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CMPUT 340 Modeling Kinematics for robots humans arms legs With slides from Renata Melamud

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CMPUT 340 Modeling Kinematics

for robots

humans arms

legsWith slides from

Renata

Melamud

What a robot arm and hand can do

Martin 1992-’97 PhD work

What a robot arm and hand can do

Camilo 2011-17 PhD work

Robotics field . .

6 Million mobile robots–

From $100 roomba to $millions Mars rovers

1 million robot arms–

Usually $20,000-100,000, some millions

Value of industrial robotics: $25 billion•

Arms crucial for these industries:–

Automotive (Welding, painting, some assembly)

Electronics (Placing tiny components on PCB)–

General: Pack boxes, move parts from conveyor to machines

http://www.youtube.com/watch?v=DG6A1Bsi-lg

An classic arm -

The PUMA 560

The PUMA 560 has

SIX

revolute jointsA revolute joint has ONE degree of freedom ( 1 DOF) that is defined by its angle

1

2 3

4

There are two more joints on the end effector

(the gripper)

An modern arm -

The Barrett WAM

The WAM has SEVEN

revolute joints. •

Similar motion (Kinematics) to human

UA Robotics Lab platform 2 arm mobile manipulator

2 WAM arms, steel cable transmission and drive•

Segway mobile platform

2x Quad core computer platform.•

Battery powered, 4h run time.

Robotics challenges

Navigation ‘05Manipulation ‘11-14

Humanoids ’12-

Build or buy?

Off the shelf kits:

Build your own:

Lego Lynxmotion

Mathematical modeling

Strategy: 1.

Model each joint separately

2.

Combine joints and linkage lengths

RobotAbstract model

http://www.societyofrobots.com/robot_arm_tutorial.shtml

Other basic joints

Spherical Joint3 DOF ( Variables -

Υ1

, Υ2

, Υ3

)

Revolute Joint1 DOF ( Variable -

Υ)

Prismatic Joint1 DOF (linear) (Variables -

d)

Example Matlab

robot

Successive translation and rotation

% robocop Simulates a 3 joint robot

function Jpos = robocop(theta1,theta2,theta3,L1,L2,L3,P0)

Rxy1 = [cos(theta1) sin(theta1) 0 -sin(theta1) cos(theta1) 0 0 0 1];

Rxz2 = [cos(theta2) 0 sin(theta2) 0 1 0 -sin(theta2) 0 cos(theta2)];

Rxz3 = [cos(theta3) 0 sin(theta3) 0 1 0 -sin(theta3) 0 cos(theta3)];

P1 = P0 + Rxy1*[L1 0 0]';P2 = P1 + Rxy1*Rxz2*[L2 0 0]';P3 = P2 + Rxy1*Rxz2*Rxz3*[L3 0 0]';Jpos = [P0 P1 P2 P3];

Mathematical modeling

Strategy: 1.

Model each joint separately

2. Combine joints and linkage lengths

A simple example follows here.More general treatment of next lecture

RobotAbstract model

http://www.societyofrobots.com/robot_arm_tutorial.shtml

Simple example: Modeling of a 2DOF planar manipulator

Move from ‘home’ position and follow the path AB with a constant

contact force F all using visual feedback

Coordinate frames & forward kinematics

Three coordinate frames: •

Positions:

