coach meeting 2 2014-15 long-term problem synopses all problems have an 8-minute time limit. problem...

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Coach MeetingCoach Meeting

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2014-15 LONG-TERM PROBLEM SYNOPSES

All problems have an 8-minute time limit.

Problem 1: Runaway 'Train‘ Divisions I, II, & III The team’s problem is to design, build and operate one or more vehicles that will travel on tracks and make stops at different stations without touching the floor. While traveling between stations, the vehicles must overcome obstacles —moving uphill, towing something, and more. The theme of the performance will explain the vehicle’s difficulties on the track and will include a ‘conductor’ character. Once the vehicle reaches its final destination it will display a flag or banner during a victory lap!Cost limit: $145 USD.

Problem 2: Experiencing Technical Difficulties Divisions I, II, III, & IVThe problem is to design, build, and demonstrate various devices that complete specific tasks. The team will create a theme where technical failures must be resolved through completing the tasks. There will be a list of tasks to choose from including ring a bell, change the wording on something, sound an alarm, move an object, etc. There will also be a mysterious engineer character. Of course, there’s a twist — all of the devices must be powered by rubber bands! Cost limit: $145 USD.

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2014-15 LONG-TERM PROBLEM SYNOPSES

All problems have an 8-minute time limit.

Problem 3: Pandora’s Box Divisions I, II, III & IVIn this classics problem, teams will put a video game spin on the story of Pandora’s Box. A gamer character will take on this multi-level game inspired by the Greek myth. The game will include a prologue that depicts the original story of Pandora’s Box, three characters representing different evils that escaped the box, and a power meter that represents the gamer character’s health. To beat the game, the player will advance to the final level where it will release hope into the world. Cost limit: $125 USD.

Problem 4: Lose Your Marbles Divisions I, II, III & IVThis problem requires teams to design, build, and test a structure, made only of balsa wood and glue, that will balance and support as much weight as possible. The structure will also hold five marbles that will be released during weight placement as a result of a team-created device removing a piece of the structure. After the crusher board and one additional weight are placed on top of the structure, the first marble will be released. After the next weight is supported, the team will use its device to release another marble, and so on. The team will incorporate weight placement and “losing your marbles” into the theme of the performance. Cost limit: $145 USD.

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2014-15 LONG-TERM PROBLEM SYNOPSES

All problems have an 8-minute time limit.

Problem 5: Silent Movie Divisions I, II, III & IVLights, camera...action! In this problem teams will create and present a performance depicting a Director character that produces and presents a silent movie featuring a humorous villain character that commits three silly acts of “villainy”. Characters that are in the movie may not speak as part of the presentation of the movie. Instead, like classic silent films, the team will use music played on a team-created instrument and creatively displayed subtitles to convey its story to the audience and judges. Also, teams will use a signal to indicate when the movie begins and ends. Cost limit: $125 USD.

Primary: Wacky Weather Warning Grades K-2Teams will create and present a humorous performance where a meteorologist makes three predictions of “wacky weather”. The meteorologist will speak in rhymes and use a team-created forecasting device and a backdrop that serves as a weather map. The community will “tune in” to get the weather report in any creative way the team wishes. Cost limit: $125 USD.

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he Parts of a Long-Term Problem

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Odyssey of the Mind Competition

• Div. I: Each team member is less than 13 years of age OR in grades 3-5 on May 1, 2015.

• Div. II: Does not qualify for Div. I AND less than 15 years of age OR in grades 6 through 8 on

May 1, 2015.• Div. III:Does not qualify for Div. I or II AND each

team member is attending grades 9 through 13 on May 1, 2015.

• Div. IV: Collegiate

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Teams

• Teams consist of up to 7 members.• Teams may add to the roster until it

reaches 7 team members.• Once a team member has attended a

meeting and has been present during any part of the solution finding, he/she must remain on the roster.

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Problem Selection

• Review problems in which the team is eligible to compete.

• Have the team members discuss the pros and cons of each problem.

• Let the team members vote on the problem they want to solve.

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Roles of the Coach

• Facilitate the team without doing the work for them. Allow the team to make all decisions regarding the solution.

• Interact with the team to improve the way the team identifies and solves the problem.

• Make sure all team members are involved in the process of issue identification, idea generation, solution finding and solution presentation.

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Roles of the Coach

• Provide the impetus for the team to develop strategies, generate ideas, evaluate options or reach a decision (brainstorming)

• Encourage the team to produce fresh ideas, think “out of the box”, work cooperatively and develop communication skills.

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Roles of the Coach

• Provide a safe environment with no criticism of team members as they develop their solution.

• Stay well informed of all problem rules and program guidelines and pass the information on to the team members.

• Develop a timeline working backwards from the competition date.

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Coaching Tips

All seven team members may present the problem solution.

Teams should be prepared for the “what if”

Hands-on program for kids— Hands off for adults

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Coaching Tips

Each team member should be responsible for one aspect of the long-term problem and become an expert on that aspect.

The problemThe general rulesThe limitationsSite set-upPre-staging requirementsScoringPenalties

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Coaching Tips

There is a time limit (usually 8 minutes) for each long-term problem.

