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Class Organizer using Android Technology A Software Engineering Project Presented to The Faculty of the College of the Computer Studies La Salle University – Ozamiz City In Partial Fulfilment of the Requirements for the CS412 Software Engineering Course By:

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Class Organizer Using Android Technology

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Page 1: Class Organizer Using Android Technology

Class Organizer using Android Technology

A Software Engineering Project

Presented to

The Faculty of the College of the Computer Studies

La Salle University – Ozamiz City

In Partial Fulfilment of the Requirements for the

CS412 Software Engineering Course

By:

John Marc A. Delvo

Joriel B. Dioquino

Rommel C. Rosal Jr.

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ABSTRACT

Since the mobile technology has advance, a lot of mobile applications were design and

developed. Such applications changed the way people work and the same time entertained.

Moreover, it employs gestures such as swiping, tapping and tilting with the aid of mobile built-in

components. Technically, as observe, teachers usually makes use of paper and pen in adding,

recording and assigning students to their respective chairs. The aim of this study is to introduce,

develop and implement a mobile class organizer for teachers using android technology.

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CHAPTER 1

PROJECT OVERVIEW

INTRODUCTION

Development of technology has made a big difference in the society – from the

traditional ways of working to the high technology behaviour purposes. When drawn back in the

past, as well now, teachers followed the traditional way of checking and recording student

attendance as well as assigning students to their respective seats. But nowadays, gadgets were

made to make people’s work comes easier. Those gadgets include mobile phones, tablets and etc.

which contain applications.

A teacher’s job always begin with taking class attendance. It is much harder to check if

the teacher calls the name of the student one by one and much more work if there are changes to

be done in your attendance records. Moreover, it is hard to trace the absences, number of late and

excuse because of the attendance records are not organize well.

Class Organizer using Android Technology is a modernize student class record. The

primary user of this application are teachers, this can help them to easily check the attendance of

the students and can easily track their absences. This application is more comfortable than using

papers and pen to check student records.

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Rationale

The purpose of the study is to introduce, develop and implement a Class Organizer using

android technology.

Project Objectives

The study aims to create a mobile class organizer which specifically aims to:

1. Lessen the use of papers in creating class attendance;

2. Introduce a new way of creating a class organizer as well as checking

Students’ attendance;

3. To keep track of attendance over time.

4. Implement a class organizer using Android Technology;

Significance of the Study

The research study is beneficial to the following:

Teachers. This study would help teacher’s makes their works become easier when

it comes to assigning student’s seat as well as checking student’s attendance.

Future Researcher(s). This study would serve as the basis for the future study.

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Definition of Terms

Android – is a linux-based OS designed for mobile devices.

SDD – Software Design Description

SPMP – Software Project Management Plan

SDK – Software Development Kit

SRS – Software Requirement Specification

API – Application Programming Interface

SQLite – is an in-process library that implements a self-contained, server less, zero

configuration, transactional SQL database engine.

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CHAPTER 2

PROJECT ANALYSIS AND DESIGN

Analysis Models (Software Paradigm Used)

Rapid Application Development Model

Figure 1. Diagram of Rapid Application Development Model

Class Organizer is based on the agile process modelling tool known as the Rapid

Application Development Model. This process puts importance on the design and construction of

system through the use of agile concepts and methodology. Subsequently Rapid Application

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Development tools has been used in creating some android applications such as Basic4Andriod,

that is why for that object the researcher’s had made use of it.

During the design process, the following has been considered:

Requirements Analysis and Specification

Class Organizer Application is developed in an agile manner. Thus, it is essential that the

system’s performance and functionality requirements should be greatly analysed and checked as

to its data. The system’s functional requirement is to actively store student’s attendance using the

Android intents which will call necessary classes as the button ‘click’. Phone tapping here serves

as system’s performance requirement.