Orientation of the tool frame: 0 1

2( )( )⎥⎦

⎤⎢⎣

⎡=⎥

⎤⎢⎣

11

11

1

1

sincos

θθ

aa

yx

( ) ( )( ) ( ) ty

xaaaa

yx

⎥⎦

⎤⎢⎣

⎡≡⎥

⎤⎢⎣

⎡++++

=⎥⎦

⎤⎢⎣

21211

21211

2

2

sinsincoscos

θθθθθθ

0 1 2

⎥⎦

⎤⎢⎣

⎡+++−+

=⎥⎦

⎤⎢⎣

⎡⋅⋅⋅⋅

=)cos()sin()sin()cos(

ˆˆˆˆˆˆˆˆ

2121

2121

0202

020202 θθθθ

θθθθyyyxxyxx

R

⎥⎦

⎤⎢⎣

⎡=⎥

⎤⎢⎣

⎡=

10ˆ

01ˆ 00 yx ,

⎥⎦

⎤⎢⎣

⎡++−

=⎥⎦

⎤⎢⎣

⎡++

=)cos()sin(ˆ

)sin()cos(ˆ

21

212

21

212 θθ

θθθθθθ

yx ,

Inverse kinematics•

Find the joint angles for a desired tool position

Two solutions!: elbow up and elbow down

22

21

22

21

22

2 1)sin(2

)cos( DDaa

aayx tt −±=⇒≡−−+

= θθ

⎟⎟⎠

⎞⎜⎜⎝

⎛ −±= −

DD2

12

1tanθ ⎟⎟⎠

⎞⎜⎜⎝

⎛+

−⎟⎠⎞

⎜⎝⎛= −−

)cos()sin(tantan

221

22111 θ

θθaa

axy

State space includes velocity

Inverse of Jacobian

gives the joint velocities:

This inverse does not exist when θ2 = 0 or π, called singular configuration or singularity

Velocity kinematics: the Jacobian

qJ

aaaaaa

aaaa

yx

&r

&

&

&&&

&&&

&

&

=

⎥⎦

⎤⎢⎣

⎡⎥⎦

⎤⎢⎣

⎡++++−+−−

=

⎥⎦

⎤⎢⎣

+++++−−

=⎥⎦

⎤⎢⎣

2

1

21221211

21221211

21212111

21212111

2

2

)cos()cos()cos()sin()sin()sin(

))(cos()cos())(sin()sin(

θθ

θθθθθθθθθθ

θθθθθθθθθθθθ

⎥⎦

⎤⎢⎣

⎡⎥⎦

⎤⎢⎣

⎡+−−+−−

++=

= −

yx

aaaaaa

aa

xJq

&

&

&r&r

)sin()sin()cos()cos()sin()cos(

)sin(1

2111121211

212212

221

1

θθθθθθθθθθ

θ

Problem: Lots of coordinate frames to calibrate

Robot–

Base frame–

End-effector

frame–

Object

Problem: Lots of coordinate frames to calibrate

Camera–

Center of projection–

Different models

Robot–

Base frame–

End-effector

frame–

Object

Simplify with homogenous coordinates!

We are interested in two

kinematics topics

Forward Kinematics (angles to position)What you are given: The length of each link

The angle of each joint

What you can find: The position of any point(i.e. it’s (x, y, z) coordinates

Inverse Kinematics (position to angles)What you are given:

The length of each linkThe position of some point on the robot

What you can find:

The angles of each joint needed to obtain that position

X1

Y1

N

O

ΥVXY

X0

Y0

VNO

P

⎥⎦

⎤⎢⎣

⎡⎥⎦

⎤⎢⎣

⎡ −+⎥

⎤⎢⎣

⎡=⎥

⎤⎢⎣

⎡=

O

N

y

xY

XXY

VV

cos θsin θsin θcos θ

PP

VV

V

(VN,VO)

In other words, knowing the coordinates of a point (VN,VO) in some coordinate frame (NO) you can find the position of that point relative to your original coordinate frame (X0Y0).

(Note : Px

, Py

are relative to the original coordinate frame. Translation

followed by rotation

is different than rotation

followed by translation.)

Translation along P followed by rotation by θ

Change Coordinate Frame

⎥⎦

⎤⎢⎣

⎡⎥⎦

⎤⎢⎣

⎡ −+⎥

⎤⎢⎣

⎡=⎥

⎤⎢⎣

⎡=

O

N

y

xY

XXY

VV

cos θsin θsin θcos θ

PP

VV

V

HOMOGENEOUS REPRESENTATIONPutting it all into a Matrix

⎥⎥⎥

⎢⎢⎢

⎥⎥⎥

⎢⎢⎢

⎡ −+

⎥⎥⎥

⎢⎢⎢

⎡=

⎥⎥⎥

⎢⎢⎢

=1

VV

1000cos θsin θ0sin θcos θ

1PP

1VV

O

N

y

xY

X

⎥⎥⎥

⎢⎢⎢

⎥⎥⎥

⎢⎢⎢

⎡ −=

⎥⎥⎥

⎢⎢⎢

=1

VV

100Pcos θsin θPsin θcos θ

1VV

O

N

y

xY

X

What we found by doing a translation and a rotation

Padding with 0’s and 1’s

Simplifying into a matrix form

⎥⎥⎥

⎢⎢⎢

⎡ −=

100Pcos θsin θPsin θcos θ

H y

x

Homogenous Matrix for a Translation in XY plane, followed by a Rotation around the z-axis

