 2 Scoping The Project

    (Project Feasibility)

    Meeting the client

    Identifying clients previous multimedia experience

    Understanding the breadth and depth of the project

    Two interviews: Developing a questionnaire (First Level)

    Developing a questionnaire (Second Level)

    (Initial costing) * not required in this instance

    Section 3 Proposal (ProjectInitiation)

    A formal document but short document making and impact quickly andclearly

    Include: General introduction summarising section 1 from the information

    given by your client

    Statement of what the client wants

    Statement of what the users require/gain from this project

    Description of the resources required

    Section 4 Project Management

    Methods and Tools(Detailed ProjectSpecification)

    Work breakdown and schedule (Gantt Chart)

    Gantt Charts

    Needs / SWOT analysis

    Risk Assessment

    (Contracts) * not required in this instance

    (Costs) * not required in this instance you may want to indicate thepotential costs

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    Section 5 Asset Production Selecting the correct media

    Sourcing the media where will it come from

    Interface design storyboards, design drawings, Flowcharts

    Lots of visual examples colours, fonts, styles

    Section 6 Project Development Learning software or equipment

    Production Phase

    Creating the artefact

    Section

    7

    Project Delivery

    (monitoring progressand control)

    Review the project with you client

    Ensure the project is running to plan

    Check your assumption made earlier are still valid

    Section 8 Testing Usability testing

    Any errors or admissions

    Correcting faults

    Does the artefact meet the needs of the client and user

    Section

    9

    Signing Off theproject

    (post implementationreview)

    Agreeing the final project artefact with your client and ensuring itmeets the needs of the client and the user

    Section10

    Final Completion Final written evaluation of the artefact and your Project Managementexperience including the interaction with your client !1500 words

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    KNOW YOUR AUDIENCEDefinition of audience analysis: determining the important characteristics of an audience inorder to chose the best style, format and information/arguments when producing a project.

    Understanding the identity, personality and characteristics brought to a situation by the specific type of

    audience.

    Purpose of audience analysis: having knowledge of a specific audience allows the producerof a project to understand the social situation in which he or she is creating a project about. It allows

    them to come up with a strategy to adapt arguments to best suit an audience. Conducting audience

    analysis also informs the person about the people he or she is talking to. This is important because based

    on what is found out in the audience analysis work can be adjusted to relate to an audience in the best

    way possible. It allows for them to be able to succeed in their goal whatever that may be. If you want to

    persuade, inform, motivate, excite, scare, warn or cheer up an audience, then analysing those people to

    whom you are aiming for can allow you to pick the best words, stories, tone, style and delivery to use

    when producing a project for that specific group of people.

    Analysis!Who is the audience?

    Understanding!What is the audience's knowledge of the subject?

    Demographics!What is their age, gender, education background etc.?

    Interest!Why are they looking at your project?

    Environment!Where will this project be sent/viewed?

    Needs!What are the audience's needs associated with your projects topic?

    Customisation!What specific needs/interests should you the producer address relating tothe specific audience?

    Expectations!What does the audience expect to learn from your project? The audienceshould walk away having their initial questions answered and explained.

    Start to think about your project and ask the following questions above.

    Try to get through as much as possible.

    You could also start to build in questionnaires or surveys to best understand youraudience and their needs in relation to your specific project.

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