In performance problems, the team may finish its presentation, but if it exceeds 8 minutes a penalty will be assessed.

Technical long-term problems are usually stopped by the judge at the end of the 8 minute competition time. Teams should be prepared for what to do if something doesn’t work.

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Coaching Tips

Emphasize learning to ask the right questions.

Team members must learn to ask not just any question but one that addresses a specific problem or condition.

Coaches answer questions with questions.

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Coaching Tips

Murphy’s Law“If something can go wrong, it will go

wrong.”The team creates its own solution and if

something goes wrong it is the team’s responsibility.

Good coaches do not allow the team members to waste creative energy blaming others.

The team should have a crisis management plan in place so it knows what to do when something breaks down … and practice it!

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Coaching Tips

Better ideas come laterWhat seems acceptable today may be

replaced by a better idea tomorrow. Coaches must accept that he or she may

not tell the team which idea to pursue.The team may change and adapt their

solution often…even between competitions.

Coaches should guide teams to produce a solution they are proud of.

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Coaching Tips

Coaches should serve as role models for their team members.

Remain optimisticRemain patientRemain enthusiasticRemain open-mindedRemind the team that they are

learning and having fun.Do not over-emphasize

competition

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Long-Term Problems

Structure

Statement of the problem Problem limitations or rulesSite and set-up conditionsScoring elements

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Long-Term ProblemsSix new Long-Term problems are released each year Six new Long-Term problems are released each year

(Sept).(Sept).The The PROBLEM SYNOPSESPROBLEM SYNOPSES briefly describe these:briefly describe these:• Vehicle – Problem 1 “Vehicle – Problem 1 “Runaway ‘Train’”• Technical – Problem 2 “Technical – Problem 2 “Experiencing Technical

Difficulties””• Classics – Problem 3 “Classics – Problem 3 “Pandora’s Box””• Structure – Problem 4 “Structure – Problem 4 “Lose Your Marbles””• Theatrical – Problem 5 “Theatrical – Problem 5 “Silent Movie””• Primary – Demonstration Only “Primary – Demonstration Only “Wacky Weather

Warning””• All problems (except Primary) are offered to all age All problems (except Primary) are offered to all age

DivisionsDivisions• There is a cost limit to each problem (usually ~$135-There is a cost limit to each problem (usually ~$135-

145)145)- therefore solutions cannot be “bought”- therefore solutions cannot be “bought”- - only the materials used in competition included in the only the materials used in competition included in the costcost- duct tape & cardboard, lawn-sale value, scavenging- duct tape & cardboard, lawn-sale value, scavenging- some “standard” and safety items are exempt from - some “standard” and safety items are exempt from cost, cost, these are listed in Program Guide (page 47-49). these are listed in Program Guide (page 47-49).

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Long-Term Problems

• Teams compete according to Division

• All team members may present the solution

• Teams often say “time” in a creative way at the end of their presentation

Must have a clear signal to the judges to indicate that they have finished

Many problems require teams to present to the judge how they will signal time

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Material Values FormMATERIAL VALUES

(COST) FORM• one copy for Staging Judge

• includes everything used during the current LT & Style Presentation

• doesn’t include items used during practice/trial runs

• garage sale value if used items

• combine value of small items

• exemptions (Program Guide p.49)

• be “creative” in acquiring materials, the art of scavenging

• cardboard & duct-tape

• even “donations” have value

Materials Value Form

(1) Commercially produced musical instrument and its case. VALUE: $5 or actual cost if less.(2) Any type of audio or video recorder or player (including radios and MP3 players). VALUE: $5 or actual cost if less.(3) Audio-visual cart. VALUE: $5 or actual cost if less.(4) Laptop or desktop computer system (including monitor, keyboard and connecting cables). Smartphones are considered computers. VALUE: $10 or actual cost if less.(5) Projector of any type. VALUE: $1 or actual cost if less.(6) Television set or monitor (not used in conjunction with a computer). VALUE: $10 or actual cost if less.

Assigned value items

(1) Extension cords and multiple plugs(2) Batteries(3) Chairs, stools, tables and desks(4) Jewelry(5) Problem-specific shirts sold by CCI(6) Trash items(7) Tool kit

Exempt items

(1) Personal prescription items of team members(2) Floor coverings(3) Required foot coverings

Safety items exemptions

Unless a problem states otherwise, only unmodified, commercially produced sealed batteries may be used. These are limited to the following types: zinc-carbon, alkaline, lithium, nickel-cadmium (NiCad), nickel-metal hydride (NiMH), and only AGM or Gel Cell types of lead acid batteries. No other type of battery is allowed. For example, prohibited batteries include but are not limited to: lead-acid batteries (sealed or not sealed), zinc-air, zinc-mercury, silver zinc, metal chloride, etc.

Use of batteries

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Long-Term Problems

After the team presents its solution judges will visit with the team members.

Coaches and parents must stay away during this important time. (Penalties can be assessed!)

Encourage teams to tell the judges about their solution and be proud. This is their time to shine!