Rotation Matrices in 3D –

OK,lets return from homogenous repn

⎥⎥⎥

⎢⎢⎢

⎡ −=

1000cos θsin θ0sin θcos θ

R z

⎥⎥⎥

⎢⎢⎢

−=

cos θ0sin θ010

sin θ0cos θR y

⎥⎥⎥

⎢⎢⎢

⎡−=cos θsin θ0sin θcos θ0001

R z

Rotation around the Z-Axis

Rotation around the Y-Axis

Rotation around the X-Axis

⎥⎥⎥⎥

⎢⎢⎢⎢

=

10000aon0aon0aon

Hzzz

yyy

xxx

Homogeneous Matrices in 3DH is a 4x4 matrix that can describe a translation, rotation, or both in one matrix

Translation without rotation⎥⎥⎥⎥

⎢⎢⎢⎢

=

1000P100P010P001

Hz

y

x

P

Y

X

Z

Y

X

Z

O

N

A

ON

ARotation without translation

Rotation part:Could be rotation around z-axis,

x-axis, y-axis or a combination of the three.

⎥⎥⎥⎥⎥

⎢⎢⎢⎢⎢

=

1

A

O

N

XY

VVV

HV

⎥⎥⎥⎥⎥

⎢⎢⎢⎢⎢

⎥⎥⎥⎥

⎢⎢⎢⎢

=

1

A

O

N

zzzz

yyyy

xxxx

XY

VVV

1000PaonPaonPaon

V

Homogeneous Continued….

The (n,o,a) position of a point relative to the current coordinate frame you are in.

The rotation and translation part can be combined into a single homogeneous matrix IF and ONLY IF both are relative to the same coordinate frame.

xA

xO

xN

xX PVaVoVnV +++=

Finding the Homogeneous MatrixEX.