Implementation and Unit Testing

The components made up the system were composed in this phase. At this point,

developers are expected to gather and test possible components that would greatly satisfy the

qualifications and standards needed in developing the system. Criteria for a qualified component

are:

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a. Programming language – it is important for the developers to be much familiar of the

programming language that he/she will be using in developing the system.

b. Quality of the result – it is the ability of a module to function in a way that it is

expected and would greatly please the expected output.

System Integration

Those selected components are integrated to the planned component framework such it

follows the implementation design of the system. In Class Organizer Application, the developers

integrated Application Programming Interface (API) for question generation using SQLite DB as

well as its Application Engine. The integration was done during the development of the

component.

Architectural Design

Figure 2. Class Organizer using Android Technology

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ANDROID PHONE

DISPLAY CLASS LIST

CLASS MANAGER

APPLICATION ENGINE

GRAPHICS ENGINEDISPLAY

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Figure 2 shows the process of the application. Once the user executes motion by tapping

the mobile phone, the android application’s usual environment monitors the recognized action.

The application will then display main activity of the application allowing the user to create,

delete or view a class. Once the user clicked his/her choice, the database of the application will

automatically save and retrieve data. When the user starts inputting or removing students data,

the application engine will processed the necessary activities and displays it on the class activity.

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Activity Diagram

Figure 3. Add Class Activity Diagram of the Proposed Application.

Figure 3 describes the activities of the Add Class activity of the proposed application.

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Figure 4. Edit Class Activity Diagram of the Proposed Application

Figure 4 describes the activities of the Edit Class activity of the proposed application.

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Figure 5. Delete Class of the Proposed Application

Figure 5 describes the activities of the Delete Class of the proposed application.

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Figure 6. Columns/Rows Activity Diagram of the Proposed Application

Figure 6 describes the activities of the Columns/Rows activity of the proposed application.

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Figure 7. Add Student Activity Diagram of the Proposed Application

Figure 7 describes the activities of the Add Student activity of the proposed application.

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Figure 8. Edit Student Activity Diagram of the Proposed Application

Figure 8 describes the activities of the Edit Student activity of the proposed application.

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Figure 9. Delete Student Diagram of the Proposed Application

Figure 9 describes the activities of the Delete Student activity of the proposed application.

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Figure 10 View Students Activity Diagram of the Proposed Application

Figure 5 describes the activities of the View Students activity of the proposed application.

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Figure 11. Add Attendance Activity Diagram of the Proposed Application

Figure 11 describes the activities of the Add Attendance of the proposed application.

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Figure 12. View Attendance Activity Diagram of the Proposed Application

Figure 12 describes the activities of the View Attendance activity of the proposed application.

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Figure 13. View Attendance Activity Diagram of the Proposed Application

Figure 13 describes the activities of the View Attendance Activity of the proposed application.

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Figure 14. Sort Activity Diagram of the Proposed Application

Figure 14 describes the activities of the Sort activity of the proposed application.

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Class Diagram

Figure 15. Class Diagram of the Proposed Application

Figure 15 describes the class diagram of the proposed application with its corresponding classes

that composed the application itself.

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Use Case Diagram

Figure 16. Use Case Diagram of the Proposed Application

Figure 16 describes the list of use case diagram of the proposed application with its

corresponding use cases

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CHAPTER 3

SOFTWARE TESTING STRATEGIES AND TECHNIQUES

Testing Strategies

The software developer make use of Black Box Testing and Integration Testing as

its testing strategies. Black Box Testing is a kind of software testing that alludes the tests based

on from the software interface. It is a testing technique wherein testing of the system has been

thoroughly examined with little regard on the internal structure of the software and pretty much

focuses on the functionality of the software under test (SUT). This type of testing is based

entirely on the software requirements and specifications.

Testing Techniques

Integration Testing is a software testing technique in which software architecture

has been constructed while tests were conducted to find out errors which is associated with

interfacing. Data Communication among different modules is the focus for this kind of testing

technique. Moreover, as the software and hardware components were combined and tested, the

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evaluation for the interaction between the user and the system itself was also observed. The

developer used this kind of testing technique to verify and ensure the system’s reliability.