Encourage all team members to visit with the judges. Tell them that judges do not like to have one team member “take over”.

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Picking up Long-Term Scores

Coaches may pick up long-term scores usually 30 minutes or more after the team’s performance.

Coaches should share the score and comments with the team at an opportune time.

Be aware that long-term scores may appear low but scores are percentaged and a low score could receive the maximum 200 points.

Be careful about parent criticism of scores.

Scoresheet Sample

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Penalties

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Style

Style is an elaboration of the long-term problem solution designed to encourage teams to go beyond simply meeting the requirements by adding creative elements.

Style category selections should emphasize elements the team is particularly proud of

•Costume•Song•Scenery•Poem

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Style

Each long-term problem has five Style categories

1. Mandatory – the problem may require the membership sign or appearance of one character but the team may select which character.

2. Free Choice of Team – the team should select elements they wish to have scored as long as they are not already scored in the long-term scoring for that problem.

3. Overall Effect – this is how all the Style categories come together to enhance the performance.

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Style

Style Form

Four copies to the Staging Area Judge

List the areas to be scored

Explain how their style relates to the long-term problem categories

Explain how categories 1 – 4 combine to make the overall effect

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Style Form

STYLE FORM• four copies for Staging Judge

• adds to the Long-term problem

• relates to the theme of solution

• team can showcase strengths

• cannot be items already scored as part of Long-Term

• Categories

- Specific Scoring Elements

- Free Choice Elements

- Overall Effect

• be very specific

Style Form

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Style

A style category cannot be something that is scored in the long-term problem

•For example, if a vehicle problem has a scoring category for the vehicle’s appearance, the team cannot list the vehicle’s appearance as one of the Style categories.

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Style Scoring

The highest Style score in a competition receives 50 points. All other teams’ raw scores are calculated and receive a percentage based on the highest score.

•While Style is worth a maximum of 50 points, Long-Term is worth a maximum of 200 points.

•Teams should not spend too much time on Style at the expense of the long-term solution.

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Spontaneous

Teams will be given a problem to solve “spontaneously”.

Coaches and spectators may not attend the spontaneous aspect of the competition.

All teams in a division have the same problem.

Teams must PRACTICE!Teams will be nervous, the coaches

must help the team relax and focus.Be prepared, anything goes!The problems MUST be kept a secret,

not even coaches may be told the problem.

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Spontaneous Problems

1. Verbal – problems that require teams to respond verbally and rapidly. Creative or Common responses.

2. Hands-On – problems that require teams to build or create a solution.

Team effort is rewarded.

3. Verbal/Hands-On – problems combining both verbal and hands-on

components.

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Spontaneous

• Only five team members may solve the spontaneous problem.

• When the team enters the room, the judge will state the type of problem the team will be asked to solve.

• The team will decide which five members will compete.

• Teams with 5 or less members at tournament, ALL must participate. Be aware that competing with less than five members may have an adverse effect on the team’s performance of its ability to achieve the maximum score possible.

• The team should decide beforehand which members will compete in each type of problem.

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Spontaneous Scores

• Spontaneous scores are presented after the awards ceremony.

• The top scoring team per division receives 100 points and all other teams receive a corresponding percentage of the highest score.

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Odyssey of the Mind Scoring

Long-Term – 200 possible points

Spontaneous – 100 possible points

Style – 50 possible points

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Penalties

Each long-term problem lists penalties. These are intended to ensure that teams do not circumvent the rules, present a safety hazard, cause delays in the tournament or act inappropriately.

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Penalties

Spirit of the Problem – penalizes teams attempting to circumvent the intention of the rules or the problem itself. (-1 to -100 pts.)Unsportsmanlike Conduct – penalties occur when teams (including coaches) hurt another team’s chances, are disruptive, use profanity and so on.Outside Assistance – penalties assessed when a team uses help from someone other than its members. (-5 to -200 pts.)

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Outside Assistance Form

OUTSIDE ASSISTANCE FORM

•One copy for Staging Judge

•Only 7 members can contribute to problem solution

•Coaches are facilitators

•Coaches can assist Div I teams in filling out forms, but must use team’s own words

•If OA did occur, list on form, may result in a penalty

•Penalty is proportional to amount and type of help given

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Questioning a Scoring Element

Once coaches review their team's long-term raw scores with the judge, they have 30 minutes to ask a question.

Scores become official 30 minutes after the last team in a problem and division has competed.

Should a team question a scoring element, it should discuss it with the Head Judge and, if necessary, the Problem Captain.

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Questioning a Scoring Element

If the question involves an interpretation of the rules and, if the team is not satisfied with the explanation given, the team may ask that a tribunal is convened. The tribunal will review the rule in question and, if necessary, talk with the coach, team members and/or judges involved. Once the tribunal makes a decision, its decision is final unless more information comes to light after the tournament.

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Questioning a Scoring Element

Tribunals will not be convened for questions regarding subjective scores or questions in such areas as to whether something or someone is across a line or within a certain area. In no case will a videotape be used to make a decision.

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Clarifications

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Thank You for Coming

Remember to let the kids have fun on their own!