Y

X

Z

J

I

K

N

OA

TP

⎥⎥⎥

⎢⎢⎢

A

O

N

WWW

⎥⎥⎥

⎢⎢⎢

A

O

N

WWW

⎥⎥⎥

⎢⎢⎢

K

J

I

WWW

⎥⎥⎥

⎢⎢⎢

Z

Y

X

WWW Point relative to the

N-O-A framePoint relative to theX-Y-Z frame

Point relative to theI-J-K frame

⎥⎥⎥

⎢⎢⎢

⎥⎥⎥

⎢⎢⎢

⎡+

⎥⎥⎥

⎢⎢⎢

⎡=

⎥⎥⎥

⎢⎢⎢

A

O

N

kkk

jjj

iii

k

j

i

K

J

I

WWW

aonaonaon

PPP

WWW

⎥⎥⎥⎥⎥

⎢⎢⎢⎢⎢

⎥⎥⎥⎥

⎢⎢⎢⎢

=

⎥⎥⎥⎥⎥

⎢⎢⎢⎢⎢

1WWW

1000PaonPaonPaon

1WWW

A

O

N

kkkk

jjjj

iiii

K

J

I

⎥⎥⎥

⎢⎢⎢

K

J

I

WWW

Y

X

Z

J

I

K

N

OA

TP

⎥⎥⎥

⎢⎢⎢

A

O

N

WWW

⎥⎥⎥

⎢⎢⎢

⎥⎥⎥

⎢⎢⎢

⎡+

⎥⎥⎥

⎢⎢⎢

⎡=

⎥⎥⎥

⎢⎢⎢

k

J

I

zzz

yyy

xxx

z

y

x

Z

Y

X

WWW

kjikjikji

TTT

WWW

⎥⎥⎥⎥⎥

⎢⎢⎢⎢⎢

⎥⎥⎥⎥

⎢⎢⎢⎢

=

⎥⎥⎥⎥⎥

⎢⎢⎢⎢⎢

1WWW

1000TkjiTkjiTkji

1WWW

K

J

I

zzzz

yyyy

xxxx

Z

Y

X

Substituting for⎥⎥⎥

⎢⎢⎢

K

J

I

WWW

⎥⎥⎥⎥⎥

⎢⎢⎢⎢⎢

⎥⎥⎥⎥

⎢⎢⎢⎢

⎥⎥⎥⎥

⎢⎢⎢⎢

=

⎥⎥⎥⎥⎥

⎢⎢⎢⎢⎢

1WWW

1000PaonPaonPaon

1000TkjiTkjiTkji

1WWW

A

O

N

kkkk

jjjj

iiii

zzzz

yyyy

xxxx

Z

Y

X

⎥⎥⎥⎥⎥

⎢⎢⎢⎢⎢

=

⎥⎥⎥⎥⎥

⎢⎢⎢⎢⎢

1WWW

H

1WWW

A

O

N

Z

Y

X

⎥⎥⎥⎥

⎢⎢⎢⎢

⎥⎥⎥⎥

⎢⎢⎢⎢

=

1000PaonPaonPaon

1000TkjiTkjiTkji

Hkkkk

jjjj

iiii

zzzz

yyyy

xxxx

Product of the two matrices

Notice that H can also be written as:

⎥⎥⎥⎥

⎢⎢⎢⎢

⎥⎥⎥⎥

⎢⎢⎢⎢

⎥⎥⎥⎥

⎢⎢⎢⎢

⎥⎥⎥⎥

⎢⎢⎢⎢

=

10000aon0aon0aon

1000P100P010P001

10000kji0kji0kji

1000T100T010T001

Hkkk

jjj

iii

k

j

i

zzz

yyy

xxx

z

y

x

H = (Translation relative to the XYZ frame) * (Rotation relative to the XYZ frame) * (Translation relative to the IJK frame) * (Rotation relative to the IJK frame)

The Homogeneous Matrix is a concatenation of numerous translations and rotations

Y

X

Z

JI

K

N

OA

TP

⎥⎥⎥

⎢⎢⎢

A

O

N

WWW

One more variation on finding H:

H = (Rotate so that the X-axis is aligned with T)

* ( Translate along the new t-axis by || T || (magnitude of T))

* ( Rotate so that the t-axis is aligned with P)

* ( Translate along the p-axis by || P || )

* ( Rotate so that the p-axis is aligned with the O-axis)

This method might seem a bit confusing, but it’s actually an easier way to solve our problem given the information we have. Here is an example…

F o r w a r d K i n e m a t i c s

The Situation:You have a robotic arm that

starts out aligned with the xo

-axis.You tell the first link to move by Υ1

and the second link to move by Υ2

.

The Quest:What is the position of the

end of the robotic arm?

Solution:1. Geometric Approach

This might be the easiest solution for the simple situation. However, notice that the angles are measured relative to the direction of

the previous link. (The first link is the exception. The angle is measured relative to it’s initial position.) For robots with more links and whose arm extends into 3 dimensions the geometry gets much more tedious.

2. Algebraic Approach Involves coordinate transformations.

X2

X3Y2

Y3

Υ1

Υ2

Υ3

1

2 3

Example Problem: You are have a three link arm that starts out aligned in the x-axis.

Each link has lengths l1 , l2 , l3 , respectively. You tell the first one to move by Υ1

, and so on as the diagram suggests.

Find the Homogeneous matrix to get the position of the yellow dot in the X0Y0

frame.

H = Rz

(Υ1

) * Tx1

(l1 )

* Rz

(Υ2

) * Tx2

(l2 )

* Rz

(Υ3

)

i.e. Rotating by Υ1

will put you in the X1Y1

frame.Translate in the along the X1

axis by l1 .Rotating by Υ2

will put you in the X2Y2

frame.and so on until you are in the X3Y3

frame.

The position of the yellow dot relative to the X3Y3

frame

is(l1 , 0). Multiplying H by that position vector will give you the coordinates of the yellow point relative the the X0Y0

frame.