Furthermore, the developer also made use of functional testing to make sure that the

functionality specified in the requirements specifications work. Under it, the advocate chose to

perform Usability Testing to evaluate the extent to which a user can learn to fully operate the

system or component. Testing was done by players who played and evaluated the application.

Application Engine

This module will receive the commands from the user by tapping on the mobile device

screen and perform its equivalent command for the game. Furthermore, the application engine is

the primary responsible of every activity called to perform as to its function.

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CHAPTER 4

RESULTS AND OBSERVATIONS

The proponents conducted software survey last March 5-8, 2012 to evaluate each

functions of the system. The proponents asked some teachers and education students to test the

application. After testing, the proponents conducted a survey through questionnaires. The results

were interpreted and analysed to meet the system objectives and to gather necessary information

for the improvement of the system.

During the testing, the proponents made use of a Black Box Testing strategy specifically

Usability Testing under Functional Testing.

The purpose of Usability Testing is to evaluate the extent to which a user can learn to

operate, prepare inputs for, and interpret outputs of the system or component.

The proponents invited 100 respondents in any sexes:

Table

Respondents Type

Respondents Number of Respondents

Students 100

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INTEGRATION TESTING

Objectives: Implement the Class Organizer using Android Technology

Expected Results: To actively view the created class generally stored on SQLite database.

Test: If the system would create class once the user finishes inputting the required information

on the Add Class button.

Result:

Figure 17. Add Class Interface

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Observation: When the user finishes adding a class, the system automatically displays the created

class.

USABILITY TESTING (QUESTIONNAIRE)

Questions Rating

1. User Interface is user friendly 1 2 3 4 5

2. Application environment is easy to manipulate. 1 2 3 4 5

3. Inputted words were readable. 1 2 3 4 5

4. Buttons were working properly 1 2 3 4 5

5. Student attendance were save after checking the attendance. 1 2 3 4 5

6. Columns and Rows of the class can be modified. 1 2 3 4 5

7. The date and time is appropriate to the present date and time. 1 2 3 4 5

8. The colors assign were suitable for the attendance. 1 2 3 4 5

9. The name can be sorted according to their family names

alphabetically.

1 2 3 4 5

10. The data are save in the SQLite database and can easily retrieve. 1 2 3 4 5

Table 18. Participants Evaluation Results

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Range Rating

0.0-1.99 Very Poor

2.0-2.99 Poor

3.0-3.99 Satisfactory

4.0-4.99 Very Satisfactory

5.0 Excellent

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FUNCTIONAL TESTING

Test 1: If the system displays the Class List once the player clicks the application icon.

Result:

Figure 19. Class List Interface

Observation: The system can recognize the gesture done by the user since the application

interface pops out.

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Test 2: If the system would display class interface once the user clicks a class in the class list.

Result:

Figure 20. Class Interface

Observation: The system would automatically display the class interface after the user chooses a

class in the class list.

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Test 3. The system can automatically view the students list when the user taps the View Students

button.

Result:

Figure 21. View Student Interface

Observation: The system can display the student list of the class once the View Students button

is clicked.

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Test 4. The system can automatically display the attendance records of the student.

Figure 22. Attendance List Interface

Observation: The system can display the attendance records once the View Attendance option is

clicked in the student list interface.

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CHAPTER 5

SUMMARY OF FINDINGS, CONCLUSIONS AND RECOMMENDATION

Summary of Findings

After gathering and interpreting from the software engineering survey, the system’s

performance, usability and functionality were guaranteed through testing. The system was tested

using laptop with Intel® Core™ i5-4210U CPU @1.70GHz 2.40GHz, 4 GB RAM, and

Windows 8 operating system.

The proponents used Microsoft Windows 8 Operating System, Android System Development Kit

(SDK) Version 2.3.4 (Jellybean) and Eclipse Helios. Those are the minimum requirements in

developing the Android-based application.

In Integration Testing, the user can actively view the class stored in the SQLite database

depending on what class the user had chosen in the class list by simply tapping. In Functional

Testing, the system shows the functional interfaces proposed application.