X1

Y1

X0

Y0

Slight variation on the last solution:Make the yellow dot the origin of a new coordinate X4Y4

frame

X2

X3Y2

Y3

Υ1

Υ2

Υ3

1

2 3

X1

Y1

X0

Y0

X4

Y4

H

=

Rz

(Υ1

) * Tx1

(l1 )

* Rz

(Υ2

) * Tx2

(l2 )

* Rz

(Υ3

) * Tx3

(l3 )

This takes you from the X0Y0

frame to the X4Y4

frame.

The position of the yellow dot relative to the X4Y4

frame is (0,0).

⎥⎥⎥⎥

⎢⎢⎢⎢

=

⎥⎥⎥⎥

⎢⎢⎢⎢

1000

H

1ZYX

Notice that multiplying by the (0,0,0,1) vector will equal the last column of the H matrix.

I n v e r s e K i n e m a t i c s

From Position to Angles

A Simple Example

Υ1

X

Y

S

Revolute and Prismatic Joints Combined

(x , y)

Finding Υ:

)xyarctan(θ =

More Specifically:

)xy(2arctanθ = arctan2() specifies that it’s in the

first quadrant

Finding S:

)y(xS 22+=

Υ2

Υ1

(x , y)

l2

l1

Inverse Kinematics of a Two Link Manipulator

Given:

l1 , l2 , x , y

Find: Υ1

, Υ2

Redundancy:A unique solution to this problem

does not exist. Notice, that using the “givens”

two solutions are possible. Sometimes no solution is possible.

(x , y)l2

l1l2

l1

The Geometric Solution

l1

l2Υ2

Υ1

α

(x , y) Using the Law of Cosines:

⎟⎟⎠

⎞⎜⎜⎝

⎛ −−+=

−−+=

−=−−−+=+

−+=

21

22

21

22

21

22

21

22

212

22

122

222

2arccosθ

2)cos(θ

)cos(θ)θ180cos()θ180cos(2)(

cos2

llllyx

llllyx

llllyx

Cabbac

2

2

22

2

Using the Law of Cosines:

⎟⎠⎞

⎜⎝⎛=

+=

+=

+

−=

=

xy2arctanα

αθθ

yx)sin(θ

yx)θsin(180θsin

sinsin

11

222

222

2

1

l

cC

bB

⎟⎠⎞

⎜⎝⎛+

⎟⎟

⎜⎜

+=

xy2arctan

yx)sin(θarcsinθ

2222

1l

Redundant since θ2 could be in the first or fourth quadrant.

Redundancy caused since θ2 has two possible values

( ) ( )( )

⎟⎟⎠

⎞⎜⎜⎝

⎛ −−+=∴

++=

+++=

+++++=

=+=+

++

++++

21

22

21

22

2

2212

22

1

211211212

22

1

211212

212

22

12

1211212

212

22

12

1

2222

2yxarccosθ

c2

)(sins)(cc2

)(sins2)(sins)(cc2)(cc

yx)2((1)

llll

llll

llll

llllllll

The Algebraic Solution

l1

l2Υ2

Υ1

Υ(x , y)

21

21211

21211

1221

11

θθθ(3)sinsy(2)ccx(1)

)θcos( θccos θc

+=+=+=+=

=

+

+

+

llll

Only Unknown

))(sin(cos))(sin(cos)sin(

))(sin(sin))(cos(cos)cos(:

abbaba

bababaNote

+−

+−

−+

+−

=

=

X2

X3Y2

Y3

r1

r2

r3

1

2 3

X1

Y1

X0

Y0

X4

Y4

We model forward kinematics asH

= Ry

(r1

) * Tx1

(l1 )

* Rz

(r2

) * Tx2

(l2 )

* Rz

(r3

) * Tx3

(l3 )

Now given desired Cartesian position [X,Y,Z] solve numerically for the corresponding joint angles [r1 r2 r3

] :

⎥⎥⎥⎥

⎢⎢⎢⎢

==

⎥⎥⎥⎥

⎢⎢⎢⎢

1000

H

1ZYX

),()( lrrf

)(0 rf−

⎥⎥⎥⎥

⎢⎢⎢⎢

=

1ZYX

The Numeric solution

X2

X3Y2

Y3

r1

r2

r3

1

2 3

X1

Y1

X0

Y0

X4

Y4

Function:

Jacobian J = matrix of partial derivatives:

Newton’s method:Guess initial joint angles rIterate

J*dr = W-f( r )r = r+dr

If guess is close enough r converges to solution.Otherwise may diverge.

IlrrfW ),()(4 H==

The Numeric solution: How to solve? Newton’s Metod

⎥⎥⎦

⎢⎢⎣

∂∂

=j

i

rrf )(J

r1

1

r2

2

r3

3

X

Y

Use a start position with known W and r(e.g. Wi

= [0, l1 +l2 + l3 , 0, 1]^T for r = 0)

Let next Wk close to this initial.Use r0 as initial guess for r1Iterate

J*dr = Wk-f( r )r = r+dr

r guess is close so r converges to solution.

Newton’s Metod: Convergence issues

r1

1

r2

2

r3

3

X

Y

r1

1

r2

2

r3

3

X

Y

To make a large movement, divide the total distance from (known) initial Wi to the new final Wf into small steps Wk e.g. on a line

•Try this in lab!

Newton’s Metod: Convergence issues

X3

r3

1

2 3

Y 1

X4

Y4

IlrrfW ),()(4 H==

⎥⎥⎦

⎢⎢⎣

∂∂

=j

i

rrf )(J

Resolved rate control

Here instead of computing an inverse kinematics solution then move the robot to that point, we actually move the robot dr for every iteration in newtons method.

Let dr 0, then we can view this as velocity control:

wtrr && 1))(( −= Jn velovitytranslatioCartesian == vw&

Conclusion•

Forward kinematics can be tedious for multilink arms

Inverse kinematics can be solved algebraically or numerically. The latter is more common for complex arms or vision-guided control (later)

Limitations: We avoided details of the various angular representations (Euler, quarternion or exponentials) and their detailed use in Kinematics. (this typically takes several weeks of course time in engineering courses)

Forward Kinematics (angles to position)What you are given: The length of each link

The angle of each joint

What you can find: The position of any point(i.e. it’s (x, y, z) coordinates

Inverse Kinematics (position to angles)What you are given:

The length of each linkThe position of some point on the robot

What you can find:

The angles of each joint needed to obtain that position

Lecture 2: Review Kinematics

Numerical Inverse Kinematics

Cartesian Location •

Motor joint angles:

Local linear model: •

Numerical steps: 1 Solve:

2 Update:

y = x, y, z[ ]T = f(x)

x = x1, x2, . . . xn[ ]T

Δy = J(x)Δx

yã à yk = JΔx

xk+1 = xk + Δx

y0

Cartesian Trajectory Motion

yã =xyz

" #Desired goal:

Current Cartesian positiony0

Cartesian Trajectory Motion

Goal

Line with sub goals

y0

yk

y1

y2

Cartesian Trajectory Motion

Move the robot to each subgoal in sequence

Cartesian Trajectory Motion

Move the robot to each subgoal in sequence

Cartesian Trajectory Motion

Move the robot to each subgoal in sequence

Cartesian Trajectory Motion

Iterate until convergence at final goal

Numerical Inverse Kinematics

Cartesian Location •

Motor joint angles:

Local linear model: •

Visual servoing steps: 1 Solve:

2 Update:

y = x, y, z[ ]T = f(x)

x = x1, x2, . . . xn[ ]T

Δy = J(x)Δx

yã à yk = JΔx

xk+1 = xk + Δx

y0

How do we find the Jacobian J(x)?J(x)?

Find J Method 1: Test movements along basis

Remember: J is unknown m by n matrix–

For position only: 3x3, position and orientation 6x6 or mx6

Do test movements •

Finite difference:

J =∂x1

∂f1 á á á∂xn

∂f1

.... . .

∂x1

∂fm∂xn

∂fm

⎛⎜⎝⎞⎟⎠

Δx1 = [1, 0, . . ., 0]T

Δx2 = [0, 1, . . ., 0]T...Δxn = [0, 0, . . ., 1]T

Jt

...Δy1...

⎡⎣ ⎤⎦ ...Δy2...

⎡⎣ ⎤⎦ á á á

...Δyn...