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Conclusion

Based on the results and observations, the proponents conclude that the system attained

its objectives and would surely help the user with their needs in terms of using the application.

The system:

1. Lessen the use of paper sheets in making class attendance.

2. Can directly edit student attendance as well as student name.

3. Columns and Rows can be modified.

4. Can save and retrieve data from SQLite database.

5. Attained the system objectives of the proposed application.

Recommendation

Class Organizer using Android Technology is designed to modernize the teacher’s way

of making class attendance sheet as well as checking the attendance, this application can only do

what the teachers usually do in checking the student attendance.

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For future researchers who would like to conduct a related study, the researchers commend that:

1. The user could use and instruction or help button to guide them in using the

application.

2. Add more additional colors to the environment of the application such as background

and student chairs.

3. That could input quizzes and exam scores and storing it on the SQLite database and

will automatically calculate their grades.

4. Class Organizer could be link in the school student portal for submission of student

grades and attendance.

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APPENDIX A

QUESTIONNAIRE ON CLASS ORGANIZER

We are conducting an evaluation study of the application “Class Organizer-an android-

based game”. Your voluntary participation is requested so we may learn more about the things

need to be changed regarding the application’s interface design. Our questionnaire will take

approximately 5 minutes. You have an option to either place your name on the questionnaire or

not. Again, your participation is voluntary and you may choose to not answer all questions on the

questionnaire even after signing the consent. If you are willing to participate, please answer and

sign this form.

Name (Optional): Date:

Direction: Answer the following and encircle the best answer of your choice.

1 – Very Poor 2 – Poor 3 – Satisfactory 4 – Very Satisfactory 5 - Excellent

Questions Rating

11. User Interface is user friendly 1 2 3 4 5

12. Application environment is easy to manipulate. 1 2 3 4 5

13. Inputted words were readable. 1 2 3 4 5

14. Buttons were working properly 1 2 3 4 5

15. Student attendance were save after checking the attendance. 1 2 3 4 5

16. Columns and Rows of the class can be modified. 1 2 3 4 5

17. The date and time is appropriate to the present date and time. 1 2 3 4 5

18. The colors assign were suitable for the attendance. 1 2 3 4 5

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19. The name can be sorted according to their family names

alphabetically.

1 2 3 4 5

20. The data are save in the SQLite database and can easily retrieve. 1 2 3 4 5

Thank you for your participation.

Participant Signature

_____________________

APPENDIX B

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SPMP

SOFTWARE PROJECT MANAGEMENT PLAN

OF

Class Organizer Using Android Technology

Preface

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This document intends to develop a mobile application with the use of android

technology through specifying a project plan. It also provides a brief on how to build the project,

as well as the milestones and deliverables needed. Mr. Erbeth Gerald T. Delvo, the subject

adviser and other members of the panel are the particular audience of this project. The student

refers the SPMP as its guide document in developing the product.

Software Project Overview

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A. Rationale

Purpose

The primary purpose of this plan is to direct the researchers on its actions and the

process that it may undergone on developing the application which features and android

technology on mobile.

Scope of Project Plan

The scope of Class Organizer is on the creation and implementation of a Class

Organizer using android technology on mobile phone.

Objectives:

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1. Automatically save student attendance on the database of the

application;

2. Minimize the use of paper student attendance and make use of tapping;

3. Rows and Columns can be modified.

B. Project Assumption and Constraints

By the end of the semester, the researchers are expected to finish this project. The

basis of the researcher to complete its project will then be the commitment and guidance

of the subject adviser, as well as time management, financial support and effort of the

researcher itself.

C. Project Deliverable

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List of project deliverable

Software Management Plan

Software Requirements Plan

Software Design Description

Software Testing Description

Software Chapter Documentation

Software Itself

D. Schedule & Budget Summary

a. Evolution of the Plan

This project management plan is a dynamic document in which it changes

as the development of the project improves step by step.