⎡⎣ ⎤⎦⎛⎝ ⎞⎠

Find J Method 2: Secant Constraints

Constraint along a line:•

Defines m equations

Collect n arbitrary, but different measures

y•

Solve for J

Δy = JΔx

á á á ΔyT1 á á á

á á á ΔyT2 á á á

â ã...

á á á ΔyTn á á á

â ã⎛⎜⎜⎝

⎞⎟⎟⎠ =

á á á ΔxT1 á á á

á á á ΔxT2 á á á

â ã...

á á á ΔxTn á á á

â ã⎛⎜⎜⎝

⎞⎟⎟⎠ JT

Find J Method 3: Recursive Secant Constraints

Broydens method•

Based on initial J and one measure pair

Adjust J s.t. •

Rank 1 update:

Consider rotated coordinates: –

Update same as finite difference for n

orthogonal

moves

Δy,Δx

Δy = Jk+1Δx

Jêk+1 = Jêk +ΔxTΔx

(Δy à JêkΔx)ΔxT

Δx

Numerical Inverse Kinematics 1.

Solve for motion:

2.

Move robot joints:3.

Read actual Cartesian move

4.

Update Jacobian:

[y à yk] = JΔx

xk+1 = xk +Δx

Jêk+1 = Jêk +ΔxTΔx

(Δy à JêkΔx)ΔxT

Δy

Move the robot to each subgoal in sequence

Goal

y0

yky1

y2

Δy

Iterate until convergence at final goal

Singularities

J singular cannot solve eqs•

Definition: we say that any configuration in which the rank of J is less than its maximum is a singular configuration–

i.e. any configuration that causes J to lose rank is a singular configuration

Characteristics of singularities:–

At a singularity, motion in some directions will not be possible

At and near singularities, bounded end effector

velocities would require unbounded joint velocities

At and near singularities, bounded joint torques may produce unbounded end effector

forces and torques–

Singularities often occur along the workspace boundary (i.e. when the arm is fully extended)

[y à yk] = JΔx

Singularities

How do we determine singularities?–

Simple: construct the Jacobian

and observe when it will lose rank

EX: two link manipulator–

Analytic Jacobian

J is:

This loses rank if we can find some α such thatcolumns are linearly dependent

( )

⎥⎥⎥⎥⎥⎥⎥⎥

⎢⎢⎢⎢⎢⎢⎢⎢

⎡+

−−−

=

11000000

12212211

12212211

cacacasasasa

qJ

R∈= αα for 21 JJ

Singularities

This is equivalent to the following:

Thus if s12 = s1 , we can always find an α that will reduce the rank of J

Thus θ2 = 0,π are two singularities

( )( )12212211

12212211

cacacasasasa

αα

=+=+

2

21

aaa +

=α2

12

aaa −

Determining Singular Configurations

In general, all we need to do is observe how the rank of the Jacobian

changes as the configuration

changes•

Can study analytically

Or numerically: Singular if eigenvalues of square matrix 0, or singular values of rectangular matrix zero. (Compute with SVD), or condition number tends to infinity.

Quick Math ReviewDot Product:

Geometric Representation:A

cos θBABA =•

Unit VectorVector in the direction of a chosen vector but whose magnitude is 1.

BBuB =

⎥⎦

⎤⎢⎣

y

x

aa

⎥⎦

⎤⎢⎣

y

x

bb

Matrix Representation:

yyxxy

x

y

x bababb

aa

BA +=⎥⎦

⎤⎢⎣

⎡•⎥

⎤⎢⎣

⎡=•

B

Bu

Quick Matrix Review

Matrix Multiplication:

An (m x n) matrix A and an (n x p) matrix B, can be multiplied since the number of columns of A is equal to the number of rows of B.

Non-Commutative MultiplicationAB is NOT

equal to BA

( ) ( )( ) ( )⎥⎦

⎤⎢⎣

⎡++++

=⎥⎦

⎤⎢⎣

⎡∗⎥⎦

⎤⎢⎣

⎡dhcfdgcebhafbgae

hgfe

dcba

Matrix Addition:( ) ( )( ) ( )⎥⎦

⎤⎢⎣

⎡++++

=⎥⎦

⎤⎢⎣

⎡+⎥

⎤⎢⎣

⎡hdgcfbea

hgfe

dcba

Basic TransformationsMoving Between Coordinate Frames

Translation Along the X-Axis

N

O

X

Y

VNO

VXY

Px

VN

VO

Px

= distance between the XY and NO coordinate planes

⎥⎦

⎤⎢⎣

⎡=

Y

XXY

VV

V ⎥⎦

⎤⎢⎣

⎡=

O

NNO

VV

V ⎥⎦

⎤⎢⎣

⎡=

0P

P x

P

(VN,VO)

Notation:

NX

VNO

VXY

PVN

VO

Y O

Υ

NOO

NXXY VPV

VPV +=⎥

⎤⎢⎣

⎡ +=

Writing in terms of XYV NOV

X

VXY

PXY

N

VNO

VN

VO

O

Y

Translation along the X-Axis and Y-Axis

⎥⎦

⎤⎢⎣

++

=+= OY

NXNOXY

VPVP

VPV

⎥⎦

⎤⎢⎣

⎡=

Y

xXY

PP

P

⎥⎦

⎤⎢⎣

••

=⎥⎥⎦

⎢⎢⎣

−=

⎥⎥⎦

⎢⎢⎣

⎡=⎥

⎤⎢⎣

⎡=

oVnV

θ)cos(90VcosθV

sinθVcosθV

VV

V NO

NO

NO

NO

NO

NO

O

NNO

NOV

on Unit vector along the N-Axis

Unit vector along the N-Axis

Magnitude of the VNO vector

Using Basis VectorsBasis vectors are unit vectors that point along a coordinate axis

N

VNO

VN

VO

O

n

o

Rotation (around the Z-Axis)X

Y

Z

X

Y

N

VN

VO

O

Υ

V

VX

VY

⎥⎦

⎤⎢⎣

⎡=

Y

XXY

VV

V ⎥⎦

⎤⎢⎣

⎡=

O

NNO

VV

V

Υ

= Angle of rotation between the XY and NO coordinate axis

X

Y

N

VN

VO

O

Υ

V

VX

VY

α

Unit vector along X-Axisx

xVcos αVcos αVV NONOXYX •===

NOXY VV =

Can be considered with respect to the XY coordinates or NO coordinatesV

x)oVn(VV ONX •∗+∗= (Substituting for VNO

using the N and O components of the vector)

)oxVnxVV ONX •+•= ()(

)))

(sin θV(cos θV90))(cos( θV(cos θV

ON

ON

−=

++=

Similarly….

yVα)cos(90Vsin αVV NONONOY •=−==

y)oVn(VV ONY •∗+∗=

)oy(V)ny(VV ONY •+•=

)))

(cos θV(sin θV(cos θVθ))(cos(90V

ON

ON

+=

+−=

So….

)) (cos θV(sin θVV ONY +=)) (sin θV(cos θVV ONX −= ⎥

⎤⎢⎣

⎡=

Y

XXY

VV

V

Written in Matrix Form

⎥⎦

⎤⎢⎣

⎡⎥⎦

⎤⎢⎣

⎡ −=⎥

⎤⎢⎣

⎡=

O

N

Y

XXY

VV

cosθsinθsinθcosθ

VV

V Rotation Matrix about the z-axis

))(sin(cos))(sin(cos)sin(

))(sin(sin))(cos(cos)cos(:

abbaba

bababaNote

+−

+−

−+

+−

=

=

)c(s)s(c cscss

sinsy

)()c(c ccc

ccx

2211221

12221211

21211

2212211

21221211

21211

llllll

ll

slsllsslll

ll

++=++=

+=

−+=−+=

+=

+

+

We know what θ2

is from the previous slide. We need to solve for θ1

. Now we have two equations and two unknowns (sin θ1

and cos

θ1

)

( )

2222221

1

2212

22

1122221

221122221

221

221

2211

yxx)c(ys

)c2(sx)c(

1

)c(s)s()c()(xy

)c()(xc

+

−+=

++++

=

+++

+=

++

=

slll

llllslll

lllll

slsll

sls

Substituting for c1

and simplifying many times

Notice this is the law of cosines and can be replaced by x2+ y2

⎟⎟⎠

⎞⎜⎜⎝

+

−+= 22

222211 yx

x)c(yarcsinθ slll