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Due Date

Software Project Management Plan December 19, 2014

Software Requirements Specification January 5, 2015

Software Design Document February 26, 2015

Presentation March 16, 2015

Software Testing Description March, 16, 2015

Final Paper March 18, 2015

E. References

Pressman, R. (2010, &7th Edition). Software engineering: A Practitioner’s

Approach. New York: McGraw-Hill.

F. Operational Definition of Terms

Terms Description

SPMP Software Project Management Plan

SDD Software Design Document

SRS Software Requirement Specification

STD Software Testing Documentation

Deliverables Necessary things to be delivered

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Project Organization

A. Interfaces

a. External Interface(s)

The external interface for this project will be the mobile user.

b. Internal Interfaces

The members of the group who are directly involved in the development of this

project was the internal interface of this project specifically John Marc A. Delvo as

the System Analyst, Joriel B. Dioquino as Project Developer and Rommel Rosal Jr. as

Project Designer.

c. Roles and Responsibilities

The project manager is the one responsible in managing the project. He is

the one who makes the different decisions that would basically benefit the project.

Prior to this, the system manager must hold on to the policy of communications

and modifications so that changes that may encounter in the near future may

happen in accordance to the work description.

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Moreover, the system analyst is the one responsible on guiding the entire

development of the system. While performing its tasks, the system analyst must as

well ensure to match the objectives to the goals and requirements of the

organization. He as well must be clerical in terms of analysing, understanding and

implanting solutions to the problems. In general, it is necessary that the chosen

system analyst must possess a certain level of skills and responsible enough to

document and capture all the needed requirements in order to implement solutions

that will meet organization’s needs.

Furthermore, the system designer is the one responsible in designing the

components that made up the system and on monitoring the performance

measurement of the processes.

B. Managerial Process Plans

a. Start Up Plan

i. Estimation Plan

This software Project Management Plan is assumed to be completed on

December 19, 2015

ii. Staffing Plan

The project is estimated to consume the entire semester. The preliminary

measures for the requirements will be done by the system analyst and

designer. The remaining time of the semester will be spent by programmers in

developing the system.

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iii. Resource Acquisition Plan

All of the hardware and software tools are already ready for the project.

The product will then be presented and released after the system is fully

developed.

iv. Project Staffing and Training Plan

The researcher doesn’t need additional staff to work on the project. But

the researchers are looking forward for tutorials related to this study. This

tutorials that can help the developers be knowledgeable enough to develop the

project.

b. Work Plan

i. Work Activities

Work activities structures are listed below:

Number Task Name Duration

1 Project Planning

1.1 Define & Develop System Requirements 1 day

1.2 Define Interface System Requirements 5 days

1.3 Prioritize & Integrate System

Requirements

2 days

1.4 Analyze System Functions 3 days

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1.5 Develop System Architecture 3 days

2 Project Design

2.1 Perform Architecture Design 2 days

2.1.1 Design Software Components 3 days

2.2 Design Interfaces 4 days

2.2.1 Design Software Interfaces 4 days

2.3 Perform Detailed Design 3 days

2.3.1 Detail Design Software Interface 2 days

3 Establish Project Environment

3.1 Acquire & Test Software Components 15 days

3.2 Identify Communication Needs 1 day

3.3 Create Communication Plan 1 day

3.4 Establish Software Engineering

Workspace

1 day

4 Project Development

4.1 Develop Software Interface 20 days

4.1.1 Code Software Interface 20 days

Table. Work Activities Schedule

ii. Budget Allocation

Resources Requirement Amount

Bond Paper 1 Bundle 220.00

Document Printing Both colored and Plain Black 750.00

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Android-powered

Smart Phone

with Android Version

(Jellybean)

8,000.00

Other Expenses 700.00

Table. Budget Allocation

c. Control Plan

i. Requirements Control Plan

Modifications may happen in Software Requirements Specifications

(document) shall be talk over with the instructor. After those modifications have

been substantiated, a revised version of SRS document shall be presented to the

instructor. Though, no modifications shall be made to the requirements once the

Software Design Document (SDD) is finished.

ii. Schedule Control Plan

If ever the work planned on section D is not followed due to other state of

affairs affecting the planned schedules, the developers will take the needed

adjustments in order to finish the project on time.

iii. Budget Control Plan

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If financial shortages happen while the project is continuing, the

researchers will find ways and resources to be adequate the spare budget.

iv. Quality Control Plan

Planning and developing a software quality assertion following the

suggested standards is to be made in order to fund the product’s requirement.

v. Reporting Plan

The researchers will describe the project deliverables in section D. The

deliverables’ updates and variations will be reread and talk over together by the

researchers and the instructor. The project’s status report will be defended by the

researchers before the arranged defense.

vi. Metrics Collection Plan

None.

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vii. Risk Management Plan

Risk: The proponents lacks technical skills and knowledge in handling the

necessary tools for the project.

Solution: The proponents shall double their time and effort in researching,

reading and understanding from online tutorials for extra knowledge to

implement those tools and methods in accordance to the project.

viii. Close Out Plan

At the end of the semester, comprehensive report of the

respondents, purpose and target that has been attained will be stated on the

document as part of the final documentation.

Technical Processes

A. Process Model

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In this project the researcher is determined to use Rapid Application Development

Model. Subsequently the Rapid Application Model is a type of an incremental model, it lets the

researcher to develop the project in parallel at a short development cycle.

B. Methods, Tools and Techniques

Most of the Software Project Management Plan steps are applied in this project and all

revision steps will be shown in different versions of the project. There should be some minor and

major changes and the deliverables are expected to be finished at the end of the semester. The

programming language to be used for the entire program is Java and Database SQLite which is

supported by Android SDK. The program will be tested by using BlueStacks an Android

Emulator and the codes will be written and compiled in Eclipse IDE.

C. Infrastructure Plan

Resources Details/Specification

Laptop CPU : Intel Core i5 (2.40 GHz)

MEMORY : 4GB DDR3 Memory

STORAGE : 1TB HDD

O.S : Windows 8

Table. Infrastructure Plan

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D. Product Acceptance Plan

The product testing will be witnessed by the researchers and instructor for final proposal

and approval, and the panellist will check the product to decide whether to accept or not.

Supporting Process Plans

A. Configuration Management Plan

Let us consider that the project deliverables can have changes. If there is a change

requirement after the instructor reviews the deliverable for the first time, it will be updated to a

new version. If the instructor the accepted the deliverable for the first time, for example SRS, the

baseline document will be SRS version 1.0. If changes come, the deliverable will be updated and

numbered with 1.1, 1.2, etc. and the next full distribution to the teacher again will be version 2.0,

etc.

B. Validation and Verification Plan

Validation and Verification Plan will be developed by the developers to check the quality

and assertion of the system.

C. Documentation Plan

This documentation is based on IEEE standards. The IEEE standard requires SPMP,

SRS, SDD and STD. These deliverables will be received by the instructor and to be reviewed.

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Deliverable work products will be documented and delivered according to distribution list on the

scheduled dates.

D. Quality Assurance Plan

All deliverables should be ready by the following IEEE standard. The proponents should

follow the schedule properly so that the project plan should be finished in appropriate time to

make certain Quality Assurance.

E. Review and Audits

The researchers will conduct wide testing on the program, analyzing and understanding

every aspect of the codes to ensure that applying solutions can be made in less time and bugs will

be removed before hand.

F. Problem Resolution Plan

Any major problems met by the researchers should be reported directly to the instructor.

G. Subcontractor Management Plan

None.

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H. Process Improvement Plan

In order for the proposed project to be successful, the researcher will manner series of

activities in accordance to business plan and respondents itself. To make the proposed project

successful, the group will constantly conduct the activities in accordance with the business plan

and the respondents.

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APPENDIX C

Software Requirements Specifications (SRS)

Introduction

1.1 Purpose

This document provides the software requirement specification of the

functionalities and specifications of Class Organizer Android App.

1.2 Document Conventions

Class Organizer An application used to easily monitor

the attendance of the students. It is also

used as a seat plan.

API Application Programming Kit

SDK Software Development Kit

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1.3 Intended Audience and Reading Suggestions

The faculty of the College of Computer Studies (CCS) are expected to be the

audiences of this document since they are the critics and panels of this subject and

also the teachers who will use the system. This document also serves as a reference

for the College of Computer Studies student researchers in the future.

1.4 Project Scope

The Class Organizer using Android Technology is using a standalone mobile

application which uses tone of gesture motion which basically focuses on tapping the

devices in using the application.

1.5 References

Pressman, R.S. (2014 8th Edition). “Software Engineering: A Practitioner’s

Approach.” New York McGraw-Hill

2 Overall Description

2.1 Product Perspective

The Class Organizer Application may help teacher in monitoring the students’

attendance.

2.2 Product Features

The Class Organizer Application has the following features:

•Stores Classes, Students, Attendance’ data using the Android SQLite database.

•Provides the user to change the Rows and Columns of the seat plan.

•Provides the user to freely choose where to put a student to their respective seats.

•Automatically sort the student by their last name.

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2.3 User Classes and Characteristics

The users are classified in the following:

•Advanced end users:

Users that has the knowledge of Android programming and can modify the system by

creating a system related to this and use the features included, and maybe improve the

system by adding more features.

•Novice end users:

Users with no knowledge on Android programming and merely use the system as to

its purpose.

2.4 Operating Environment

The Class Organizer application runs only in an Android operating system with

versions 4.0 (Ice Cream Sandwich) or up. The system is written in Java programming

language and also with the use of SQLite as the database for Android systems.

2.5 Design and Implementation Constraints

The system constraints include:

•Device limitations

•Interfaces to other applications

•Reliability requirements

2.6 User Documentation

The user documents will be a separated document which has all the instructions of

how to use the system.

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2.7 Assumptions and Dependencies

The project resources are the form of time, effort, money, and knowledge in making

the project deliverables.

3 System Features

3.1 Attendance

3.1.1 Description and Priority

This feature allows the user to set the attendance status of a student. This

feature is of high priority since this serves as the purpose of the system.

3.1.2 Stimulus/Response Sequences

When the user selects a student, an attendance dialog will appear. From

there, the user will be able to set the attendance status of the student.

3.1.3 Functional Requirements

The user will be required to have an Android operating system based

device and have this application installed. (REQ-1)

A Class Activity is needed for this feature to be accessed (REQ-2). Also a

Student Activity is needed.(REQ-3)

REQ – 1: Android Operating System based device.

REQ – 2: Class Activity

REQ – 3: Student Activity

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4 External Interface Requirements

4.1 User Interfaces

The user will start the application process by selecting the application icon in the

Android application menu. The Class Activity screen will show. From there, the user

can add classes on clicking the menu. Once a class is created, you can now view your

seat plan and from there, you can add or modify students, set their attendance or view

their attendance.

4.2 Hardware Interfaces

The physical characteristics of the application consist of various mobile devices that

run the Android operating system version 4.0 (Ice Cream Sandwich) or higher.

Mobile devices contain different hardware specifications, and the application will

only require minimal hardware requirements to operate fully.

4.3 Software Interfaces

The application uses many different software interfaces. The Android operating

system is essential for the product to operate. Eclipse Android ADT is needed for the

development part of the project.

4.4 Communications Interfaces

Communication is not needed for this project since it is based locally.

5 Other Non-functional Requirements

5.1 Performance Requirements

This project needs to load in no more than 5 seconds and will have a slight lag during

certain operations though these lags are mostly not felt by the user.

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5.2 Safety Requirements

This project has no effect whatsoever on the data loss or damage on the device.

5.3 Security Requirements

This project does not need any of the permissions that has been set by Android and

will not retrieve any personal data. Also, this product does not require internet

connection to operate.

5.4 Software Quality Attributes

Quality attributes that concern our product include: availability, maintainability,

portability, reliability, re-usability, robustness, testability, and usability. The product

is needed to be available to our users and be able to use the product in the manner it

was intended. Being a mobile device application, our product is already portable and

reusable. Reliability for our product to not crash or lag.

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APPENDIX D

SOFTWARE DESIGN DESCRIPTION (SDD)

Introduction

A. Purpose

This Software Design Description (SDD) describes the structures of the Class

Organizer using Android Technology and how the requirements expressed in the

Software Requirements Specification (SRS) document are met.

This document will also serve as the blueprint of the software process.

The intended audiences of this document are:

Mr. Erbeth Gerald T. Delvo, Software Engineering subject advisor

John Marc A. Delvo, Class Organizer using Android Technology Developer.

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Joriel B. Dioquino, Class Organizer using Android Technology Developer.

Rommel C. Rosal Jr., Class Organizer using Android Technology Developer.

B. Scope

The software described by this design description is the Class Organizer using

Android Technology. This document makes no assumptions about the systems

requirements and serves only as a communication device to describe how to implement

the requirements stated.

Revisions for this document will be implemented if further changes are needed.

C. Glossary

Term Description

SDD Software Design Description

SRS Software Requirements Specification

SDK Software Development Kit

Deliverables Any documents/software needs to be

delivered

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D. References

Pressman, R.S. (2010 7th Edition). Software Engineering: A Practitioner’s

Approach. New York: McGraw-Hill.

E. Overview of the Document

This document dorms a comprehensive documentation package for the Class

Organizer system. It reflects the information found in the SRS of Class Organizer as well

as solution procedure, diagrams and descriptions of the components and functions are

also discussed.

I. Deployment Diagram

Figure. Deployment Diagram of Class Organizer Application.

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<<device>>

Mobile Phone

{Prog Lang = Java}

{OS = 2.3.4 (Jellybean)}

{Database = SQLite}

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II. Architectural Design

Rapid Application design creates a system that is in accordance to system

requirements in a short span of time. Since it is done in an agile manner, the

development process of Class Organizer using Android Technology will be

developed in a fast paced approach as it is build up immediately right after the design

was created.

Figure. Block Diagram of the Proposed Application Development

Figure. shows the process of the application. Once the user executes motion by tapping

the mobile phone, the android application’s usual environment monitors the recognized action.

The application will then display main activity of the application allowing the user to create,

delete or view a class. Once the user clicked his/her choice, the database of the application will

automatically save and retrieve data. When the user starts inputting or removing students data,

the application engine will processed the necessary activities and displays it on the class activity.

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ANDROID PHONE

DISPLAY CLASS LIST

CLASS MANAGER

APPLICATION ENGINE

GRAPHICS ENGINEDISPLAY

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III. Data Structure Design

The data structure design shows the database schema

IV. Use Case Realizations

This document follows use cases in order for the software to be elaborated and

emphasize.

Figure. Use Case Diagram of the Proposed Application.

V. Interface Design

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Figure. Class List Interface

Figure. Class Interface

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Figure. View Student Interface

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Figure. Attendance List Interface

APPENDIX E

Recommended Requirements

Android – based smart phone

Storage Space of 1MB

Minimum memory capacity of 512MB

Android Version 4.0 (Ice Cream Sandwich) or higher

Software Installation Procedure

1. Copy the “ClassOrganizer.apk” file located at the bin folder.

2. Paste the copied file to your android device.

3. Locate the copied file on your android device using a file manager.

4. Once located, click the file to install.

5. If prompt, click “Install”.

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6. Open the Class Organizer logo to run the program.

7. Click Options button in the top-right to show the menu.

8. Click “Add Class” to add classes.

9. Click on the created class to view the seat plan.

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10. You can modify a class by holding down a selected class.

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11. In the seat plan, press an empty seat to add a student.

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12. Click a student to change the attendance.

13. Long click a student to modify or view their attendance.

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14. Click “View Attendance” to view the student’s attendance.

15. Click Options button in the top-right to show the menu.

16. Click “View Students” to view existing students.

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